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What was the deal with NGE for SWG?

STAR WARS: The Old Republic > English > STAR WARS Discussion
What was the deal with NGE for SWG?

FalcoLombardi's Avatar


FalcoLombardi
03.09.2012 , 08:24 AM | #41
The NGE was pretty bad, but I have played the original, it was worse. No content, constant grind, no goal to work towards, if I leveled something up, then changed my profession, then decided what I was doing was better, I'd have to grind again. The whole game was just poorly executed, not a failure, but poorly executed
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cycao's Avatar


cycao
03.09.2012 , 08:36 AM | #42
All the real PVPers who made it threw the CU, left because of the NGE. All the rolerplaying carebears came out of the woodwork on my server and i found it kind of funny. I played SWG for two reasons, open world PVP and 32 professions (where jedi was not one of them).

Gratulor's Avatar


Gratulor
03.09.2012 , 08:38 AM | #43
It took an aging game and tried to modernize it, simplifying the systems and making it more accessible. An obvious attempt to bring more subscribers in, but it made loyal players who had played the game from the start unhappy. Originally, you had to work HARD to be able to play a Jedi, which was an alpha class at the time. With the NGE in place, you selected the class and went with it. In my opinion it wasn't horrible. Didn't have any nostalgia issues, but that might be due to me being a roleplayer. The game was already lacking in of itself well before the CU & NGE. I stayed because I enjoyed the roleplaying community.
"If you only look after your own hide, then you're not a man."

Jorelle's Avatar


Jorelle
03.09.2012 , 08:45 AM | #44
Quote: Originally Posted by DarthBloodloss View Post
Jedi were a clear cut alpha class at the start. It took weeks to months to unlock your jedi character slot. Here is what they used as the secret conditions to unlock a jedi on your account:

1) You had to gain max level (Master) in X number of professions
2) At the beginning, X = 5
3) As more people unlocked the jedi slot, X increased
4) By the time most people read about the actual method to unlock, X was already equal to 25 or more. There were only 32 professions in the game, and by the time someone realized the method and starting Mastering professions, the X had risen to 29, 30, 31, or 32.

I was a super hardcore player. I played from day 1 and probably played way too much. I had to master 31 out of 32 professions and I finished on the night before the system was removed.

I would say only 1 in about 15 people unlocked a Jedi, if that. I was in a "hardcore" guild and there were only a handful of Jedi unlocked.

But Jedi were extremely powerful. There was constand open world PvP and a leveled Jedi was easily worth 10 non-Jedi. There would be raids vs other guild's cities, in an attempt to destroy their Imperial/Rebel bases, just for fun.

If your side had a few Jedi and the other side didn't, you win. Most jedi were very good DPS, strong Tanks, and could self heal. There were also Jedi skill trees that let you CC other players for 60 seconds, or make yourself immune to damage for up to 3-4 minutes! There was Jedi invisibility, super speed force run like in the movies, force choke, force lightning, HoT, Saber throws, and Jedi could also equip uber guns to use when at max range before closing with an enemy.

Then the NGE hit and Jedi were balanced and became a regular class that anyone could use. They were no longer overpowered. But there was a solid, I dunno, 6-12 months where they were the clear cut alpha class.

this is exactly how it was. basically long story short people was QQing because some had a hard time with precu then $OE and its Lord Smedley went with the WoW approach and brought in the NGE thus made the game handed to you basically. Jedi was made starting class but yes you had to do the grind to lvl 90 to make jedi. Yes alot of people left like myeself and alot came back like myself. I hated the NGE but i loved Star Wars and my guild and friends that put up with it and played it. Would i give anything for it to come back yes and no, yes because i miss it and i would love to have kept it going for RP purpose with my character from SWTOR for the family legacy and no because it finally needs to be put in its resting place.
May the force be with you, always....

