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The truth about Marauders


Lino-Nofx's Avatar


Lino-Nofx
03.14.2012 , 12:27 AM | #11
Your build could use some tweaks, but nothing there that will directly improve your damage really.
Payback especially are two points that could be spent better elsewhere. Personally I'd also take Defensive Forms and Defensive Roll if at all possible.
More Fury and taking less damage might give you a little boost I guess.
But I don't like to be told how to spec or play, so just take it as a suggestion, and try it out if you like.
Looking at your screenshot it's not all that bad really, compared to the rest of the team you did your share of DPS. Although based on the length of the WZ it could be higher.
In a Voidstar today, about the same length, I did something along the lines of 390k damage and 89 kills if I recall.
But it really depends on what opposition you get and how your team behaves, assuming your queuing solo.
In the end, the DPS part is not that hard, Deadly Saber > Rupture > Annihilate > Vicious Slash is how I tend to prioritize. Of course with all your other moves sprinkled in when appropriate.
The way I see it it's all about keeping your up time as high as possible, only dieing when you have to, and in a related matter always keeping an eye on the objectives.
But yeah, feel free to give us more insight on how you're playing, it's hard to give advice without much to base it on, and I'd rather be able to help than ramble on and on and spitting out platitudes.

Nessirin's Avatar


Nessirin
03.14.2012 , 12:33 AM | #12
Quote: Originally Posted by Lino-Nofx View Post
Your build could use some tweaks, but nothing there that will directly improve your damage really.
Payback especially are two points that could be spent better elsewhere. Personally I'd also take Defensive Forms and Defensive Roll if at all possible.
More Fury and taking less damage might give you a little boost I guess.
But I don't like to be told how to spec or play, so just take it as a suggestion, and try it out if you like.
Looking at your screenshot it's not all that bad really, compared to the rest of the team you did your share of DPS. Although based on the length of the WZ it could be higher.
In a Voidstar today, about the same length, I did something along the lines of 390k damage and 89 kills if I recall.
But it really depends on what opposition you get and how your team behaves, assuming your queuing solo.
In the end, the DPS part is not that hard, Deadly Saber > Rupture > Annihilate > Vicious Slash is how I tend to prioritize. Of course with all your other moves sprinkled in when appropriate.
The way I see it it's all about keeping your up time as high as possible, only dieing when you have to, and in a related matter always keeping an eye on the objectives.
But yeah, feel free to give us more insight on how you're playing, it's hard to give advice without much to base it on, and I'd rather be able to help than ramble on and on and spitting out platitudes.
That really depends on what you're after. Payback is a free 2.5k healing medal, and it helped me out quite a few times as a ball carrier.
Darth Mado vas Nightfall 50 marauder Ven Zallow

idrik's Avatar


idrik
03.14.2012 , 12:35 AM | #13
Quote: Originally Posted by Lino-Nofx View Post
Your build could use some tweaks, but nothing there that will directly improve your damage really.
Payback especially are two points that could be spent better elsewhere. Personally I'd also take Defensive Forms and Defensive Roll if at all possible.
More Fury and taking less damage might give you a little boost I guess.
But I don't like to be told how to spec or play, so just take it as a suggestion, and try it out if you like.
Looking at your screenshot it's not all that bad really, compared to the rest of the team you did your share of DPS. Although based on the length of the WZ it could be higher.
In a Voidstar today, about the same length, I did something along the lines of 390k damage and 89 kills if I recall.
But it really depends on what opposition you get and how your team behaves, assuming your queuing solo.
In the end, the DPS part is not that hard, Deadly Saber > Rupture > Annihilate > Vicious Slash is how I tend to prioritize. Of course with all your other moves sprinkled in when appropriate.
The way I see it it's all about keeping your up time as high as possible, only dieing when you have to, and in a related matter always keeping an eye on the objectives.
But yeah, feel free to give us more insight on how you're playing, it's hard to give advice without much to base it on, and I'd rather be able to help than ramble on and on and spitting out platitudes.
Not to undermine your suggestion, but defensive roll is not worth the 2 points. There simply isn't enough AE in team fights to justify taking it. I've tried it , and you honestly wont notice not having it, the major thing it helps with is rage/focus spec jugg/guardians. Those two points would be much better allocated in enraged charge or ferocity.

Dacer's Avatar


Dacer
03.14.2012 , 12:39 AM | #14
I have to agree with the OP, but I really don't think its a L2P issue.

There are ppl that just play the class better than others, i think of myself as being in the upper range of the average for my server.

I've never seen a Mara hit over 400k on my server, infact there is only one mara i've seen consistently get 300K + damage. The typical dmg range I see is between 150-250k.

lets face it, if you are pug'in WZs you can do really well or you can do really bad, its all about your up time.

.... Do i think we are a great 1v1 class, yes.

But I also agree about being a support class. We are best suited to go after healers and lock them down while all the lightning and tracer spammers kill the target. From what i've seen, we are simply really effective at doing this.

Our damage needs to be tweaked, imo, maybe adjust it so we have a little more burst?

idrik's Avatar


idrik
03.14.2012 , 12:40 AM | #15
Quote: Originally Posted by Nessirin View Post
That really depends on what you're after. Payback is a free 2.5k healing medal, and it helped me out quite a few times as a ball carrier.
Payback isn't worth the points it takes to get up to it, those points could be spent better elsewhere which is the point he was making.
A 2.5k heal is really negligible in the long run, one that you can only use it if you're cc'ed and it's once every 2 minutes vs something that will give you a much more consistent benefit.

idrik's Avatar


idrik
03.14.2012 , 12:45 AM | #16
Quote: Originally Posted by Dacer View Post
But I also agree about being a support class. We are best suited to go after healers and lock them down while all the lightning and tracer spammers kill the target. From what i've seen, we are simply really effective at doing this.

