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Feedback request from James Ohlen: PvP

STAR WARS: The Old Republic > English > PvP
Feedback request from James Ohlen: PvP

Amp_'s Avatar


Amp_
03.22.2012 , 12:42 PM | #501
Remove Expertise.

Redmarx's Avatar


Redmarx
03.22.2012 , 01:12 PM | #502
- Keep expertise as is, fresh 50s can simply buy their recruit set in 1.2 for credits which will give them enough expertise to be competitive

- Warzones should award a good amount of credits, don't force PVPers to grind PVE dailies for cash, we hate that sort of thing

- Add option to remove red text in middle of screen

- Allow Columi gear set to be bought for credits same as champion/recruit set, after all why not and it will allow PVPers to use those PVE set bonuses at the cost of downgrading a tier

- Class balance on live right now is actually fairly good and the class balance changes for 1.2 are very poorly thought out and should not be implemented until ranked warzone data becomes available from live apart from bug fixes like sorc double casting etc

- Read the long threads of feedback on PVP and PTS forums, and listen to your top end PVPers who PVP in premade teams, and not the casual/confused PUG players who get angry at operatives or inquisitors for sprinting in huttball or mercs for using tracer missile, etc.

Jerro's Avatar


Jerro
03.22.2012 , 01:17 PM | #503
No more same faction teams against each other!!

Torcer's Avatar


Torcer
03.22.2012 , 01:26 PM | #504
1. Resolve does not work as intended; roots and snares should be added to the Resolve Bar, and it should not be possible to Stun someone for 8 seconds when the resolve bar is at 99%. Also, there are far too many Stuns in this game, at a minimum, Stun Breaks should have their 2 minute Cooldown reduced to 30 seconds. Stuns and the failure of Resolve as implemented are BY FAR the biggest problem with TOR’s PvP

2. Pure Tanking should be viable in PvP. Shields not affecting Force/Tech may work to balance classes on Paper, but in practice player simply gravitate to Force/Tech. The PvP Super commando Armor should be itemized with RESISTS, even if this means removing the 5% damage bonus.

3. RvR PvP, with progression, like in DAoC. Give guilds something cool to play towards. Also, Open World and Arena PvP. Variety is the spice of life.

4. More Warzones – a lot more Warzones. Also, consider 16x16, and other combinations.

5. Add an In-Game VoiceChat option for PUGs. This would make PUGs more fun vs. Premades.

6. Cross Server and Server Merges.

Koskilicious's Avatar


Koskilicious
03.22.2012 , 01:48 PM | #505
A lot of the people responding to this thread (haven't read every single post) are people who really have no respect for PVP, or simply don't PVP whatsoever. Unfortunately, a very real aspect of any mmo, is that PVE kids, don't PVP and viceversa. I personally don't see the appeal of repeating the same thing over and over again in a dungeon for a small chance at something dropping that you haven't already looted 10 times. Regardless of the fact that despite BW's best efforts, most PVE content (in every game) is just boring and repetitive.

From a very extensive high level PVP background, if I could make one change to SWTOR, it would be to have 4v4 ranked warzones and ranked matches. This entire game is built upon 4 character teams. With population imbalances, it's going to be difficult for a lot of folks who are serious about high level, competitive PVP to put a solid 8 man team on the floor and compete in ranked warzones and objectives.

A lot of people want huge, massive world based PVP, but in almost every game preceding SWTOR, those who have tried, have failed. It just doesn't work, causes lag, and other issues. World PVP can't work if it's objective based. It just can't.

Almost every single level-minded PVP'er that I interact with daily would love to have smaller based PVP - 4v4 ranked warzones and objectives. 8 man content is still great, but for those that can't get 8 competitive, competent people to communicate and play together, 4v4 would be fantastic and I think really popular. There are 4 classes in the game, there should be more 4v4 content, especially in PVP.

Thanks.

Jzaa's Avatar


Jzaa
03.22.2012 , 02:00 PM | #506
Realm versus Realm (instanced planet phase ... unbalanced game so 50 V50 80 v 80 ... )

Take the best features from DAOC and Warhammer Online and implement them.


and 4V4 ranked warzone with objectives

Khaylani's Avatar


Khaylani
03.22.2012 , 02:04 PM | #507
Quote: Originally Posted by Gartar View Post
This is a issue I have had with most mmorpgs for a long time, the heavy reliance on having good gear to be able to compete in pvp, I would make it so that everyone got the same stats(depending on class and other factors of course), and gear was just there for cosmetic reasons, that is the only way I think pvp could begin becoming truly balanced, there really is no good reason for the massive unbalance that gear causes in pvp in my opinion.
"Everyone" seems to agree about this, but whenever someone tries to implement it the same people start whineing about the "idiocy" of not having anything to show for PvPing for x days/weeks, or that it shouldn't be possible for a new char to take down an "experienced" pvp char.

It's catch 22 imo. Everyone wants to pvp the same way they used to play fps games, but not even those games are played on a level playing field anymore so...

livinlife's Avatar


livinlife
03.22.2012 , 02:11 PM | #508
cutscenes in warzones when u enter 1 thats halfway through wat were u thinking ? i mean apart from loading time add to that a cutscene and a team with less players has to wait while some noob doesn't press space bar and watches a cutscene rofl. While on the topic of pvp i'd rather wait an hour for a full grp than enter with 3 players and just get farmed by a full team come on bioware get your act together plz deserter buff just for ranked games ? all pvp wz's should have a deserter buff!!!!! oh btw giving lvl 10's more heath and increased dmg in way makes up for not having abilities that a lvl 49 has so lvl brackets (10-16,17-20,21-25 etc..) really has to be implemented also or it's a just a farmfest, stop taking the quick method(e.g only 3 wz's another joke), todays gamers r wiser and know more wat they want than 5-10 years ago they would rather more time taken fixing issues instead of releasing a half-***'d product. Imo 1.2 will b make or break for swtor make it count and don't release it till it has fixed some fundementaly big mistakes made already. Just my 2 cents worth

DarthMaulUK's Avatar


DarthMaulUK
03.22.2012 , 02:17 PM | #509
Why dont you play your pvp and tell us?

Or why dont you play US and see for yourself? Stun stun stun, dots x10, stun stun = death

DralenBrand's Avatar


DralenBrand
03.22.2012 , 02:39 PM | #510
Fix faction/population imbalance so that we can have quick access to republic versus sith PvP. Republics fighting Republics especially feels silly.

We're not sith, you why are we in-fighting again? I like things to make sense in the context of the SW universe, including PvP.
"Not with my box of bunnies."

Dralen Brand, Member
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