Egnar's Avatar


Egnar
03.09.2012 , 09:35 AM | #45
Quote:
4) By the time most people read about the actual method to unlock, X was already equal to 25 or more. There were only 32 professions in the game, and by the time someone realized the method and starting Mastering professions, the X had risen to 29, 30, 31, or 32.
They may have eventually changed it to more than 5 but it never raised that high. What you're forgetting was that X = 5 RANDOM professions chosen for your account. Several of which you could find the name of by doing holocrons and 1-2 of which were completely secret and had to be guessed.

I'm not arguing whether or not SWG would have survived longer without the NGE but there were 3 big events that ruined the game and made it less magical for the people who really loved it:

1) Introduction of the holocron grind changed the game from being able to pick and choose your classes and enjoy the game to a game where your favorite pvper could be a Swordsmen one day and a cantina dancer the next day. It fundamentally changed the mechanics of how people played the game.

2) Combat Update (CU): Fundementally changed the way combat worked right after a large majority of the population unlocked their Force Sensitive slots. Jedi went from being a clear Alpha class that when fully maxed a player could take out half a dozen people without breaking a sweat to a class that was better than most but not spectacular, in terms of what was promised - Players felt cheated out of what they worked for and the way the class worked in general was completely changed.

3) NGE: Turned SWG from an original sandbox type game to a more linear EQ/WoW type clone.

Keblitis's Avatar


Keblitis
03.09.2012 , 10:03 AM | #46
When I first purchased SWG, in 04, I loaded the game up and I was like "awe, I can't play a jedi? " Then I started doing some research, and I found that through various secret quests and achievements, I could eventually 'become' a jedi. I thought that was awesome.

So, fast forward to 6 months later... about the time it takes to achieve jedi status. Next, you had to re-grind up xp to become a powerful jedi. If someone came across and killed you? YOU LOST XP. I thought that was super cool idea.

NGE took all that out. No secret jedi unlock. Jedi was a starting class. So all that we had achieved, that took most of us a 6-7 month time frame, was totally wiped out.

I blame WoW's huge success on the mass exodus of SWG.
Warlord
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QuiJonPed's Avatar


QuiJonPed
03.09.2012 , 12:04 PM | #47
The best part was the Trials of Obi-Wan expansion, offering unique collectors items for certain professions.

Professions which were then removed two days later (or so) with the NGE.

People threatened to sue... threads were locked, SOE denied stuff... then about a week alter SOE offered full refunds. *********** nobs.

SWG had its problems, yes. However the following would have fixed them:
Add a heavy armour penetration Carbine (negate the Rifle mind pool dominance)
Add a heavy armour penetration Pistol (negate the Rifle mind pool dominance)
Allow medpacks to heal mind pool (negate the Rifle mind pool dominance)

Implement diminishing returns to deal with defence stackers. A little bit of pistolier, Fencer and some TKM was incredible especially with Centre of Being thrown in.

...as back then, the mind pool was unhealable barring a very limited offering from a Combat Medic. A lot of people would spec for Rifle and Combat Medic, which gave the only heavy armour penetration weapon in the game, the only profession which could attack a none healable stat (mind) using Headshot and throw insane DoTs (poison and disease) which also specifically targeted the mind pool.

On a personal note, to control the rising numbers of Jedi, if you're popped by a player Bounty Hunter, then your Jedi slot goes into a 24 or 48 hour stasis. Better than permadeath

SWG was the greatest MMO I have ever played, and to a lesser extent the Combat Upgrade. I did have a *LOT* of fun with the CU as a Bounty Hunter, tracking down player Jedi and doing reasonably well scoring my marks. Plus my Bounty Hunter was the shortest Bothan imaginable, wearing a full suit of Peko Peko feather (gave health increase) enhanced Gold and Black Bounty Hunter armour. My jetpack rocked somewhat too :P

My fondest memory... I was tracking a Jedi mark, fairly high value so he was close to being full template. The Arakyd Probe put him on Corellia, I landed in Coronet, and pushed out the Seeker Probes. He was just outside the City, most likely shopping! I caught up with him, but blew my cover. He then proceeded to taunt me, letting e get in close before CCing me and /forcerun'ning away spamming taunts.

