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Marauder vs Sniper Tips


Denman's Avatar


Denman
03.13.2012 , 11:34 AM | #1
Hey guys, I was leveling a marauder up and while I'm playing I decided to mainly focus on PvP. I noticed one game we had like 4 snipers on the other team and I ended up being knocked back and immobilized a lot. You can't charge a sniper who is in cover and they still have a stun if I get close.


So what's the best tactics to close the distance and stay on target? Also what breaks their cover ability?
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me.

WokeSmeed's Avatar


WokeSmeed
03.13.2012 , 11:42 AM | #2
When they knockback and root you, use Force Camo or you will get ****ed up.
When they use their anti-CC cover -> Obfuscate or Saber Ward
When they're vulnerable to CC, keep trying to get them out of cover with Force Choke and Intimidating Roar (they will need a GCD to get back to cover everytime you get them out of their cover)
Allway stay behind the sniper, idk if this helps much but just do it
When they use their 100% dodge shield, use smash and force scream or CC them with Force Choke/Initmidating Roar

And for the rest, just keep nuking him and try to keep CoP up. Rotate between your defensive CD's.

Also USE PREDATION !!! it gives 10% melee and defense chance, it's not much but it still helps. When a sniper misses a shot, it's a huge dps loss for them imo.
Darth Gio Loco
War Hero | Marauder
Legions of Lettow

Ridisi's Avatar


Ridisi
03.13.2012 , 12:28 PM | #3
Quote: Originally Posted by Denman View Post
Hey guys, I was leveling a marauder up and while I'm playing I decided to mainly focus on PvP. I noticed one game we had like 4 snipers on the other team and I ended up being knocked back and immobilized a lot. You can't charge a sniper who is in cover and they still have a stun if I get close.


So what's the best tactics to close the distance and stay on target? Also what breaks their cover ability?
You won't be proficient in pvp until you have all of your abilities. It's sad but true.

Technohic's Avatar


Technohic
03.13.2012 , 12:38 PM | #4
Quote: Originally Posted by WokeSmeed View Post
When they knockback and root you, use Force Camo or you will get ****ed up.
When they use their anti-CC cover -> Obfuscate or Saber Ward
When they're vulnerable to CC, keep trying to get them out of cover with Force Choke and Intimidating Roar (they will need a GCD to get back to cover everytime you get them out of their cover)
Allway stay behind the sniper, idk if this helps much but just do it
When they use their 100% dodge shield, use smash and force scream or CC them with Force Choke/Initmidating Roar

And for the rest, just keep nuking him and try to keep CoP up. Rotate between your defensive CD's.

Also USE PREDATION !!! it gives 10% melee and defense chance, it's not much but it still helps. When a sniper misses a shot, it's a huge dps loss for them imo.
lol I wonder if that is why I see warrior types do that. I was leveling my marauder in Hutt Ball and noticed I was really annoyed to be pushed off and down into the pit and out of action until I could target someone and leap back up. So the next time on my sniper, I saw 2 blades coming from behind while I was on the rail so I pulsed and LOLed knowing how much it annoyed me and the fact they can't even leap back cause I was in cover.

Seemed like they always went to be right behind me which meant they fall off every time and I couldn't figure out why they were not positioning to my side.

jitsuo's Avatar


jitsuo
03.13.2012 , 01:06 PM | #5
Quote: Originally Posted by Technohic View Post
lol I wonder if that is why I see warrior types do that. I was leveling my marauder in Hutt Ball and noticed I was really annoyed to be pushed off and down into the pit and out of action until I could target someone and leap back up. So the next time on my sniper, I saw 2 blades coming from behind while I was on the rail so I pulsed and LOLed knowing how much it annoyed me and the fact they can't even leap back cause I was in cover.

Seemed like they always went to be right behind me which meant they fall off every time and I couldn't figure out why they were not positioning to my side.
Some people just go on auto-pilot. If I'm facing a Sniper with nothing around me then I will position myself to their backside. If not then my priority positioning (to avoid a knockback) is as follows.

Facing them with my back to a wall>back to a barrier that will impede the knockback>positioned so I will stay on the ramp even if knocked back> anywhere that is not directly in front of them.

I can't tell you how many ranged classes blow their knockbacks when I'm right against a pillar or a wall. I stay right on them and can save my Charge for an interrupt.
Quote: Originally Posted by Gonewild View Post
PVP was overpowered, and under performed. It will therefore be removed from the game until which time it can be implemented to a level of satisfaction deserved by SWTOR customers!

Technohic's Avatar


Technohic
03.13.2012 , 01:12 PM | #6
Quote: Originally Posted by jitsuo View Post
Some people just go on auto-pilot. If I'm facing a Sniper with nothing around me then I will position myself to their backside. If not then my priority positioning (to avoid a knockback) is as follows.

Facing them with my back to a wall>back to a barrier that will impede the knockback>positioned so I will stay on the ramp even if knocked back> anywhere that is not directly in front of them.

I can't tell you how many ranged classes blow their knockbacks when I'm right against a pillar or a wall. I stay right on them and can save my Charge for an interrupt.
Thats not a bad idea if stuff is available. Hutt Ball though; I was having a hard time as a Marauder. As also having a sniper, the best thing to do is get them out of cover and root to keep them out then watch them poop their pants.

jitsuo's Avatar


jitsuo
03.13.2012 , 01:16 PM | #7
Quote: Originally Posted by Technohic View Post
Thats not a bad idea if stuff is available. Hutt Ball though; I was having a hard time as a Marauder. As also having a sniper, the best thing to do is get them out of cover and root to keep them out then watch them poop their pants.
Absolutely. When a Sniper is up on the ramps use of Force Camo, Roar, Force Choke, and Crippling Slash (I think that's the slow's name) is an absolute godsend to keep them on their toes. If you can stay on them, Snipers go down FAST
Quote: Originally Posted by Gonewild View Post
PVP was overpowered, and under performed. It will therefore be removed from the game until which time it can be implemented to a level of satisfaction deserved by SWTOR customers!

Denman's Avatar


Denman
03.13.2012 , 02:15 PM | #8
Thanks for all the great tips, I'll keep that all in mind.
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me.

HBninjaX's Avatar


HBninjaX
03.13.2012 , 02:52 PM | #9
supersaiyan mode helps (bloodthirst+adrenal+relic)

jitsuo's Avatar


jitsuo
03.13.2012 , 03:42 PM | #10
Quote: Originally Posted by HBninjaX View Post
supersaiyan mode helps (bloodthirst+adrenal+relic)
Wait until AFTER the knockback/root for this though
Quote: Originally Posted by Gonewild View Post
PVP was overpowered, and under performed. It will therefore be removed from the game until which time it can be implemented to a level of satisfaction deserved by SWTOR customers!