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1.2 Balance changes - Right direction

STAR WARS: The Old Republic > English > PvP
1.2 Balance changes - Right direction

VertisReaper's Avatar


VertisReaper
03.21.2012 , 07:17 AM | #1
The 1.2 balance changes are definitely a step in the right direction, hitting all major items that were out of line. As much as people cry about it, 1.2 is much more balanced than it currently is on live.

Pyro burst was out of line - Addressed
Tracer rotation - Addressed
Rage Jugg burst too high - Addressed
Hybrid Sorcs - Addressed
Operative 2x opener cheese - Addressed
Merc Healing - Addressed

All in all these are positive changes, I really don't understand why everyone is complaining about the fixing of things that were clearly broken and toxic to gameplay.
There are no men like me. There's only me.
Vigilance Guardian

Jeskelech's Avatar


Jeskelech
03.21.2012 , 07:21 AM | #2
They are playing the affected classes, and possibly not very good at is as it is?

iDubstep's Avatar


iDubstep
03.21.2012 , 07:23 AM | #3
Quote: Originally Posted by VertisReaper View Post
Pyro burst was out of line - Addressed
Tracer rotation - Addressed
Rage Jugg burst too high - Addressed
Hybrid Sorcs - Addressed
Operative 2x opener cheese - Addressed
Merc Healing - Addressed

They did not change the tracer rotation, just weakened it.

There is still no motivation to open with anything other than TM > TM > TM > HM > TM > TM > RS > Unload or something very, very similar.

xaven_'s Avatar


xaven_
03.21.2012 , 07:24 AM | #4
I like that you wrote

tracer "rotation"...

Made me giggle

DariuszPol's Avatar


DariuszPol
03.21.2012 , 07:27 AM | #5
Yep. BH and Trooper - they said they will make that class less Tracer/Grav oriented. Didn't happened.

Operatives - 2x Hidden strike with 7.5 delay was OK but everything else ? Nerf to backstab, nerf to laceration and don't forget we got nerf to armor penetration and surge nerf that hit us hard.
And all that nerf because crybabies went to forum complain because they got killed in game. Even George said that it was because people complain and not because it was needed.
Operative is still weakest class of all and it will be nerfed again. And it's even worst at lvl 50 because HP go UP hard and this make our life even harder.

Merc healer IS OP in this game (very very hard to kill and in heavy armor on top of that - you see lot of BH/Trooper healers in WZ these days) and they give him buff ? :|
REMEMBER: People in PVP don't hate you. They just want you dead :-)
Stun Wars: Just Stun Republic

ianthemannn's Avatar


ianthemannn
03.21.2012 , 07:31 AM | #6
Merc Healing should have been left alone. We have 1/10 the utility that other healing classes have. Our 1 knockback and 2 stuns are resisted or immune 75% of the time. We have no gap closers, and no way to escape. The only useful ability we have is our shield, and even that is useless (until you spend a talent point to make you immune to interupts...and even then the chain spam on stuns makes it useless 20% of the time). When you have 3 people sitting on you the entire match, i essentially spend 1/2 the game running, and only 2 heals I can use while on the move. And don't even get me started on the uselessness of Kolto Shell. I didn't even bother to spec into it.

KKaae's Avatar


KKaae
03.21.2012 , 07:32 AM | #7
Quote: Originally Posted by VertisReaper View Post
The 1.2 balance changes are definitely a step in the right direction, hitting all major items that were out of line. As much as people cry about it, 1.2 is much more balanced than it currently is on live.

Pyro burst was out of line - Addressed
Tracer rotation - Addressed
Rage Jugg burst too high - Addressed
Hybrid Sorcs - Addressed
Operative 2x opener cheese - Addressed
Merc Healing - Addressed

All in all these are positive changes, I really don't understand why everyone is complaining about the fixing of things that were clearly broken and toxic to gameplay.
lol, assassin/shadow player much.

LancelotOC's Avatar


LancelotOC
03.21.2012 , 07:41 AM | #8
or a guardian.

AAmedeo's Avatar


AAmedeo
03.21.2012 , 07:46 AM | #9
So what did they do to Merc Tracer Missile? Just reduced its damage and that was it? Put it on a longer timer? What?

And did they move any of the TM buffs/Debuffs to other skills?

Darthshnooky's Avatar


Darthshnooky
03.21.2012 , 07:47 AM | #10
Quote: Originally Posted by LancelotOC View Post
or a guardian.
No, Guardians and Juggernauts aren't happy (see useless self-heal and forced stun on charge).