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No Cross Realm LFG tool please!


Bakinpacman's Avatar


Bakinpacman
03.27.2012 , 09:39 AM | #131
Quote: Originally Posted by Reevax View Post
So some people act like jerks on the internet, thats pretty shocking news. Its still not a valid reason to punish the many many people who enjoy being able to get a group whenever they like.
Yes you are correct that legitimate people should not be punished however you will not have any problems finding a group on a single server if BioWare actually keeps servers by balancing them as much as possible.

Also to add to this is the fact that we will have server transfers soon which will be before a group finder is implemented if i remember correctly. This will alleviate any population problems that you may find.

Orizuru's Avatar


Orizuru
03.27.2012 , 09:40 AM | #132
Quote: Originally Posted by Bakinpacman View Post
So your saying that my point is not valid as you have proof that is is not valid as a non BioWare employee that has knowledge of the subject?

I can give you a little bit more info on how the servers would be linked when set up to run x-server and the reasons why as a network engineer you should not have that amount of people all linked to a server or set of servers as it still causes traffic problems as one area is handling all traffic not multiple areas.

So unless you have knowledge of their specific server and routing setups please do not tell me that my information is purely made up.



You are incorrect with that statement also as even if there were those types of people on my server they would be totally ignored by most people on the server for acting in that manner.

Secondly anonymity causes this to multiply exponentially as there is no actual chance of them having any action taken against them as they are not able to be examined in a ticket case by a GM on your specific server if they are on another server.

Even more so when the x-server does not keep logs of the information on each of the servers for every instance that people have joint together as they would run out of databanks with all the random information stored over time.
Your information is purely made up. You do not have the server and routing setups either to quantify what you claim will be an issue. The servers are already linked in some manner though. How else do you resolve account names to the characters on each individual realm? You're entire point about server interaction is a made-up theoretical problem to support a weak argument on your part. Any potential for this to be a problem already exists.

And I don't need cross server interaction to have anonymity. All I have to do is hide my legacy name and you can't stop me from switching to an alt and doing the same thing again. You can't go around claiming that LFD will create a problem that already exists. LFD doesn't create these problems, players do. Remove the LFD tool and the players are still there creating the very same problems.

Meldwyn's Avatar


Meldwyn
03.27.2012 , 09:42 AM | #133
Quote: Originally Posted by Bakinpacman View Post
You are incorrect with that statement also as even if there were those types of people on my server they would be totally ignored by most people on the server for acting in that manner.

Secondly anonymity causes this to multiply exponentially as there is no actual chance of them having any action taken against them as they are not able to be examined in a ticket case by a GM on your specific server if they are on another server.

Even more so when the x-server does not keep logs of the information on each of the servers for every instance that people have joint together as they would run out of databanks with all the random information stored over time.
Not that I agree with these fears... But, one just has to factor these things in to how the cross server LFG is built(if needed). The concept is solid and is definitely worth pursuing, the way its implemented is what might need some consideration. But, it should be implemented sooner rather than later.
My epiphany about End Game in SWTOR!

anaz's Avatar


anaz
03.27.2012 , 09:45 AM | #134
Quote: Originally Posted by ferroz View Post
/shrug I make no claims that it's dying or bleeding subscribers.

regardless: low level flashpoints are already starting to dry up by players, and that's only going to get worse as the game gets older.

Actually, they had sold 2 million boxes through January, and that means they had lost 300k subscribers at that point. It's currently unknown how many they've lost to date, but the fact that they held steady rather than gaining through February How can you know this? No figures (that i'm aware of ) have been released from EA for sucribers for February. is a pretty significant issue, since it means that they've plateaued already. I don't think enough figures have been produced or enough time past to come to that conclusion. I don't think 3 months and 2 figures is sufficient.


Where?

No, I haven't ignored any clear examples; I discount anecdotal evidence that doesn't agree with my experience... are those the "clear examples" that you're talking about?

So far, you haven't even shown correlation, let alone causation.

I'm done arguing on the issue, we'll have to agree to disagree.
In red.

chaosdefined's Avatar


chaosdefined
03.27.2012 , 09:46 AM | #135
Quote: Originally Posted by anaz View Post
in red.
Originally Posted by chaosdefined
1. The game has dropped in numbers since Launch, this was proven by your own links!

Explain. Reduced in growth? That's what typically happens to any game over time.

2. Patch 1.2 has not been released, so how can you say the game has shown growth during a time that has not happened?! You said this game needs need to grow; it is. 1.1. has come and 1.2. new content is being added.

3. I have supplied facts and figures to back my arguments, you have not. I have given links that show this growing significantly which has backed up my argument.

4. Disagree all you like, there is evidence.

1. Yes this is true, but the game has dropped in numbers within the first three months of release. Your links proved that given that initially there were 2million sales of the game, and by the end of the free month phase there were 1.7million subscriptions. That's a loss of 300k players.