I sent him a /tell advising him I'd catch up with him later

The next day, I see he is online so I pop an Arakyd Probe. He was on Talus o_0. I buff up and mooch over. Keeping a strategic distance and using scenery to hide behind, I track him to his Guild Metropolis (yes player housing was another *********** awesome aspect of SWG). Unbelievably he is outside duelling with guild mates. I wait till he is low on health and swoop in on my jetpack. He bricks it, I KD and within seconds he is incapacitated. I walk very slowly over to his prone body, savouring every step and relishing the image of some teen screaming at his monitor about the impending loss of skill points… and /deathblow.

Man the hate I got from him was delicious. Revenge is a dish best served cold, and all that

Speaking of shopping, the crafting in pre Combat Upgrade SWG was incredible. There were hundreds of resources which you could harvest using mining installations. The resources would spawn with a unique name and unique stats, and despawn after a couple of weeks. In crafting the stats would affect how well the final build would turn out, so when a resource spawned with high stats in the properties you wanted, people would go crazy dropping harvesters hehe!

mefit's Avatar


mefit
03.09.2012 , 12:13 PM | #48
SWG was a dieing game with no one to play with really , servers were empty and there was nothing left to do. NGE was away to try to get the WoW crowd and more players to come in.
First 3 months after NGE had gained a decent amount of players and even lost players but the players gained , SOE still seen profit . Over time the game slipped back into deadness and was on lifesupport for the better of 8years .

Lucas allowed Bioware to work on their own version of StarWars MMO and with LucasArts involved they decided it was time to let SWG end and start over on a new game .

Really I bet the same trolls that attacked SWG in the SWG forums are in here attacking TOR . I have a feeling that is TOR does not make it , there will be no third StarWars MMO .
Star Wars fans are more poisoness than Trek fans, never happy and always complaing.

I am a bigger fan of StarWars but you can go check STO forums and see less attacks on the game than ever in SWG or TOR.

SWG had it chance and the players worked hard to kill it , SOE did everything they could to try to keep that game profitable and afloat. NGE was a bad way of doing it but when you are losing money , you do crazy things . Period
Give a Man a Mask and he'll become his true self

mefit's Avatar


mefit
03.09.2012 , 12:15 PM | #49
Quote: Originally Posted by QuiJonPed View Post
The best part was the Trials of Obi-Wan expansion, offering unique collectors items for certain professions.

Professions which were then removed two days later (or so) with the NGE.

People threatened to sue... threads were locked, SOE denied stuff... then about a week alter SOE offered full refunds. *********** nobs.

SWG had its problems, yes. However the following would have fixed them:
Add a heavy armour penetration Carbine (negate the Rifle mind pool dominance)
Add a heavy armour penetration Pistol (negate the Rifle mind pool dominance)
Allow medpacks to heal mind pool (negate the Rifle mind pool dominance)

Implement diminishing returns to deal with defence stackers. A little bit of pistolier, Fencer and some TKM was incredible especially with Centre of Being thrown in.

...as back then, the mind pool was unhealable barring a very limited offering from a Combat Medic. A lot of people would spec for Rifle and Combat Medic, which gave the only heavy armour penetration weapon in the game, the only profession which could attack a none healable stat (mind) using Headshot and throw insane DoTs (poison and disease) which also specifically targeted the mind pool.

On a personal note, to control the rising numbers of Jedi, if you're popped by a player Bounty Hunter, then your Jedi slot goes into a 24 or 48 hour stasis. Better than permadeath
^ no wonder why the game sucked . I am not paying for a game where I cannot play the way i want for 24-48 hrs lmao.
Give a Man a Mask and he'll become his true self

QuiJonPed's Avatar


QuiJonPed
03.09.2012 , 12:17 PM | #50
Quote: Originally Posted by mefit View Post

^ no wonder why the game sucked . I am not paying for a game where I cannot play the way i want for 24-48 hrs lmao.
lol epic fail at reading