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Feedback request from James Ohlen - Open World PvP

STAR WARS: The Old Republic > English > PvP
Feedback request from James Ohlen - Open World PvP

View Poll Results: What type of Open World PvP objectives would you most like to see?
'Raw' Open World 500 22.77%
PvPvE balanced 1,021 46.49%
Faction population capped 340 15.48%
Guild based (non-faction specific) 335 15.26%
Voters: 2196. You may not vote on this poll

lindhsky's Avatar

03.28.2012 , 06:54 PM | #51
I haven't read what others have said but I really hope you do what Dark Age Of Camelot did.

Warhammer tried and despite being the same guys behind the DAOC-success they did some things wrong that ruined the experience in my opinion. They gave points for taking undefended objectives. So we got two huge armies running around in different zones taking keeps that were undefended instead of trying to take objectives that were defended. You got points that way and that is wrong. And it was easy points and since every game is a grind nowadays people rather take the easy points than the challenging fun way of doing it.

So what I would like SWTOR to do is to look back and see what DAOC did so good. They gave points for killing opposite players. This made players go to where the enemies were because they wanted points and they wanted action. Increase the amount of points you get for a kill if people are taking or defending an objective. I mean in DAOC you could have three hour long fights at a wall. Not because the wall was something you got points for. No people fought there because the action was there and where the action was the points were.

Next step is to give something for the points. I loved DAOC system were you got realmpoints and as you increased in rank you could buy realmabilities that helped you in PVP. They helped in PvE as well, but that might be harder to balance in a game like SWTOR. You should only be able to get those points from open world PVP not warzones. Because when you do you just make it another grind where people end up farming warzones for points 24/7.

So next question. Why take objectives? DAOC had Darkness Falls that people wanted so bad. The more keeps you had the bigger chance of opening the ports to this big dungeon that gave you stuff and money. And PvP because people left in the dungeon stayed there until they were killed. It was so fun running around among huge dangerous monsters knowing that enemies could be just around the corner.

I am not sure if this is something that is still fun in a game but im sure there are a millions of ways to make objectives good to take. Because in DAOC one of the things I loved was that taking a keep in an enemy zone and knowing that their army will come sooner and later. You knew you would get a lot of points in those kind of situations because it was a lot of action and kills. So you need to have some kind of system that makes people of one faction wanting to take back their own keeps/objectives bad if the enemy faction have taken it in their zone.

Other things I loved about DAOC was stealthers hanging out at different strategic spots on the map making life bad for smaller parties that were trying to reach the big army. Camping bridges and roads and working as intel for the rest of the army.

I also love when you don't balance the numbers in zones like this. Give the underdog more points per kill instead or like you have as an option above, PvE-help. Don't put a cap on a zone because that just makes it another boring warzone.

In every forum I read about players favourite PvP-game a lot of people are mentioning DAOC as one of their best experiences when it comes to PvP. Don't invent the wheel again. Look at what they did so amazingly well.
My Own Browsergame:

Khellus's Avatar

03.28.2012 , 07:05 PM | #52
Some of the most epic battles i got to take part in where in t3 of warhammer and t4 had moments where it was awesome as well . but the player abused system in t4 usually left it dull and lifeless as far as opvp.
Aions pvpve was decent as well but to many S**** Va**** made it unbearable.
If you can find a way to keep a balance of faction on servers than i'm all for it.
We have all had a pretty good taste of what unbalanced opvp can feel like in swtor.
Hopefully have areas that are confined as well as open , open world pvp doesn't have to be in the literal sense.

Is the hero engine horrible with collision detection ? why isnt there any in a game that suppose to be about immersion. how real is it that i can run right through other players.
Republic's Elite - Mandalor the Indomitable - Van'dal Van'illa

Warjacked's Avatar

03.28.2012 , 07:21 PM | #53
Raw PvP is the reason I left Rising Force Online as it's PvPvP along with your typical PvE mix. Keeping it so PvP servers are open for Cross Faction and PvE and RP servers are you have the option of PvP mode is better balanced I think otherwise you'll lose the solo players like myself and hundreds others.

