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35m Range for a SNIPER seem absolutley ABSURD to anyone else?


ViciousFett

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I'd agree with you.....however threads like this are just a rant with no true discussion topics. Honestly, it seems like you're frustrated by the Sniper. My honest opinion would be to suggest playing another class or perhaps stop playing the game altogether.

 

Trust me, I am considering the latter. This game lacks all type of polish for me (especially for a lot of us coming from WoW)...and 1.2 is really a make or break deal for me.

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I've always wondered what was up with some of our rifles. Specifically the Columi and Champion rifles, which have not just one scope, but TWO scopes, directly in front of one another. So you're staring at a scope, through a scope.

 

It's like our guns were developed by Xibit.

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I'd agree with you.....however threads like this are just a rant with no true discussion topics. Honestly, it seems like you're frustrated by the Sniper. My honest opinion would be to suggest playing another class or perhaps stop playing the game altogether.

 

Trust me, I am considering the latter. This game lacks all type of polish for me (especially for a lot of us coming from WoW)...and 1.2 is really a make or break deal for me.

 

 

1.2 looks beautiful. After playing on the pts for a bit and then reverting back to the live game, I keep saying to my self, man this would look even more beautiful in 1.2.

 

 

What I feel the new update will bring is a slower pace; a slow things down and take a look around feel. With the added customization, this to me, is right up my alley since I feel this game lacked at the beginning.

 

Now if only they gave us more character slots.

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I'd agree with you.....however threads like this are just a rant with no true discussion topics. Honestly, it seems like you're frustrated by the Sniper. My honest opinion would be to suggest playing another class or perhaps stop playing the game altogether.

 

Trust me, I am considering the latter. This game lacks all type of polish for me (especially for a lot of us coming from WoW)...and 1.2 is really a make or break deal for me.

 

Everyone needs to chill with comparing this game to WoW. There were the same problems when it first came out. It took patches upon patches and serious expansions to make that game balanced...

 

Give them time to figured out the major issues and work on fixing it. It's only been out for 4-5 months now.

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Everyone needs to chill with comparing this game to WoW. There were the same problems when it first came out. It took patches upon patches and serious expansions to make that game balanced...

 

Give them time to figured out the major issues and work on fixing it. It's only been out for 4-5 months now.

 

there is *some* validity to this argument, just the sheer hours into wow make it crisper, but things that were obvious flaws in ALL mmo's should be adressed pre-launch imo

 

the probem with this is that EA is holding the checkbook and they are less concerned with the game and more concerned with getting their investment back, they are like the venture capitalists of mmo's.

 

with that being said they do not dump as much resources into the actual development (and they spend more on advertising)... what this gets them is out of the box sales, not long term customers.

 

I had hoped that Bioware and Origin would have enough pull to "do it right"...

 

but i was wrong, they are but servants to the EA master.

 

so yes, compairing to wow vanilla is poor, there should be someone somewhere realizing the prolems of other games and adressing them before live. I just fear their resources were not enough to do said task.

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there is *some* validity to this argument, just the sheer hours into wow make it crisper, but things that were obvious flaws in ALL mmo's should be adressed pre-launch imo

 

the probem with this is that EA is holding the checkbook and they are less concerned with the game and more concerned with getting their investment back, they are like the venture capitalists of mmo's.

 

with that being said they do not dump as much resources into the actual development (and they spend more on advertising)... what this gets them is out of the box sales, not long term customers.

 

I had hoped that Bioware and Origin would have enough pull to "do it right"...

 

but i was wrong, they are but servants to the EA master.

 

so yes, compairing to wow vanilla is poor, there should be someone somewhere realizing the prolems of other games and adressing them before live. I just fear their resources were not enough to do said task.

 

But do making these changes cost that much money? We're asking for more quests/armor and rifle designs/worlds/operations and other expensive stuff. We just want our range to be increased to at least 40m.

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But do making these changes cost that much money? We're asking for more quests/armor and rifle designs/worlds/operations and other expensive stuff. We just want our range to be increased to at least 40m.

 

lots of people asking for lots of things brings about lots of $$$

 

i dont think 40m would be gamebreaking, but on the priority list where is it to even contemplate? probably pretty low.

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I seem to remember SWG had a 60m range for Rifles, Carbines and Pistols at launch. Then after NGE they changed it to Rifles 60m, Carbines 45m and Pistols 30 or 35. Nice part was all owned guns before the change were grandfathered. I had 8 ro 10 Pistols, all with the old 60m range. Edited by mrozanski
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Everyone needs to chill with comparing this game to WoW. There were the same problems when it first came out. It took patches upon patches and serious expansions to make that game balanced...

 

Give them time to figured out the major issues and work on fixing it. It's only been out for 4-5 months now.

 

You're right, but there are some very basic things WoW could do at launch (like count? remember the winning warzone bug?) that this game didn't. Let's be completely honest with ourselves, WoW has been the MMO market since its launch. I am not saying the game needs all the content and years of work WoW has, but it just needs the polish.

 

I'll give you one as we speak, having to re-invite everybody to a group after a warzone. Now whoever couldn't anticipate this simple function needing to be in the game is a stone cold idiot.

