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How to kill soa in hardmode?


seektravota's Avatar


seektravota
03.15.2012 , 04:17 AM | #11
Quote: Originally Posted by _Zorth_ View Post
Then it's your communication that is lacking, People maybe have bad reaction time in your group and don't know what to do every second of the fight. I did EV HM with my alt that is tionese geared, We had 3 people in full columi, rest where in blues/tionese. We just knew the fight very well and knew what to do, and we had luck ofc.

As for the geared part, Are you talking about purple items on the right side of your character sheet, Wit implants & relics being green/blue or is everything purple?

Because if your group truly is that well geared then it's your communication that is terrible, or people in your group have bad experience with the fight.
everything purple, 2 or 3 of us have rakata/battlemaster weapons even. soa seems to be able to kick our *** regardless of our gear. ya, will try the advice you guys have for this weekend's raid.

insanelf's Avatar


insanelf
03.15.2012 , 04:52 AM | #12
This fight is all about Lightning Ball control.

As soon as lightning balls spawn the people who get them have to drop whatever they are doing, quickly identify which one is theirs and run into it. The lighning balls will not go away unless they reach their target.
It helps to have a dedicated Sage/Sorc putting bubble on the people who get balls to avoid them taking too much damage.
Have your members make sure that they are full health and use their defensive cooldowns when they take a lightning ball and make them use a medpack when they are done.
It is critical that your members only run into THEIR OWN ball. Anything else will be suicide.
Resilience (duno what the sin equivalent is called) makes Shadows/Assasins immune to the balls damage.

Our Nightmare 16 kill:
http://www.youtube.com/watch?v=Dod44RV_Dhk
Proud Republic Player.

Celestria - Jedi Shadow - <Singularity> - Atho City
Fail Ilum PvP

Dragonbgone's Avatar


Dragonbgone
03.15.2012 , 06:07 AM | #14
The lightning balls only spawn on the southern half of the platform. You should have your whole group sit in the middle while FACING south. This way everyone will be accountable for the lightning balls because they'll be able to see it.

This fight is EXTREMELY heavy on individual skill and ability to react. Have one person go left and one person go right (we use the person on top to go left and bottom right) The lightning balls will gravitate towards them and boom! Pop goes the ball. They need to pop those balls ASAP though because if you get four up at a time, it's no good.

Also, you should require your members to turn on the enemy npc name plates in the interface in order to distinguish dead lightning balls from live ones. Then have them turn their camera distance on max so that they can see the lightning strikes on the pillars and be ready. We split our dps on the boss and on the mindtraps so that we can reduce our time spent in that phase as well.

Also, if you're dps can close the gap at the third phase then you can try three healers, which is what we do.
. : Messores Republicae : .
Reapers of the Republic

Grassetblag's Avatar


Grassetblag
03.15.2012 , 06:35 AM | #15
Flip it to nightmare for a night or two of attempts. The balls in phase 2 WILL kill The person if done wrong, instead of just usually stressing healers (which usually snowballs into a wipe). This is the best way for everyone to learn the individual responsibility needed in the fight. After a night or two, flip it back to HM and the fight will feel easy all of a sudden!

The_Duck's Avatar


The_Duck
03.15.2012 , 10:30 AM | #16
we are having a few issues on Part 2 that I need clarification on whether we are doing it wrong or it is a bug:

1. Person named for a lightning ball will get THROWN before they reach their ball. Naturally this wipes us since now the ball is loose. This happens only sometimes.

2. We've had Sorcs bubble up to hit their lightning ball and they end up 1-shotted dead or possibly damaged after they hit their ball with something else (Soa?). We cannot figure this out. Is it that our Sorcs are dumb and hit the wrong ball? Does Soa sometimes do damage to someone who hits their ball but is too slow? Seems only like the sorcs so not sure on this one but it happens quite a bit for the healer sorcs. We kind of assume they f-ed up somehow.

thanks for your time.
- The Duck

andretious's Avatar


andretious
03.15.2012 , 10:42 AM | #17
My guild Rutilus Nex kills this on a weekly basis on 8 man nightmare difficulty rutilusnex.guildlaunch.com

Phase 1 is pretty simple no need to explain here.

Phase 2 Have the raid stack up in the middle with the tank on the opposite side. Have one person , preferably your sorc healer who is spec'd into instant bubbling call out who is targeted with the orbs in voice chat and also throw a sorc bubble on them immedietly.

The two people who are targeted run through the boss into a V shape pattern and decide whos lightning orb is whos. Soon as a person is selected to be thrown into the air you are safe to pop your lightning orbs. Make sure you pop any defense cooldowns you have or hit your rakata med pack for extra health before popping these orbs. Sometimes they can double tick resulting in higher damage than anticipated. For this very reason i have my low health , armor people like sorcs use endurance stims for this fight. Sometimes our inquisitors can just sprint through the orbs (works now they fixed it) and not take any ticks.

