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SWTOR. Too much theme park?


Jhayden's Avatar


Jhayden
03.28.2012 , 08:21 AM | #131
Quote: Originally Posted by Crip View Post
Yes. I think they should add some more open planets and open space for pvp'ing exploring or pve'ing in. I do like the planets And i think they worked great for leveling. But end game needs to be more open and We need more reasons to go back to the other planets too. Imo.
i feel like the planets need to have some sort of reusable focus to the endgame.. Give us reason to come back to them and congregate there. All these planets and there is hardly ever anyone on them.

TheOnlyKyrenS's Avatar


TheOnlyKyrenS
03.28.2012 , 08:27 AM | #132
Quote: Originally Posted by Jhayden View Post
i feel like the planets need to have some sort of reusable focus to the endgame.. Give us reason to come back to them and congregate there. All these planets and there is hardly ever anyone on them.
Belsalvis has dailies and Corellia is getting in 1.2.
Quote: Originally Posted by corbanite View Post
oh great more constructive criticism.. god knows why some people think there are haters on this forum

KennethHoover's Avatar


KennethHoover
03.28.2012 , 08:28 AM | #133
Quote: Originally Posted by Jhayden View Post
with all the planets in this game. it would be nice to have them add more sandbox elements to it.

1. random events
2. planetary control in some form
3. parties

give us some reason to go to other planets. once you hit 50... i honestly never go to any of the old planets anymore.


I like this idea a lot. I hope it's something they consider down the road.
"I need an Ewok to fetch me coffee and donuts."

My professional writing blog: http://kennethmarkhoover.me

mattgyver's Avatar


mattgyver
03.28.2012 , 08:28 AM | #134
Quote: Originally Posted by Darth_Moonshadow View Post
True. Adding Sandbox style content will not hurt. But if the game is not designed to have Sandbox elements, adding them makes the entire endeavor unsatisfying. If Bioware were to add stuff such as housing and free roaming and the like as the game is now, it would be a complete train wreck as you put it "the champions of the status quo" would object and you "sandboxers"would find the content to feel awkward and forced. It'd take time and subtle retooling to do so. It'd require adding the sandbox in bit by bit, to see where the Themepark should end and the sandbox to begin and how much of content should each side get and if there is enough space or resources for both that makes each side feel happy with feeling like they are being cheated out of certain aspects that they have come to expect from their respective games.
you have a good point, the implementation would be everything. I guess any content could be preseneted prematurely, but I agree that this would be problematic. It would need to be a situation where sandbox elements are added, but not at the expense of the existing strengths of the game.

mattgyver's Avatar


mattgyver
03.28.2012 , 08:35 AM | #135
Quote: Originally Posted by Devlonir View Post
Actually.. I said this before, but exploration and free roaming (the things that both JTL and Open Worlds succeed in) are actually not part of the Star Wars IP at all. Star Trek is all about Exploration, the major Star Wars theme is actually a battle of good vs evil in a heavilly defined, pre-explored and bureaucratic universe.

Now, an MMO needs an open world feel to some extend to give the feeling of a living, breathing world, I agree with that. But to say free roaming is and important part of the Star Wars IP is ridicilous and factually wrong.
You are correct. However, the movies (and any other material patterned after the style of the movies) are fast paced, do not typically have much exposition, and show you environments very quickly before moving on. In an MMO you live in those spaces for long periods of time so that approach does not work.

The space game in SWTOR is very congruent with the movies, but it also does not work as well for MMO players because the scene becomes old too fast (not enough variation, etc.)

There really wasn't any exploration to JTL, there was just an illusion of open space (like the worlds of SWG) but this actually worked as a multiplier for the devs. They got way more mileage out of those big open spaces than SWTOR is getting out of its handcrafted but smaller spaces.

A star wars IP can't be totally true to the feel of the movies because of the huge amount of time you spend in the game universe.

Sagimore's Avatar


Sagimore
03.28.2012 , 08:46 AM | #136
Its needs to be opened up a lot. I realized coming in it wasn't a sandbox. I loved UO as a sandbox, but that was my first game. I hated SWG and it was sandbox. I don't mind them park, but this is a roller coaster- The planets are just mazes, you pretty much can only get from A - Z one way on a map. There really needs to be less walls in the game.
The story is great, I enjoy combat. It just needs a lot of touch added to make it feel alive and make us feel less boxed in everywhere we go-I'm not sure they can do that with the way the game is set up.

mattgyver's Avatar


mattgyver
03.28.2012 , 08:50 AM | #137
There are just too many constructive complaints about the linear nature of the game for it to be a matter of perception. I realize there may be a silent majority out there happily plugging away but the number of posts on this topic tells me this is an issue for a portion of the population.

