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Stands Tall - has anyone actuall beat him?


Taleek's Avatar


Taleek
03.08.2012 , 01:13 PM | #11
Interrupt his attacks. I cannot stress this enough. His Project Storm is immensely powerful.
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"DPS is science, healing is art, tanking is strategy."

illiam's Avatar


illiam
03.08.2012 , 02:39 PM | #12
Quote: Originally Posted by Taleek View Post
Interrupt his attacks. I cannot stress this enough. His Project Storm is immensely powerful.
Point this out as well, Project Storm is prio one. Interrupt that and its a breeze.
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CalBears's Avatar


CalBears
03.16.2012 , 03:32 PM | #13
My friends and I are having issues with Stands Tall as well.

Currently, we have one Sage (31pt-Seer), a Sentinel, a Guardian, and me (I'm also a Seer, 27-0-14).

So I can do some damage as well as heal...which is how the battle starts off.

I'm thinking our problem is that we're not able to interrupt his Project Storm fast enough. He seems to still be able to get off a few ticks, which does enough damage to focus both healers on our tank. Even if we interrupt it once or twice, he seems to cast if before our interrupts are ready again (the primary healer isn't interrupting though, she's focused on healing). And if the tank starts taking too much damage and I have to focus heal as well...well, I'm just not that good at interrupting unless I'm on target and can see the channel bar over its health meter.

I realize there's a lot of L2P issues in there...plus, we only have one real DPS.

My question is if there is some other tactic we are missing? Should the tank try running out of the AoE, or should I "Rescue" him? Are we just screwed with only true DPS?

I would also say our gear is just average. Our tank has the armor mods from the daily vendor, everything else is purples from the dailies. None of us have Rakata implants/earpieces from the daily vendors. But our assumption is that those things really shouldn't be needed...or are they?

Everyone here is saying to just interrupt Project Storm. And while this may sound dumb of me, maybe you could give me some advice on how we could best handle interrupting? I'm assuming the tank can't be the only one interrupting it, right? Do you all assign a rotation to interrupt it and just heal through the other specials?

Emptus's Avatar


Emptus
03.16.2012 , 03:54 PM | #14
While I would argue that your 27/0/14 spec is probably sub optimal for basically everything, I'm sure you've heard it all a thousand times before, so I'll spare you.

In terms of interrupts, a couple of tips to help make your life easier.

First: Keybind it to something easy to reach with no modify key. I have my Jolt (sorcerer here) bound to C so that I can easy hit it with my left index finger when I need to, but so that it's out of the way of my more common DPS bindings.

Secondly: if your healer is having trouble keeping the tank up and needs additional heals, consider placing the tank as your focus target. This way you can heal the tank (by using your focus target modifier) without de-targeting the boss.

Chances are you're gonna want to practice both focus-target healing and your new keybinding before you attempt the boss again.

Make sure you're blowing your cool-downs and relics at the appropriate times etc. You might want to consider using some stims. Even the cheap ones available from the stims vendors provide a significant increase to your willpower.

Hopefully that all helps. Good luck!
"In the face of evil, complacency is compliance."

thatmaskedman's Avatar


thatmaskedman
03.16.2012 , 04:00 PM | #15
To be fair, Stands Tall is harder than all but a few HM flashpoint bosses, so don't get too discouraged. He can be 3-manned, 2-manned if the two players are both geared and good.

The Stands Tall fight is 100% about interrupts.

If you have three interrupts, the strategy I suggest would be this. Assign one player to lock him out of Heat Beam. This is the only skill they pay attention to and interrupt. Assign one player to lock him out of Project Storm. This is the only skill they pay attention to and interrupt. If either of the first two players misses an interrupt, or uses it on the wrong skill, the third player catches the missed skill. If you're interrupting properly, the tank shouldn't take more than 1-2 ticks from each heat beam/project storm cast.

The Project Storm interrupter should also interrupt Disturbance when Stands Tall is above 50%, as he will not start using Project Storm until he drops below 50% health. Disturbance actually hits fairly hard, and he spams five or so casts in a row.

shadowflit's Avatar


shadowflit
03.16.2012 , 04:03 PM | #16
Quote: Originally Posted by CalBears View Post
Currently, we have one Sage (31pt-Seer), a Sentinel, a Guardian, and me (I'm also a Seer, 27-0-14).

Everyone here is saying to just interrupt Project Storm. And while this may sound dumb of me, maybe you could give me some advice on how we could best handle interrupting? I'm assuming the tank can't be the only one interrupting it, right? Do you all assign a rotation to interrupt it and just heal through the other specials?
Jedi Knights get an 8 second interrupt in Force Kick, and if your Sentinel is Watchman specced, his Kick gets reduced to 6s and gets Force Leap as a melee range interrupt as well. I haven't done this fight, so I don't know how fast the boss is spamming his abilities, but your two Knights should probably be fine without any other help.

