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When will there be a "SERVER MERGE?"

STAR WARS: The Old Republic > English > General Discussion
When will there be a "SERVER MERGE?"

Shrikestalker's Avatar


Shrikestalker
04.10.2012 , 10:09 AM | #941
Quote: Originally Posted by Nakazia View Post
They broke it, they should fix it.
Then you ought to give Bioware the same chance to 'fix it' as you give Rift I guess. Screaming that Bioware doesn't have transfers now when Rift didn't have them around the same time is not an honest argument.


Look at where Rift was four months out and people were leaving pretty fast and screaming for:

1) Free unlimited transfers! Then when they got them, they screamed that free transfers broke al their guilds and killed healthy servers and jammed already good ones to death. "My server queues were nice, now I can't even log in four months later!"

2) LFG/LFD queues! Then when they got them, they screamed that LFG/LFD killed their servers because people stopped communicating on the healthy ones and the towns (Meridan/Sanctum) because empty.

Tenceriker's Avatar


Tenceriker
04.10.2012 , 10:33 AM | #942
Quote: Originally Posted by Shrikestalker View Post
Okay, let's discuss this "Rift cares more than Bioware/EA" thing.

Free Character Transfers will be released in RIFT Update 1.3.(05-23-2011)

1.3 dropped June 23. So they didn't have 'free' or any other type of transfers until several months later. Some of you people are either misremembering or just didn't play the game at all.

Considering Rift was a much smaller game to TOR in just about every way at their stages of release, I think the time frames are pretty similar.

Give Bioware time for the merges to happen as it's sure they will.

P.S. first thing you saw after all those merges were "Trion killed our guild with free xfers!" posts lol
I guess you never learned that June is one month away from May. Bioware placed guilds on servers, delayed Head start for many, had ample time to study other launches and still added far too many servers. And RIFT unlike Bioware didn't add 20-40 servers only to raise population cpas right after dooming many of those servers to light status. Transfers won't be rolled out at this point for at least a month for Oceania and god knows how long the rest of us will have to wait. Point being, Bioware failed to learn from the past and thus we are repeating 2011.
Relabeling future patches as Expansions, just like EA Louse said a year ago. Who got the last laugh?

Nakazia's Avatar


Nakazia
04.10.2012 , 11:03 AM | #943
Quote: Originally Posted by Shrikestalker View Post
Then you ought to give Bioware the same chance to 'fix it' as you give Rift I guess. Screaming that Bioware doesn't have transfers now when Rift didn't have them around the same time is not an honest argument.


Look at where Rift was four months out and people were leaving pretty fast and screaming for:

1) Free unlimited transfers! Then when they got them, they screamed that free transfers broke al their guilds and killed healthy servers and jammed already good ones to death. "My server queues were nice, now I can't even log in four months later!"

2) LFG/LFD queues! Then when they got them, they screamed that LFG/LFD killed their servers because people stopped communicating on the healthy ones and the towns (Meridan/Sanctum) because empty.
Never played rift actually, just because one game poorly executed a proper launch, doesn't make it okay that this one did as well.

I give credit to a company that learns from others mistakes and has the foresight to resolve issues before they become real problems. Unfortunately Bioware is falling short in this department. There's a decent chunk of $15.00 subs teetering on this issue.

People will complain with valid arguments and suggestions, and others will just whine because someone piddled in their cheerios that morning.

Re-roll on The Fat Man to take control of your gaming destiny to QQ my queues on The Fat Man are out of control.

Merges and transfers need to be made available. There's simply far too many servers and players who aren't on the handful of active servers will be suffering and unable to play this game as an MMO until something is done.

Shrikestalker's Avatar


Shrikestalker
04.10.2012 , 11:11 AM | #944
Quote: Originally Posted by Tenceriker View Post
I guess you never learned that June is one month away from May.
.
So it has to be implemented exactly at the same time in history? What about the same minute/hour of day? Let's talk about it realistically, ok?

TOR is a much bigger game than Rift. There are (were) only two small starting zones in Rift and ever character's path is.. well there IS no path. A lot of the content at launch was broken continually like the World Events. There was no guild bank. There were no transfers. There was no LFG/LFD feature. They only have a few different types of armor with everything else repeated horribly. They had the same regurgitated turtle mounts every month. Their dungeons, while fun, were broken as well especially the larger raid ones.. just like ours are borked here sometimes. Their classes and skills were borked SO often that you could hardly log in after something got 'fixed' and had to go back to town to redo all your skills on your hotbar again. And again. And again because they fixed one thing.

The only thing about Rift's 'smooth launch' was.. their smooth launch. After the game had been out a bit, people started seeing the cracks. At least those who cared to look at them. But yet, people said WoW had better things, 'give Rift a chance! it's only X months old!"


Now that the shoe is on the other foot, it's okay to throw TOR under the bus instead because it 'cost more', lol.

gordthepuritan's Avatar


gordthepuritan
04.10.2012 , 11:14 AM | #945
I play pretty casually so I am not to up in arms over the problems so far, but from what I can see it almost seems like BW should be focusing on fixing the server issue before worrying about a big content update (like 1.2). Some of the stuff in 1.2 sounds great (ie. for me the competitive PvP), but on most servers these features really aren't that exciting when the pop is so low. Competitive PvP won't be that competitive on dead servers, etc. and new instances aren't that exciting when it's hard to find a group.

