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The question of the month: Will you keep your subscription up? and why?

STAR WARS: The Old Republic > English > General Discussion
The question of the month: Will you keep your subscription up? and why?

Ricktur's Avatar


Ricktur
04.03.2012 , 06:52 PM | #311
Quote: Originally Posted by GamerInDallas View Post
I initially signed up for 90 days, ........
i appreciate the honesty and thoroughness of you opinion. you have some very legitimate points and coming from someone experienced with the evolution of videogames, i value this.

im not going to disagree with you on anything and it sounds like you are doing the right thing and waiting just a little while longer.

and you should.

it sounds like the highest level character you have is 30. there is still so much more to this game than that. more planets to explore, datacrons to collect, the armor gets better looking around then and most of the advanced classes "come into their own" at around level 30-32.

1.2 is bringing things like a mailbox, a repair vendor, a training dummy, all sorts of stuff to your personal ship. interactive things.

swtor is very theme parky, it is. its very linear as well. but this is star wars we're talking about. its an infinite universe, there are so many planets that were in the movies and books that arent in the game YET. so much room for expansion.

i hope you give this game an honest shot and see the potential.
Sgt. Boos Macarrage - Republic Trooper/Vanguard - PVE Tank Spec
Prophecy of the Five - US East PVP
Republic Commandos: First Ones In, Last Ones Out. Never Quit. Never Fail.

DarthPeterNorth's Avatar


DarthPeterNorth
04.03.2012 , 07:14 PM | #312
Quote: Originally Posted by Zibit View Post
It's pretty simple really. This game isn't for pvprs. BW's valiant(?) attempt at it, but they're banking more on story lines, voice overs, and alt after alt after alt. Fanbois are obviously going to keep their shields up, and enraged pvp'rs will move on.

How this game is not for pvpers if you get faster experience and money from pvp instead of pve???
Digital Deluxe Edition Owner.

Talsalus's Avatar


Talsalus
04.03.2012 , 07:17 PM | #313
Quote: Originally Posted by DarthPeterNorth View Post
How this game is not for pvpers if you get faster experience and money from pvp instead of pve???
I love PVP in this game.... but faster xp and money in PVP?

what game have you been playing???

JeramieCrowe's Avatar


JeramieCrowe
04.03.2012 , 07:30 PM | #314
Quote: Originally Posted by Oofpez View Post
This game has problems, I know it, you know it, heck, even people who love this game know it. You have every right to criticize, but I implore you that your criticism be constructive, or else you run the risk of hating on a product just to hate about it.
But it's the new cool, didn't you know? You're not "cool" if you don't hate just to hate.
Allix Crowe - Vanguard Trooper -/- Ethavan Crowe - Smuggler Gunslinger -/- Malrath Crowe - Powertech Bounty Hunter -/- Boslo - Jedi Knight Sentinel -/- Jiao-gen Pall - Jedi Knight Guardian -/- Landen Tanarr - Jedi Consular Sage -/- Vaelyth Kinti-kaar- Sith Warrior Juggernaut -/- Oteln'erose'thu - Imperial Agent Sniper -/- Zandur Tuum - Cathar Knight

Cuddlepie's Avatar


Cuddlepie
04.03.2012 , 08:27 PM | #315
As a PvPer, the issue for me is that 1.2 offers a slight gear upgrade; questionable (or at best unexplained) skill changes; another wz (presumably another one in which certain classes will dominate due to deliberate but unintentionally poor design) and a ranking system (on my server and in my tz we already know who the best are).

Overall, it's a meh (and a long, excruciatingly drawn out meh at that).

Beyond 1.2, however, I see little prospect of anything but drip fed, incremental additions released at epochal intervals.

I've lost faith in BW, particularly the team that bought us Illum. Their only thing that's improved is the platitudes in their community releases and Dev posts.

I'll stay around until GW2 and then I'll cancel, with no regrets and - unlike WAR, AoC, Shadowbane or UO - with very few favourable memories.

Tojo_Hammer's Avatar


Tojo_Hammer
04.03.2012 , 08:30 PM | #316
Up in the air about my sub at the moment. 1.2 to me just seems like slapping a bandaid on an organ failure.
Xerrik Raiz - Juggernaut
Varrel Novar - Powertech
Tojo Alkestes - Assassin

imdrsuse's Avatar


imdrsuse
04.03.2012 , 08:47 PM | #317
i think alot of the hype is gone and the players just arent there, i have 4 accounts for my family including mine and if i do keep any of them after this month it may just be mine, so i can try 1.2. but i honestly dont see it being anymore than that. sucks cause this is an awesome game

Enexemander's Avatar


Enexemander
04.03.2012 , 08:51 PM | #318
So my guild gave hardmode EV another go.

