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PLEASE VOTE: Give Us Real Combat Logs

STAR WARS: The Old Republic > English > General Discussion
PLEASE VOTE: Give Us Real Combat Logs

Starglide's Avatar


Starglide
Old 03.06.2012 , 04:17 PM | #1
POLL

PART: 2 (Over 1000 posts)


I want to create this poll to try and get a sensus on combat logs and the importance of real logs along with DPS meters, threat meters and the like. Please keep this discussion civil. Below is what I wrote in the UI thread from the guild summit.

Understand, currently the new logs are only accessable outside of the game and only display information that has happened to you. (ie the "what happened to me" button in WoW's combat log). DO NOT VOTE if you do not understand combat logs, what kind of combat logs they are implementing (only self, a lot of people do not understand this as I have read from answers to other threads), or if you intend to troll.

NOTE:

The main reason I want combat logs is because I am pro-encounters with more mechanics that require on-the-fly analyzing as opposed to encounters with less mechanics with trial and error being the method of progression.

BEFORE YOU POST ABOUT PERFORMANCE GAUGING AND FEAR OF PREREQUSITE GROUPING, understand that BioWare has confirmed that they will implement DPS and THREAT meters soon but not in 1.2. Community created interface applications (ie addons) will also be implemented further down the road. The debate for pro-comprehensive on-the-fly combat logs has NOTHING to do with allowing for performance gauge as those things will happen currently and/or based on the aforementioned. Story mode and permanent exclusion of combat macros are BioWare's stance on lowering the barrier for combat entry.

Please reevaluate your decision if it is solely based on that premise.

Combat logs serve important for the future of DPS meters, threat meters and all around important additions that will help improve the overall performance of players, knowledge of players and most importantly CONTROL of your character.

Also understand that it will be MORE DIFFICULT for BioWare to implement TRULY difficult content with more engaging mechanics without the use of combat logs and logging for improvement.

PLEASE KEEP IN MIND. Combat logs are used for a plethora of other things besides seeing what someone did wrong. People may misuse combat logs just like they may misuse any other feature a game may provide. This is not a valid argument against the use of combat logs as the benefits severely outweigh the disadvantages. BioWare has created a difficulty setting separate from progression, gearing up and the 'hard core'. It is called STORY MODE. With combat log implemented, no one in this mode will be using it to critique or criticize other playersdue to the demographic within. There is NO NEED for someone who takes the game seriously to do STORY MODE. Therefore, there is no need to take something away from the players of HARD MODE and NIGHTMARE MODE. You are asking BioWare to penalize a certain playstyle to support your own when there is an entirely separate model created just for you that will avoid everything you are afraid of.

Quote:
BioWare, the changes to 1.2 have me very excited, but your stance on combat logs, threat meters and DPS meters are incredible skewed. A lot of people at the event seem to be in awe about the presence of developers and are not shooting it straight with you.

Meters and logs are INCREDIBLE important for leading. You state you do not want people to be judged by this statement, but it directly contradicts your whole philosophy on having separate difficulty levels. You created story mode for those who should not be judged by skills or numbers, but the other difficulties as you stated ARE FOR PROGRESSION. These tools are absolutely DETRIMENTAL to progressing at an incredibly competitive level. Not to mention, not only does logs help others judge another player, but it also allows us to deduce what went wrong. How do you expect a raid leader to try to advance his guild synergy and execution without being able to see what everyone is doing.

It is like asking a baseball captain to direct a team to the championship but only allowing him to see himself play ball. Other MMOs have been incredible successful and have these tools. There is absolutely not reason for you to exclude this. Unless you are aiming for casuals to be competing at end game (which is ridiculous), this game will be laughable at any serious competitive level. Any person I have spoken to (verbally) who is again traditional combat logs and meters is extremely arrogant, inexperienced and exaggerates his performance displaying lack of assumption about the genre and classes as a whole (ie thinking his class does most damage).

