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Feedback request from James Ohlen: PvP

STAR WARS: The Old Republic > English > PvP
Feedback request from James Ohlen: PvP

Coldin's Avatar


Coldin
03.21.2012 , 02:39 PM | #11
I'd like to see some more strategy to PVP. In some ways, huttball is a great zone, because it has hazards that have to be avoided, or can be used against your enemies.

If there was some warzones/open world that allowed the ability to man turrets, set up traps, or change the environment in some way, there would be a lot more dimension than the typical zerg.


Of course, that probably falls outside the realm of one change, doesn't it?

caravaggio's Avatar


caravaggio
03.21.2012 , 02:39 PM | #12
I wish it was more integrated into the rest of the game. Right now it feels like something completely separate. I'd like to see PvP as part of the story of every world (or at least multiple worlds) and have a real impact on the game world.

JFTremb's Avatar


JFTremb
03.21.2012 , 02:40 PM | #13
More encounters with the opposite factions out in the open world while leveling, questing or doing end game dailies. Open world PVP is at its based when its a spur of the moment encounter that escalates. And valor gain everywhere, as long as the level difference is minimal, to avoid 50 camping lowbies.

Vintar's Avatar


Vintar
03.21.2012 , 02:41 PM | #14
cross faction chat please this is a must in my opinion since we are not playing any X elvish game all races know GALACTIC BASIC.

Ilum would turn to a battleground with different objectives like each class with a different role to turn the tides of the war.You would understand what i mean by remembering Starwars Galaxies Headquarter take down progress.


making darth and master title a pvp rank would also be a good idea

Danakar's Avatar


Danakar
03.21.2012 , 02:42 PM | #15
Quote: Originally Posted by StephenReid View Post
If you could make one change to PVP in SWTOR, what would you want it to be?
Stop trying to 'balance' PvP when the results of the changes destroy PvE in the process.
Danakar <Legacy name taken> - retired Jedi Knight
The Fifth Order (fell to pieces after the merge)
|||||||||||||()█╣ Subscription cancelled, thanks BW/EA

JasonV's Avatar


JasonV
03.21.2012 , 02:42 PM | #16
Remove some knockbacks / stuns or make abilities like Unbreakable Will cause you to be immune to those effects for a short period of time (not completely diminish resolve as it does currently).

AnEvilBus's Avatar


AnEvilBus
03.21.2012 , 02:42 PM | #17
Quote: Originally Posted by Valcanana View Post
Make melee classes (Sith Assassin/Jedi Shadow especially!) more viable in Huttball!
ur joking right? then either your assasins/ shadows are bad, or the other classes are dam good at stopping an invisible target, if any class you were to mention how about operatives.

But at topic at hand, remove expertise. pvp should be about skill and a bit of luck

harpuax's Avatar


harpuax
03.21.2012 , 02:42 PM | #18
Quote: Originally Posted by Micadog View Post
Open world zones with multiple objectives.
^^This

Saprazzan's Avatar


Saprazzan
03.21.2012 , 02:43 PM | #19
Some type of reward for Open World pvp. Currently there is no reason or interest for people to go out and kill others the opposite faction outside of WZ and Ilum. Obviously there shouldnt be a reward for a vast gap in levels(Ie. Ganking lowbies)
Saprazzan
Prophecy of the Five
www.divineguild.com

PolyJynwon's Avatar


PolyJynwon
03.21.2012 , 02:44 PM | #20
James,

I also tweeted you this.. but I wanted to elaborate. I'm a Day 1 Pre-Launch member, but I've yet to participate in PvP. So, if i have one thing to request, it would be for the SWTOR team to give me a reason to PvP other than rank bragging rights.

I like the idea of warzone, open world, versus matches, etc. I am not a fan of, but understand the need for a PvP stat and rewarding those with items/armor. However, I don't see a reason for why I would participate in something that is essentially a grind for a different type of gear.

I would love to see more persistent world objectives, quests and events (perhaps one-time) that sway the battle. PvP may not always need to be about combat.. I understand some servers have lopsided populations, however, % of participation as opposed to shear number may be able to mitigate some issues.

I would encourage you guys to think about tying non-player-combat dailies, crafting and even boss kills in to the greater PvP picture. Kill a world boss, complete dailies, craft x item all for the greater good of the Alliance/Sith.

The reward for this? control over space, planets, a faction wide buff. I'd like to support my faction with something more benign and with something I already participate in without having to grind through yet another set of items in order to be viable.