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1.2 is a spit in the face of Vanguards, and a buff to the OP sentinels

STAR WARS: The Old Republic > English > Classes > Vanguard / Powertech
1.2 is a spit in the face of Vanguards, and a buff to the OP sentinels

Blurps's Avatar


Blurps
03.17.2012 , 05:22 AM | #21
Tactics changes are sorely disappointing.

Adding a snare to Gut is great for hybrids but not particularly useful for deep Tactics. The change to Combat Tactics is less significant than it may sound as HiB just isn't that important for the build. Adds some small on demand burst though which is a good thing. Imo these changes just promote Shield/Tactics hybrids running Ion Cell rather than deep Tactics builds. Survivability/Damage balance will still be somewhat off in full Tactics.

Assault gets more predictable and that's certainly a good thing in PvE, we'll see how it stacks up in PvP in 1.2. Burst is the only thing Assault has going for it and nerfing it won't make a lacklustre Tactics tree better. If the chance on Ionic Accelerator is high enough 6 seconds cd on the proc should be fine though and actually allow for a more varied rotation than now if you're hitting a bad streak desperately spamming Ion Pulse and ShockStrike.

Not happy about the changes to the defense tree, from a PvP perspective anyway. The changes seem to even increase the reliance on shields, right after they've told us these will remain largely useless and we'll just have to suck it. Shield Vanguards will also feel the blast radius reduction on Mortar Volley more than DPS oriented specs due to the lack of other hard hitting options, in all fairness we saw that one coming though. As for Energy Blast, it's basically a resource management tool and further reducing the already pitiful damage will even reinforce that notion, global cooldown or not. With defense spec doing ok(ish) with ammo I certainly won't go up to 31 points for 1 ammo every 15 seconds, especially considering tier 6 sucks donkey ***** as well. Full shield builds look even less attractive with these changes.

Overall the already strong Jedi/Sith classes get a little too much candy in 1.2 imo ( No, Guardians/Juggs are not weak at 50, on the contrary ) and the already strong preference for them in organised PvP will turn into a fullscale glowstick jockey dominance with the odd Trooper/BH and Smuggler/Agent in between. Was bound to happen sooner or later I guess...Back to valour ranking my Guardian

Raggok's Avatar


Raggok
03.17.2012 , 05:44 AM | #22
Quote: Originally Posted by Blurps View Post
Overall the already strong Jedi/Sith classes get a little too much candy in 1.2 imo ( No, Guardians/Juggs are not weak at 50, on the contrary ) and the already strong preference for them in organised PvP will turn into a fullscale glowstick jockey dominance with the odd Trooper/BH and Smuggler/Agent in between. Was bound to happen sooner or later I guess...Back to valour ranking my Guardian
Agreed. I guess Bioware hasn't noticed that the classes that consistently put up beastly damage numbers on the scoreboards are DPS Juggs and Marauders. At least, that's the way it is on my server. Pyros can put up big numbers as well, but there are just not that many of them.
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Blurps's Avatar


Blurps
03.17.2012 , 06:03 AM | #23
I'm not so much concerned about Guard/Jugg damage, LolSweep is a one trick pony and considerably less useful than the accumulated scoreboard numbers may indicate. They also perform best in a protector role out of all the tank classes by a large margin though and ranked warzones will be ruled by specialists ( bye bye hybrid Sorcs ).

Agilard's Avatar


Agilard
03.17.2012 , 06:25 AM | #24
oh god people are starting to cry bout 1.2 listen just cause they nerfing the class 1 hit kill button doesn't mean people should get all bent out of shape bout it. learn to adapt. k as for juggs u say they op but for them to put that dps out they need to be rage build or fucus, vigilance can do it also but most juggs/gaurds are rage/focus. other words 1 trick to their skill, and can easily be counterd if the player is smart. as for sents/mars ill agree they feel op to me, but only if you know how to play your class very well. sents/mars aren't actually a walk in the park u know. sents don't have 1 hit ko buttons like other class do. for example, sorcs when they abused the exploit with their lightning, or troopers/bh with their tracer missles. i quote on what the dev said, " we are specifically changing tracer/gravron to encourage players to use more skills in their rotation." lol other words they knew that troopers/bh was *********** spamming 1 button. guys stop crying and just learn how to play better. remember this isn't 100% out yet its in public testing, so all just freaking relax. u guys all got your panties in a bunch that it is making me so happy that sents/juggs is gonna own people in pvp lol, not that they already don't.

