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thecoffeeguy's Avatar


thecoffeeguy
03.26.2012 , 02:33 PM | #1
Hey everyone.

As I level my Scoundrel, question on what stats I should pay attention to and how I should stack stats.

Cunning is the obvious one, followed by endurance.
I guess my next question is, what should follow that?

Power?
Critical rating?
Surge?
Alacrity?

I was not to sure and wanted to ask as I work on my gear.

Currently running the scrapper tree (level 36 BTW), but I am planning on healing a bit more in WZ's.

Appreciate the help.

TCG

ThePedia's Avatar


ThePedia
03.26.2012 , 02:35 PM | #2
Alacrity and Accuracy are garbage. You want power, crit, and surge.
Pedia - Juyo - Scoundrel
Generic Scrapper PvP Video, patches 1.1.4, 1.1.5
Yes, I know the music is terrible. Working as intended.

GunnerB's Avatar


GunnerB
03.26.2012 , 03:14 PM | #3
Cunning/power/crit/surge in that order ...I don't really care about endurance that much. I DPS 16k is plenty

Aetou's Avatar


Aetou
03.26.2012 , 04:00 PM | #4
Due to how the Diminishing Returns on various stats work, and because we get certain perks trigger for Criticals, while leveling you should be stacking Cunning as your primary and then Crit/Surge as your secondary (although Power is never a bad thing to have.) When you hit endgame you want to make sure you don't go above the soft caps on Crit/Surge (300, 200) and stack as much power as you can.

I actually disagree about Accuracy being useless. It isn't amazing by any stretch and in PVP you don't need that much but you should be trying to get your ranged accuracy close to 100% (and your tech accuracy thus to 110%.) Missing 10% of your attacks is a huge hit to your DPS. Alacrity is pretty much useless, though, even for healers. A little is fine but Crit/Surge is more useful.

thecoffeeguy's Avatar


thecoffeeguy
03.26.2012 , 07:50 PM | #5
Thanks for the help. I appreciate it very much. I will start stacking those stats as stated above.

Thanks.

TCG

Obstero's Avatar


Obstero
03.27.2012 , 03:03 PM | #6
Quote: Originally Posted by Aetou View Post
Due to how the Diminishing Returns on various stats work, and because we get certain perks trigger for Criticals, while leveling you should be stacking Cunning as your primary and then Crit/Surge as your secondary (although Power is never a bad thing to have.) When you hit endgame you want to make sure you don't go above the soft caps on Crit/Surge (300, 200) and stack as much power as you can.

I actually disagree about Accuracy being useless. It isn't amazing by any stretch and in PVP you don't need that much but you should be trying to get your ranged accuracy close to 100% (and your tech accuracy thus to 110%.) Missing 10% of your attacks is a huge hit to your DPS. Alacrity is pretty much useless, though, even for healers. A little is fine but Crit/Surge is more useful.
The accuracy part is wrong. Most attacks, like, almost every single one you use, is a Tech damage attack, meaning it will always hit. Since this is what you will need (Shoot First, Backblast, Sucker Punch -> Flying Fists, maybe a Thermal Grenade once in a while) you shouldn't spend anything on accuracy, ever. The only ranged attack (therefore, prone to missing your enemy) is your Flurry of Bolts, which doesn't really do that much damage anyway.

GHoppa's Avatar


GHoppa
03.28.2012 , 12:26 AM | #7
Ok firstly there are no real soft caps in this game, its just what people have invented, and everyone's idea of the "definition" of soft cap varies alot too. Also, bear in mind that with each stat having a DR curve, stat wieghts change as you get more or less of each one, hence your 'soft caps' change too under some philospohy's.

Also, why would you say keep surge at now more than 200, when there is NOTHING worthwhile as a scrapper for him to use instead? Silly with a capital S. If you were a healer i might suggest a little alacrity to you (only a little), but really, what else is he gonna stack that isn't useless? Stack as much surge as you can get mate.

Otherwise it sounds alright, with cunning/power/crit/surge etc... Also quick shot uses accuracy, so if you use quick shot alot bear that in mind ... (but accuracy still is wasted and not worth getting imo)

If you are gonna heal at all, i would suggest getting enough alacrity to get UWM down to a 1.8s cast. It basically takes 102 alacrity (2 bm peices). Very easy to achieve, costs you virtually nothing due to surge DR curve, and as a 550k+ regular heals healer in a busy voidstar game, i can tell you a little alacrity helps alot. But alot of alacrity helps very little....

Shy-Nee's Avatar


Shy-Nee
03.28.2012 , 08:53 AM | #8
I'm surprised there isn't a longer thread and better theorycraft on this topic.

All players have 5% base defense, so it's usually worthwhile to shoot for 5% accuracy bonus so our tech accuracy will always hit anyone but a tank, particularly since there's so much accuracy on our top end gear. That's three 140 level peices.

I'm very interested in where the crossover point for DR on crit/surge is vs power, my sense is it's somewhere in the 250-300 range for both.

UM gets down to 1.8 sec with only 2 peices of alacrity? I'm surprised by that. I've never really tested alacrity as it seems to be the weakest stat, I thought our healing throughput is energy capped and I play primarily scrapper, but I off-heal a lot so it would be very useful to get my burst healing output up.

Aetou's Avatar


Aetou
03.28.2012 , 11:41 AM | #9
Quote: Originally Posted by Obstero View Post
The accuracy part is wrong. Most attacks, like, almost every single one you use, is a Tech damage attack, meaning it will always hit. Since this is what you will need (Shoot First, Backblast, Sucker Punch -> Flying Fists, maybe a Thermal Grenade once in a while) you shouldn't spend anything on accuracy, ever. The only ranged attack (therefore, prone to missing your enemy) is your Flurry of Bolts, which doesn't really do that much damage anyway.
Nope, Tech attacks don't automatically hit. They will always hit against somebody with low defense because they have a base 100% hit chance with them (and you'll probably have some accuracy on your gear) but Operation bosses have a 10% defense chance which means that if your tech accuracy is less than 110% they have a chance to avoid the attacks. Even running at 98/108 accuracy I've had Blaster Whips fail to connect (easy to notice because if that happens you don't get the UH proc.)

deanth's Avatar


deanth
03.28.2012 , 03:11 PM | #10
Quote: Originally Posted by Aetou View Post
Nope, Tech attacks don't automatically hit. They will always hit against somebody with low defense because they have a base 100% hit chance with them (and you'll probably have some accuracy on your gear) but Operation bosses have a 10% defense chance which means that if your tech accuracy is less than 110% they have a chance to avoid the attacks. Even running at 98/108 accuracy I've had Blaster Whips fail to connect (easy to notice because if that happens you don't get the UH proc.)
But flying fists only occurs 50% of time when blaster whipping a target, which in turn generates UH on bleeding targets.