Our damage needs to be tweaked, imo, maybe adjust it so we have a little more burst?
I don't think you understand what a support class actually is, because what you described is not support. Also if you're not assisting on kill targets , at least putting deadly throw on them before you peel off to kill its healer you're doing something very wrong.


Our burst is fine if you know how to burst as annihilation, would I complain if they increased it ? No. But it doesn't "need" to be increased at all , chunking off 50% of someones health is pretty solid if you ask me.

WNxAbaddon's Avatar


WNxAbaddon
03.14.2012 , 01:01 AM | #17
Quote: Originally Posted by Lino-Nofx View Post
Your build could use some tweaks, but nothing there that will directly improve your damage really.
Payback especially are two points that could be spent better elsewhere. Personally I'd also take Defensive Forms and Defensive Roll if at all possible.
More Fury and taking less damage might give you a little boost I guess.
But I don't like to be told how to spec or play, so just take it as a suggestion, and try it out if you like.
Looking at your screenshot it's not all that bad really, compared to the rest of the team you did your share of DPS. Although based on the length of the WZ it could be higher.
In a Voidstar today, about the same length, I did something along the lines of 390k damage and 89 kills if I recall.
But it really depends on what opposition you get and how your team behaves, assuming your queuing solo.
In the end, the DPS part is not that hard, Deadly Saber > Rupture > Annihilate > Vicious Slash is how I tend to prioritize. Of course with all your other moves sprinkled in when appropriate.
The way I see it it's all about keeping your up time as high as possible, only dieing when you have to, and in a related matter always keeping an eye on the objectives.
But yeah, feel free to give us more insight on how you're playing, it's hard to give advice without much to base it on, and I'd rather be able to help than ramble on and on and spitting out platitudes.

Ok this is the start of a fight say hutball, Ill use the speed buff right off so we get to the ball quicker, then Ill use power trinket then Leap > Battering Assault > Rupture > Annihilate I might throw in Assault depending on rage and Dots if there alive or at low heath, Ill just focas on keeping my dots up, next its pretty much the same but ill use my power stim as my trinket is on cooldown.

I went with the 10% heath as I get CC ALOT so the extra 10% is good Ill use undying rage and Berserk then Battering Assault > Rupture > Annihilate > Assault again to build rage and keep my dots up and gain back my HP.

I use Vicious Slash but i prefer Annihilate tbh

Oh here are my stats http://tinypic.com/view.php?pic=2vm6hhc&s=5
Darth Abaddon Tott doneeta █|||||||||||||()█╣█████████████████████████████████)

idrik's Avatar


idrik
03.14.2012 , 01:07 AM | #18
Quote: Originally Posted by WNxAbaddon View Post
Ok this is the start of a fight say hutball, Ill use the speed buff right off so we get to the ball quicker, then Ill use power trinket then Leap > Battering Assault > Rupture > Annihilate I might throw in Assault depending on rage and Dots if there alive or at low heath, Ill just focas on keeping my dots up, next its pretty much the same but ill use my power stim as my trinket is on cooldown.

I went with the 10% heath as I get CC ALOT so the extra 10% is good Ill use undying rage and Berserk then Battering Assault > Rupture > Annihilate > Annihilate again to build rage and keep my dots up.

Oh here are my stats http://tinypic.com/view.php?pic=2vm6hhc&s=5
You always want to stack your rakata adrenal with your relic when ever they're both up, staggering them doesn't do you nearly as much good.

Always prime deadly saber while you're in the air on the way to your target, when you land you can immediately battering into rupture or annihilate. Which you use is dependent on your target , when ever possible use anni first because it will refund rage meaning you can rupture right after with out having to use assault first. If you pick up enraged charge it doesn't matter which order you use them in.

Focus on keeping your rage up and damage going out, your dots will take care of themselves if you mind your CDs. You shouldn't have to focus on keeping them up, you SHOULD focus on the duration of rupture (if you take seeping wounds) so you can apply crip slash before it wears off.

WNxAbaddon's Avatar


WNxAbaddon
03.14.2012 , 01:15 AM | #19
So really, theres not much am doing wrong other than I stagger my relic and stims ?

So really what am I missing as apart from 2 things am doing everything everyone else is yet am losing 100k dps :P

Really thanks for the help, but again somethings not right some were am doing what you say I should do so yeh
Darth Abaddon Tott doneeta █|||||||||||||()█╣█████████████████████████████████)

idrik's Avatar


idrik
03.14.2012 , 01:21 AM | #20
Quote: Originally Posted by WNxAbaddon View Post
So really, theres not much am doing wrong other than I stagger my relic and stims ?

So really what am I missing as apart from 2 things am doing everything everyone else is yet am losing 100k dps :P

Really thanks for the help, but again somethings not right some were am doing what you say I should do so yeh
Again, I cant tell you what you are doing wrong with out seeing you play. I can tell you that if your uptime on berserk isn't high you're losing a good chunk of damage. Any time you're not in a fight and have spare rage you should be spamming SS to build fury for the next fight.

It could be a multitude of different things, from poor target selection, poor rotation etc etc etc. I'm just trying to point out some of the more obvious things to do, besides spamming SS (I see VERY few mara doing this btw) I can't really tell you many of the subtleties to my personal play style ,they're just things I do out of habbit /because they need to be done. If I could watch you play, I could try to give you more pointers on things you could do better.

I would say just keep at it, see what works and what doesn't. Work on your overall damage uptime, zerk , blood lust when it's up and the situation calls for it, rage management etc etc.