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When will there be a "SERVER MERGE?"

STAR WARS: The Old Republic > English > General Discussion
When will there be a "SERVER MERGE?"

Kubernetic's Avatar


Kubernetic
04.03.2012 , 09:18 AM | #431
I'm sorry, BioWare. You gave it a good shot. However you made one critical mistake:

You wildly overestimated the maturity of players, at least some of the players that post frequently on the forums.

I'll stay subbed of course because the game is awesome and my server is fully populated and a lot of fun to play on. But unfortunately, you're going to lose a few of the subs you had as they run off in some other direction looking for... something or other.

I suspect enough players will stay subbed to meet your business model objectives, so that shouldn't be a worry, but when you see the sub numbers drop, rest assured they probably wouldn't have lasted long anyway.

Just keep working on that new content as you've planned, and keep working on those server transfers as you've already stated you are on numerous occasions.

If people haven't found them by now, they probably weren't destined to be your players for that long anyway... if it wasn't their inability to find posts you've made about certain subjects they claim you aren't addressing, it would surely be something else.
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LouiseEngell's Avatar


LouiseEngell
04.03.2012 , 09:32 AM | #432
So.. im playing on the Sith'ari server - imp side.
And on imperial fleet we are about 80-100 every day - now i dont know how many people are online on the other servers, but it doesnt seem like a very high population to me.

If there will be a transfer - can you transfer a guild then? Or is your guild kinda stuck on the current server and then its just bad luck for you?

I apologize if this question has been answered before.

DarthKhaos's Avatar


DarthKhaos
04.03.2012 , 09:32 AM | #433
Quote: Originally Posted by RocNessMonster View Post
Cross Server LFG is just a bandaid. Cross server will not help your economy nor will it help your guild recruit new raiders. World of Warcraft has cross server everything yet the game is still losing customers steadily since xLFG/xLFR inception.
Totally agree. I've outlined an idea to make a virtual server where players can interact with, not just via chat but play with characters from different servers for all forms of game play.
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Tsillah's Avatar


Tsillah
04.03.2012 , 09:35 AM | #434
It's a long ongoing thread, but there is a point here.

On my server we are tied for biggest guild on the server. We usually have between 15-25 people online. With a bit of luck we have 40 people in the Fleet.

If this is a medium server, then what's a low pop server?

I really think that server merges can invigorate the game. Sure, 1.2 has some nice stuff in it but you still need people to play with to do endgame.

BW shouldn't see this as a defeat or admission of mistakes, but a simple measure to ensure the health of server population. Too many servers were opened. A number of people left, as always happens. Now adjust the server numbers. You can easily merge 3 low/med servers together.

I mean if a medium server has 40 people on the fleet and busy ones over 100, simple math with say that 3 servers can be merged into one. I will gladly adjust some of my character names and delete characters from other servers if they happen to create an excess of characters upon merging. Just let me pick which ones, that's all.
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Drunkenpig's Avatar


Drunkenpig
04.03.2012 , 09:37 AM | #435
Quote: Originally Posted by Kubernetic View Post
I'm sorry, BioWare. You gave it a good shot. However you made one critical mistake:

You wildly overestimated the maturity of players, at least some of the players that post frequently on the forums.

I'll stay subbed of course because the game is awesome and my server is fully populated and a lot of fun to play on. But unfortunately, you're going to lose a few of the subs you had as they run off in some other direction looking for... something or other.

I suspect enough players will stay subbed to meet your business model objectives, so that shouldn't be a worry, but when you see the sub numbers drop, rest assured they probably wouldn't have lasted long anyway.

Just keep working on that new content as you've planned, and keep working on those server transfers as you've already stated you are on numerous occasions.