If Project Storm is the main problem and sometimes interrupt is on cooldown, assign a rotation - Guardian gets first interrupt on that skill, Sentinel gets second, etc. You can interrupt other abilities when you're dpsing (which you probably should be doing most of the time).

I will mention that I do really poorly at interrupt rotations as a Sentinel in some fights, since whenever I get knocked back I'll leap in and confuse myself (at the least) since I probably broke the cast on some ability or other. Also, my interrupt will be off cooldown much faster than some other classes, and my automatic reaction will just be to use it again the next time something comes around that needs to be interrupted. I don't have this problem on classes with slower interrupts and more static resource pools. Probably at least partly L2P issue on my part, but keep it in mind and be flexible. If you can, might be easier to just assign one of the Knights to Project Storm. If it gets interrupted immediately - great, interrupt was off cooldown and not an issue. If it casts for a tiny bit, the non-assigned person interrupts.

edit: basically I echo'd thatmaskedman. I support that plan.

CalBears's Avatar


CalBears
03.16.2012 , 05:02 PM | #17
Quote: Originally Posted by Emptus View Post
While I would argue that your 27/0/14 spec is probably sub optimal for basically everything, I'm sure you've heard it all a thousand times before, so I'll spare you.
I love the spec...but I would really like to know your thoughts because I haven't really been told otherwise. I was a traditional healer (31-7-3), but I never used Salvation, so I decide to get more DPS...which I've found helpful in solo PvE. But if the build is really that bad, I would definitely welcome suggestions (keeping in mind a build that is primarily for PvE/HM/Ops)...thanks!

Quote: Originally Posted by Emptus View Post
Secondly: if your healer is having trouble keeping the tank up and needs additional heals, consider placing the tank as your focus target. This way you can heal the tank (by using your focus target modifier) without de-targeting the boss.

Chances are you're gonna want to practice both focus-target healing and your new keybinding before you attempt the boss again.
I have yet to use Focus Target...I will try this and practice at it.

Quote: Originally Posted by Emptus View Post
Make sure you're blowing your cool-downs and relics at the appropriate times etc. You might want to consider using some stims. Even the cheap ones available from the stims vendors provide a significant increase to your willpower.
I use mine, but I'll have to get stims/adrenals/relics for the main healer and make sure they get used appropriately on CD.

Quote: Originally Posted by Emptus View Post
Hopefully that all helps. Good luck!
It does...thanks! I look forward to your thoughts on spec builds.

CalBears's Avatar


CalBears
03.16.2012 , 05:05 PM | #18
Quote: Originally Posted by thatmaskedman View Post
To be fair, Stands Tall is harder than all but a few HM flashpoint bosses, so don't get too discouraged. He can be 3-manned, 2-manned if the two players are both geared and good.

The Stands Tall fight is 100% about interrupts.

If you have three interrupts, the strategy I suggest would be this. Assign one player to lock him out of Heat Beam. This is the only skill they pay attention to and interrupt. Assign one player to lock him out of Project Storm. This is the only skill they pay attention to and interrupt. If either of the first two players misses an interrupt, or uses it on the wrong skill, the third player catches the missed skill. If you're interrupting properly, the tank shouldn't take more than 1-2 ticks from each heat beam/project storm cast.

The Project Storm interrupter should also interrupt Disturbance when Stands Tall is above 50%, as he will not start using Project Storm until he drops below 50% health. Disturbance actually hits fairly hard, and he spams five or so casts in a row.
Thanks...I will also try your method of assigning interrupts...it sounds like a good plan.

I know you mentioned that he can spam Disturbance 5+ times in a row...does he do the same with Project Storm?

CalBears's Avatar


CalBears
03.16.2012 , 05:12 PM | #19
Quote: Originally Posted by CalBears View Post
It does...thanks! I look forward to your thoughts on spec builds.
I appreciate any input, even if it's in support of another plan (at least I know it's a well-supported plan, right?).

According to the Jedi Knights, Force Kick does not interrupt Project Storm (nor does his Force Push, nor does my Force Stun or Force Wave). According to the Sentinel/Watchman, the Force Leap interrupts the other powers, but we're not sure if interrupts Project Storm (but I'll try to verify next chance).

Ainrehtea's Avatar


Ainrehtea
03.16.2012 , 05:12 PM | #20
Stands Tall can be killed.
It will require a dps or tank that will interrupt.
Have the dps interrupt Heat Beam and the Tank do Project Storm.
As a Healer I found Healing through Heat Beam then followed by a Project storm quite difficult.
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