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Knockbacks...


tjstix's Avatar


tjstix
03.09.2012 , 11:55 PM | #1
The amount of knockbacks in this game is ridiculous. Just saying.

Vakyoom's Avatar


Vakyoom
03.10.2012 , 04:01 AM | #2
That, combined with the negligible amount of resolve each knockback adds... makes playing a marauder a $60 + $15/month game of pinball, from time to time...

it's not always so bad but i just don't have the mobility to compensate for the amount of knockbacks everyone else has(and i don't have...).

Should be two knockbacks an you're immune. 1 Knockback should fill 60% of your resolve bar, not 30%.

Also, charge should give knockback immunity while you're mid-air and for 1 sec after impact. I hate getting pushed away as i'm flying towards my target, before i even connect, thanks to a sorc who's trying to get other people off him when i wasn't even there yet.
Canderous Ordo - PvE East
Vakyoom -- Pureblood Sith Marauder
Chalky'White -- Fatty Chiss Operative
Should've brought more Sages imo

Spiderbubble's Avatar


Spiderbubble
03.10.2012 , 05:55 AM | #3
Knockbacks aren't that much of a problem if you can expect them. If you're on a catwalk fighting someone, don't put your back towards the edge. Keep the fight parallel to the edges and you're very unlikely to get knocked off.

If that doesn't work, just eat the knockback, line-of-sight them until charge comes back up, and demolish them all over again.

fadingdimension's Avatar


fadingdimension
03.10.2012 , 06:11 PM | #4
Quote: Originally Posted by Spiderbubble View Post
If that doesn't work, just eat the knockback, line-of-sight them until charge comes back up, and get knocked down all over again.
fixed

Murmurrr's Avatar


Murmurrr
03.10.2012 , 08:07 PM | #5
Knockbacks are only mildly annoying to me; I just walk around again. If they are REALLY annoying you that much you can always spec rage and run around with permanent predation on, that way you really won't mind getting knocked back since you can close that distance so quickly.

tjstix's Avatar


tjstix
03.10.2012 , 09:04 PM | #6
It's really just the fact that so many classes have knockbacks, and when some of them have rooting knockbacks or slowing knockbacks, it gets aggravating quick.

And I've noticed that no matter what angle you stand around someone on huttball, they can still magically knock you back into the fire. Just frustrating.

Sedals's Avatar


Sedals
03.10.2012 , 11:35 PM | #7
knockbacks are annoying sure but what i hate the most is the root at the end of a KB.

Unless FC is up i'm just standing there like a derp, target for anyone to shot at.

This is the reason i never open with force charge, i save it for the KB.

krimpatulbb's Avatar


krimpatulbb
03.11.2012 , 04:12 AM | #8
Quote: Originally Posted by Spiderbubble View Post
Knockbacks aren't that much of a problem if you can expect them. If you're on a catwalk fighting someone, don't put your back towards the edge.
you see this is what i like about some ppl that play mara. I mean you can't be serious right? Maybe positioning yourself will help when fighting a total noob, but things change when you fight someone that knows to play.

You do not put your back towards edge, right, BUT your oponent also isn't blind, so he also position himself to knock you back in fire, acid, downstairs etc etc. So good opponent will just use his ability when he will be in right position.
Add here stuns that they use in right moment, and you get worst pvp system that ever existed.


Surely, knocking back is not as powerful as pommel strike, which clearly supposed to be removed from pvp, because is doing too much damage.
On a side note my sub expires soonish so oh well, just to remind myself how much i hate BW.

tjstix's Avatar


tjstix
03.11.2012 , 10:06 PM | #9
Quote: Originally Posted by krimpatulbb View Post
Surely, knocking back is not as powerful as pommel strike, which clearly supposed to be removed from pvp, because is doing too much damage.
On a side note my sub expires soonish so oh well, just to remind myself how much i hate BW.
Wait...I'm confused. So pommel strike can be used in pvp? I took it off my bar months ago cause, quite frankly, what good is it if I'm pvping all the time.

Edit: Nvm, read it wrong.

illumineart's Avatar


illumineart
03.12.2012 , 11:41 AM | #10
Our charge needs to snare... Especially since it's positioning when using it can be so bad. Rupture needs to snare for a longer duration. We could use a on use ability to make us immune to knockbacks for 5 seconds once every 1-2 mins.
I can picture in my mind a world without war, a world without hate... And I can picture us attacking that world, because they'd NEVER expect it!