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Does an MMO need a story?


Master-Nala's Avatar


Master-Nala
03.25.2012 , 06:59 AM | #61
Quote: Originally Posted by Hotbox View Post
I think 1.2 will be make or break for SWTOR.


There's no such thing as a 'make or break' patch. MMORPGs go through constant churn. People come and go. Some of these same people whining will be back a year or so. This game would have to lose more than 70% of it's 1.7 million subs to stop making money. As they recoup development costs, it becomes even less likely for the game to fail.

There's a reason these games run for years on inertia.

Hotbox's Avatar


Hotbox
03.25.2012 , 06:59 AM | #62
Personally, I think this thread has some good discussion without fanbois or haters in it.

That's where the good advice comes from-- gamers who look at it objectively rather than point out glaring flaws and say "I quit"

For instance the space game is a blast at first, but then you find the advanced missions are just the basic missions with more crap to shoot at. Nothing wrong with pointing out those flaws-- that's where development people can read it and say 'wow we missed that one, lets fix it'
Baroness Veigle/ Agent Pooner/Asaj Ventress
"The Legendary Ventress Legacy"

70 Assassin/Operative/Marauder

Hotbox's Avatar


Hotbox
03.25.2012 , 07:01 AM | #63
Quote: Originally Posted by Master-Nala View Post
There's no such thing as a 'make or break' patch. MMORPGs go through constant churn. People come and go. Some of these same people whining will be back a year or so. This game would have to lose more than 70% of it's 1.7 million subs to stop making money. As they recoup development costs, it becomes even less likely for the game to fail.

There's a reason these games run for years on inertia.
I disagree.

MMO's can go two ways-- one toward's WOW's godlike behemoth astride the gaming world or down the death path to free to play. IMHO there isn't a f2p game out there worth a toot, because if ti were they could charge for it. EVE right now is somewhere in the middle. Pirates of the Burning Sea and Star Trek Online are examples of great games gone horribly wrong.

What you call inertia, I call hanging on.
Baroness Veigle/ Agent Pooner/Asaj Ventress
"The Legendary Ventress Legacy"

70 Assassin/Operative/Marauder

Gokkus's Avatar


Gokkus
03.25.2012 , 07:14 AM | #64
Quote: Originally Posted by Hotbox View Post
Personally, I think this thread has some good discussion without fanbois or haters in it.

That's where the good advice comes from-- gamers who look at it objectively rather than point out glaring flaws and say "I quit"

For instance the space game is a blast at first, but then you find the advanced missions are just the basic missions with more crap to shoot at. Nothing wrong with pointing out those flaws-- that's where development people can read it and say 'wow we missed that one, lets fix it'
Despite the OP's efforts to make this into a hate thread I agree with you, it turned out a lot better than I thought. Making a thread saying 'I told you the game would fail' while it hasnt...it doesnt get more silly than that.

Anyway, no a MMO does not need story. But it makes this game SO much better. Like I stated before, this is the first MMO where I am not busy leveling.
Jolee: I did it all for the Wookiees.
Revan: The Wookiees?
Jolee: The Wookiees!

Runeshard's Avatar


Runeshard
03.25.2012 , 07:17 AM | #65
Quote: Originally Posted by Gokkus View Post
Despite the OP's efforts to make this into a hate thread I agree with you, it turned out a lot better than I thought. Making a thread saying 'I told you the game would fail' while it hasnt...it doesnt get more silly than that.

Anyway, no a MMO does not need story. But it makes this game SO much better. Like I stated before, this is the first MMO where I am not busy leveling.
Seconded
"My allies find refuge behind me, my enemies fall before me." Jedi Guardian

AKfourtyseven's Avatar


AKfourtyseven
03.25.2012 , 07:23 AM | #66
Quote: Originally Posted by Gokkus View Post

Anyway, no a MMO does not need story. But it makes this game SO much better. Like I stated before, this is the first MMO where I am not busy leveling.
A MMO doesnt need a story, it needs a reason to keep playing it rather than putting it down. Continuing story can do that. Grind can do that. Sandbox allowing players to create their own content can do that.

