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Bioware needs to explain themselves. This make no sense.

STAR WARS: The Old Republic > English > Classes
Bioware needs to explain themselves. This make no sense.

Durasturan's Avatar


Durasturan
03.07.2012 , 06:57 PM | #11
Quote: Originally Posted by TyrantLeader View Post
every1 should just roll sorcs clearly they are op and have edge but since they are 1/3 of the playerbase bw doesn't want to loose subs. pvp will be 2 sorcs and 2 tanks dps won't be taken when rated starts.
HERP DERP. Metrics show a rather even distribution among classes, no one class has "1/3" of all players. This rumor has been debunked just like "EVERYONE HAS BIOCHEM LOL NERF IT NOW!!!"

Ojas's Avatar


Ojas
03.07.2012 , 07:02 PM | #12
Quote: Originally Posted by Ebbikenezer View Post
I see the thought behind it....

But Sorcs also have no CD to get 1/3-1/2 of their Force back.

They have nothing like "Tactical Advantage".

There's balance I'm sure, if you compare every proc, skill, talent point and such.
HAHAHAHAHA.
Do you think Tactical Advantage is a bonus?

Daeada's Avatar


Daeada
03.07.2012 , 07:03 PM | #13
Quote: Originally Posted by Althire View Post
It is because of the re-gen mechanics there is a difference in amount of force/energy that is given

operative re-gen

0-20: a regen rate of 2 energy per second
20-60: regen rate of 3 energy per second
60-100: regen rate of 5 energy per second

Inquisitor re-gen
8/s

which takes a hell of a long time to get to 50 compared to you getting 5 every second
This. An Agent/Smuggler properly maintaining energy will regen at 5% per second base, higher with proper buffs/skills used. Sorcs are stuck at 8 Force/second, which works out to just over 1% regen per second.
.

Ojas's Avatar


Ojas
03.07.2012 , 07:03 PM | #14
Quote: Originally Posted by Althire View Post
It is because of the re-gen mechanics there is a difference in amount of force/energy that is given

operative re-gen

0-20: a regen rate of 2 energy per second
20-60: regen rate of 3 energy per second
60-100: regen rate of 5 energy per second

Inquisitor re-gen
8/s

which takes a hell of a long time to get to 50 compared to you getting 5 every second
Inquisitor has consumption.
Operative has nothing but a long cooldown ability to increase regen and an ability that costs us TA.

oursacrifice's Avatar


oursacrifice
03.07.2012 , 07:07 PM | #15
Quote: Originally Posted by Daeada View Post
This. An Agent/Smuggler properly maintaining energy will regen at 5% per second base, higher with proper buffs/skills used. Sorcs are stuck at 8 Force/second, which works out to just over 1% regen per second.
Not really important since a properly played lightning sorc will never run out of force while DPSing. It's literally the only class in the game that does not have to worry about resource management at level 50.

Everyone else has to either generate their resources and use them properly, use CDs or manage their total pool of resources to maximize their regeneration rate.

Sorcs/sages simply start their rotation and stick with it forever and ever.

Althire's Avatar


Althire
03.07.2012 , 07:08 PM | #16
You can only use consumption so many times before you die and healing your self back up wastes what you just got you also loose re-gen by using it.


Tool tip
Consumption
Instant
Consumes 15% of your maximum health to restore 8% of your maximum Force. Each time this ability is used, your Force regeneration rate is reduced by 25% for the next 10 seconds. Stacks up to 4 times.
╬╬╬╬╬╬╬╣█|████████████MMO's/SWTOR Guide████████████)

Althire's Avatar


Althire
03.07.2012 , 07:09 PM | #17
Quote: Originally Posted by oursacrifice View Post
Not really important since a properly played lightning sorc will never run out of force while DPSing. It's literally the only class in the game that does not have to worry about resource management at level 50.

Everyone else has to either generate their resources and use them properly, use CDs or manage their total pool of resources to maximize their regeneration rate.

Sorcs/sages simply start their rotation and stick with it forever and ever.
Not true as this is highly dependant on what spec you play and the specs that include extra re-gen mechanics are not the best for dps in pvp or pve
╬╬╬╬╬╬╬╣█|████████████MMO's/SWTOR Guide████████████)

Maxil's Avatar


Maxil
03.07.2012 , 07:10 PM | #18
Having a sage and an op I WISH my sage could regin like my op. Even specced with noble sacrifice if things get too heated I can't fire off my bombs. An op as long as you remember to hit those stim boost CD's along with Adrenaline Probe I always had the energy to pull of whatever ability I wanted as an op

Ojas's Avatar


Ojas
03.07.2012 , 07:14 PM | #19
Quote: Originally Posted by Althire View Post
You can only use consumption so many times before you die and healing your self back up wastes what you just got you also loose re-gen by using it.


Tool tip
Consumption
Instant
Consumes 15% of your maximum health to restore 8% of your maximum Force. Each time this ability is used, your Force regeneration rate is reduced by 25% for the next 10 seconds. Stacks up to 4 times.
You can use it every 10 seconds for no debuff. You have a talent tree that gives you no cost consumption.

What do operatives have? +10 energy in tier 3 lethality tree on an ability that costs tactical advantage.

Tactical advantage is used for many of our heals.

Assume we use TA normally for Surgical Probe (which most op healers do). That forces us to give up a 2.5-3.5k heal.

That's ~ 3k healing potential gone for each tactical advantage.

Consumption costs you 18% health (if you are not speced for free cast) which is 2970 health if the sorcerer has 16500 health.

Is that the balance? Pure ignorance from it's player base and so few players like me who actually understand class dis-balance.

Cycrowuk's Avatar


Cycrowuk
03.07.2012 , 07:16 PM | #20
Quote: Originally Posted by Daeada View Post
This. An Agent/Smuggler properly maintaining energy will regen at 5% per second base, higher with proper buffs/skills used. Sorcs are stuck at 8 Force/second, which works out to just over 1% regen per second.
and even if they are not properly maintaining energy, they still regain at 2%/second

on top of that, taking a skill like, Force Storm Vs Orbital Strike

with the regain, you can cast orbital strike every 6 seconds, compared to just over 13 seconds for Force Storm