If people haven't found them by now, they probably weren't destined to be your players for that long anyway... if it wasn't their inability to find posts you've made about certain subjects they claim you aren't addressing, it would surely be something else.
Wait, am I on the WAR forums from 2009? Or Vanguard?
Oh, no. It's a fanboy on the current SWTOR forum.
No matter how bad the problems, there always will be someone who plays the game.
BW can just feel free to say "screw it, it will cost too much to fix the issue. We will write off 90% of our investment and keep the game alive, but not throw any more money down that rat hole."

Or they could try to fix up what most people correctly see as a major defect.

Solo_Han's Avatar


Solo_Han
04.03.2012 , 09:46 AM | #436
The major problem I see, is that generally BW announces something a month before it happens. Maybe a little bit earlier in some cases.

If the same rules apply to any kind of server mergers/virtual servers, then even if it was announced tomorrow (yeah, right!), it still wouldn't come into effect until the end of May.

People are quitting everyday, and very few new players joining the game. By the time they act I fear it would already be quite late in the population game.

I think the word is frustrating.

Jederix's Avatar


Jederix
04.03.2012 , 10:05 AM | #437
Quote: Originally Posted by RocNessMonster View Post
Cross Server LFG is just a bandaid. Cross server will not help your economy nor will it help your guild recruit new raiders. World of Warcraft has cross server everything yet the game is still losing customers steadily since xLFG/xLFR inception.
One has nothing to do with the other. But I'm sure you'll claim otherwise.

Also, hate to sound like a broken record, but there will be NO SERVER MERGERS. Too much bad publicity is tied to such a move.

You will get paid transfers soon, I'm sure. But there will be no mergers, and the transfers will not be free (if Bioware has any business sense, that is).
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Kthx's Avatar


Kthx
04.03.2012 , 10:07 AM | #438
Quote: Originally Posted by Drunkenpig View Post
Or they could try to fix up what most people correctly see as a major defect.
"Most" implies majority of players. Those who complain still fail to recognize that the majority of players do not participate in the forums at all. The voices who deminated the general discussion forum are the voices of the disgruntled minority. This is not, however, representative of the player base. A thousand complainers would still only be 0.05%.

Frostvein's Avatar


Frostvein
04.03.2012 , 10:08 AM | #439
Quote: Originally Posted by Jederix View Post
One has nothing to do with the other. But I'm sure you'll claim otherwise.

Also, hate to sound like a broken record, but there will be NO SERVER MERGERS. Too much bad publicity is tied to such a move.

You will get paid transfers soon, I'm sure. But there will be no mergers, and the transfers will not be free (if Bioware has any business sense, that is).
No mergers?

Gonna be funny as hell when they open up server transfers and basically everyone paying for one is trying to go to Fatman.
Meanwhile, in Tera general chat -

"The sad thing is, arguing with fanbois on the forums was more entertaining than their 300 million dollar single player MMO from 2008"

andrelle's Avatar


andrelle
04.03.2012 , 10:17 AM | #440
Quote: Originally Posted by Dracolindus View Post
I think there's a bigger problem here.

I've been playing on Veeboo lunx, a server much higher then most other servers. It's in the top 10 pve servers. From playing other MMOs I dont consider it to be packed in any shape form or fashion.

I remember playing EQ1 (on a server that wasn't special at all) druzzel Ro and there were 4 to 5 guilds raiding weakly. In EQ a raid was 72 people so 4 guilds raiding was 288 raiders. ON ONE SERVER!
That's the thing. Heavy servers get us all excited when we see 100+ in a zone. But what is that, compared to other games. That's not a heavily populated server at all. Maybe as defined by BW it is, but not by the player base. Again, the issue of fragmentation or sharding rears its ugly head. We've been complaining about this since launch. You may have 2500+ on a server, but you only have access to a fraction of that pop at any one time. Thus, the immersive feel is lost, as is trying to run FPs. Maybe BW didn't feel this was an issue because of their story-based engine.

If what you are saying is true on ZB, then there's a lot of damage already. Guilds disperse and players leave, and they don't come back. If this is ok with them, if they can afford to bleed subs, then maybe that's why they stay silent.