Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Act quickly to address the faction imbalance.

STAR WARS: The Old Republic > English > PvP
Act quickly to address the faction imbalance.

LionRampant's Avatar


LionRampant
12.16.2011 , 08:13 AM | #1
Frankly it's unacceptable that the Sith outnumbers Republic 2-1 on many servers. This will just lead to the same kind of absurdity seen in Warhammer Online. Did you learn nothing from that game? All the sexing up of the Sith has just made it worse - how can the same mistake be made twice?

WHO had to add xp bonuses etc for the underplayed Order side a few weeks after the game started, for me SWTOR it needs to go further and penalties need to be added to the Sith players.

I'd start with giving out only half the medals to Sith who are on servers that outnumber Republic by more than 30%. Then maybe think of a system to slow down the pvp queues for them. Huttball allowing same factions sounds great until you realise that it's stopping these people from being stuck in queues - that is precisely what is needed here in order to make some Sith get sick of the wait and reroll. Not only that but with so many Sith v Sith huttballs games going on they'll soon get far better at that warzone.

People need to be penalised for rolling Sith or it will just get worse. Not some wishy-washy Republic xp bonus added too late. Act now or this game will go the same was as WHO - great pvp ruined by faction imbalance.

BoDiE's Avatar


BoDiE
12.16.2011 , 08:20 AM | #2
Quote: Originally Posted by LionRampant View Post
Frankly it's unacceptable that the Sith outnumbers Republic 2-1 on many servers. This will just lead to the same kind of absurdity seen in Warhammer Online. Did you learn nothing from that game? All the sexing up of the Sith has just made it worse - how can the same mistake be made twice?

WHO had to add xp bonuses etc for the underplayed Order side a few weeks after the game started, for me SWTOR it needs to go further and penalties need to be added to the Sith players.

I'd start with giving out only half the medals to Sith who are on servers that outnumber Republic by more than 30%. Then maybe think of a system to slow down the pvp queues for them. Huttball allowing same factions sounds great until you realise that it's stopping these people from being stuck in queues - that is precisely what is needed here in order to make some Sith get sick of the wait and reroll. Not only that but with so many Sith v Sith huttballs games going on they'll soon get far better at that warzone.

People need to be penalised for rolling Sith or it will just get worse. Not some wishy-washy Republic xp bonus added too late. Act now or this game will go the same was as WHO - great pvp ruined by faction imbalance.
It really isn't that bad tbh and I'm loving being republic

RangKer's Avatar


RangKer
12.16.2011 , 08:20 AM | #3
Quote: Originally Posted by LionRampant View Post
Frankly it's unacceptable that the Sith outnumbers Republic 2-1 on many servers. This will just lead to the same kind of absurdity seen in Warhammer Online. Did you learn nothing from that game? All the sexing up of the Sith has just made it worse - how can the same mistake be made twice?

WHO had to add xp bonuses etc for the underplayed Order side a few weeks after the game started, for me SWTOR it needs to go further and penalties need to be added to the Sith players.

I'd start with giving out only half the medals to Sith who are on servers that outnumber Republic by more than 30%. Then maybe think of a system to slow down the pvp queues for them. Huttball allowing same factions sounds great until you realise that it's stopping these people from being stuck in queues - that is precisely what is needed here in order to make some Sith get sick of the wait and reroll. Not only that but with so many Sith v Sith huttballs games going on they'll soon get far better at that warzone.

People need to be penalised for rolling Sith or it will just get worse. Not some wishy-washy Republic xp bonus added too late. Act now or this game will go the same was as WHO - great pvp ruined by faction imbalance.
It isn't even launch day yet, the numbers for both sides will bounce around like crazy, there are massive amounts of story options that one can do. Many have already stated they will have both sides, no need to cry to the devs and demand those who wanted to pick Sith get punished because you feel there is an imbalance that is out of control already. So far I'm lookign at WoW from vanilla day one when for the first year the balance for both factions was crazy untill people found what they liked and which side they liked the most; nothing new and still way to early to even cry about it.
[ S Y N E X U S ]
[ D E V A R O N I A N ]

Lavacon's Avatar


Lavacon
12.16.2011 , 08:22 AM | #4
You can not force people into a particular faction. Also, you can not punish a player for choosing a particular faction. Doing so is nonsense.

