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[DPS]Powertech's threat generation.

STAR WARS: The Old Republic > English > Classes > Bounty Hunter > Powertech
[DPS]Powertech's threat generation.

Amadon's Avatar


Amadon
03.27.2012 , 11:41 AM | #1
Actually, and for as long Iíve played Powertech, my threat generation is a real nightmare.
Iíve quite a good DPS (Around 1K4/sec in Pyrotech) on average but my threat generation is so awful that I decided myself to try the AP spec.
In AP, Iíve no more threat issues, my leader and our tanks are happy because bosses stay where theyíve to. But, thereís still a problem, my DPS is around 1K1/sec in AP, itís not enough.
In order to do PVE HL, we need to deals as much damages as possible and as fast as possible.
So, the dilemma is this : Playing AP and not dealing damages or playing Pyrotech and not being able to use our CD without being on the top of the boss threat list.
As far I see, thereís a simple solution : give us, as the juggernaut got, a detaunt in order to manage our threat.
Amadon, Bounty Hunter Powertech Pyrotech 50, Harkert Rift, guilde Millenium.
Bubba, Sith Juggernaut Vengeance 50, Harkert Rift, guilde Millenium.

Abysmo's Avatar


Abysmo
03.27.2012 , 04:06 PM | #2
I've also to ask to the sorcerers every grip available in order to not be on the top of the threat list :/
Lorkian - Powertech DPS - Hrakert Rift

Theology's Avatar


Theology
03.27.2012 , 04:09 PM | #3
Pyro threat will be fixed in 1.2 with the PPA nerf.

Joefjr's Avatar


Joefjr
03.27.2012 , 04:25 PM | #4
AP tree it self sucks, its need a good work over. The dps just isn't in it to be worth taking over Pyro.



I agree thou threat dumps should be class base line not AC based. It's only going to get worst in 1.2, the gap between DPS and Tank TPS will be even wider.


WoW fixed it with boosting tank stance threat and the Vengeance mechanic, what would be nice is a passive skill that boost tank threat by their stats. For ex:


Heated Armor: Increases threat generation while Ion Gas Cylinder is active by an amount equal to x% of your armor and x% of your defense/shield.


With something like this as tank boost their tanking stats they are also boosting their TPS.
"If you rolled an operative to pick a stealth class, you picked the wrong one." - GeoLager

Abysmo's Avatar


Abysmo
03.27.2012 , 07:28 PM | #5
Quote: Originally Posted by Theology View Post
Pyro threat will be fixed in 1.2 with the PPA nerf.
The PPA nerf doesn't fix that issues (i'm on the PTS also), we only have less DPS so less threat, but we're still on the top of the threat list if we're not very carefull
Lorkian - Powertech DPS - Hrakert Rift

trkruger's Avatar


trkruger
03.27.2012 , 08:13 PM | #6
I raid 16 man nightmare EV/KP with my PT

What we do is, the tanks put guard on me for fights that could get me or other people around me killed if I pull aggro.
I stay on one side of the boss while the rest of the melee stay far from me. For example the 1st boss in EV, all melee stay behind him, Ill stay on the left and the rest will stay on the right.

There is no way around it. I see it as a big design flaw. Just because we could be tanks it doesn't mean we can pull aggro and live with it.

Within my guild we have problems with myself and a fellow dps juggernaut pulling aggro. All 3 tank classes lack aggro reduction skills :/

Lowering my dps to reduce threat is not an option, we need the DPS and there are no tools to let me know if I lowered my dps enough to not pull aggro, our damage is bursty and random.

Agooz's Avatar


Agooz
03.27.2012 , 09:52 PM | #7
Quote: Originally Posted by Amadon View Post
Actually, and for as long Iíve played Powertech, my threat generation is a real nightmare.
Iíve quite a good DPS (Around 1K4/sec) on average but my threat generation is so awful that I decided myself to try the AP spec.
In AP, Iíve no more threat issues, my leader and our tanks are happy because bosses stay where theyíve to. But, thereís still a problem, my DPS is around 1K1/sec in AP, itís not enough.
In order to do PVE HL, we need to deals as much damages as possible and as fast as possible.
So, the dilemma is this : Playing AP and not dealing damages or playing Pyrotech and not being able to use our CD without being on the top of the boss threat list.
As far I see, thereís a simple solution : give us, as the juggernaut got, a detaunt in order to manage our threat.
The issue is not that you have too much threat, but your tank doesnt generate enough. It's the tank that needs to do the adjustment, not you.
I am not saying you should NEVER pull aggro, but not to the point that it needs you changing to a subpar spec.

mugen_dom's Avatar


mugen_dom
03.27.2012 , 11:47 PM | #8
same stuff happened to me today, in EV HM. Went in with a group of guys from my guild, that normally have a sniper in my place. I pulled the second boss off the tank a few times while going full on with cool downs, and rail shot procs. I dial it down a bit, and he keeps aggro. No issue on killing the boss but to beat timers you want to be able to go full on. Im in columi combat tech with rakata pants and bracers, BM main and off hand, using power adrenal and relic and explosive fuel thats when it pulls aggro....so maybe adjust using the adrenal, and the relic and fuel separately? I like doing DPS so i dont have to respec for Raids I have columi tank gear as well that blizz typically wears. Id rather not tank though.

Marb's Avatar


Marb
03.28.2012 , 01:56 AM | #9
If the MT is knocked back or cc'd in any way, there may be a risk of pulling agro. But if the tank has been using taunts in his rotation, the risk is minimal.

In normal tank and spank phases, agro is not pulled, the main tank is loosing it.

Dps shouldn't, under any circumstances be expected to hold back, your job is to beat enrage timers and stay alive, not feather your attacks to pander to an inexperienced tank. That is like asking a healer to heal less.
Zerkhan - Harbinger

Dhariq's Avatar


Dhariq
03.28.2012 , 03:42 AM | #10
This is a funny problem since you basically say that you do to much damage and that you carry everyone else as you do not have the option to pace yourself as your group need you to go full nuke.
Oh well... I suppose combatlogs from raids will sort this out eventually after massive outrages from mdps who will realize, and get facts that show, that they actually suck in effective dps in just about every fight.