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Is there some sort of Assassin tanking build?

STAR WARS: The Old Republic > English > Classes
Is there some sort of Assassin tanking build?

Battilea's Avatar


Battilea
03.01.2012 , 04:49 PM | #11
Quote: Originally Posted by reuterrat View Post
I didn't mean it like that. Just meant that from what I've read around these forums, Assassin tanks seem to be > Juggs for endgame tanking. Seems odd and coming in to the game without doing the research ahead of time that is not something you would figure to be the case. I guess it's kinda cool that every class can fill so many roles, but just kicking myself for not looking into it more in depth from the beginning.
All the tanks are about equal, really, when it comes to end game damage soaking. If one class is getting owned and the others aren't, it is typically because the guy playing that one class geared poorly, failing to focus enough on mitigation/avoidance stats. For example, I've had multiple of my guild's healers comment on how much damage PTs take. Not the fault of the class though, but rather, the PT in my guild who hasn't fixed the crappy mods that come stock in his Columi armor.

Aggro-wise, Juggs do have some threat issues, especially AoE threat, which has more to do with the area their AoEs cover than the threat they generate on what they do hit, but, in my experience when it comes to AoEs, it doesn't matter what you are, your only hope of keeping an AoE pull off my pyro merc is AoE taunt. I've got plenty of AoEs, including a spammable one, and mine do significantly more damage than the tank ones, plus I can position mine better, not being in the center of a pack of mobs.

Anyway, I'd expect there to be a few aggro related tweaks to Juggs in 1.2. And if you have played enough MMOs, you know that today's top dog will be the bottom tomorrow. And that the gaps in viability are rarely as large as people make it out to be, usually only really mattering at the highest/toughest levels of content.

Anyway, as to assassin's pulling aggro off you, if they are truly DPS and taunting, well, that's just stupid. They gain nothing from being beat on, unlike the Jugg who wants the mob's love to help him generate more rage. Sounds like you've got PvPers though, hitting taunt out of habit, as PvE DPS assassins aren't darkness.

Inarai's Avatar


Inarai
03.01.2012 , 07:20 PM | #12
Quote: Originally Posted by reuterrat View Post
Meh... I now see that there is. Kind of annoying honestly, because I thought I was rolling one of the pure tanking classes and come to find out it is outshined by a class that doesn't seem to make sense as a tank. Would have been nice to know before rolling.... Oh well.
There is no "pure" tanking class. You're not automatically assumed to be a tank by your class. You need to be clear about it.

If fact, they were probably there to tank too - so I expect they were pretty displeased as well.
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reuterrat's Avatar


reuterrat
03.01.2012 , 10:39 PM | #13
Quote: Originally Posted by Inarai View Post
There is no "pure" tanking class. You're not automatically assumed to be a tank by your class. You need to be clear about it.

If fact, they were probably there to tank too - so I expect they were pretty displeased as well.
Well I tend to assume when a group is "LF Tank" that they don't already have a tank in the group...

I think it's pretty clear at this point I was making false assumptions about class roles though.

XtremJedi's Avatar


XtremJedi
03.02.2012 , 01:27 AM | #14
I've had a fair few inexperienced players, who have taunted mobs away from me as a tank, thinking they were 'helping out'. In some cases that can in fact work - but you need to agree the tactics behind that and the healer, in particular, needs to know what's going on.

In general, I find that people expect the tank to take control of groups - especially PuGs. So you should probably try to establish everybody's roles before going into battle (who will tank? who has which CC? who will heal? who will secondary heal? who will bubble? etc). That's as much for their clarity on the matter as it is for yours.

X

highstandard's Avatar


highstandard
03.02.2012 , 10:05 AM | #15
flashpoints right now are all about focus fire and CC. You wont get very far without them. As far as assassins/shadows taunting, it sounds like they just really want to tank, or dont know that the taunt is in fact a taunt cuz they didnt read past "it does some ****** DAMAGE"
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Azunai_'s Avatar


Azunai_
03.02.2012 , 12:02 PM | #16
maybe the assassin player wasn't familir with the function of taunt in PvE. in pvp taunt doesn't force the target to attack you but rather reduces the damage the target deals to other players, do taunting someone who is attacking your teammate is actually helpful.

perhaps the guy just wanted to help but didn't understand that taunts have a different effect on mobs

Battilea's Avatar


Battilea
03.02.2012 , 12:40 PM | #17
Quote: Originally Posted by highstandard View Post
flashpoints right now are all about focus fire and CC. You wont get very far without them. As far as assassins/shadows taunting, it sounds like they just really want to tank, or dont know that the taunt is in fact a taunt cuz they didnt read past "it does some ****** DAMAGE"
Most flashpoints I do, I don't bother to CC much. There's a couple of fights, but not many.

And as to focus fire, the opposite is normally the case. As the tank, I aggro a bunch of stuff, but rely upon the DPS to quickly mop up the rest, ideally keeping it off the healer as well. Since the usual kill order is lowest hp to most hp, there's usually not much need to focus fire. A dps can chew through a silver pretty quickly. And that gives the tanks enough time to build up hate on the golds. There's obviously exceptions, like the triple bosses at the end of BP and Kaon, plus certain mobs you want dead fast, like mercs in Kaon, but generally, don't really care what the DPS beats on as long as stuff that isn't in my sphere of influence dies first.