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To many abilities - piano playing must be reduced...

STAR WARS: The Old Republic > English > PvP
To many abilities - piano playing must be reduced...

Patrickgf's Avatar


Patrickgf
03.15.2012 , 08:25 AM | #161
My comfortably usable keybinds are all used up and then alot more and I'm an arsenal merc ffs. I have both centers rows and a side row all filled up with keybinds. And several more on click abilities in the other sidebar. If I have to add any abilities it's going to be a pick and choose nightmare and some abilites will be sacrificed to the clicky sidebar (which has already happened). For the love of god give us macros so those 3 skills I know I'm going to use back to back to back can be put into 1 keybind. This is in no way a skill divide it's not hard to press 1,2,3 but it is a giant pain in the *** when you have 36 keybinds, and over 40 abilities you need to be able to hit. CONSOLIDATE for the love of god. The current system gives advantage to those who buy fancy peripherals why not give the rest of us the same ability.

BrutalPain's Avatar


BrutalPain
03.15.2012 , 08:41 AM | #162
Quote: Originally Posted by wtfnonamefree View Post
How do you end up with that number?

I have 47 abilities bound.

1 is used only for exploring (sprint on/off).

2 of them are used only, when I spec differently. (maul & crushing darkness).

2 of them are PvE only. (absorb relic & dark ward).

1+2+2=5

47-5=42

42=/=38 (btw, following your own logic - 38-2=/=34...)

Still, I do use 47. Only because I do not use them in every single aspect of a game or 24/7 doesn't equal not using them.

In this thread we speak about the abilities what you have to use to be competitive in pvp. You keabind 2kindof stimt, only 1 stimt can be active on you and i dont think that an ability what you use 1time every 2hours should be bound. Youn rarely use your mount in pvp, sprint dont have to bound as you click on it 1time after die. Dark ward is not for pvp neither companion abilities. You cant use 2type of medpack and 2type of adrenal 1is enough to bound.
Plus what i have said you dont realy need to bind seethe and lightning charge/dark charge as you can use them out of combat. You said you dont use crashing darkness so whats the point to be bound.
Yes you can bind all 48 quickslot with rakata stimts/adrenals or bind 48 tracer missile for different keys but we speak about something else.

BrutalPain's Avatar


BrutalPain
03.15.2012 , 08:54 AM | #163
Quote: Originally Posted by Crazylor View Post
Remove keybinds and implement voice commands, anything to require less interaction and make the game boring will work!
That would be fun. Imagined myself shouting chaaaarge and my warrior flying at the defenless sorcerer, and the shouting with red eyes "humble him! decimate to the ground!".
Would be fun.

Corona_SS's Avatar


Corona_SS
03.15.2012 , 09:06 AM | #164
Actually I find that one most interesting feature in this game is that there is always roof for improvement of your skill, and this is largely due to the complexity of piano-playing.

Please forgive my English.

wtfnonamefree's Avatar


wtfnonamefree
03.15.2012 , 09:29 AM | #165
Quote: Originally Posted by BrutalPain View Post
In this thread we speak about the abilities what you have to use to be competitive in pvp. You keabind 2kindof stimt, only 1 stimt can be active on you and i dont think that an ability what you use 1time every 2hours should be bound. Youn rarely use your mount in pvp, sprint dont have to bound as you click on it 1time after die. Dark ward is not for pvp neither companion abilities. You cant use 2type of medpack and 2type of adrenal 1is enough to bound.
Plus what i have said you dont realy need to bind seethe and lightning charge/dark charge as you can use them out of combat. You said you dont use crashing darkness so whats the point to be bound.
Yes you can bind all 48 quickslot with rakata stimts/adrenals or bind 48 tracer missile for different keys but we speak about something else.
- Stims can be changed depending on situation (offensive/defensive) on a whim (I am biochem, which you could've known from my usage of rakate medpack - they are reusables).

- I use my mount all the time, PvPing in Ilum

- Sprint no longer needs to be reapplied after death since 1.1 already iirc. But you are right - I do not use it in PvP

- Dark Ward will certainly be used again, come 1.2. At the moment I use it in PvE only, but this will change in a few weeks. I already use it in PvE and will not change my binds anytime soon. Also, other assassins run with a shield generator already (poor souls^^). They have to bind it anyway and they are the same class and the same spec, so definitely counting.

- Again you are wrong - I can use 2 different medpacks. The wz medpack has a 3m cd, while the rakata is on 90cd, which aligns with the shared cd of both. This way I can alternate between them every 90s (wz medpack heals for much more) to get optimal results.

- The different types of adrenals are there for a reason, too (I even bothered to explain it in my first post...). I prefer to use the expertise one, because it's just more bang for the buck. But if I manage to catch an expertise pickup buff, it would be wasted to use the expertise adrenal (they do not stack) and I use the power adrenal.