Anyways my .02.

Shrikestalker's Avatar


Shrikestalker
04.10.2012 , 11:18 AM | #946
Quote: Originally Posted by Nakazia View Post

Never played rift actually, just because one game poorly executed a proper launch, doesn't make it okay that this one did as well.

I give credit to a company that learns from others mistakes and has the foresight to resolve issues before they become real problems. Unfortunately Bioware is falling short in this department. There's a decent chunk of $15.00 subs teetering on this issue.
And this is different or illuminating.. how? Every mmo has this and faces this. This isn't news to anyone. Forecasting something everyone knows.. not sure why.

No one is saying if X made mistakes, it's okay for Y to make them too. The point is that... all these companies make them, no one is exempt so I'm not sure what company you are talking about learning from others since you didn't name any that 'learned'. Trion made mistakes other companies made in the past as well or they wouldn't have dropped as many servers as they have because, they would have fixed all that at launch.

Given this is Bioware's first mmo they are doing a pretty good job at delivering what they were selling; story. Very few players have left this game saying 'Those stories and PvE stink'. Most who left talk about the PvP honestly but this game wasn't sold on that and besides, those people are all waiting for GW2 or Planetside 2 anyways.

Nakazia's Avatar


Nakazia
04.10.2012 , 11:53 AM | #947
Quote: Originally Posted by Shrikestalker View Post
And this is different or illuminating.. how? Every mmo has this and faces this. This isn't news to anyone. Forecasting something everyone knows.. not sure why.

No one is saying if X made mistakes, it's okay for Y to make them too. The point is that... all these companies make them, no one is exempt so I'm not sure what company you are talking about learning from others since you didn't name any that 'learned'. Trion made mistakes other companies made in the past as well or they wouldn't have dropped as many servers as they have because, they would have fixed all that at launch.

Given this is Bioware's first mmo they are doing a pretty good job at delivering what they were selling; story. Very few players have left this game saying 'Those stories and PvE stink'. Most who left talk about the PvP honestly but this game wasn't sold on that and besides, those people are all waiting for GW2 or Planetside 2 anyways.
Because playing on a dead/dying server in an MMO is unacceptable. Because the sheer amount of servers that are dealing with this issue is unacceptable.

I did play WoW and not one single time did I ever sit in Org and think to myself... man there's no one here...

It's not peak time I better not even try to get a group together for a flash point I'd just be wasting my time...

Or realize there are usually less people queued for PvP in this game on my server at any time than there use to be in a single active Alterac Valley match in WoW.

It's down right depressing to log onto the fleet and see single digit numbers.

Delivering what they were selling would be giving us an MMO with people to play with.

setablaze's Avatar


setablaze
04.10.2012 , 11:58 AM | #948
2 people in the Republic Fleet, 2pm ET on a weekday.
The server is DEAD. More dead than a week ago, and more more dead then a week before that. See the trend?

If they can't/won't merge servers very, very soon it will literally be a ghost town.
Re-roll on Fat Man? No thanks, this is Bioware's problem not mine. Either get people onto my server, allow me to transfer, merge us or I unsub. Simple.

And if I come off as raging, QQing or w/e I've been very patient up to now, I have the right to be annoyed.

SawKrates's Avatar


SawKrates
04.10.2012 , 11:59 AM | #949
Please Bioware, implement server transfers or merge.
I tryly enjoy this game, and wish I could play as much as I 'd like too.
My server Soresy has 20 on avg in the republic fleet, so we pvp against the same 8 people all the time.
Thank you for the read
TheScholar Legacy
- 50 Vanguard - 50 Shadow - 50 Gunslinger (Soresu)
- 41 Powertech - 35 Juggernaut (The Harbinger)
- 32 Merc - 31 Marauder - 30 Assassin - 26 Jugg (Warriors of the Shadow)

Shrikestalker's Avatar


Shrikestalker
04.10.2012 , 12:11 PM | #950
Quote: Originally Posted by Nakazia View Post
Because playing on a dead/dying server in an MMO is unacceptable. Because the sheer amount of servers that are dealing with this issue is unacceptable.

I did play WoW and not one single time did I ever sit in Org and think to myself... man there's no one here...
No playing on a dead server isn't acceptable. But there are things people like you (or I) do not have access to such as ACTUAL numbers on ACTUAL forums.

My toon on The Fatman rocks regularly. So by that measure I should say don't close any servers because I have no problems. My toon on Shadow Hand has no problem running things and my guild routinely raids twice a week so I should say don't merge servers, amirite? No.

Yet if those servers weren't hopping, then I should be the first in line to say "Hey merge them all now!"? Still no. I don't have enough info as to which ones are 'dead' as you put it and which ones are extremely vibrant. Bioware does so I'll have to trust they will know when it's time to merge them unlike Mythic did not with Warhammer. The particular one I'm one might be slowing down but I can't expect the whole GAME to stop and about face because my one server is dying or 'seems' dead.

Also, in WoW there were plenty of dead servers.. are you kidding, lol? But WoW never closed them because they didn't HAVE to because all the other ones were they still making money. Yet you had tons of people saying "WoW is dying, please merge our server" and that's the point.

You/I don't know which ones are dead/alive for the most part as people just run in here yelling "My server is dead" and never say which ones.