Now the 2nd orb pack that comes out you can pop immedietly soon as you decide who it's on and they have sorc bubbles and personal cooldowns used. The third orbs that come out you want to wait to pop them again due to him throwing someone up again. It goes throw, mindtrap , throw mind,trap every other orb spawn.

As far as the person being thrown into the air make sure no one pops an orb in the middle near the boss. If the tank is targeted with an orb he is safe to run out and pop the orb like anyone else.

Also in phase 2 your tank can be put in a mind trap , we had an off tank assassin just go into dark charge stance right away and tank the boss for a few seconds while we broke the tank out.

Also in phase 2 you want to wait till no one is in the air to push the boss over to 30% transition phase. Wait till the person lands and then push the boss past 30%. You may have to stop dps entirely.

Phase 3 same thing stack in the middle unless the drill is coming down there. Take care of mind traps and orbs till the boss is debuffed with the drill. You don't have to worry about anyone being thrown in this phase. The tank can still be put into a mind trap though. People take care of their orbs is priority then boss dps 2nd priority and mind traps third.



This strategy eliminates alot of rng in the fight. It still sucks when a healer is thrown and another healer is put in a mind trap. Good time for the tank to use cooldowns and any people with heals to help heal the tank till at least one healer is out.

Good luck to you!

Rutilus Nex of The Twin Spears Server

PiercerPro's Avatar


PiercerPro
03.15.2012 , 10:47 AM | #18
All of the strats in here are pretty much dead on to what we use and will result in a downed boss.

Quote: Originally Posted by insanelf View Post
This fight is all about Lightning Ball control.

As soon as lightning balls spawn the people who get them have to drop whatever they are doing, quickly identify which one is theirs and run into it. The lighning balls will not go away unless they reach their target.
It helps to have a dedicated Sage/Sorc putting bubble on the people who get balls to avoid them taking too much damage.
Have your members make sure that they are full health and use their defensive cooldowns when they take a lightning ball and make them use a medpack when they are done.
It is critical that your members only run into THEIR OWN ball. Anything else will be suicide.
Resilience (duno what the sin equivalent is called) makes Shadows/Assasins immune to the balls damage.

Our Nightmare 16 kill:
http://www.youtube.com/watch?v=Dod44RV_Dhk
^This is the Key.

Soa will only enrage after the 4th Pillar hit in Phase 3, so don't feel rushed. Control your balls and survive. Do that and you will win.
"A TV can insult your intelligence, but nothing rubs it in like a computer."
Kurn lvl 50 Corruption Sorcerer

dcgregorya's Avatar


dcgregorya
03.15.2012 , 11:57 AM | #19
Quote: Originally Posted by Kaelano View Post
The rest of the fight is practice, practice, practice... focus, pay attention, look for cues, and some more focus. There is a learning curve. Once you have beaten him and seen it done it becomes very easy.

Some people may never "get it" because they aren't articulate or focused enough to make good on the "lucky" half of attempts. Sorry, but these people are bad and should stick to alts.
.
Well said.

The fight is buggy but you can work around the bugs with situational awareness. Only two bugs cannot be mitigated :

1) Damage debuffs not being removed from Soa when killing ancient power sources. If the stacks don't go down by the time you are waiting at the 2nd drop point just exit area to minimize wasted time.

2) If tank is laggy he will believe he is smacking soa in the head with pillars on phase 3 when actually missing - this one really just is what it is - pick someone with a good ping and high graphics settings to main tank and off tank.

Everything else can be worked around by skilled players who have very strong situational awareness. This implies that clickers will have a lot of trouble with this fight and it is correct - it's hard to impossible to be kiting stray lightning, keeping awareness of what Soa is casting to know when it is optimal to be popping lightning, hitting damage consistently on mind traps and Soa and using target of target to identify lightning targets on stray lightning - while simultaneously trying to click skills to activate.

- Soa casts lift after mind trap. If mind-trap is mid-cast wait for someone to get lifted before popping and if you are lifted call it out so people can move out of the way.

- For the lightning balls, many times people are targeting tthe wrong balls. Use target of target on a mousebind to identify your ball if you don't have enough time to get it to follow you to confirm.

- Turn off friendly player nameplates, turn on enemy NPC nameplates.

- @ 33% prepare to halt DPS on Soa and start stacking west.

- In Phase 3, set tank as focus target so you can immediately hit Soa when his shield is down.

- Practice, practice, practice. At least until you get to a point where everyone gets it other than one or two and then swap those people out.

Stabalicious's Avatar


Stabalicious
03.15.2012 , 12:12 PM | #20
In summary, you want to go into phase 3 with your battle rez. You want to also have everyone alive. Requires good raid awareness in phase 2 as well as good communication. Like someone mentioned, when ever people are targeted by the lightning ball, you drop what you are doing and get to your ball, make sure you're not low on health and don't cross other people's paths. Also get Mind cubes fast and if you're tossed in the air, well you gotta hope you land and can heal up fast. It's important that people stay at full health during phase 2. If you can get into phase 3 with all people and your battle rez then it's just practice after that.
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