Raggok's Avatar


Raggok
03.17.2012 , 07:38 AM | #25
Quote: Originally Posted by Blurps View Post
I'm not so much concerned about Guard/Jugg damage, LolSweep is a one trick pony and considerably less useful than the accumulated scoreboard numbers may indicate. They also perform best in a protector role out of all the tank classes by a large margin though and ranked warzones will be ruled by specialists ( bye bye hybrid Sorcs ).
Um, get a few of these guys working together and they can clear an area very quickly. Have you run across coordinated groups of Juggs and Marauders with the best gear available in the game ATM? People melt, even with healing.
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jbuschell's Avatar


jbuschell
03.17.2012 , 07:50 AM | #26
Good sents and maras will stay watchman or combat anyway, no worries, well except they got buffed too
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Garic_Wildstar's Avatar


Garic_Wildstar
03.17.2012 , 08:54 AM | #27
Quote: Originally Posted by Agilard View Post
oh god people are starting to cry bout 1.2 listen just cause they nerfing the class 1 hit kill button doesn't mean people should get all bent out of shape bout it. learn to adapt. k as for juggs u say they op but for them to put that dps out they need to be rage build or fucus, vigilance can do it also but most juggs/gaurds are rage/focus. other words 1 trick to their skill, and can easily be counterd if the player is smart. as for sents/mars ill agree they feel op to me, but only if you know how to play your class very well. sents/mars aren't actually a walk in the park u know. sents don't have 1 hit ko buttons like other class do. for example, sorcs when they abused the exploit with their lightning, or troopers/bh with their tracer missles. i quote on what the dev said, " we are specifically changing tracer/gravron to encourage players to use more skills in their rotation." lol other words they knew that troopers/bh was *********** spamming 1 button. guys stop crying and just learn how to play better. remember this isn't 100% out yet its in public testing, so all just freaking relax. u guys all got your panties in a bunch that it is making me so happy that sents/juggs is gonna own people in pvp lol, not that they already don't.
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Rotm's Avatar


Rotm
03.17.2012 , 09:15 AM | #28
Quote: Originally Posted by Rogmar View Post
Tactics probably viable, Assault Spec not stupid ridiculous with Ion Pulse spam till HIB recharges. Sucks cause I liked Assault Spec, but it became FOTM so would rather see people pick a new class.
Van are still low pop and Mara is and still will be fotm, moreso probably now given that they nerfed almost everything else.

23-24/18-17 tactics/assault has got to edge full tactics still, and it will for as long as Fire Pulse continues to barely an edge Ion Pulse + Plasma Cell. If the new proc chance on Ionic Accel is high enough for 2/2 Pulse Generator to edge 2/3 instead of 3/3 Ionic Accel, or bearing whether new Combat Tacits is worth taking, then a full Tactics build would actually be punishing you for using the GCD on a Fire Pulse over a hybrid spec Ion Pulse for Pulse Generator procs.

ComeAndSee's Avatar


ComeAndSee
03.17.2012 , 10:21 AM | #29
Energy blast off GCD is useful. It's rather awkward to use because of its delay.

I do like the free riot strike though, but they basically butchered the hybrid builds.
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The_FLIPmode's Avatar


The_FLIPmode
03.17.2012 , 10:32 AM | #30
GG hybrid builds...now the carolina parakeet build will be just as extinct as the real parakeet...