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No Cross Realm LFG tool please!


Vlaxitov's Avatar


Vlaxitov
04.02.2012 , 04:55 PM | #961
Quote: Originally Posted by navarh View Post
you can observe, lol how?

pff "he dont know many vanilla players"
how can a person be more clueless? ofc that_game must have like 9kk players from vanilla
who care that at that time playerbase was smaller and almost 8 years passed from that time
WoW saw most of its subscription growth in vanilla and its population has been either stagnant or in decline ever since. I think the actual TBC release is the only upward climb WoW has had in subs since vanilla. So yeah, who cares about that playerbase?

ferroz's Avatar


ferroz
04.02.2012 , 05:01 PM | #962
Quote: Originally Posted by Vlaxitov View Post
WoW saw most of its subscription growth in vanilla and its population has been either stagnant or in decline ever since. So yeah, who cares about that playerbase?
No, 3.53 million copies of TBC were sold in the first month. They sold nearly that many (3.3 million) copies of cata in the first 24 hours and 4.7 million copies in the fist month of release. Not bad for an expansion that wasn't even available in one of their bigger regions.

That shows that they clearly had significant growth long after TBC; calling it stagnant, or in decline is more than a little silly.

Valkirus's Avatar


Valkirus
04.02.2012 , 05:02 PM | #963
Quote: Originally Posted by Vlaxitov View Post
I'm speaking from observation and I don't know many vanilla players who think WoW is great in it's current state. Most people I know who even still play WoW came in post TBC.

You're right, you would have canceled a long time ago and so would have I because the game had for all practical purposes already run its course. LFD made everything super easy and instant which kept people like me playing WoW untill it got out of hand around the end of WoTLK. At first it was great because most of us who played WoW alot and raided saw a way around the political game that we were sick of. It ended up being a case of be careful what you wish for.
The fact remains, they added the LFG tool and have expanded upon it and I have not cancelled. Those tools have helped me to enjoy the game a lot more. This is from my observations of course. The biggest mistake that Blizz has admitted to was how they did Cata. By making the content too hard. Which drove a lot of the casual player base away. So as a result of that, they are going back to the designs they had in WOTLK for 5 man heroics in MOP. So a hard working player can come home from work..sit down for a few mins and enjoy a nice successful heroic run. He feels like his sub is worth the relaxation and fun he had.
Trust is something which is earned.

amantheil's Avatar


amantheil
04.02.2012 , 05:04 PM | #964
Quote: Originally Posted by ferroz View Post
No, 3.53 million copies of TBC were sold in the first month. They sold nearly that many (3.3 million) copies of cata in the first 24 hours and 4.7 million copies in the fist month of release. That shows that they clearly had significant growth long after TBC; calling it stagnant, or in decline is more than a little silly.
Well, if this turns into a WoW discussion it's going to get 'moderated'. But regardless, there's a difference between "number of new subcribers" and "number of copies of an expansion", since the people buying an expansion may be existing players. the 3.53 million people who bought BC may have been new subscribers, while the 4.7 million people who bought Cata could have been existing subrscribers buying an expansion (and I have no idea if that's accurate).

Anyway, I have no idea what's true. I've also heard they grew in subscribers with the launch of Wrath. But # of copies of Cataclysm <> # of new subscribers.

ferroz's Avatar


ferroz
04.02.2012 , 05:08 PM | #965
Quote: Originally Posted by amantheil View Post
Well, if this turns into a WoW discussion it's going to get 'moderated'. But regardless, there's a difference between "number of new subcribers" and "number of copies of an expansion"
I didn't say that it was.

Selling more copies of your new expansion than you did for your previous expansion means that your population hasn't stagnated. It means that you have more active players who are eager to experience your new content.

Beyond that, the number of new subscribers is well known, and shows that the game didn't start stagnating until shortly after cata was released.

Valkirus's Avatar


Valkirus
04.02.2012 , 05:09 PM | #966
Quote: Originally Posted by amantheil View Post
Well, if this turns into a WoW discussion it's going to get 'moderated'. But regardless, there's a difference between "number of new subcribers" and "number of copies of an expansion", since the people buying an expansion may be existing players. the 3.53 million people who bought BC may have been new subscribers, while the 4.7 million people who bought Cata could have been existing subrscribers buying an expansion (and I have no idea if that's accurate).

Anyway, I have no idea what's true. I've also heard they grew in subscribers with the launch of Wrath. But # of copies of Cataclysm <> # of new subscribers.
The reason for the references to WoW in this thread is some think thier cross server tool is not working well and others think it is. So it is staying on topic when those who think the cross server tool Blizz added was a failure and those who know it is not defends it. The same reasons why it works well and some of it's short comings is very much on topic in this thread. These posts in reference to WoW's cross server LFG tool is how it can work in TOR.
Trust is something which is earned.

Gardoch's Avatar


Gardoch
04.02.2012 , 05:14 PM | #967
Quote: Originally Posted by Vlaxitov View Post

WoW saw most of its subscription growth in vanilla and its population has been either stagnant or in decline ever since. So yeah, who cares about that playerbase?
Plateauing an order of magnitude above other MMO's sub numbers would seem to be a pretty good place. I imagine that there is a limit to every games sub numbers.

I loved TBC for it's difficulty, but I hated that I had to be in certain social circles if I ever wanted to see it. I'm all for long and difficult attunement quests to be able to enter dungeons and raids, and was upset when they went away. One does not simply walk into Mordor after all. But the implementation of LFG removed what I hated most about the BC era, and that was the rampant elitism that came with lack of LFG tools.

I was lucky back in BC and met up with some folks running Sketis dailies for a few days in a row that I eventually ended up guilding and raiding with until yesterday when I unsubbed from this game due to a lack of LFG features. They are on their third alts while I left at 38 before I couldn't take the lack of groups anymore. (Yes, I know I level slowly, and I didn't group with their 50s for the same reason I don't use cheat codes)

This idea that FPs are the sole means to meat and interact with people is, to me, a silly reason to argue against a LFG tool that will auto-group and port players. Especially when the time investment with a FP is so much greater compared to an heroic quest. Just because I healed or tanked a FP for you, doesn't mean I want to be on your friends list and begged for a group again. I know that my friends lists are actual friends and not just potential future group mates.

Fear of loot-ninjas is a problem with the loot system that gets exacerbated by cross-server lfg but it is not caused by it. It is currently happening in game based on seeing posts complaining over people rolling need for their companions.

I'll keep an eye on the game and hold out hope that there will be a functional LFG soon.

Noviru's Avatar


Noviru
04.02.2012 , 05:49 PM | #968
Hello everyone,

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genealogymaster's Avatar


genealogymaster
04.02.2012 , 05:57 PM | #969
At the moment the server I was playing on you couldn't get a group for a flashpoint or heroic after 5 hours of trying. When you only have 18 on at peak periods on planets and the fleet how is it viable to have a lfg tool just on your server it isn't. There is a lot of content I want to try but can't so tell me how a lfg tool for one server will fix mine.

Touchbass's Avatar


Touchbass
04.02.2012 , 05:59 PM | #970
Quote: Originally Posted by genealogymaster View Post
At the moment the server I was playing on you couldn't get a group for a flashpoint or heroic after 5 hours of trying. When you only have 18 on at peak periods on planets and the fleet how is it viable to have a lfg tool just on your server it isn't. There is a lot of content I want to try but can't so tell me how a lfg tool for one server will fix mine.
Yeah, the developers waisted a lot of time on these flashpoints and heroic quests just to not have do them in any significant volume
Our lack of a proper LFD tool will black out the sun!
Then we shall cancel our subs in the shade!