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To many abilities - piano playing must be reduced...

STAR WARS: The Old Republic > English > PvP
To many abilities - piano playing must be reduced...

Marthror's Avatar


Marthror
03.16.2012 , 12:01 AM | #241
Quote: Originally Posted by MuNieK View Post
i have 50 houses, 5 private jets and 3 hundreds lovers. for real.
Cause you gonna tell me that you have not enough binds aviable on your keyboard? if so here's a tip : shift ctrl and alt can be used as modifiers

Vaipyr's Avatar


Vaipyr
03.16.2012 , 02:10 AM | #242
Quote: Originally Posted by Nichoice View Post
The question is not whether you can play this game with a Nostromo/Naga/G13 etc. The question is why do we need one just to play this game.
You don't need one.
Fail gamer is fail

I use a basic clackety keys keyboard from an old dell and a razer deathadder (omg I have TWO thumb buttons. SO UNHEARD OF!) and I feel NO need to go get a g-15 and naga. None.

L2Keybind efficiently. Saying that there's "too many keys" is admitting to being a fail gamer on a couple of levels.

flem's Avatar


flem
03.16.2012 , 02:32 AM | #243
Quote: Originally Posted by Scoobings View Post
macros to make moves auto target myself even if I had someone else targeted
There's already a Self-Target Modifier key you can bind in the game.

As for the OP, I seriously think what you want is a Merc. Leave the fun of skill classes to those who enjoy them please.
Jedi Covenant | Formerly: Squadron 840; Shii-Cho | Bring back warzone pets!

rolotomasi's Avatar


rolotomasi
03.16.2012 , 02:38 AM | #244
i click everything and still win 1vs1 most of the time. playing at 400ms summore.

it just a game. no need to be that competitive. enjoy the game.

Akyio's Avatar


Akyio
03.16.2012 , 02:39 AM | #245
well every class has like dozens skills but as soon as you specialize your class with talents,you need to use like 10~ skills, that's all. there are lots of skills that are just not needed
but yes its annoying and it takes time and is annoying to be using all those skills, 1,2,3,4 then shift + 1,2,3,4, then ctrl + 1,2,3,4,

SnowKidd's Avatar


SnowKidd
03.16.2012 , 02:52 AM | #246
if anyone have problem with many abilities go play wow where u re clicking 111 222 333 and again or learn to bind ur keyboard and mouse

kweassa's Avatar


kweassa
03.16.2012 , 03:32 AM | #247
Quote: Originally Posted by Vaipyr View Post
You don't need one.
Fail gamer is fail

I use a basic clackety keys keyboard from an old dell and a razer deathadder (omg I have TWO thumb buttons. SO UNHEARD OF!) and I feel NO need to go get a g-15 and naga. None.

L2Keybind efficiently. Saying that there's "too many keys" is admitting to being a fail gamer on a couple of levels.
Right.

I don't need one either - I use easily more than 20+ skills that are within the reach of my left hand alone.

Making an efficient key-binding scheme for quickslots is like the basics of PvP, something that needs to be tested out and familiarized before one can really indulge into PvP games.

If people can't handle that, as I always say, then they are not such a good player as they wish to think they are.
"To everything, there is a first step. The first steps in becoming better at PvP, is to acknowledge the fact that you totally suck. There's no shame in this -- even the greatest of players have been there, done that.
Stop complaining. Ask more questions. People are happy to help."

MrXen's Avatar


MrXen
03.16.2012 , 03:37 AM | #248
Quote: Originally Posted by MuNieK View Post
We want to play some pvp, not be musicians to piano play the keyboard... Consolidate the skills and let us focus on awaraness whats happenign around, teamwork and timing insetad of constant full time piano playing we are forced to do if we want to use all the abilities in pvp... Its just bad design Bioware... PvP should be about reflex and quick thinking, not player vs keybinds tetris or situation where you force people to be clickers due to not enough comfortable hotkeys...

For example jaggernaut immortal:

- taunt enemy attacking our ally
- shield ally being attacked
- intercede ally for more protection
- aoe taunt for reduced dmg to ally
- aoe slow to make pvp with enemy acceptable (slow on ability that is not in main-rotation is also huge mistake - in pvp slow is crucial and should be on all classes' main abilities)

and thats just to start using actuall combat abilities... wihch also are scattered around to many skills not neccesarily...

