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Hard Core Raiders : CHILL


calrian's Avatar


calrian
03.13.2012 , 04:57 PM | #21
Well thank you for that! I am not often up to date with what isn't yet live. I focus enough on what exists now. Seems the dev's agreed with me, this is perfect. I knew there was another raid coming, but I am glad that they did it this way! Can't wait!
Moragath: Marauder, "Bad Motha F#cka" of Dark Inquisition

Oloth's Avatar


Oloth
03.13.2012 , 05:01 PM | #22
Quote: Originally Posted by calrian View Post
Well thank you for that! I am not often up to date with what isn't yet live. I focus enough on what exists now. Seems the dev's agreed with me, this is perfect. I knew there was another raid coming, but I am glad that they did it this way! Can't wait!
Glad to have been of assistance and if you enjoy a good read check here, I believe you won't be disappointed by what's coming!
D E C I M A
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Anilon's Avatar


Anilon
03.13.2012 , 05:03 PM | #23
Quote: Originally Posted by Oloth View Post
I was just wondering after reading all of the replies here and I have to admit that I did enjoy the civilized debate, so rare nowadays especially over the internet, mostly after the point that this thread was turned into a "raiding is too easy in this game, why don't they fix it and make it like Vanilla WoW, EQ, etc..."... And I agree with you and would have backed you up and jump in the debate myself till a few days ago, cause it is TOO easy BUT... Didn't any of you read the upcoming changes in 1.2.?
Wow, thanks Oloth! I had not read that yet.

Glad to see some more challenging content coming.
Champion Anilon Rintori - Level 50 Gunslinger - Sharpshooter
Nolina Rintori - Level 30 Scoundrel - Sawbones

Anilon's Avatar


Anilon
03.13.2012 , 05:04 PM | #24
Quote: Originally Posted by calrian View Post
Well thank you for that! I am not often up to date with what isn't yet live. I focus enough on what exists now. Seems the dev's agreed with me, this is perfect. I knew there was another raid coming, but I am glad that they did it this way! Can't wait!
Yes, it seems they certainly addressed the difficulty concern. Also really glad to see the story mode is going to persist to the new operation. I can't quite keep up like I used to in college .
Champion Anilon Rintori - Level 50 Gunslinger - Sharpshooter
Nolina Rintori - Level 30 Scoundrel - Sawbones

Valtrim's Avatar


Valtrim
03.13.2012 , 05:39 PM | #25
Quote: Originally Posted by Anilon View Post
I can definitely see your point. Perhaps they could keep the instance the same, but add entire wings, bosses, etc to the harder difficulties - allowing normal mode to still follow the main storylines. That my accomplish both goals.
WoW (and other MMOs, I'm sure) have taken this approach. I enjoyed having optional bosses even if they aren't a large jump in difficulty simply because they give you choices about how to run an instance. Don't have time for Netherspite (and already have your Girdle of Truth)? Skip it and run to chess event!

Non-linear instances would be nice, in general. Doesn't anyone else miss BRD?

PhoenixMatrix's Avatar


PhoenixMatrix
03.13.2012 , 05:48 PM | #26
Quote: Originally Posted by Ganrax View Post
Not sure if trolling or just dumb.

You said it yourself, the game has been out for 4 months, even the most casual of the casuals should be 50 by now. Some of us don't enjoy rolling alts and don't consider that "endgame content". I leveled 1 alt to 50 just because I had to level up something with someone that just bought the game, I will never do it again. I hate leveling, even in this game. I don't think the stories even are all that good and I've seen 3 of them. It would make the leveling enjoyable if it was solely done by class quests but it's not. You have to repeat the same old side quests making it actually more annoying than leveling in other MMO's because you have to space bar through it all or suffer hearing the same drawn out dialogue again just to go click 10 random things out in the wild.

My complaint about endgame is not the amount but the difficulty(or rather lack there of) and how buggy it still is.

And you're 100% allowed to feel that way, and it is a perfectly valid way to play games. Where it starts getting weird, is what crosses the mind of someone like you to go ahead and get into an MMORPG (and stick around I guess?) that months before released, and even after, has been refered to by the devs and pretty much all over the medias as a "Massively Single Player RPG". Thats like someone who doesn't like playing against other players to get into Starcraft 2 and complain the single player is too short, someone playing DDO complaining that its not futuristic enough or that too much of the game is instanced, or eventually people who will get into GW2 and complain about the lack of dedicated healers.

