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Interesting article on SWTOR

STAR WARS: The Old Republic > English > General Discussion
Interesting article on SWTOR

xRydisx's Avatar


xRydisx
03.13.2012 , 08:35 PM | #71
Quote: Originally Posted by Hebrind View Post
NEVER underestimate the propensity of a player who doesn't like a game to sit there for HOURS telling the world exactly why they don't like the game, instead of moving on and finding something else that makes them happy!
yes..it is called a review..in fact some people even do this for a living! Any product has a place you can leave feedback. It is a normal thing to do. Good or bad, people will will tell others their opinion and experience. This is a normal thing. Stop attacking people for this.

Derfmiolleh's Avatar


Derfmiolleh
03.13.2012 , 08:37 PM | #72
Quote: Originally Posted by jimmyquinella View Post
http://pc.gamespy.com/pc/bioware-mmo...1220572p1.html


Interesting read, some valid points.....

but more importantly, one of my posts is listed on the forums "screenshot" - I feel special.
This article is bullseye truth. As a cospiracy theorist I still believe that forums of new MMOs are hijacked by professionals who intentionally foster negative perceptions of the games content. I have seen this in every other new mmo that has attepted to launch since 2005. Easily influanced customers soon join the riot.

xRydisx's Avatar


xRydisx
03.13.2012 , 08:38 PM | #73
Quote: Originally Posted by Derfmiolleh View Post
This article is bullseye truth. As a cospiracy theorist I still believe that forums of new MMOs are hijacked by professionals who intentionally foster negative perceptions of the games content. I have seen this in every other new mmo that has attepted to launch since 2005. Easily influanced customers soon join the riot.
with blind avid fanboys on the other side arguing against it. It's a fair battle.

Fardarter's Avatar


Fardarter
03.13.2012 , 08:39 PM | #74
Quote: Originally Posted by Hebrind View Post
NEVER underestimate the propensity of a player who doesn't like a game to sit there for HOURS telling the world exactly why they don't like the game, instead of moving on and finding something else that makes them happy!
This is true but overall the hating isn't a bad thing for the game long term. The squeaky wheel gets the grease. The people who like the game the way it is now aren't complaining about the upcoming fixes and features in 1.2, BW team has stated publicly player feedback has been a driving force behind what is getting patched, added first.

So when all the fanboys get behind the new patch and proclaim it the best ever just remember it was the haters who are more responsible for the changes.

Just some food for thought.

Derfmiolleh's Avatar


Derfmiolleh
03.13.2012 , 08:41 PM | #75
Quote: Originally Posted by xRydisx View Post
with blind avid fanboys on the other side arguing against it. It's a fair battle.
These forums are for the fans. I belong here.

smartalectwo's Avatar


smartalectwo
03.13.2012 , 08:41 PM | #76
Misery loves company, even if they have to make it themselves.
There is no try.

xRydisx's Avatar


xRydisx
03.13.2012 , 08:46 PM | #77
Quote: Originally Posted by Derfmiolleh View Post
These forums are for the fans. I belong here.
yes, but a blind fanboy isn't great for the game overall. They will accept anything with the highest standard and defend actions even if they are wrong. It promotes mediocrity and that isn't good. It is possible to be a fan and still think things can be better.

Why would a company go out of it's way to create good/great content and progress when these fans will accept the lowest form of it with the highest gratitude. That isn't good.

Tenceriker's Avatar


Tenceriker
03.13.2012 , 08:49 PM | #78
Quote: Originally Posted by AshpoolPhoenix View Post
It's pretty much spot on. People's expectations are just way too high these days; they expect a game to be on par or better than WoW straight out of the box. But they don't realise WoW had a lot of issues from launch. TOR has a lot of potential if you give it time but a lot of people are whining.

The same was with DCUO, that game was innovative and fresh, yet people were whining and never gave it a proper chance and abandoned it within a few months.
They had well over 6 years to get it right. If you make any MMO off a huge IP like Star Wars you have one shot at getting it right. DCUO had some great ideas but they ignored beta testers and when the "oh ****" testers were right came to light SOE denied any wrongdoing until it bleed out subs like a slash wound from Jason.
Relabeling future patches as Expansions, just like EA Louse said a year ago. Who got the last laugh?

Miravlix's Avatar


Miravlix
03.13.2012 , 08:52 PM | #79
Quote: Originally Posted by Deewe View Post
I disagree with the article on most of the points.

First with a budget 3 maybe 4 times Rift you are allowed to expect a polished MMO.
Then TOR, whatever the bugs hit many core design pitfalls that have been hammered by the players since October, 2008.
Your so clueless it hurts and your misinformation is downright criminal.

I hire 1 programmer to write a basic program that prints "Hello, World". That programmer sits down and write 10 print "Hello, World" and it's over.


Now I hire 10 people to write the same program, they need to hold meetings to coordinate, they need to buy or develope tools to allow each person to write part of that code.

CLUE: Throwing more money at something DOES NOT CREATE MORE CODE it creates inefficiency.

Bioware did not spend 3-4 times the budget on writing the game code, they might even have spend less for all we know, they spend a ton on cash on voice over, thats why VO isn't in every game it cost INSANE amount of cash to do it with high quality VO actors.

xRydisx's Avatar


xRydisx
03.13.2012 , 09:01 PM | #80
Quote: Originally Posted by Miravlix View Post
Your so clueless it hurts and your misinformation is downright criminal.

I hire 1 programmer to write a basic program that prints "Hello, World". That programmer sits down and write 10 print "Hello, World" and it's over.


Now I hire 10 people to write the same program, they need to hold meetings to coordinate, they need to buy or develope tools to allow each person to write part of that code.

CLUE: Throwing more money at something DOES NOT CREATE MORE CODE it creates inefficiency.

Bioware did not spend 3-4 times the budget on writing the game code, they might even have spend less for all we know, they spend a ton on cash on voice over, thats why VO isn't in every game it cost INSANE amount of cash to do it with high quality VO actors.
High quality..is that what you call the same canned responses every 3 conversations? or some random noises with your mouth?

A bigger budget allows the ability to hire more/better programmers. It allows to hire for artists to work on the graphic design. Not every employee needs to go to every meeting. Im sure at your work your not invited to meetings that only your supervisor or manager goes too. More programmers can work on specific aspects of the game (AI, battle, social, story, ect) that would allow the game to come out polished.

If companies can create a game on par as another..with less then 1/4 of the cost, then the latter seems to already be inefficient. VO are nice..but once is all you really get out of it.

Yes, VO is an insane cost, and if a parts of the game were neglected because a majority of it went into VO's..well that is a mistake made by bioware..and it is a pretty big one.