Shock and surprise, but the Pylon bug is still around.

Look, this is rookie stuff guys. If you don't have the people on staff to fix the bugs, then *HIRE MORE/BETTER QUALIFIED PEOPLE*.

This is unacceptable. MONTHS past release and the player base still has to deal with these bugs. It's atrocious. Blizzard does not do this to their player base, and they are your competition. Step up to the plate, Bioware.

Seriously. Step up to the plate. This isn't DA2 where you can cut every corner imaginable and call it good. You have to prove to your customers that EVERY MONTH is worth that 15 dollars.

Ravynwynd's Avatar


Ravynwynd
04.03.2012 , 09:33 PM | #319
I will be renewing my subscription.

I reviewed the comments of a player.

His Quote:
"I already capped 50 and finished one of the 16-man raids and got the full tier pvp. I do not like this MMO it's another wow (here's how i exactly think http://i.imgur.com/UmcMV.jpg) and i already bored that kind of game, doesn't give anything new except a story that ends in 1 week with voiceovers. Is a good game to play 1 month, after that not enough subscription."

Expose your opinions

My Opinions:

I will begin with a question-

How long does it take to go from level one to level fifty in World of Warcraft?

Approximately one week to up to one month?

Let us consider this comment:

"I do not like this MMO it's another wow"

I examined the image link, and I understand where you are coming from.

It is my opinion, that a large majority of the members that play Star Wars the Old Republic, fully know that the "game mechanics" are Blizzard designed. It is not uncommon for games to use engines from other developers/designers. Star Wars the Old Republic is Star Wars, with Star Wars lore, etc.

Quake is a fine example:

The Quake game engine is used by:

Quake (1996) – id Software
HeXen II (1997) – Raven Software
Half-Life (1998) - Valve Corporation (Half-Life uses the Quake-based GoldSrc engine)
Laser Arena (2000) – Trainwreck Studios
CIA Operative: Solo Missions (2001) – Trainwreck Studios
Urban Mercenary (2001) – Moshpit Entertainment
Silver Wings (2005) – Bampusht! (Silver Wings uses a heavily modified version of Telejano v7)

Does that mean that "Half-Life" is just another "Quake"? No.

Next I will get to the image link and post my own image link, I didn't take much time putting the image together, but I hope it will illustrate a point.

SUPER NEW MMORPG - NOT AT ALL LIKE WOW

I think having the mini-map as a hexagon and placed near the bottom center with your action bar acting as a frame to the mini-map is totally not WoW.

I think that having a body location hit image, where you have to click on the location of the body to indicate where you want to strike your enemy. This concept is totally not WoW.

I think having something from "the Sims" with various meters, nature call meter, tired meter, relationship meter will be great to have. This concept is totally not WoW.

I didn't include it, but I see it on the horizon, touch screen attacks, where you swipe the screen and tap it, this will be the next step in mmorpgs. This concept is totally not WoW.

Let us throw out levels and experience points. I think an mmorpg should start by randomizing your characters parents, their race and their "title or life occupation" (which would give your starting character his or her starting skills), and then your characters gender and name would be random. Depending on your characters family, you would be born: into peasants, merchants, nobles. You are limited to re-rolls, so don't try to get your character as a noble. Your character starts at age 15, with the given name from your characters parents. You might be the son or daughter of a blacksmith. Being an apprentice blacksmith, would get you into crafting armor and weapons. Depending on what your character does, he or she might become a squire, and over time become noticed by nobles to be "knighted" and over time be noticed by the gods, and be made into a demi-god, and then over time, become a god. This concept is totally not WoW.

Is this what you want? Is this what players want? All of these different non-WoW concepts and game mechanics? In my opinion, most players will not want this.

Changing the subject to Star Wars the Old Republic.

I'm loving the idea of this "legacy" - I'm seeing it add an element I have not seen in a game.

I enjoy the companion(s). There is a lot in this game. And it's just started.

In my opinion, I imagine more content added, possible level cap raised.

I also enjoy the various pvp arena's etc.

For me, there is plenty of things to keep me happy.

Besides, I enjoy, "role-playing" and that just allows you to soak up the game all the more.

If anything, one of the main reasons to play the game, because,

"It's STAR WARS"!!!

the end
"Stretch out with your feelings"--

LegitChOObz's Avatar


LegitChOObz
04.04.2012 , 04:10 AM | #320
yes. And can people stop comparing it to wow....I've never played it and when people say it's better it means nothing. I would like some details on what made wow better mabye. Anyways Star Wars ftw, i'm keeping my sub up