Why do all the games have to be the same? I personally play this game because there's enough of the stuff i do enjoy (story quests, reasons to make alts, the pvp is cool, and helping to keep our guild managed) to keep me around. If at any point in time a full week elapses where I can't think of stuff to do, or if the entirety of the endgame content doesn't interest me, I'll be out of there faster than you can turn on a lightsaber.

Now that 1.2 is around, if the answer is "I'm waiting to see if it changes to be my way", then yes, it makes sense. If its "BIOWARE MUST DO THIS BECAUSE THATS WHAT _I_ LIKE", then its just pretty dumb to stay around. I'd personally be VERY surprised if they made endgame content significantly harder, considering what their original goal was. And while they did say they would have harder stuff, they were pretty specific to the kind of challenge they were going to put in... less numbers, more "strategy". And "strategy" in an MMO rarely means much...

Ganrax's Avatar


Ganrax
03.13.2012 , 07:28 PM | #27
Quote: Originally Posted by K_Schrimer View Post
The bugs are the only things that make Soa a hard fight LOL. No bugs easy kill... bugs crop up; we have to fight for that kill.
Yeah makes me think that the bugs were intentional to stop us from rolling through it so fast lol.

Cruorpunctis's Avatar


Cruorpunctis
03.13.2012 , 07:30 PM | #28
Quote: Originally Posted by Otani View Post
Geez, I see nothing but whinning on this board about the end game content: this game has been out for 4 mos and you expect it to have as much content as WoW did after 5 yrs? Get real.
December 13th EGA began > January 13th game has been live for one month > February 13th game has been live for two months > March 13th game has been live for exactly 3 months today. Less then 3 months if you are counting from the 20th which was the official release date.

Ganrax's Avatar


Ganrax
03.13.2012 , 07:31 PM | #29
Quote: Originally Posted by Oloth View Post
I was just wondering after reading all of the replies here and I have to admit that I did enjoy the civilized debate, so rare nowadays especially over the internet, mostly after the point that this thread was turned into a "raiding is too easy in this game, why don't they fix it and make it like Vanilla WoW, EQ, etc..."... And I agree with you and would have backed you up and jump in the debate myself till a few days ago, cause it is TOO easy BUT... Didn't any of you read the upcoming changes in 1.2.?

It's a big read so I'll just quote a part that interests us here:



Not saying it will be great, but at least there is a hope of things changing and soon. They said early April release... Give it a while, and yes most ppl didn't see Naxx in vanilla or AQ 40 but wow didn't have those 4 months upon release, was there since beta up to ICC so I do know a little of WoW history myself too.
They also told us that the operations on release were going to be challenging so you'll forgive me if I'm skeptical about their opinion on "harder".

Ganrax's Avatar


Ganrax
03.13.2012 , 07:51 PM | #30
Quote: Originally Posted by PhoenixMatrix View Post
And you're 100% allowed to feel that way, and it is a perfectly valid way to play games. Where it starts getting weird, is what crosses the mind of someone like you to go ahead and get into an MMORPG (and stick around I guess?) that months before released, and even after, has been refered to by the devs and pretty much all over the medias as a "Massively Single Player RPG".
First of all, I've never seen a dev refer to this as a "Massively Single Player RPG", I've seen them emphasize on the RPG part but never called it Single Player. As for the media, I don't look to them for opinion or reviews on MMO's since they are usually just filled with uneducated garbage, I play the game for myself and form my own opinion. In this case I've been playing since I got into beta in August and enjoy this game which is why I'm still around. I enjoy it because it is a pretty standard MMO imo and it is Star Wars. Just because I enjoy it doesn't mean I will not have complaints when certain things are not what I would like them to be. I'm not going anywhere yet, and if I do I don't make some idiotic post about why I left, I just cancel my subscription and look for my next MMO. If 1.2 rolls around and the raid content is still extremely buggy and something I clear in a single night(talking about hard/nightmare modes not normal) then yeah I doubt I'll stick around for another month.