Whats the point?

Why cant we have charge and intercede merged into one ability that works two ways accordindgly to type of our target (ally/foe)?
Why cant we have smash have the effect of aoe slow?
Why cant we have execute lightsaber throw effect merged with normall lightsaber throw (when enemy under x% of HP it do additional dmg)?
Why cant we have our 3 survival defensive abilities merged into 2 abilities(one short cooldown and one longer)?

Why do we need so many unneccesary keybinds?! Im fed up with this cooldown-tetris, hotkey piano-playing and i wont be a clicker you want me to be - if thats not gonna change i will just go play games where skill is measured with what i wrote above: wit, reflex and combat awaraness.
Swtor is first mmorpg i had to bind so many often-used shift+hotkeys... and im using half of the keyboard already...

Learn to consolidate abilities effects to show some respect towards your player's comfort. And for Christ's sake start playing your own game so we wont have to notify you about such a gamebreaking, funbreaking, UNCOMFORTABLE issues.
Learn to utilise chance-on-hit and chance-on-receiving-dmg effects... Just give our keyboards and hands a relief, cause its NO-GO at least for me atm. Im not willing to spend my time doing pvp this way.

The point is to make player often use only those keys:
Q,E,R,T,F,X,C,V,~,1,2,3,4, mouse3, mouse4

those are comfortable hotkeys we can use all the time without piano-playing.

But its not enough to bind all those abilities you created as individual abilities.... Learn from games like Bloodline Champions where you had only handfull of keybinds and the PvP was intense and skill based like in no other 3rd person battleground/arena-like game. Playing that game your hand was on contstant dance of quick strokes yet it was comfortable. In swtor you have to move it around the keyboard all the time and stress it with all the modifier keys... unless you want to just abandon some abilities and never use them >.<

On top of that you still didnt thought its enough and you implemented relics with "on use" ability... thats 2 aditional things to use in combat... this is madness. Please admit you are making game for a clickers and keyboard+keyboardmouse (like naga) only! Thats why you dont want us to have macros to utilise all those abilities by using only keyboard binds? Seirously, its 21th century.

edit:
to save you reading trough whole thread im copiyign here what concluded from discussion with people defending so many uncomfortable binds:

I believe that skill in a game is:
agility of the mind and bit of reflex
They believe that skill in a game is:
agility of fingers and a bit of thinking
so we cant understund each other.

edit2:
Smart way of implementing need of mastering the class' abilities is implementing just a handfull abilities with plenty of different effects accordingly to the state of the target, kind of the target and state of the caster. That applies to friend/foe, target HP, target CC status, target buffs/debuffs, range, caster buffs/debuffs (like one ability can be follow up of several others and have different effect with each of them), etc...

So you dont need piano playing and you still must invest a lot of practise in mastering the class. Thats how decent ability development looks like. Several comfy keys and plenty, plenty of outcomes dependant of their timing and follow-ups strategies.

Personally I was skeptical of Bioware's lack of macro capability in this game, and the amount of skills classes have to work with individually.



But after playing a bit, I think its great and imo shouldn't change. Yeah it'd be convenient to press one button over and over and have it do different things depending on procs etc, but I think that lowers the skill ceiling in the game.



The skill ceiling in this game seems to be very high as is, and I suppose I enjoy "playing the piano" since it feels like when I beat someone it wasn't solely due to gear/level/luck like it would be if we both used the same macros, but because I may have timed my x better than his y and came out on top. That is my opinion on the matter.

Pretexts's Avatar


Pretexts
03.16.2012 , 03:49 AM | #249
We just need a better UI, not dumbing down of the combat.

BrutalPain's Avatar


BrutalPain
03.16.2012 , 04:08 AM | #250
Quote: Originally Posted by Akyio View Post
well every class has like dozens skills but as soon as you specialize your class with talents,you need to use like 10~ skills, that's all. there are lots of skills that are just not needed
but yes its annoying and it takes time and is annoying to be using all those skills, 1,2,3,4 then shift + 1,2,3,4, then ctrl + 1,2,3,4,
Maybe you are a mercenary but let me tell you other classes needs all of their abilities to be effective. I play a juggernaut and i use all of my abilities in pvp.