- My point with crushing darkness was explained already, too. It's for a different spec, but you're right, I could change it for e.g. wither, which I wouldn't have then. I prefer to stick with my bind layout to suit muscle memory. More of a preference than a necessity, though.

- Ofc companion passive is not used in PvP, you're right

edit: forgot about ooc heal - you'd know how important it is to get a fast ooc heal (and why clicking anything is inferior to a bind) if you played a stealth class and/or had any clue about competitive PvP at all.

So, what is your point, really? If things like those are too complicated for you, please refrain from commenting.

edit2: One very important reason for keybinding everything is the ability to always mouselook/move at any given point, which gives superior situational awareness.
Darth Fector
Tankasin EU | Jen'jidai
"Slippery as a greased Hutt"

MiuBorn's Avatar


MiuBorn
03.15.2012 , 09:29 AM | #166
Choose your keybinds carefully

the number of active keys is fine, and i should know i play shadow

theres a positioning guide somewhere but i cant be bothered to find it, it shows generic placement of keys for right handed players for general gaming

for example using wasd '2/3/4' are your most easily accessable keys 1/5/6etc being slightly more difficult and progressing down the line

binding ctrl/shift 2/3/4 to skills you use a lot saves effort

the only reason you would suffer from having to many keys is if you bind badly or click skills to use
Miu Kittenstomper -Repping Infiltration Dps
TheWarlords

AmedusTOR's Avatar


AmedusTOR
03.15.2012 , 09:32 AM | #167
This game is far from complex in terms of the number of skills and binds necessary. Children could figure it out. A four button faceroll game would be all sorts of suck.

Kheg's Avatar


Kheg
03.15.2012 , 09:34 AM | #168
Quote: Originally Posted by Mongrul View Post
there is way too many jedi sentinel abilities
And yet I get by just fine with them. In fact, I'm hoping for the custom UI to add more toolbars, because I'm out.

Jabbb's Avatar


Jabbb
03.15.2012 , 10:12 AM | #169
I have everything keybound on my assassin, it's a lot


It's too much, it's just like how everyone complained about the foodcap in warcraft 3, it was so low, which meant it came down to micromanaging single units to the point where that was the only thing deciding matches and it wasn't fun. Same thing so maaaaaaaany keybinds.

A good comparison for me is PT vs assassin, PTs snare is attached to flame burst their main ability, this is good, snare is automatically done when you would be in range to do it. However assassin has a seperate snare you need to use, instead of tying it to shock. More PT design less assassin/mara design

Scoobings's Avatar


Scoobings
03.15.2012 , 10:24 AM | #170
Quote: Originally Posted by MuNieK View Post
OK, fair enough, now think that all of those 300 are important and all should be used from the perspective of pvp player like i am for long long time now (korean mmorpgs, wow, warhammer, aoc, aion, and all the rest of loud mmorpgs released after wow - been pvping in all of them cause thats what i find most entertaining). By not binding them all i feel im wasting class potential. And if one cant master whole potential of the class due to to many abilities for comfortable binds for me game have to many of them and comes down to people fighting each other and roll the dice who have binded comfortably which binds and randomly picking a winner who rolled stone while opponent rolled scissor.

A game of picking best shoes can be entertaining in some situation... but having football game based on who picked best shoes is awkward. Yet people are passionate about football. Some people woudl say having no game of picking shoes and materials for shoes production in before football matches is dumbing game down... is that reasonable? Are football players worse at what they do, just becouse they dont have to craft their shoes?
Wouldn't you argue that the class with 300 binds has a really high skill ceiling? That class is probably way harder to use right? I mean, if every other class could be just as effective but with only 3 binds then that class would need looked at. However, if every class has the same requirements then it simply means the game has a higher skill ceiling.

I don't understand your last point. Shoe production has nothing to do with football, while your keyboard is the medium through which you play the game. The two don't correlate at all. There are football games that take into account the gear your players are wearing (and yes the shoes) and the benefits are...

I'm just going to stop there because this premise is getting pretty absurd. Can you re-explain your point?

*edit*
Let me take another crack at this. Your football analogy isn't apt because it doesn't have anything to do with utility. It's a passive, outside of the moment game function.

What would be a more apt comparison is when football games went from the SNES (B to Pass, A to sprint, control pannel to move) up to N64 (C-pannel to chose receiver, A to jump, B to stiff arm, R to Juke) to XBox (functionality like laterals etc. are added).

The Controls get more complicated. Now someone who played the N64 who picks up the Xbox game probably feels like because they don't have all the functionality down they feel like they aren't using their players to maximum effeciency.

That's because they aren't. It's not that the game is too complicated, it's that the skill ceiling was raised and now the player has something new to learn. Savy?
- Kaeljen, 50 Powertech - Mal'Shek, 50 Juggernaut
- Adien, 50 Assassin - Jest, 50 Sniper
- Kijaar, 15 Sentinel