Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Why is there no world PvP?

STAR WARS: The Old Republic > English > PvP
Why is there no world PvP?

termixonian's Avatar


termixonian
03.19.2012 , 04:43 AM | #1
I reached level 50 with 2 characters - imperial side. With my first I did almost all of the quests on all the planets. The story was great. With my second i did only half the quests and my class quest.
Both times I was questing I met very few rebel players on all the planets. I remember 2-3 from tatooine and 2-3 on Hoth and 1 on Nar shadaa bonus quests. I attacked them, happy to do PvP on a PvP server. But that was it. So in my 2 months of playing i managed to find around 15-20 rebel players on all the planets I visited with my 2 characters.
Now THAT is whats wrong with PvP in SWTOR.
It is made like a single player game. It is a superb story and lots of fun to play but there is no world PvP - even after you get a warning choosing a server to be PvP.
Developers just decided each side should have a totally separated quest hubs so you can enjoy the story? WRONG
There should be killing and quest items/monsters stealing from the second planet onward. That is the base of world PvP.

Warzones are not real PvP. You can join and know nothing bad will happen. Maybe you will waste some time and get less valor/cash/expirience but thats it. You cannot lose anything in warzones. Warzones should be only for training so you can kill players for real in the world.
Also PvP gear is just stupid. Let me explain.
Lets say I play 2-3 hours per day average. I like to do flashpoints and quests. I will not go to warzones since I do not have time. So I get "PvE" gear. With that gear I have 0 chance to kill an average guy geared with basic PvP gear.
So what should I do ? Spend all my time in warzones to get PVP gear? So I cant do FP and quests that I like?
Warzones should not give you gear it should only give credits and titles. Generaly there should be no "PvP" gear.
If there are 2 types of gear then that is like having 2 games. 1 is PvE game with PvE gear. And the other is PvP game with PvP gear. With PvE gear u cant defeat PvP players. And players with PvP gear have hard time in PvE content. You just cannot do both at the same time. Especially since there is no WORLD PvP to do so!!!!!!
Oh and in SWTOR you do not get anything if u kill a player outside of Illum or warzones. 0 valor 0 credits 0 anything.
I hope people will understand what I am trying to say here about WORLD PVP and how it affects the whole game.
Power... Sweet unlimited POWER!!!

Vaklain's Avatar


Vaklain
03.19.2012 , 08:08 AM | #2
I think your missing the big problem, the problem is serperation, the players are their, but the questing zones completely on the opposite sides of the map. The lack of insentives also discourges players from attempting to cross that line into the oppostie factions leveling area.
"I have the connections, The talent, and the fastest starship in the galaxy
SW:TOR bring back a Vallon Zek PvP Ruleset!
December 20th

Mrcheezle's Avatar


Mrcheezle
03.19.2012 , 08:18 AM | #3
The game's design was a compete failure.


There is no difference in a so-called PvE server and their PvP servers. Failed hero engine cannot support enough players for a healthy PvP population so EA created a ton of little servers (low population caps) and sharded, instanced, and seperated as many players as possible in order for their servers to crash and lag less.


What does this mean to us players?? No open world PvP and dead servers. This game is more or less an 8v8 instanced game. Nothing more, nothing less.

Olympic's Avatar


Olympic
03.19.2012 , 08:20 AM | #4
To the OP: Even though you are right, you will get a lot of backlash because it is apparent that the majority of players in this game believe PvP is about gear progression and not competition. This is why there is a good amount of support for different gear sets; the idea that you can do PvP and PvE in the same gear simply doesn't register as possible with people who played "certain games" in the past.

As for world pvp...they failed with Ilum and are back to the drawing board. Most likely they will just invent a new way to fail at developing an "open world" pvp zone.

its_them's Avatar


its_them
03.19.2012 , 08:24 AM | #5
I have made 2 lvl 50s and I have a lvl 49 that should ding today.

I play on a pvp server Scepter of Ragnos and on my 1st toon I seen 3 republic players on my jurney to 50.

The 2nd character got to 50 seeing only 1 enemy player and my lvl 49 has yet to see a single jedi in battle other than WZ's.

There is no world pvp, Ilum is just a joke, and Tatooine is always empty.

Zbus's Avatar


Zbus
03.19.2012 , 08:32 AM | #6
OP they took the WOW approach to pvp makeing everything instanced and adding gear as a incentive which is why they failed in open world pvp. It never ceases to amaze me why the developers put time and money into instanced pvp when you got a whole planet's to do battle on.

