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Which came first: 100 heat or 12 ammo?

STAR WARS: The Old Republic > English > Classes
Which came first: 100 heat or 12 ammo?

hadoken's Avatar


hadoken
03.14.2012 , 02:31 PM | #11
Quote: Originally Posted by Xaearth View Post
Well duh. This is Star Wars after all, we can't totally deny the laws of physics.

Isn't there something about matter occupying the same space in there?
I imagine you were attempting humor. In case you weren't, I meant space as in 'office space' or 'building' if you prefer.

prochuvi's Avatar


prochuvi
03.14.2012 , 02:39 PM | #12
as every rep side char,trooper was done after imp and was rushed so imp side have all perfect,no bugs and every animation better than rep side.
i could say that devs favor the imp side but for madure people this is absurd so iprefer choose that imp side was done with time first and then rep side was rushed for the game start and wasnt ready

GreymaneAlpha's Avatar


GreymaneAlpha
03.14.2012 , 02:51 PM | #13
Quote: Originally Posted by prochuvi View Post
as every rep side char,trooper was done after imp and was rushed so imp side have all perfect,no bugs and every animation better than rep side.
i could say that devs favor the imp side but for madure people this is absurd so iprefer choose that imp side was done with time first and then rep side was rushed for the game start and wasnt ready
It's possible. I've read reports that Plasma Cell's activation is really buggy for Repubic, and often clips the initial tick when you use certain abilities: behavior that doesn't apply to Bounty Hunters. This means that there's possibly a ~100 dps difference between Assault Specialist Vanguards and Pyro Powertechs.

An unrelated bug in the Tactics Tree apparently makes a +50% damage to Pulse Cannon apply to every AE (Mortar Volley, Sticky Grenade) without using the buff.

So, due to these two republic-only bugs, it's possible that the highest DPS spec for Vanguards is the middle tree, whereas the highest DPS spec for Powertechs is the right tree.

Fun, right?

subrosian's Avatar


subrosian
03.14.2012 , 04:22 PM | #14
Quote: Originally Posted by prochuvi View Post
as every rep side char,trooper was done after imp and was rushed so imp side have all perfect,no bugs and every animation better than rep side.
i could say that devs favor the imp side but for madure people this is absurd so iprefer choose that imp side was done with time first and then rep side was rushed for the game start and wasnt ready
Then why did Smugglers get the correct healing, but Operatives didn't get any benefit from Medical Therapy (an extremely important talent that increases the healing of Kolto Probe) until 1.1.5? Why do DoT / HoT talents work correctly for Smugglers and incorrectly for Operatives? Why do the stealth talents work correctly for Shadows but incorrectly for Assassins?

...your "Empire was done first, Republic was rushed" theory is full of holes.
subrosian
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Tenacity's Avatar


Tenacity
03.14.2012 , 05:34 PM | #15
It wasnt a matter of one being done first or not, it wasnt a matter of dev preference for one faction or the other either.

During beta, the republic was -much- more polished than the empire. Better fleet, better questlines, fewer bugs, different animations which were (for the most part) on par with empire animations.

They went through a 'cleanup' phase towards the end of beta where hundreds of features were removed from the game for no apprent reason (other than to have content stored for later patches). During that cleanup phase, many of the animations changed, many of the polished areas became not-so-polished, and vice versa. In the end, the empire ended up with generally better aesthetics compared to the republic.


I'm not sure why they changed so much at the last minute, and they certainly arent going to tell us.
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Calastrophe's Avatar


Calastrophe
03.14.2012 , 07:25 PM | #16
Quote: Originally Posted by subrosian View Post
Then why did Smugglers get the correct healing, but Operatives didn't get any benefit from Medical Therapy (an extremely important talent that increases the healing of Kolto Probe) until 1.1.5? Why do DoT / HoT talents work correctly for Smugglers and incorrectly for Operatives? Why do the stealth talents work correctly for Shadows but incorrectly for Assassins?

...your "Empire was done first, Republic was rushed" theory is full of holes.
Have to agree with this. BH's unload also frequently bugs out when you use it just as a mob dies (bugs out = the animation keeps going and going and going...). Never had the same problem with Trooper.

The concept of one faction is better/favoured/etc is usually just a case of subjective sour grapes. Yes there are differences but you'd be hard pressed to prove they were intended, mostly just a case of different dev teams producing slightly different results.

Iite's Avatar


Iite
03.15.2012 , 02:25 AM | #17
Quote: Originally Posted by subrosian View Post
Then why did Smugglers get the correct healing, but Operatives didn't get any benefit from Medical Therapy (an extremely important talent that increases the healing of Kolto Probe) until 1.1.5? Why do DoT / HoT talents work correctly for Smugglers and incorrectly for Operatives? Why do the stealth talents work correctly for Shadows but incorrectly for Assassins?

...your "Empire was done first, Republic was rushed" theory is full of holes.
Most likely the same reason

Wounding shot energy talent for scoundrels didn't work.
Flashbang has a 30 second longer cooldown.
Our stun can't be used while running.
We have a longer flight time on sabotage charge.

Bugs are bugs
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ounkeo's Avatar


ounkeo
03.20.2012 , 11:06 PM | #18
Quote: Originally Posted by Calastrophe View Post
Have to agree with this. BH's unload also frequently bugs out when you use it just as a mob dies (bugs out = the animation keeps going and going and going...). Never had the same problem with Trooper.

The concept of one faction is better/favoured/etc is usually just a case of subjective sour grapes. Yes there are differences but you'd be hard pressed to prove they were intended, mostly just a case of different dev teams producing slightly different results.
I always saw that BH bug as working as intended. It just feels very Bounty hunter like to be rapid shooting the corpse of a fresh kill. And when you run to the body to loot it, he's still firing. All bounty hunter.

Dzhokhar's Avatar


Dzhokhar
03.21.2012 , 08:34 AM | #19
I don't know the actual history, but it feels to me like maybe the original plan was not to have Empire and Republic classes be exact mirrors of each other. At some point in development/testing it seems like maybe BioWare decided that balance between the factions would be unachievable without exact mirrors. They then seem to have looked at their 8 classes and picked the 4 they wanted to keep and then tried to shoehorn those classes' abilities into their mirrors with as few cosmetic changes as possible.

Based on the appropriateness of the abilities to the lore and animations/mechanics, my guess is that the classes they kept in their original forms are:
Sith Warriors - Rage and Force Choke are archetypal Star Wars things, Focus and Force Stasis aren't so much (and channeling Force Stasis doesn't really make sense)
Sith Inquisitors - Force Lightning vs. Telekinetic Throw
Troopers - BH heat doesn't make numerical sense without understanding Trooper ammo.
Operatives - Cover for Smugglers doesn't entirely make sense. Also, why would Shotguns be pure melee weapons?

Ahebish's Avatar


Ahebish
03.21.2012 , 08:42 AM | #20
I've seen questions like this... Which came first the chicken or the egg?

I think it was the chicken because the egg was an after thought in regards to energy systems.

Chicken being Trooper, while Egg being BH.