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PvP skill rotation for damage


jneim's Avatar


jneim
12.16.2011 , 01:59 PM | #1
I feel like all our damage output is standing still because of channeling which normally gets me killed. Just trying to feel out what kinda rotation you guys are using right now. Sometimes i'll do really good and other times I'll get out 1v1'ed by people 6 levels below me.
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InfurnusCallidus's Avatar


InfurnusCallidus
12.16.2011 , 04:11 PM | #2
What I tend to do @ level 27 is.

Tracer Missile - Debuff x4
Rail shot
Power Shot until railshot comes up or you need to refresh tracking missile debuff.

Obviously the rotation changes depending on the situation. The above is based on a single target staying still doing nothing.

SoNofHuD's Avatar


SoNofHuD
12.16.2011 , 05:04 PM | #3
For the most part if you roll with others and kinda stay back you should be doing a ton of damage.

My rotation is:

Explosive Dart
Tracer Missile spam x 5
Rail Shot
Fusion Missile
Unload or Power Shot - unload seems to do more damage

This is for 1 vs 1 situation. With more players you want to use your CC (electro dart) as needed.
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jneim's Avatar


jneim
12.16.2011 , 05:33 PM | #4
Gotcha rotation was alittle different then that. But around the same lines, I tend to see close to the same damage with unload and power shot as well but when power crits it def is nice lol..

Also do you run in the problem where your unload animation sticks in warzones? Not sure if its just me or others having same issue.
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SoNofHuD
12.16.2011 , 05:49 PM | #5
Have not seen that. I am only level 22 so far all points are in Arsenal. There seems to be a lot of skills oriented around unload higher up in the tree - not sure if those are worth it or not but in PvP unload seems to be a nice finisher for me right now if I even need to use it because most opponents are all ready dead at that point lol.
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jneim's Avatar


jneim
12.16.2011 , 06:02 PM | #6
Yea i'm thinking for PvP going to be arsenal then some thrown in healing to I'm sure would make survival jump up.
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Lokiusus's Avatar


Lokiusus
12.17.2011 , 01:47 PM | #7
Quote: Originally Posted by SoNofHuD View Post
For the most part if you roll with others and kinda stay back you should be doing a ton of damage.

My rotation is:

Explosive Dart
Tracer Missile spam x 3-5
Rail Shot (as much as possible ie. whenever it comes off cooldown)
Fusion Missile
Unload (statistically better than power shot, which tracer missile should replace for arsenal specs anyways)

This is for 1 vs 1 situation. With more players you want to use your CC (electro dart) as needed.
I would totally agree with this, but this is assuming a target standing still waiting to get crapped on. Basically, I try to avoid my regular blasters as much as possible, unless I am overheated and without vent...which means soon to be dead or kiting. One thing I find myself doing a lot is trying to notice when people are tired of getting beat on and try to run. Normally I'll try to pop a dart/fusion missile for that occasion, just to keep the DoT on while casting my instant missile spam.
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jneim's Avatar


jneim
12.19.2011 , 10:38 PM | #8
This is the problem i'm seeing alot is for us to add up any amount of damage we must be still and with line of sight being very sensitive in this game having melee's running around like crazy people I feel like we are at a very large disadvantage.. And kiting is horrible since they have a gosh darn 50 yard jump stun bs..
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Djehoetie's Avatar


Djehoetie
12.20.2011 , 07:21 AM | #9
Quote: Originally Posted by jneim View Post
Also do you run in the problem where your unload animation sticks in warzones? Not sure if its just me or others having same issue.
Yep , i had this allot in warzones.
Its really annoying lol

I must say that it's pretty hard to do allot of damage in warzones with all those jedi's jumping around and running around pillars.
And thats because of the fact that we have to stand still while using most of our skills.

ZaOniTenshu's Avatar


ZaOniTenshu
12.20.2011 , 07:43 AM | #10
Well kiting is simple even with their jump stuns. Nothing is greater then seeing them jump charge you only to meet them with a rocket punch that send them back a few yards, electro darting rapid shotting back tracer spam when he closes in again jet boosting and continuing to **** on him lol. I never have a problem with melee 1v1 just 1v2 lol