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Feedback request from James Ohlen - Open World PvP

STAR WARS: The Old Republic > English > PvP
Feedback request from James Ohlen - Open World PvP

View Poll Results: What type of Open World PvP objectives would you most like to see?
'Raw' Open World 500 22.77%
PvPvE balanced 1,021 46.49%
Faction population capped 340 15.48%
Guild based (non-faction specific) 335 15.26%
Voters: 2196. You may not vote on this poll

Oshimo's Avatar

04.22.2012 , 02:36 PM | #441
King of the mountain type play - with everyone your enemy except those in immediate party/ops (including guild mates)
<sweeps hand> "Feel the force of these words, surround you, bind you, consume you they will, forever they will dominate your destiny."

Kaddie's Avatar

04.22.2012 , 03:12 PM | #442
Give us some attract to go on Tatooine, a bounty system and it shall be just great.

Did see this post too late but i'm for guild based pvp.

DarthSabreth's Avatar

04.23.2012 , 01:34 AM | #443
i wouldnt mind something like WOW's wintersgrasp with out the tanks, perhaps a combo of wintersgrasp fortress and novare coast guns to destroy the walls to take the fortress, have it que every 2 hours.
"I have brought peace, freedom, justice, and security to my new Empire!" Rip .

Erroras's Avatar

04.23.2012 , 06:13 AM | #444
Quote: Originally Posted by DarthSabreth View Post
i wouldnt mind something like WOW's wintersgrasp with out the tanks, perhaps a combo of wintersgrasp fortress and novare coast guns to destroy the walls to take the fortress, have it que every 2 hours.
If it isn't open for action 24 hours, it doesn't have a Open world feel to it.
An area that is always open for combat, has a reason to be there other than PVP and rewards that can't be found anywhere else.
Giving out weekly temporary titles would be cool, having them reflect on what you did. Something like "(Name, Savior of X" for healing or "Guerrilla leader" for the person with the most solo kills. (could also add ranks within these achievements)
The titles given for things involving actually fighting, rather than just a kill trade. Maybe even a few titles for non-pvp things, like "Supplier" for gathering so many nodes.
Tyrien Sorcerer <Let the Wookie Win>

-Slaughterhouse-'s Avatar

04.23.2012 , 09:14 PM | #445
The game PVP/PVE needs MEDIC heals to be fluid. Remove Stationary req. to heals.

We need more places to that flag you up to PVP status.

We need more missions and rewards, to encourage people to try pvp.

If its not already possible, ops groups, pvp, would be awesome.

Allow player selection of PVP zones, rather than an auto-queing system. Sometimes, all i ever get is huttball.

Add another PVP Planet, or convert one of the current planets. Auto flagging, and ten minute safe timer, thus if afk, attackable,even at load in base. Make sure that a warning message is given to player, about to shuttle, or ship into, the planet, that they will be flagged to pvp status, within ten minutes of landing.

Have voice Messages at each Faction's fleets, the status of the PVP, who is winning, what planets, have PVP flagged players.

Rewards to guilds, that have more PVP gains,based on players. No CD on Fleets passes for guild members, reduced cost on repairs/stims/and gear, ect.

System Messages, when a faction, takes entire planets - pvp wise

No negative penalties for losing factions, but have positive benefits for winning factions, like reduced costs on stims,medpacks, and gear. Winning state of a planet, not reversable for 24 hours, so as to allow everyone on the winning faction to have a chance to benefit, if they so chose. Make it, that they must be Flagged up, for 30 minutes, to get reduced costs.

Killing of enemy faction NPCs and players have seperate benefits, with seperate rewards. Npc killers maybe get 1/4 reduced costs, and pvpers get 50 percent off items.

just some ideas
" Seek Your Destiny "
Blastfield - Guildmaster of Dark Ops
The Harbinger Server - Sith - PVE
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Sybaris's Avatar

04.24.2012 , 01:26 AM | #446
I just watched GW2's WvW/open-world pvp............................................... . um... what you got devs? 'Cause I highly doubt it will be even nearly as impressive. I never thought I'd say that, but yeah... You gave us a big static ice shelf, and said "have big battles here, because.... uh, it's a battle!" Then you put cosmetic walkers for us to shoot a missile at. Deep, man. Here's how I see it: if the same "visionary" minds that put Ilum pvp together are going to fix it, then I would wager that we will NOT sit in awe when it's released. And I'm not usually a betting man. Sorry, but I seriously doubt that you guys will release a "New Ilum" that will renew your customers faith in your "vision" for pvp.


