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Your wishlist for 1.2


Isaccard's Avatar


Isaccard
03.12.2012 , 07:56 AM | #11
Quote: Originally Posted by SilverBlink View Post
WTB a Charge for the tanks.. Every other tank has one...
This.

AetherMcLoud's Avatar


AetherMcLoud
03.12.2012 , 08:28 AM | #12
Force Speed = better version of charge.
We don't stop playing because we grow old; we grow old because we stop playing.

jakoff's Avatar


jakoff
03.12.2012 , 08:37 AM | #13
no, no charge! That is what stealth is for. You're an assassin, act like it or roll a jugg if you want a charge.

SilverBlink's Avatar


SilverBlink
03.12.2012 , 11:40 AM | #14
Quote: Originally Posted by jakoff View Post
no, no charge! That is what stealth is for. You're an assassin, act like it or roll a jugg if you want a charge.
When they add a strong opening move that would give a tank a reason to stealth to a mob then we'll talk. Until that day, WTB Charge.
Inalleon - 50 Darkness Assassin <Ascension Theory>
Mirage - 50 Medicine Operative <Ascension Theory>
Noellani - 50 Seer Sage <Heros for Hire>
Lunnamaria- 50 Mercenary <Ascension Theory>

Berdclaw's Avatar


Berdclaw
03.12.2012 , 01:59 PM | #15
yeah i agree a charge would be nice. and to the person complaining they have to click dark ward every 20 secs. its a bonus 20% shield chance for 20 secs with a 12 second CD, stop complaining. i only pop it about 30% of the time as is.

BETTER LOOKING GEAR PLEASE

rodgambit's Avatar


rodgambit
03.12.2012 , 02:27 PM | #16
I'm 100% happy with my tank assassin so I'd like to see:

A) No nerfs
B) Deception and Madness builds a bit more viable / less squishy.

and yes I would like to feel and look more like a darth maul and not a darth peacock.
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DarkDruidSS's Avatar


DarkDruidSS
03.12.2012 , 02:33 PM | #17
I'm going to agree that we don't need a charge. Force Speed is better.. the only limitations are when you are trying to get on a ledge, but being able to control which direction you move and not rely on some enemy in front to use it are huge advantages to Force Speed.
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kainsec's Avatar


kainsec
03.12.2012 , 02:34 PM | #18
1. talents to shorten the duration of Dots for madness
2. a bit more survivability for deception
3. make dark ward either just last the duration or only decay one charge per gcd but reduce the amount of shield bonus to match the PT passive bonus
level 50 Sith Assassin
level 50 Mara
Member of Shadow Empire

shortys's Avatar


shortys
03.12.2012 , 06:23 PM | #19
The only change I would like to see is a debuff added to our mind control that does -15% to all healing

ShadowOfVey's Avatar


ShadowOfVey
03.12.2012 , 10:55 PM | #20
Making force speed for assassins a 20 second cooldown with movement impair break baseline, without the talent needed.

This wouldn't make deception and/or madness super powerful but it sure would make them more viable. You have to dip 11 points into the darkness tree to pick up the disjunction talent (movement break for force speed) which takes a lot of fun out of 31 point specs in the other two trees imo.

This just seems like something every assassin should have. It is what completes the class in pvp.