Please reevaluate your stance on combat logs, meters and addons for that matter.
Combat Logs are NOT equal to DPS meters or THREAT meters. If you are going to post in here disputing you do NOT want Combat Logs because you are afraid of being judged based on performance or DPS, reevaluate you argument and consider the fact that BioWare has CONFIRMED they will be implementing both DPS meters and THREAT meters in the near future. Posting this response will only allow us to assume you have NO IDEA what the true nature of combat logs are and/or your knowledge of Combat Logs has been skewed based on the views and posts of others.

Here is the DPS meter and THREAT meter confirmation from the Guild Summit:

Quote:
: Threat meters, dps meters – are they coming? what is bioware’s stance? A: we want reliance on in-game visual cues but that is not we say we won’t give you dps and threat meters. We will have them in but just not in 1.2. We you to have control over what other see about your character – we went for the middle ground – in 1.2 you will be able to use a simple input in the chat system to see what defeated you. we also have a very detailed combat log you can write to your disk – someone enterprising can use it for their guild to see their performance but it will be out of game (3rd party).
Source: http://dulfy.net/2012/03/05/swtor-gu...live-blogging/

HONORABLE MENTIONS:

FOR COMBAT LOGS:

Quote: Originally Posted by lollermittens View Post
This is so obvious, it's painful at this point. I'm just going to have to lay it down for that vocal majority who are against combat logs because you guys are too much.

First off, it's very disappointing to see that in this age of information and analysis, a majority of people are against combat logs which scientifically quantify every action you perform in the game. This is invaluable on so many levels, I shouldn't even have to explain the benefits gained from such knowledge.

But that resistance to change, that negativity, that fear of numbers has to come from somewhere. The vocal majority who are advocating against the implementation of a public combat log are keeping this stance because of the likelihood of a negative personal (or anecdotal) experience directly related to the combat log. Whether it'd be being called out for performing poorly during an encounter or being called out due to dishing out low DPS or crappy heals across the board, that seems to be the only logical conclusion. For that vocal majority, the combat log is an impediment to their progress within the game; since they see a game as a medium simply to be used for entertainment, more complex analyses simply have no place in this game. Okay, valid argument: you want to keep the game simple and do not care about the historical, quantifiable data behind every single one of your encounters. But that, my friends, is called ignorance.

Now, let's investigate the opposite end of the spectrum.

Currently, http://www.sithwarrior.com -- all you combat log haters should head there, you might learn a thing or two about your class -- is the only website with any kind of theorycrafting and given the abysmal amount of data available to players, the folks over at SithWarrior have done an incredible job in figuring out all of the mathematical formulas behind each ability; how threat is generated beyond the vague words of Stephen Reid that "taunting automatically puts you on top of the threat table;" and created a complex and complete Excel sheet which lets you theorycraft potential builds given different sets of gear. This is amazing. You see, some people like to discover thing; they like to analyze and understand the consequences behind their actions whether it'd be in a virtual world or the real world. By vocally rallying against the implementation of a standard, public combat log, you are essentially giving the middle finger to statistical and mathematical concepts which developers use every-fricking-day to keep this game running. The irony doesn't get better than that.

A good example of what the community over at SithWarrior has done was to debunk the general understanding behind the Taunt mechanic. The process was excruciatingly manual and simply laughable given all of the automation available to us: a few good members of this community actively spent hours hitting Champion mobs in Tatooine and manually recorded every single ability and its related damage; every single parry/dodge/resist; and every attack and damage done by the mob. This was not done in an hour. It took days. And they still discovered the mathematical equation behind Taunting. Now imagine if those folks had a combat log, they could provide us with 100% accurate data that is not reliant on manual human entry that is prone to error. So even though they were able to come up with an equation regarding threat, it is still hypothetical, or in essence theoretical, and cannot be proven with 100% certainty. It's speculation but solid speculation.

Anyways, the folks advocating against a combat log fall in the same category of folks who wanted Galileo to be burned alive at the stake for claiming that the earth was round and that it revolved around the sun and not the other way around.
AGAINST COMBAT LOGS:

Quote: Originally Posted by Loendar View Post
I read it and my point stands.