I tell you what, I'll give you a chance to impress. Show me pvp where the battle outside the planets atmosphere effects the battle on the ground, where the fighter pilots and bombers can give the advantage to the troops on the ground by taking out enemy cruisers, or boarding enemy flagships; where the troops on the ground take over particle cannons or w/e that target said cruisers and destroy shield generators with their walkers heavy cannons or artillery, or invade bunkers on foot. Show me pvp where guild flagships can engage/board rival guild ships, and solidify rivalries through player driven conflict. Show me events with limited resources in open pvp areas, where both pvp and control over said resources benefit the controlling faction. Balance/merge servers and implement cross-server-fricken-queuing. Do any of these things and I will be impressed. Have VISION, and the guts to demand excellence in pvp.

Or you can fail, continue to disappoint your remaining customers, lack vision or be to afraid to implement it. The choice is yours. Good or bad, we will make OUR choice painfully clear. We are entitled to everything we pay for, and are entitled to have an opinion and a preference on how we spend our free time and money. That much, is not generational, btw. God speed.

EDIT: and for the cynics, yes you can have mmo pvp with real objectives and walkers etc. It's not impossible. It can be balanced.
This is my skillmissile. There are many like it, but this one is mine.
My skillmissile is my best friend. It is my life. I must master it as I must master my life.
My skillmissile, without me, is useless. Without my skillmissile, I am useless.

gizzz's Avatar

04.24.2012 , 02:34 PM | #447
the biggest point while considering open world pvp is: UPGRADE YOUR SERVERS... reason being the server have to be able to provide a reasonible pvp experiance while opperating under a heavy load situation...also don't not have WORLD INSTANCES.... if you still hav this option in your new open world pvp....then it will got to keep the sides all in one zone & keep them fighting...

: ILUM gets hit by a huge asteroid... shattering it into a million piece's.... then making a huge asteriod field..where wait for it...... space combat is held...fighting over mining base's at either end of the feild...with a missing part..... type to make you base function (capture the flag type game) rewards could be an extra valour pip to the side who owns the missing part.

Mpafra's Avatar

04.25.2012 , 04:11 AM | #448
Because i only play PvP in this gamei have to suggest the following!
1) Open world PvP. Leave the factions as it is as its ruining the history of it although the dark side can supposingly be in any of us ( u can create some treasonry behind this to create some difference)

2) Warzones Warzones Warzones.
- Cross server warzones. We want to be able to play instantly since most of us are working and have little time. Make wzs more intresting.
-Put more ppl into warzones. Put certain places for different types of players like 2 places for healers one tank etc etc etc.
-Put enchant weapons with type +expertise scrols to fit in the wepons. Something must differentiate all the ppl cant have the same weapon.
-Fix rewards from warzones, daily and weakly almost have the same rewards.
-Let us trade the PvP material. Make a viable market place.

3)Put different types of PvP armors and weapons and try to connect the PvP and PvE worlds together. Put PvP item drops into Raid bosses so to give the PvP players some reason to go do bosses and travel the world.

4) Illum is not enough since its an empty planet all the time. Make events like sieges in illum that give PvP and other rewards. People are w8ing for this.

5) Mass PvP events in the world. Open field PvP like the old days. Plain and simple. 40 vs 40. Guild vs guild. Fixed time and date and let us play the epic moment of it. No other game has that but i always dreamed of it. It can be great!

6) Concentrate on PvP specialy in the PvP servers. Our server is always empty!

Thnks for ur understandning. I love SWTOR. I think it has potential. Dont let us PvP players down! We need something to hang on to to keep playing with joy!

Ycoga's Avatar

04.25.2012 , 09:29 AM | #449
Let open-world pvp affect a 'factional score-card' that lets you track which side is winning the war.

Similar to GCW in SWG.

Swiftviper's Avatar

04.25.2012 , 11:26 AM | #450
PvPvE would work best. It gives incentives for both sides to join regardless of which faction has more people. At first the faction cap option seems best, but you will have alot of Empire players not joining in on the world pvp which kinda defeats the purpose of world pvp since it is a come and go as you please and gank freely kind of feel. Thats what draws people to world pvp. I think one of the best ways is to have a zone where you can complete daily quests that actually give decent rewards. Idk maybe 30 warzone comms for each completed quest. This also would help for fresh 50s to gear up before joining warzones. And have the quests for each faction be connected and in some way to have your progress matter, such as you cant come into a certain area until you have completed this quest for the day to kind of split up the massive groups to give more squad based pvp. Just thinkin out loud, take as you will. Sorry for run on sentances and poor structure.