Just my thoughts though. If so I'll go back to Global Agenda and RF.

tgreening's Avatar

03.28.2012 , 07:24 PM | #54
I like the idea of several posts about having a Wintergrasp type concept. A timed event with various objects and goals and good rewards should be very popular with alot of people and even draw players that dont pvp that much. In the future, having vehicles that could fire weapons would be nice. I would like to pilot a walker around and blast people .

Have daily quests there that are active between events to keep up population for the zone. I enjoy the epicness of large groups such as 100 vs 100 but i dont know if thats possible with this game because it may cause severe lag issues.

If this seems to much like a warzone for some, maybe include another area for the more straight-forward open world pvp.

Cinten's Avatar

03.28.2012 , 07:27 PM | #55
I am not sure if it's just the server I am on but I have yet to see a single rebel in the open world. I made it to level 50 taking my time to do most quests and I know I was in rebel areas and I have gone lookin with no luck.

Revanmug's Avatar

03.28.2012 , 07:31 PM | #56
Quote: Originally Posted by Cinten View Post
I am not sure if it's just the server I am on but I have yet to see a single rebel in the open world. I made it to level 50 taking my time to do most quests and I know I was in rebel areas and I have gone lookin with no luck.
You are playing the wrong game if you are looking for "rebels".

TUXs's Avatar

03.28.2012 , 07:36 PM | #57

But...James, this needs to be done correctly. NPCs and turrets can't overpower the PvP aspect. They need to allow SOME form of balance, but not be an overwhelming force. There need to be enough allow at least a reasonable retreat to, but not allow for immunity from attack. There need to be multiple locations to "capture" that are neutral until captured. You need to design for 8, 16 and 32+ person groups.

I REALLY appreciate you! Ugh...James, this really needs to be priority number 1. Ilum was supposed to "blow us away"...instead, you've begun to chase all of us from it with the warzone only focus and you've taken away EVERY incentive to go there without ANY replacement. PvP was supposed to be a strength of this game...PLEASE tell me this is going to happen chunks, not one massive patch, but as pieces are developed.

PvP is a VERY important aspect of online gaming and by far the easiest for you guys to develop. Players ARE the need to simply give us some incentive to fight for it, like faction XP buffs for controlling X number of points or enhanced healing for controlling the "capital" or something.
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force
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Khazghule's Avatar

03.28.2012 , 07:36 PM | #58
DAoC had some terrible problems, but it had the best open world pvp. The classes were far more simple at the beginning, and the layout of emain was really good. It had horrendous balance problems and CC issues were over the top, but it had a decent macroscopic design.

Suzina's Avatar

03.28.2012 , 07:42 PM | #59
I want:

1. Rewards so that I do Open world PVP

2. I want an area to do it in that's easy to get to. And a quick-travel there! Short load times if possible. I don't care if it's not the size of Corellia. Just bigger than a warzone.

3. I want NPC guards there to fall back to. In GW2 or Lotro, you fall back to NPCs when you are outnumbered and fight along side them. This not only evens up the odds, but leads to behavior that resmbles actually defending the objectives if the NPCs are nearest to the objectives. It's super cool.

4. quicktravel to location to it. Please, I don't want to spend 15 minutes in spaceports and loading screens just to find out if any action is going on!

5. Solo quests there so I stay. Once I'm there and nobody else is at 3am, I want to say "Yes! Nobody is here, now I can harvest/quest/capture/whatever alone! I don't want to show up there and say, "Darn, nobody is here. I can't complete my quest/capture/whatever and I just wasted my time." Give me solo quests to do. Heck, make the quest-givers killable if you like. I wanna do PVE if there's no PVP going on. But don't put them on a crazy multi-hour respawn timer. That's lame.
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Erynz's Avatar

03.28.2012 , 07:46 PM | #60
Quote: Originally Posted by DarkDruidSS View Post
. A game with a 3rd faction to balance sides and then give players a reason to not only take a base, but to defend it.
Lightside, Darkside, Neutral..oh would you look at that..3 factions! I'm also willing to bet that Lightside and Darkside are far closer in terms of numbers than Empire and Republic.