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I'll give you one as we speak, having to re-invite everybody to a group after a warzone. Now whoever couldn't anticipate this simple function needing to be in the game is a stone cold idiot.

 

I wouldnt say stone cold idiot.

 

Inexperienced noob. As in someone who has never played a MMO or worked on developing a MMO. That is BW, they have also never made a PVP game....that also shows exceedingly.

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a good alternative solution is to give maximum range (35m) to all of our abilities. that way there willl be no kiting problem, and we would get the fealing that we own our range

 

35m is not enough. Considering that that our functional "sniper" range is around 32-33m, it takes a half second for our target to "jump on us/pull us in" or leave our line of sight. Our ability timers are far longer than how much time it takes for a target to mitigate our range "advantage".

 

Having that extra 5m actually does little for achieving sniper-like game play; what does is having a tank (or someone else) to distract our target while you shoot at around 25-30m. (I only PVP.)

 

With a 40m range, however, our funtional range would be around 36-37m, and then we could really start getting into sniper-like game play.

 

If range is not extended, then just put us a 30m. 35m is just insulting.

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I've previously advocated for a passive ability that makes us go into stealth when in cover and out of combat. If they consider an increase in our range gamebreaking, then this might be a good alternative that would also let us play more like a sniper, instead of a guy with a really powerful musket.

 

It would allow us to take up good positions and wait for our prey, only revealing ourselves when we take the first shot. More sniperish, but not totally overpowering.

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You should be able to have 35m at least on Followthrough and/or Takedown. So with the set bonus you could get 40m range.

 

Would make sense, we are snipers afterall. That's what Takedown is supposed to do right ? "Take" "Down" the target(sorc) while they trying to run(sprint) out of range.

Edited by ntyzor
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You're right, but there are some very basic things WoW could do at launch (like count? remember the winning warzone bug?) that this game didn't. Let's be completely honest with ourselves, WoW has been the MMO market since its launch. I am not saying the game needs all the content and years of work WoW has, but it just needs the polish.

 

I'll give you one as we speak, having to re-invite everybody to a group after a warzone. Now whoever couldn't anticipate this simple function needing to be in the game is a stone cold idiot.

 

You clearly did not play during WoW launch. That or you need to remove them rose colored glasses.

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You're right, but there are some very basic things WoW could do at launch (like count? remember the winning warzone bug?) that this game didn't. Let's be completely honest with ourselves, WoW has been the MMO market since its launch. I am not saying the game needs all the content and years of work WoW has, but it just needs the polish.

 

I'll give you one as we speak, having to re-invite everybody to a group after a warzone. Now whoever couldn't anticipate this simple function needing to be in the game is a stone cold idiot.

 

You are right that a lot of things in SWTOR need to be fine tuned. However if you played at WoW's launch then you'd have remembered there were a heck of a lot more issues there then here - there wasn't even a PvP system to begin with at launch. As a Rogue vanish hardly ever worked and as a Mage I had to be careful where to blink because I'd often fall through the ground.

 

Game Development isn't nearly as easy as you seem to think either. Especially in the case of an MMO. I'm sure they were aware of it, but they have mountains of issues to address and I highly doubt that a convenience feature was on a higher priority then making it so someone with a certain video card could even play the game.

 

MMO's always start rough. SWTOR is the least rough I've ever seen at lunch, but it still has it's issues. Over time convenience is added and it gains all of it's features.

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I was thinking about this the other day. One thing I think would be a cool addition is that as a sniper, if you start your shot and they move out of range it should still go off at any range.

 

I would second this nice addition =) As long as the target doesn't break LoS, sniper attacks should follow the target no matter how far they get away outside of acquisition range. That'd probably be complex to code, though, considering how the current mechanic's already in place for every class in the game.

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MMO's always start rough. SWTOR is the least rough I've ever seen at lunch, but it still has it's issues. Over time convenience is added and it gains all of it's features.

 

QFT.

 

Funny to see all the people raging left and right, really. It's like, really, coding and games contain bugs and unforseen effect?! No!? Surely, you jest. That's not to say that people shouldn't complain or raise awareness about these bugs but there is reporting bugs and then there is random rage and threats of unsubbing. The latter beloning to kids and adults who've lived their lives spoiled by their parents and generally get anything they point at. These are the same kind of people who make posts proclaiming that they have been the victim of some grave and dramtic injustice and therefore cannot go on playing SWTOR. Truly, we must join hands and mourn the loss of this selfabsorbed little kiddie(who probably will subscribe again a few hours after his little temper tantrum).

 

Meanwhile, in the real world, the rest of us understand that some things take time. With 1.2 a lot has been improved.

 

As for the question posed in the threads title, no, I do not think it is absurd. It comes down 100% to game balance and fun. Realism isn't fun and the snipers in this game are more like urban warfare snipers(or marksmen) and specialists(explosives and poisons). I can't remember any encounter where my sniper stared down his scope and made a 1200 yard shot. Most of it has pertained to precision shots and surgical strikes, not digging in

 

Basically, I think Specialist, rather than sniper, would suit our AC better.

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