The issue this game has it the strong story element that makes 1-49(50) so great comes to an abrupt halt at 50.

What this game needs urgently is further story at level 50 because the lack of it exposes the other areas in the game which happen to be its weakest.

AsheraII's Avatar


AsheraII
03.25.2012 , 07:36 AM | #67
Quote: Originally Posted by Gankdalf_ View Post
Sadly today/tomorrow is going to be a very dark time in the life of SWTOR as a huge amount of subs will be due, these are the people who got into the game just before launch.

We are three months down the road and it's fair to say it's been a total disaster for Bioware and EA. The more experienced gamers like myself predicted this back in December with uncanny accuracy http://www.swtor.com/community/showthread.php?t=89529 but am not here to gloat.

I just think that this whole game is a great example of what a well oiled PR machine is capable of doing. Now that the game has been played and reviewed it's clear that the PR hype was a load of rubbish as usual.

So why has it failed then?

I get a shivver when I think of how amazing this game could have been if the voice and story telling budget had been spent on actual gameplay. It's the story that has killed this game as an MMO, it just cost too much of the budget. That money could have funded so much more MMOness to the game such as LFG tools, more warzones, better planets, no server instancing, more flashpoints, guild banks, beter space combat, smooth gameplay without ability delays, the list could go on and on.

I played WOW for 6 years and have no idea who any of the NPC characters are except that I know Thrall is leader of the Orcs and some woman is leader of Undercity, that is all I know. You see in a good MMO you can make your own stories up if you are provided with the tools, WOW gave me the tools: A thriving world, great world pvp (I could attack anywhere with my guild and have a chance), it had cross server pvp, LFG tools, excellent crafting...it had IMMERSION!

My first ever computer game adventure was called twin kingdom valley, it was a basic text adventure, then I got lords of Midnight and played it for years It had no moving graphics at all but the gameplay was amazing, games back then had to have good gameplay. I think game designers now focus far to much on story, gloss and other asthetics and forget about having fun. Hopefully this games failure will be the kick up the arse the gaming industry needs.
WoW is an mmo.
TOR is an mmoRPG.
WoW has zero context, just loads of pop culture references and borrowed themes.
TOR is ALL ABOUT CONTEXT.
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Affics's Avatar


Affics
03.25.2012 , 07:53 AM | #68
Simply, yes.
Niman Eu - Desu Wicked - Scoundrel 80+ Valor rank

Gankdalf_'s Avatar


Gankdalf_
03.25.2012 , 11:11 AM | #69
In WOW we had a medium size guild that ran no Dungeons at all unless it was an easy BC one to get a certain item. Our main thrust for 6 years was having fun in Azeroth, taking over Alliance towns, or blocking off dungeons killing any raid that tried to enter (before you could teleport to dungeons). We also if we had the numbers took over an entire zone, killing anyone that tried to quest. The end result in all the behaviour was a huge battle as more of the enemy arrived to liberate what we had taken.

Now you can say what you like but this was us making our own adventures, the hours of fun we had was great. We did not care who thrall was or who whats his face lightbringer was, we were living in Azeroth and making it all up as we went along. Blizzard allowed us to do this by making a world that was alive and kicking.

Dungeons, quests or anything against NPC's is predictable, easy and very boring, which is why we never really did it after we levelled up.

40 of us fighting to hold on to a enemy town, fighting against multiple guilds, sending runners back to Org to plead with other guild leaders to send us reinforcements was an amazing time. This is immersion and only in WOW and Rift have I been able to do this kind of stuff.

Duhakalock's Avatar


Duhakalock
03.25.2012 , 11:25 AM | #70
Quote: Originally Posted by Master-Nala View Post
There's no such thing as a 'make or break' patch. MMORPGs go through constant churn. People come and go. Some of these same people whining will be back a year or so. This game would have to lose more than 70% of it's 1.7 million subs to stop making money. As they recoup development costs, it becomes even less likely for the game to fail.

There's a reason these games run for years on inertia.

The VO is a great addition to mmo. Gw2 is doing their spin on it as well. Tera, who has basic questing Is...... Z.z.z. Sorry, just fell asleep thinking of when I played Tera.