They don't have logs and they have found other ways to analyze the data and by their own admission 'figure stuff out'. That's how all of these games used to be before people started requiring the Devs to tell them exactly what is happening in painful detail.

Back in the early days of these games (I remember EQ1 specifically) they didn't give you jack for numbers AND the Devs stood firm telling the player community that supplying that information would just turn it into a math game. They eventually broke down and provided that information.. and guess what? They were 100 percent correct on what would happen.

You don't NEED to know everything that is happening to effectively play the game. You aren't a better player because you know it than anyone else that doesn't know it - you are better informed but you aren't really 'playing' the game anymore anyway... you are playing the numbers.
DEVELOPER RESPONSES:

None

Zilrota's Avatar


Zilrota
Old 03.08.2012 , 06:40 PM | #2
Because the previous thread has exceeded our normal threshold for thread length, we've started this new thread for the community to discuss the topic.

As always, we ask that the community keep the following things on mind when responding:
  1. No insults, name calling, or personal attacks
  2. Please stay on topic.
  3. Please express your opinion and thoughts in a constructive, respectful manner.
  4. If someone violates the Rules of Conduct, please flag it instead of replying to it.
  5. Keep in mind that everyone has different viewpoints. Just because someone disagrees with you doesn't mean they're trolling. If you believe someone is trolling, please use the Flag function to report their post.

Thank you!

codycroft's Avatar


codycroft
Old 03.08.2012 , 06:43 PM | #3
Ok, round two. I'll chip in this time. No, I do not want combat logs as described in the OP. I'm not that keen on the ones we are getting but over all don't care. I've been in both positions of being cranky with people who have no idea of what they are doing. you can either explain it to them and take on the role of a mentor, or drop them from the group. But you don't need your flip chart to whack them about with.

Lheim's Avatar


Lheim
Old 03.08.2012 , 06:45 PM | #4
Summation, folks:

Combat logs in game would certainly be useful, but many people fear the eltiism and general jerkitude that comes with the attendant, implied dps meters. Many people in the pro in-game combat log camp denigrate and generally dismiss that the solution Bioware is giving us actually makes combat logs available to those who care to take the time to engage in a minor inconvenience, which at least has the benefit of dissuading casual misuse in more casual and supposedly inclusive sections of the game.

Go.
Endgame gear grinds are not the way.

Jett-Rinn's Avatar


Jett-Rinn
Old 03.08.2012 , 06:47 PM | #5
Once again NO!
Remember kids say anything remotely positive about SWTOR and you're automatically labeled a Bioware employee.

Andryah's Avatar


Andryah
Old 03.08.2012 , 06:49 PM | #6
Quote: Originally Posted by Jett-Rinn View Post
Once again NO!
Signed..... for all the reasons already shared and discussed.

The OPs poll concurrs with this position.
"Holy bananas! I've never seen people <censored> about a game so much in my life. If you don't like playing the game, don't freakin' play it! Jeez! Nobody wants to hear you <censored> whining about stupid <censored>. OMG" - Arial Burnz * on YouTube.

Loendar's Avatar


Loendar
Old 03.08.2012 , 06:50 PM | #7
Are we supposed to vote again?

Then - No - just like last time and for the same reasons.

MisterData's Avatar


MisterData
Old 03.08.2012 , 06:50 PM | #8
People interested in masking their performance or not interested in bettering their own play can choose to play with like-minded individuals.

Loendar's Avatar


Loendar
Old 03.08.2012 , 06:52 PM | #9
Quote: Originally Posted by MisterData View Post
People interested in masking their performance or not interested in bettering their own play can choose to play with like-minded individuals.
Thanks!

Interestingly enough I'm going to use the combat log that they are providing to improve my performance and also play with like-minded individuals.

You can do it too!

MisterData's Avatar


MisterData
Old 03.08.2012 , 06:54 PM | #10
Quote: Originally Posted by Loendar View Post
Thanks!

Interestingly enough I'm going to use the combat log that they are providing to improve my performance and also play with like-minded individuals.

You can do it too!
And I will be