Devlonir's Avatar


Devlonir
03.28.2012 , 08:51 AM | #138
Quote: Originally Posted by mattgyver View Post
You are correct. However, the movies (and any other material patterned after the style of the movies) are fast paced, do not typically have much exposition, and show you environments very quickly before moving on. In an MMO you live in those spaces for long periods of time so that approach does not work.

The space game in SWTOR is very congruent with the movies, but it also does not work as well for MMO players because the scene becomes old too fast (not enough variation, etc.)

There really wasn't any exploration to JTL, there was just an illusion of open space (like the worlds of SWG) but this actually worked as a multiplier for the devs. They got way more mileage out of those big open spaces than SWTOR is getting out of its handcrafted but smaller spaces.

A star wars IP can't be totally true to the feel of the movies because of the huge amount of time you spend in the game universe.
I agree, there is a balance between what the IP actually shows and what is needed to involve people in the MMO world they 'live' in.

I personally enjoy the fact that the game makes shortcuts to make the world less massive, but more inclusive and action packed. The movies have that same feel of dialogue sometimes being nothing more than an introduction to the next action scene, and this game captures that aspect 100%.

I am not saying I want the illusion of a bigger world though, I prefer the current implementation because of the possibility of expansion. Because each planet is very limited in size and the way you travel is pre-defined, this game actually has options other MMO's have not. They can add more content to current planets without being limited by the smaller world they created. As you will see in 1.2 with the new Corellia daily quest area. The choice actually has endless potential because each planet can be continued to be built upon in the future without being limited by earlier bariers on size.

WoW had this problem, because it's main continents were pre-defined. They used the excuse of a dragon ripping up the world to finally fill in the gaps, but now each expansion has to be a different world or continent from now on. TOR can continue on the current themes and keep adding more and more zones to existing planets. This is a good decision in the long run, even if it makes you feel spoon fed and limited at the start.
"Cows go 'Moo', Dogs go 'Woof', MMO Players go 'The PVP is unbalanced!" - Yahthzee
"I'm starting to get the feeling that BW and their MMO are not the dysfunctional ones." - Rafaman

mattgyver's Avatar


mattgyver
03.28.2012 , 08:58 AM | #139
Quote: Originally Posted by Devlonir View Post
I agree, there is a balance between what the IP actually shows and what is needed to involve people in the MMO world they 'live' in.

I personally enjoy the fact that the game makes shortcuts to make the world less massive, but more inclusive and action packed. The movies have that same feel of dialogue sometimes being nothing more than an introduction to the next action scene, and this game captures that aspect 100%.

I am not saying I want the illusion of a bigger world though, I prefer the current implementation because of the possibility of expansion. Because each planet is very limited in size and the way you travel is pre-defined, this game actually has options other MMO's have not. They can add more content to current planets without being limited by the smaller world they created. As you will see in 1.2 with the new Corellia daily quest area. The choice actually has endless potential because each planet can be continued to be built upon in the future without being limited by earlier bariers on size.

WoW had this problem, because it's main continents were pre-defined. They used the excuse of a dragon ripping up the world to finally fill in the gaps, but now each expansion has to be a different world or continent from now on. TOR can continue on the current themes and keep adding more and more zones to existing planets. This is a good decision in the long run, even if it makes you feel spoon fed and limited at the start.
You are probably right. If they re-visit the original worlds at all, there will just be a new speeder that takes you through the exhaustion zone to the new plot of land.

kevlarto's Avatar


kevlarto
03.28.2012 , 08:58 AM | #140
Quote: Originally Posted by Balrizangor View Post
You don't have freedom, SWTOR is not for everyone obviously. It sucks but there are all sorts of games out there that look cool but when you start playing them a person realizes "this game isn't what I was looking for" ....



I am still enjoying it though which tells me, the game is the type I like =)
so true, as gamer I bet almost eveyone in these forums have a stack of boxes or digital down loads sitting around that they thought they would like, thats why I never listen to reviews or read stupid blogs by some pimple faced kid that never gets any sun, I have bought games that got really good reviews and they sucked, then I have bought games that got less than stellar reviews and I loved them, now I buy games by what I like, the theme or genre, or the devolper.
Do not dwell in the past, do not not dream of the future, concentrate the mind on the present moment.

Expectations lead to suffering