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New Class Speculation

STAR WARS: The Old Republic > English > Classes
New Class Speculation

TWEWYFan's Avatar

03.14.2012 , 07:37 PM | #1
I've been wondering, as the game continues to grow and expanions could be released, if Bioware might try to create new character classes. Now this might be a bit harder than other other mmo's due to the strong story aspect of each class. Still I couldn't help but think about what new classes might be created and I decided to bring this question to the forums. So, what classes to do you think/want Bioware to introduce in future additions to this game? What form would they take in each faction(Republic vs Sith)? What would their abilities be? What would their storyline look like?

InspeckdaDeck's Avatar

03.14.2012 , 07:41 PM | #2
Well there's no summoning class, like a necromancer. They could make a republic droid salvager/empire sith spawn summoner?
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Brianob's Avatar

03.14.2012 , 07:41 PM | #3
As long as there are no Jedi Pandas.....

Shroudveil's Avatar

03.14.2012 , 07:48 PM | #4
i don't think they will put a summoning class, for starters it could really mess up with the companion thing they have and also they have the "droid/engy" aspect pretty much covered by active abilities of smugglers/ia

maybe a sis operative/imperial commando

a class revolving around heavy debuffs, heavy dots and heavy support as the 3 trees for it's one AC and heavy debuffs, mid range combat, somethingelse for the other 3 trees...

but i really think we are too far ahead of ourselves to even think about a new class, first major patch hasn't even come out...
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Rohanshot's Avatar

03.14.2012 , 08:01 PM | #5
Would be hard because of the voice acting but if they had too:
Sith Sorcerer (change current sorcerers name):
-Story: A dark "mad/evil scientist" character who focuses on developing powerful and new sith magics. Is shunned by the Sith similar to Lord Spindral (Sith Inquisitor NPC) as being a lunatic and madman.

-Can spec to either use poisons to do damage over time or summon AI mobs to help fight.

-Advanced Classes:
-Sith Beastmaster: Summons undead corpses, mutated beasts, and Sithspawn to help fight or draw aggro.
-Weapon: Lightwhip
-Sith Alchemist: Concocts poisons and special toxins to do Damage over time.
-Weapon: Lightsaber Pike

Jedi Scientist: -Story: Anakin-esque story where you play as a sort of outcast in the Jedi Order. You prefer spending your time tinkering with droids and starfighters or pondering scientific dilemnas rather than being a diplomat

-Can spec to either use poisons to do damage over time or summon AI mobs to help fight.

Advanced Clasees:
Jedi Mechanic: Summons a variety of Droids as NPC'sto help tank and fight.
-Weapon: Electrostaff (yeah you heard me)
Jedi Philosopher: Focuses on creating elixers and draughts to help buff allies and fight enemies with Damage over time.
-Weapon: Lightsaber Pike
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StewyG's Avatar

03.14.2012 , 08:35 PM | #6
The Sorcerer/Scientist class looks like it would be one that I would play. Now would they be a Heal/dps and full dps class or a tank/dps and heal/dps like current inquisitor?
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Tenacity's Avatar

03.14.2012 , 09:07 PM | #7
I think a droid class (for both sides, even) would be the best next step for adding classes to the game.

A lot of people wanted to play a droid from the start, but there are a lot of reasons that they simply would not work with current classes (NPCs would address droids differently, probably with contempt or the way they'd talk to slaves, voice work would have to be different, romance options wouldnt really work, so on and so forth).

Having an entire new class based solely around playing a droid, however, removes most of those issues - you get a unique class story, unique companions, voice acting, missions, a ship, and equipment all designed specifically for use by a droid rather than for use by several different species plus a droid.

A droid class could have several chassis options during character creation, allowing you to tailor your look a bit - you could look more like a security/guard droid, or more like an hk assassin droid, or more like a protocol droid if you want.

Droid companions would all have to be droids themselves, as no living being in the galaxy would willingly serve or follow orders from a droid - it makes the most sense to have a team of droids that are following you as a sort of control hub, and it makes gearing companions fall a little more along the lines of classes like the trooper, where all of your companions use the same gear and stats you do.

Best idea i've heard for a droid class storyline so far is pretty simple, actually:
-you begin as a typical droid, your voice and class quests reflect this in that you follow orders, carry out your tasks, etc.
-you slowly begin to gain self-awareness over the course of your first few class stories, resulting from (perhaps) lack of a recent memory wipe.
-eventually you obtain full sentience (by the time you leave your starter planet) and start to work out what you should be doing with your newfound freedom, eventually settling on joining either the empire or the republic and offering your services in exchange for technology, parts, and whatever else a droid might desire.
-Over the course of the class story you draw more droids to yourself, becoming a control hub for interrogation droids, probe droids, war droids, protocol droids, utility droids, assassin droids, and anything else you can convincingly control.

A unique droid ship has some interesting possibilities as well - no need for beds, only recharging stations. No need for internal atmosphere, even.

For Advanced Classes, I'd probably go with utility droid for one and combat droid for the other. Utility droids would have healing ('repair protocols'), and focus on controlling abilities and maybe damage over time stuff, including the use of a lot of gadgets (kind of like the bounty hunter's gadgets, only built into your chassis - arc shock devices, stun grenades, droid flamethrowers, so on and so forth). The combat droid class could focus on use of heavier weapons (autocannons/assault rifles) and would be a tanking/DPS AC - maybe even a true ranged tank unlike the poor excuse for a ranged tank that they gave us with vanguards and powertechs.

And, as always, the iconic movie characters for droids include R2-D2 (quite the independent personality for a droid) and IG-88.
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Game-Hermit's Avatar

03.15.2012 , 06:16 AM | #8
I want to be a wookie and shoot stuff with a bowcaster. It wouldn't hurt if I could do that while riding a dewback either.

Edit: And a CC specialist class would be nice too. Something like the controller from CoH or the bureaucrat from AO.

Amien's Avatar

03.15.2012 , 06:58 AM | #9
I would love to see a class the has heavy debuffs and heavy buffs, with each tree specializing in one or the other.

Perhaps an SIS officer for Republic and an Imperial Officer sort of class.
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DarthMintCake's Avatar

03.15.2012 , 07:00 AM | #10
^ Dont want Wookiee as that takes us back to the SWG days and i dont want that.

Wouldnt mind seeing SIS operative/Imperial Commando but i guess with it already being the other way around it wouldnt go down so well.

If anything i would mind seeing a few more species added to the selection, there is plenty out there if they stick to the humanoid aspect of things.
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