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1.2 Hard Mode loot. Why raid when you can just run dailies?

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
1.2 Hard Mode loot. Why raid when you can just run dailies?

IasonEvan's Avatar


IasonEvan
03.26.2012 , 04:07 PM | #271
Not all people like raids. not all people like daily quests. this offers top end gear for all people. should only daily comm grinders get top end gear? should only raiders get top end statted gear? if you answered yes to one of those questions, you are wrong.

azmundai's Avatar


azmundai
03.26.2012 , 04:46 PM | #272
you had to know this was coming .. right around the time the 1000th complaint .. about the easiest raid content outside of hello kitty online .. rolled across the forum.

hopefully the entitlement era is complete and we can move on.

of course I would have thought it was over right around the time when farming 5 mans got you raid gear .. so I'm guessing the groundhog still sees a shadow.
x-server lfd tools are great for cramming people into content, but quality > quantity.

krinaman's Avatar


krinaman
03.26.2012 , 07:02 PM | #273
Quote: Originally Posted by Dylancholy View Post
I don't understand how people can be arguing that doing dailies for raid gear makes sense. It takes all the progression out of raiding and turns it into just some optional thing you can do, like fighting world bosses or getting the +10 datacron.
All that will happen is people will get max pve gear and then have nothing to do. Why raid? It's more difficult, time consuming, and doable less often than dailies.
It's basically handing gear to you...

In an ideal situation the two paths would be balanced for how much effort is required so that one isn't super easy compared to the other. With that in mind the answer to your question of why would people raid is because they find raiding fun. As opposed to they tolerate raiding, barely, because it's the only way to get gear.

It also means that the people who won't/can't raid don't reach level cap and have nothing to do.

I'm also not sure how doing dailies for hours day in day out for week plus to get a single piece equals "handing the gear to you" and doing two raids in 2-3 hours getting 40 pieces of raid gear to split amoing 8 people is not. Even if you only count the 20 Rakata it's still 2.5 pieces per person. So roughly a piece per hour as compared to a piece every 20 hours solo. Yeah, random drops makes that piece per hour average higher but no where near the 20 for solo.

Kriazy's Avatar


Kriazy
03.26.2012 , 08:59 PM | #274
I Like This Idea, Doing Dailies For Some good End Game Gear. This Whole Raiding Is The Only Way To Get Gear Is Kinda Childish, Why Do I Play This Game Its To Kill Stuff With My Friends/Guildies, Do I Have 8 Or 16 Friends/Guildies On All The Time No I Hardly See Past 10 On At One Time. This Gives Me A Chance To Get Gear By Grinding For Weeks Just to Get Couple Pieces Of Better Armor. Some Of You Might Have Kittens When You Read This, But I Come From SWG Where There Wasnt Any Raiding,We Just Roamed Around Killing Stuff To Get Junk Loot To Craft Our 35's Which Was Fun Cuz We Didnt Have To Follow The Leetest Mindset Of "Omgz I R Has To Raid". This Is Why I Thik The Dailies Are Cool Idea, And Now I Can Get Some Gear Which Makes Me Viable To Try And Run HM/NiM For FUN.
Is black a shade or colour??

Ordakii's Avatar


Ordakii
03.26.2012 , 10:46 PM | #275
Always thought it was odd that "elites"who demand a challenging game play,insist on implementing a system that only gives them the gear that ultimately makes the game less challenging when finally aquired,and hinders the other players"casuals" who do not want that much of a challenge,but instead just want an easy and fun game experience from having any viable way to aquire gear that would make the game more enjoyable for them.

Nessirin's Avatar


Nessirin
03.27.2012 , 12:00 AM | #276
Quote: Originally Posted by Ordakii View Post
Always thought it was odd that "elites"who demand a challenging game play,insist on implementing a system that only gives them the gear that ultimately makes the game less challenging when finally aquired,and hinders the other players"casuals" who do not want that much of a challenge,but instead just want an easy and fun game experience from having any viable way to aquire gear that would make the game more enjoyable for them.
The "elites" aren't behind those decisions, it is in the developer interest to provide that to them. A "challenge" without a carrot will only last you 3 maybe 4 raid lock outs. At which point you get bored, unsub until next raid content patch and go play something else.

They want to keep them in the game, so they get a carrot through different challenges in pve that give rewards. You don't need full raid gear to enjoy the game outside of pve. In fact, you can do so in full greens. Even pvp.
Darth Mado vas Nightfall 50 marauder Ven Zallow

Koynov's Avatar


Koynov
03.27.2012 , 03:06 AM | #277
I can't understand people who claim they deserve end game gear with solo play gameplay. I think you don't deserve, this is MMO game, grouping must be rewarding a lot more then solo. And if you play solo i don't understand why you need from this gear
I will be ok with daylies only if they are heroics 4.

Claudistine's Avatar


Claudistine
03.27.2012 , 04:28 AM | #278
Quote: Originally Posted by Gavin_Darkl View Post
Simple If they want the raid gear they should raid. I am more then happy for gear to be designed around SOLO play. Should people who do Dailies get Rated PVP Gear? No.

I would even go 1 Step farther. You can buy the gear of the Flashpoints. That is acceptable to me as well.

Raiding and Rated PVP are both End game content that takes more effort that SOLO can never take. If people are crazy enough to pay a monthly sub for SOLOing on an MMO they can have Non Rated PVP gear and Flashpoint gear.

Yes I say people are crazy for paying a sub just to Solo in an MMO because I dont understand that logic. I can Buy a Single Player game and get everything for $30 to $50, where as a year sub is $180. I play MMOs to hang with friends, I personally would never pay a sub for a single player game.
You do realise that your repeating yourself over and over again to prove your point?

I'm someone that enjoys Ops alot, i (with 7 others ofc) clear all content each week on normal and hardmode, we do normal for people that wants to enjoy an Ops and get some loot (if there lucky, that is) I also do the dailies for the implants and earpiece, and i can tell you, i 'd rather have them drop from a boss in any Ops, cause man grinding dailies is boring! I also couldnt not care less if all loot is obtainable by doing dailies, because it DOES take way more effort, but thats something you just do not want to see.

GaryFlynn's Avatar


GaryFlynn
03.27.2012 , 05:02 AM | #279
Rated PVP gear looks awesome, can I get rated PVP gear for dailies please because I don't have time to PVP thanks.

krinaman's Avatar


krinaman
03.27.2012 , 06:42 AM | #280
Quote: Originally Posted by Nessirin View Post
The "elites" aren't behind those decisions, it is in the developer interest to provide that to them. A "challenge" without a carrot will only last you 3 maybe 4 raid lock outs. At which point you get bored, unsub until next raid content patch and go play something else.

They want to keep them in the game, so they get a carrot through different challenges in pve that give rewards. You don't need full raid gear to enjoy the game outside of pve. In fact, you can do so in full greens. Even pvp.
So you need a carrot to keep people in the game. Okay, I'll buy that. So why can't we have a carrot for the non-raiders?

Don't you think non-raiders are going to hit level cap, have no carrot, and quit?

How does a non-raiding carrot affect the raiding carrot? Are these diehard raiders suddenly going to start doing dailies for 20 times as long? Even if they do, that's actually in the Dev's interest as it keeps them longer.

But you are right, it's in the Dev's interest to get people into raiding. Promoting group events encourages forming friendships (although loot drama costs just as many). People are less likely to unsub with friends in the game. Scheduled events makes it harder to skip a night. (if I don't log in tonight I'll have to wait another week to raid).

The problem is for some people there just isn't a big enough carrot to get them raiding so they need to give something to those people to keep them as well.