2. Yes but 1.2 has not been released so you have no idea whether or not the playerbase will grow from that. That was what I was saying.

3. You provided links which showed a loss of 300k subscriptions.

Bakinpacman's Avatar


Bakinpacman
03.27.2012 , 09:51 AM | #136
Quote: Originally Posted by Orizuru View Post
Your information is purely made up. You do not have the server and routing setups either to quantify what you claim will be an issue. The servers are already linked in some manner though. How else do you resolve account names to the characters on each individual realm? You're entire point about server interaction is a made-up theoretical problem to support a weak argument on your part. Any potential for this to be a problem already exists.

And I don't need cross server interaction to have anonymity. All I have to do is hide my legacy name and you can't stop me from switching to an alt and doing the same thing again. You can't go around claiming that LFD will create a problem that already exists. LFD doesn't create these problems, players do. Remove the LFD tool and the players are still there creating the very same problems.
You are telling me that my information is made up yet i made no statement that i was telling you this is how their servers are physically setup.

I only stated that the servers are run in that standardized setup as it is currently the only most efficient way to do it but it is not actually the most efficient way to setup a network as we have not found out the most optimal ways to set the servers up yet in a networking perspective.

And to your second comment about anonymity, i can still block your character and it will block all your alternate characters if BioWare has physically set it up correctly.

This means if BioWare uses single server group finder i will never have to play with you and i will never get some completely anonymous as they are from a standalone server community.

Also to your arguments about how x-server does not degrade community i ask you this question, Why should A community which is perfect have to deal with B community which is full people who A community does not want to associate with?

If you try to pull the question apart in anyway you are avoiding the question.

Valkirus's Avatar


Valkirus
03.27.2012 , 09:53 AM | #137
Quote: Originally Posted by Bakinpacman View Post
Yes you are correct that legitimate people should not be punished however you will not have any problems finding a group on a single server if BioWare actually keeps servers by balancing them as much as possible.

Also to add to this is the fact that we will have server transfers soon which will be before a group finder is implemented if i remember correctly. This will alleviate any population problems that you may find.
The way it will work is to allow those on high population servers to transfer to lower pop ones. Not the way some want it. Blizz did this on several occasions also before implementing thier LFG tool. It is however...only a temporary and not a very effective way of dealing with issues finding grps to run content with.
Trust is something which is earned.

DarthTHC's Avatar


DarthTHC
03.27.2012 , 09:55 AM | #138
Quote: Originally Posted by Valkirus View Post
The way it will work is to allow those on high population servers to transfer to lower pop ones. Not the way some want it. Blizz did this on several occasions also before implementing thier LFG tool. It is however...only a temporary and not a very effective way of dealing with issues finding grps to run content with.
When Blizzard did this, they had queue times on a lot of servers that tended to encourage players to move.

As far as I've seen, only one SWTOR server has any sort of queue and it's not that bad.

I don't think this approach will work here. Everyone wants to be on a more populated server. Without the pain of long queues as incentive to move, nobody is going to choose to move.

Bakinpacman's Avatar


Bakinpacman
03.27.2012 , 09:57 AM | #139
Quote: Originally Posted by Valkirus View Post
The way it will work is to allow those on high population servers to transfer to lower pop ones. Not the way some want it. Blizz did this on several occasions also before implementing thier LFG tool. It is however...only a temporary and not a very effective way of dealing with issues finding grps to run content with.
Which would mean that your current community on the lower population server either need to be all placed onto a good population and stop crying that you do not wish to be incorporated into another community yet make complaints about the community being bad when the problem is your current community and not the higher percentage of good community's.

Quote: Originally Posted by DarthTHC View Post
When Blizzard did this, they had queue times on a lot of servers that tended to encourage players to move.

As far as I've seen, only one SWTOR server has any sort of queue and it's not that bad.

I don't think this approach will work here. Everyone wants to be on a more populated server. Without the pain of long queues as incentive to move, nobody is going to choose to move.
This is your problem as a community and not only BioWares. You need to allow BioWare to balance the servers themselves moving community's around if you want a real fix to your problem.

Meldwyn's Avatar


Meldwyn
03.27.2012 , 09:58 AM | #140
Quote: Originally Posted by Valkirus View Post
The way it will work is to allow those on high population servers to transfer to lower pop ones. Not the way some want it. Blizz did this on several occasions also before implementing thier LFG tool. It is however...only a temporary and not a very effective way of dealing with issues finding grps to run content with.
Correct. Actually, I remember seeing "free transfers from heavy servers(some were named)" in particular a couple of different times. It was never a way for low pop servers to abandon ship and move to highly populated ones. WoW didn't have this problem, that I am aware of.
My epiphany about End Game in SWTOR!