What we need is a third faction.

Lets wait a month after launch to begin calling out imbalances. A lot can change when the floodgates open.

LionRampant's Avatar


LionRampant
12.16.2011 , 08:25 AM | #5
There is really no reason to believe that the numbers will magically fix themselves. If it's 2-1 on many servers now, it'll stay that way even after the launch.

The problem is there is nothing to prevent it. The only drawback is playing Huttball over and over - but like I said that will actually be to the detriment of Republic players as they will be playing a lot less Huttball and will end up getting steamrolled most games (this will happen anyway of course).

I saw what happened to WHO, was there right from the start and it was so obvious right from the start that the faction imbalance would seriously hurt the game. Something needs to be done quickly or any open world pvp will be a joke.

Shadeaon's Avatar


Shadeaon
12.16.2011 , 08:29 AM | #6
WoW managed to survive when most of the popular PvP servers were Horde almost 2:1 to Alliance.

LionRampant's Avatar


LionRampant
12.16.2011 , 08:31 AM | #7
Quote: Originally Posted by Lavacon View Post
You can not force people into a particular faction. Also, you can not punish a player for choosing a particular faction. Doing so is nonsense.

What we need is a third faction.

Lets wait a month after launch to begin calling out imbalances. A lot can change when the floodgates open.
They aren't going to add a third faction so no point wishing for that.

You can punish the player for choosing a particular faction. With so many Sith it will be harder to "stand out", therefore only getting half the medals sound fair to me.

Waiting around doing nothing is nonsense - we've seen what it did to WHO. If this game flops because of faction imbalance it'll be a really needless tragedy.

RangKer's Avatar


RangKer
12.16.2011 , 08:32 AM | #8
Quote: Originally Posted by LionRampant View Post
There is really no reason to believe that the numbers will magically fix themselves. If it's 2-1 on many servers now, it'll stay that way even after the launch.

The problem is there is nothing to prevent it. The only drawback is playing Huttball over and over - but like I said that will actually be to the detriment of Republic players as they will be playing a lot less Huttball.

I saw what happened to WHO, was there right from the start and it was so obvious right from the start that the faction imbalance would seriously hurt the game. Something needs to be done quickly or any open world pvp will be a joke.
But remember WhO was only one of a few games with factions that did not listen to fans or the tech team. WhO's major error was it favored one side only even at alpha, beta, and at launch and after during patches they favored the one side. WhO did it to themselves, and tried to fix their own blunder by trying to have others join the opposing faction with a generic xp buff, when everyone new the better items and endgame for WhO was obviously the promoted Favorite from the start.

As I said, still to early to even state what is imbalanced or not, I kjnow I'll be rolling both sides and seeing light and dark sides on all classes and factions to see how the story works out.
[ S Y N E X U S ]
[ D E V A R O N I A N ]

Sloopik's Avatar


Sloopik
12.16.2011 , 08:34 AM | #9
I agree with the OP. Now I don't have the end of the world mentality when it comes to this. What I AM worried about more than warzones is Ilum. B/c there is such a high pop cap on Ilum, that really opens up for unfair pvp. Think back to SWG (at least on my server) when There were 3 Imps for every Rebel in Restuss and they held it for days on end. Idk why, but being imperial makes people feel cool.

Here's a good review from Taugrim on this issue, he states numbers and stats and it's sort of scary. http://taugrim.com/
Squadron 11
Weekend Warriors

Lavacon's Avatar


Lavacon
12.16.2011 , 08:40 AM | #10
Where does this train of thought where minorities should be rewarded for being minorities come from?

I think we all paid for the game here, why should I be put at a disadvantage because the faction I chose was more popular. Putting said advantages and disadvantages like what the OP is suggesting further imbalances the game on a grander scale by pushing players into a participial direction.

Most people will follow the path of least resistance and by adding in artificial imbalances so that more people choose a particular faction is terrible design.

Imbalance in a semi balanced game to create population balance is bad.

Faction caps would make more sense but prevent friends from playing together potentially. A third faction, while a pipe dream, makes the most sense given the game world and possible implementation.