And to prevent ganking of low levels which is going to be the argument against this concept just keep the pvp flag of switch and make all quest givers and vendors/flight paths non killable simple problem solved. Those leveling could do so and those that want to duke it out at high level can do so plus you never have to fight in a huttball again.

Darthshnooky's Avatar


Darthshnooky
03.19.2012 , 10:02 AM | #7
Quote: Originally Posted by Olympic View Post
To the OP: Even though you are right, you will get a lot of backlash because it is apparent that the majority of players in this game believe PvP is about gear progression and not competition. This is why there is a good amount of support for different gear sets; the idea that you can do PvP and PvE in the same gear simply doesn't register as possible with people who played "certain games" in the past.

As for world pvp...they failed with Ilum and are back to the drawing board. Most likely they will just invent a new way to fail at developing an "open world" pvp zone.
I want to address the underlined point for a moment:

The primary reason for that is due to experiences in games like vanilla WoW in which there was initially no competitive PvP gear. At that point, the gear from raiding was better than anything else, and raiders would come into PvP and demolish all other players. This made folks who didn't like to raid, who just wanted to PvP upset, since they weren't competitive doing the one thing they liked.

So PvP gear was introduced to offset that -- allowing PvPers to get high-quality gear and not be stomped by raiders. The problem came about, however, with the introduction of the pvp stat, which now made the two sets of gear completely different. TOR has followed that trend with Expertise.

There does have to be PvP gear (unless the game ignores gear in PvP) to ensure that people who primarily enjoy PvP aren't stomped by people who don't focus on it and get better gear from doing something else. BioWare probably should've NOT implemented Expertise and made each tier of PvP gear equal to the tiers of Operation gear; but with different graphics. This would create an equal field and players could get the best gear in the game through either PvE or PvP and be able to more easily do both.

There are, of course, problems with that if people feel the PvP gear is "easier" to get than doing Operations -- but that all comes down to balance and how the PvP gear is acquired. Something, obviously, that BioWare is still struggling with in the game.

ilifus's Avatar


ilifus
03.19.2012 , 10:09 AM | #8
Cause those PvP Devs can't build it
BioWare stole my knock down!

Drunkenpig's Avatar


Drunkenpig
03.19.2012 , 10:15 AM | #9
Quote: Originally Posted by Mrcheezle View Post
The game's design was a compete failure.


There is no difference in a so-called PvE server and their PvP servers. Failed hero engine cannot support enough players for a healthy PvP population so EA created a ton of little servers (low population caps) and sharded, instanced, and seperated as many players as possible in order for their servers to crash and lag less.


What does this mean to us players?? No open world PvP and dead servers. This game is more or less an 8v8 instanced game. Nothing more, nothing less.
I completely agree. The servers cant handle a real MMO (as opposed to an MO) so they have this result: I am on Tatooine mid day Saturday and there are four (four) people on with me. I dont know where they are. I imagine there are even fewer Republic. The game play is good, and even though the two camps are too far apart, even if you trek to the end of the world to find them, you will be lucky to find one person you can attack.

I'm on Naddist Rebels server. It's pvp and its population always is low. This game caters to soloing pve heros.

MERGER SERVERS AND FIND A WAY TO BE ABLE TO HANDLE MORE PEOPLE ON THE SCREEN AT ONCE. THIS IS 2012 AND THE SERVERS HANDLE LESS ON SCREEN THAN THE PRIVATE ONLINE VERSIONS OF NEVERWINTER NIGHTS I PLAYED 10 YEARS AGO.

It seems as though they poured tens of millions of dollars into story lines, tens of millions into artwork, and a thousand dollars into technical matters.

It's too bad, the story lines are the best I have ever seen in an [M]MO and the game play and character progression and customization, and use of companions, makes it a very good game. It just is a game without real PVP.

Maladon's Avatar


Maladon
03.19.2012 , 10:19 AM | #10
You can't have a game with battlegrounds AND open pvp.

If you want SWTOR to be a really fantastic, legendary pvp game shut down the battlegrounds. After you do that get everyone on basically the same gear scale and add realm ranks (character progression NOT gear progression) that are gained by pvp. Now, make everyone earn their realm ranks OUT IN THE WORLD.

Done...awesome game that will be talked about for years to come.