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Is Project/Shock disparity fixed or not?

STAR WARS: The Old Republic > English > Classes > Jedi Consular
Is Project/Shock disparity fixed or not?

inseeisyou's Avatar


inseeisyou
Old 03.18.2012 , 12:29 AM | #1
I was giving them this one shot to fix it in 1.2 otherwise I suppose I'll be leaving this game in the dust for good.

Does project still have the length animation time while shock is instant? I read one post where someone said a delay had been added for Shock, but I need something more credible. Thanks.
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Dyvim's Avatar


Dyvim
Old 03.18.2012 , 01:27 AM | #2
Quote: Originally Posted by inseeisyou View Post
I was giving them this one shot to fix it in 1.2 otherwise I suppose I'll be leaving this game in the dust for good.

Does project still have the length animation time while shock is instant? I read one post where someone said a delay had been added for Shock, but I need something more credible. Thanks.
No, no delay for shock, and truly that would be moronic. You would have to go to all the insta-cast abilities, FOR ALL THE CLASSES and start adding damage delays... that is simply idiotic. But as of yet, no, there is no fix for the project craptasm...

So do what I do...play sith. They were done first/better. There is no escaping it.
The Crystal is the Heart of the Blade.
The Heart is the Crystal of the Jedi.
The Jedi is the Crystal of the Force.
The Force is the Blade of the Heart.
All are Intertwined...the Crystal, the Blade, the Jedi...

Wakantanka's Avatar


Wakantanka
Old 03.18.2012 , 09:05 AM | #3
Quote: Originally Posted by Dyvim View Post
You would have to go to all the insta-cast abilities, FOR ALL THE CLASSES and start adding damage delays... that is simply idiotic.
By that logic all abilities for all classes need to do exactly the same thing.

While I would like project to be instant while some how making sense as far as rocks taking time to be lifted and thrown, the easiest solution for now is instead give shock a delay. It would just be something like lighting charging in the hand before being released.

The current situation is unacceptable, if project can't be made instant, then they better punt and make shock have a delay. I would almost like this so Sorcs and Assassins can experience the joy of the target stealthing while their shock is charging up in their hand at least for a while.

Dyvim's Avatar


Dyvim
Old 03.18.2012 , 01:11 PM | #4
Quote: Originally Posted by Wakantanka View Post
By that logic all abilities for all classes need to do exactly the same thing.

While I would like project to be instant while some how making sense as far as rocks taking time to be lifted and thrown, the easiest solution for now is instead give shock a delay. It would just be something like lighting charging in the hand before being released.

The current situation is unacceptable, if project can't be made instant, then they better punt and make shock have a delay. I would almost like this so Sorcs and Assassins can experience the joy of the target stealthing while their shock is charging up in their hand at least for a while.
Giving shock a delay is completely unacceptable. You dont break something that works in order to make something that doesnt work more appealing. That is just stupid. Like I said, you are then setting up even MORE disparity than we have now, where some classes have instant cast/instant damage and others DO NOT. WHY? They need to be the same, mechanically, especially with the starter skills that all ranged classes have versions of. That is just PURE common sense and good design.

Also, the people who really love the delay for the "burst" damage are basically cheating the system...by getting 3 GCDs worth of damage to hit in the space of 2 GCDs worth of time for the target to try to heal out of...or in the words of a chunk a clunker fan:

Quote: Originally Posted by Dulwaithe View Post
Using the fact that damage is delayed is hardly a broken mechanic that only shadows can take advantage of. And just because you're unable to see the use for it doesn't mean it's useless. The burst is a big deal. If you're infiltration, being able to unload 12k burst in 2gcd's (project -> shadow strike -> force breach, if they all crit with cd's up) instead of 3 gcd's is huge.
...
Im pretty sure, when BW figures out what is happening, that they will change this and get rid of the delay. Anything else simply is illogical.
The Crystal is the Heart of the Blade.
The Heart is the Crystal of the Jedi.
The Jedi is the Crystal of the Force.
The Force is the Blade of the Heart.
All are Intertwined...the Crystal, the Blade, the Jedi...

Nostal's Avatar


Nostal
Old 03.18.2012 , 04:18 PM | #5
Fun part is i can deliver about 11k burst without even shadow strike

When second project procs the animation of it plus the numbers u are seeing......there are no words to describe tbh .

Its so beautiful and a powerfull emotion

Wakantanka's Avatar


Wakantanka
Old 03.18.2012 , 05:05 PM | #6
Quote: Originally Posted by Dyvim View Post
Giving shock a delay is completely unacceptable. You dont break something that works in order to make something that doesnt work more appealing. That is just stupid. Like I said, you are then setting up even MORE disparity than we have now, where some classes have instant cast/instant damage and others DO NOT. WHY?
Adding delay is not breaking ANYTHING, it simply increasing "cast" time. Other classes have many different abilities, should consulars and inquistors get those too because otherwise it is STUPID? Please tone down the hyperbole.

