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Marauders need to be balanced to Juggernauts.

STAR WARS: The Old Republic > English > PvP
Marauders need to be balanced to Juggernauts.

Cruxe's Avatar


Cruxe
04.09.2012 , 02:02 PM | #161
Quote: Originally Posted by Xerain View Post
Stabby ops have heals...
They have really crap heals though. Honestly, between their heals and marauder Anni bloodthirst heals, it's kind of a toss up.
This is not the droid you're looking for.

Quote: Originally Posted by Makar View Post
I used to shoot arrows into completely different dimensions, until bizarro me took an arrow to the knee.

Ironcladwing's Avatar


Ironcladwing
04.09.2012 , 02:15 PM | #162
Marauder Defensive Cd Abilities:
Saber Ward
Cloak Of Pain
Obfuscate
Undying Rage

Juggernaut Defensive Cd abilities:
Saber Ward

LiveandDieinLA's Avatar


LiveandDieinLA
04.09.2012 , 02:20 PM | #163
Quote: Originally Posted by Ironcladwing View Post
Marauder Defensive Cd Abilities:
Saber Ward
Cloak Of Pain
Obfuscate
Undying Rage

Juggernaut Defensive Cd abilities:
Saber Ward

um... Enduring Pain? Invincible? and Enraged defense in 1.2.

And Obfuscate is not a defensive cooldown. Its a soft CC, that doesn't prevent the target from moving, casting, healing, or using force/tech attacks. Juggs get a stun on push, a stun on leap, and can spec into back hand and can spec to make force choke non-channeled
.
Aeryon / Aerror
Bastion
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Cruxe's Avatar


Cruxe
04.09.2012 , 02:25 PM | #164
Quote: Originally Posted by Ironcladwing View Post
Marauder Defensive Cd Abilities:
Saber Ward
Cloak Of Pain
Obfuscate
Undying Rage

Juggernaut Defensive Cd abilities:
Saber Ward


You forgot Force Push
And Guardian Leap, a leap Marauders don't get
And Warding Call, Unremitting, Second Wind, Protector (if they're specced)
This is not the droid you're looking for.

Quote: Originally Posted by Makar View Post
I used to shoot arrows into completely different dimensions, until bizarro me took an arrow to the knee.

LiveandDieinLA's Avatar


LiveandDieinLA
04.09.2012 , 02:26 PM | #165
and taunts. Not a cool down for you but a cooldown for the rest of your team.
Aeryon / Aerror
Bastion
West Coast PVP

vimm's Avatar


vimm
04.09.2012 , 02:40 PM | #166
I don't play juggernaut/guardian, but I often wonder what the purpose is on doing so, as they are quite useless other than being a ball carrier in huttball.
geeR
Phantom of the Operative

AidenPryde's Avatar


AidenPryde
04.09.2012 , 02:44 PM | #167
Quote: Originally Posted by freddanis View Post
Arguments are invalid, A dps jugg should have more defensive cds than a Marauder while Marauders should have more offensive cds than a jugg it's common sense.

Juggs have like 1 (not counting Endure pain which is horrible) while Marauders have 5 or more defensive cds.
Oh btw heavy armor means hardly nothing if you are not playing as immortal spec.

Dont make use the wz dmg chart as a measure of op dmg or not. I scored high while playing healing spec on my Operative, I simply focused on being in combat all the time and constantly hitting stuff "poof" top dmg on the chart.
The fact that you think Endure Pain is horrible marks you as a horrible Juggernaut.

Endure Pain increases your health by 30%. Link that up with consumables and you'd realize how awesome it is.
Through passion, I gain strength.
Through strength, I gain power.
Through Power, I gain victory.
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Ironcladwing's Avatar


Ironcladwing
04.09.2012 , 02:47 PM | #168
Obfuscate - Obscures the target's vision, reducing its melee and ranged accuracy by 90% for 6 seconds. I'm pretty sure that's a defensive cd if somebody is trying to kill you...

Why did you even mention Invincible when you have to be Tank spec'd for it? Do we really have to be forced into Immortal to comparable in defensive cd's to marauders...

Endure pain has no damage reduction, die from DoT after it's 10 sec health percentage boost effect ends. It's good for close calls, but mediocre compared to undying rage, cloak of pain, obfuscate.

The new 1.2 ability is really the only decent ability we will have going good for us. But even that has a 1 sec internal cooldown. Not having a 50 jugg on ptr tested myself, I can't rag on the ability too much until tomorrow.

From what I'm seeing, our group utility makes up for having less defensive cd's for ourselves. Try being a jugg on the battlefield when your being focused down b/c the other team knows about your taunt effects.

LiveandDieinLA's Avatar


LiveandDieinLA
04.09.2012 , 03:25 PM | #169
Quote: Originally Posted by Ironcladwing View Post
Obfuscate - Obscures the target's vision, reducing its melee and ranged accuracy by 90% for 6 seconds. I'm pretty sure that's a defensive cd if somebody is trying to kill you...

Why did you even mention Invincible when you have to be Tank spec'd for it? Do we really have to be forced into Immortal to comparable in defensive cd's to marauders...

Endure pain has no damage reduction, die from DoT after it's 10 sec health percentage boost effect ends. It's good for close calls, but mediocre compared to undying rage, cloak of pain, obfuscate.

The new 1.2 ability is really the only decent ability we will have going good for us. But even that has a 1 sec internal cooldown. Not having a 50 jugg on ptr tested myself, I can't rag on the ability too much until tomorrow.

From what I'm seeing, our group utility makes up for having less defensive cd's for ourselves. Try being a jugg on the battlefield when your being focused down b/c the other team knows about your taunt effects.
So then is force lift a defensive cooldown? is force choke a defensive cooldown?

Facts are facts, Pacify isn't a defensive cooldown, its a CC ability, granted probably one of the worst CCs in the game but that's what it is.

Sure, Endure pain isn't the best cooldown in the game, but it is a defensive CD that you conveniently left off the list. Coupled with The new ability in 1.2 its going to rock.

Your saberward is way better than the marauder equivalent. 2 seconds of melee ranged immunity isn't something to ignore.

Yeah, Invincible is only for Immortal Juggs, but Juggs in the Vengeance tree get Unstoppable, which is a free defensive cd off their leap, which, in effect gives them the defensive ability with the shortest cd in the game. And while the Rage trees doesnt get an extra cd, it does do considerably more damage than its marauder counterpart.

You also have heavy armor, Soretsu form, and numerous other passive and proc related mitigation abilities.

In your initial post you straight up lied to make it look like Juggs had no cds, which they do.
Aeryon / Aerror
Bastion
West Coast PVP

vimm's Avatar


vimm
04.09.2012 , 03:30 PM | #170
Quote: Originally Posted by Cruxe View Post
They have really crap heals though. Honestly, between their heals and marauder Anni bloodthirst heals, it's kind of a toss up.
Operative heals are awesome.
geeR
Phantom of the Operative