If both shock and project have the same delay then the mirrored classes are equal. Is it the same as some other classes ability, no of course not, that's not he point. Removing the delay for project is a slight buff, adding a delay to shock is a slight nerf. Both approaches balance the mirrors.

Onager's Avatar


Onager
Old 03.18.2012 , 05:22 PM | #7
Quote: Originally Posted by Wakantanka View Post
By that logic all abilities for all classes need to do exactly the same thing.

While I would like project to be instant while some how making sense as far as rocks taking time to be lifted and thrown, the easiest solution for now is instead give shock a delay. It would just be something like lighting charging in the hand before being released.

The current situation is unacceptable, if project can't be made instant, then they better punt and make shock have a delay. I would almost like this so Sorcs and Assassins can experience the joy of the target stealthing while their shock is charging up in their hand at least for a while.
Option 3: Disturbance is now Project and Project is now Disturbance. The animations for double disturbances and double projects are already in the game. Now Disturbance is truly instant and Project's lift and throw animation are incorporated into its cast time.
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Dyvim's Avatar


Dyvim
Old 03.18.2012 , 07:46 PM | #8
Quote: Originally Posted by Wakantanka View Post
Adding delay is not breaking ANYTHING, it simply increasing "cast" time. Other classes have many different abilities, should consulars and inquistors get those too because otherwise it is STUPID? Please tone down the hyperbole.

If both shock and project have the same delay then the mirrored classes are equal. Is it the same as some other classes ability, no of course not, that's not he point. Removing the delay for project is a slight buff, adding a delay to shock is a slight nerf. Both approaches balance the mirrors.
Im getting tired of folks not being able to handle basic logic. Sorry, tired I guess, but lets find some common ground based on reason. Instant means instant. You want to increase cast time? That breaks instant. And there is already a "cast time" lightning skill...its called lightning strike. Yes, other classes have many different abilities but go play enough of them and you will see the similarities. If Shock is nerfed to delay, why not nerf Sniper Shot for operative and the corresponding ranged skill for smugglers??? Look at 1.2, all those nerfs arent about mirrors, they are about balance attempts (not all of which I agree with, btw) acrosss ALL THE CLASSES.

You want to create two tiers of instant cast....instacast/instadamage and instacast/delayed damage...why? And why not keep them all the same mechanically? Why is lightning delayed but blasters arent? from your post above sounds like you just want to screw the sith side...well that is immature and shows an agenda that has no place in a serious discussion about what is best for the game:

Quote: Originally Posted by Wakantanka View Post
...The current situation is unacceptable, if project can't be made instant, then they better punt and make shock have a delay. I would almost like this so Sorcs and Assassins can experience the joy of the target stealthing while their shock is charging up in their hand at least for a while.
We do agree on one thing, the current situation is unacceptable.

You can not come up with a single logical argument to defend what you are proposing, b/c it is inherently illogical. In 1.2, how did they address the trooper animation issues (mortar volley, etc.)? They made them MORE responsive, not less. In other words they made the lagging REPUBLIC skill perform better, and that is EXACTLY what needs to be done here. That is what should and likely will be done here. Nerfing shock is pure stupidity, and that is not hyperbole. Its not just about the mirrors, its about balance for similar ranged skills across all the classes. It is so simple, I am truly surprised any discourse about it is needed. It is blatantly obvious.
The Crystal is the Heart of the Blade.
The Heart is the Crystal of the Jedi.
The Jedi is the Crystal of the Force.
The Force is the Blade of the Heart.
All are Intertwined...the Crystal, the Blade, the Jedi...

Jerid's Avatar


Jerid
Old 03.18.2012 , 08:28 PM | #9
Rather then going back and forth debating about how we THINK it should be... can someone answer the OP that has a Consular on PST and tell us if the project animation is fixed yet?

Dyvim's Avatar


Dyvim
Old 03.18.2012 , 09:04 PM | #10
Quote: Originally Posted by Jerid View Post
Rather then going back and forth debating about how we THINK it should be... can someone answer the OP that has a Consular on PST and tell us if the project animation is fixed yet?
I dl'd pts just to see this (I have no intention of releveling to 50 on pts, especially not with junk throwing). It is not fixed, and has not been changed, at least on the project side. I doubt any changed were made on the shock side or we would have heard about that as well. Also, they included the changes to trooper ani's in the notes....but there was no such mention for consulars or inqs, which reinforces what I saw on Tython on pts.
The Crystal is the Heart of the Blade.
The Heart is the Crystal of the Jedi.
The Jedi is the Crystal of the Force.
The Force is the Blade of the Heart.
All are Intertwined...the Crystal, the Blade, the Jedi...