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Rediculous ammount of smuggler loot in OPs

uniz's Avatar

04.01.2012 , 11:55 AM | #21
nothing new with this. in these mmo's the rng is rather streaky. so you can end up with "streaks" of gear drops. for us i have seen jedi and consular "streaks". in eq2 one boss dropped 4 patterns for a bard with it being all the same one. it got to be a joke sometimes after a raid that it was a mage night or a rogue night. it was never just one class though all the time.

one occurance for one class doesnt make it all the time.

there is only one way to counter this but people wont like it. make static drops and take the rng out of it. in other words boss x drops a generic set token used by all classes for that piece. like chest then use your guild's method of determining who gets the drop to turn in to thier class merchant to get thier chest piece.

this will take the grinding out of mmo's which they dont really want to do. the faster you clear content the faster you have to add newer content. this costs money.

Polimeris's Avatar

04.01.2012 , 12:04 PM | #22
We deserve more loot. It's that simple.
Dandy : Hectic, Jeem, Vrulmugueunne, Gaour, Gorgoth, Volkaresh.

Elear's Avatar

04.01.2012 , 12:47 PM | #23
Message is clear. Roll more smugglers.

DOOA's Avatar

04.01.2012 , 02:04 PM | #24
Reading through the thread I don't see alternatives to the RNG.
WoW used tokens for some loot, get enough tokens and buy the loot of your choice. Some of the BIS loot was BoE. AO had nearly fixed loot tables, you kill the boss with the loot you want.

I am a smuggler and can verify not all guilds are getting "Ridiculous amount of smuggler loot". Worse yet is that I need to part out two sets of Smuggler loot and the Trooper main hand to get BiS.

I suggest a token system with tokens not being class specific. Class items are seldom optimized for stats so we should be able to build our own with enough runs. But not so many runs we quit. Build up orange sets, bet the look you want with the stats you choose.
I am DOOA;
much have I seen, but little have I done.

Trineda's Avatar

04.01.2012 , 02:16 PM | #25

Hello there,

We saw this thread and thought we would also link you to these changes below outlined in the 1.2 Patch Notes on the PTS. Hope you find the helpful!

Quote: Originally Posted by AmberGreen View Post

Star Wars™: The Old Republic™
Game Update 1.2 PTS Patch Notes

Last Updated: 3/27/2012

Flashpoints and Operations

• Random loot on some bosses in Normal Mode Flashpoints has been significantly improved.

Items and Economy

• Loot drops from endgame activities, such as Operations and Flashpoints, now take group composition into account.

Ezion's Avatar

04.01.2012 , 03:58 PM | #26
It wouldn't be so bad if the loot system was changed so it couldn't drop 2-4 of the same class tokens on each boss.

Having a boss drop double smuggler loot when you have no or one smuggler sucks. If it drops 1 smuggler + something else it's not so bad.

We have the same problem with warrior loot in my 8 man guild. I was pretty much full rakata geared after a week, we still get double warrior drops. It should drop two different tokens each time never two the same.

ViperI's Avatar

04.01.2012 , 04:53 PM | #27
Quote: Originally Posted by Allmightyprom View Post
So, it seems that Biowares loot tables for OPs are stupidly bugged or broken. We are doing Hard modes EVs and KPs and are seeing multiple items for smuggler drop per boss. Im not talking about each boss dropping 1 smuggler item, im talking about each boss dropping ONLY smuggler loot.
Here's the thing, with 2 rakata drops per boss, and 4 classes, there are 16 possible combinations and 4 of those are double class drops. So there is some 25% chance to drop a double class drop so the fact that you're seeing this is not suprising in the least.

My guild sees a lot of double class drops and it's often for a class that isn't present in the raid. That said, they're addressing this already in 1.2.
Viper 1
Frozen In Carbonite

Vargoz's Avatar

04.01.2012 , 05:19 PM | #28
Last ev run, every boss dropped smuggler loot and SOA dropped 2 times smuggler chestpiece, and NO smugglers among us for the run!

rkopczak's Avatar

04.01.2012 , 11:42 PM | #29
lol I wish it was that way. From my experience it's all Trooper gear
For Hope, for Freedom, For the Republic!

iFruit's Avatar

04.02.2012 , 03:06 AM | #30
Suffice to say on 16man it took me 1 weekly cd to get a COMPLETE Rakata Enforcer's set for my Sawbones 0o.. going for the Fieldtech now. All our raids' smuggler-type companions are already full Rakata. We got 7 Sages/Shadows in the raid who see approx. the same percentage of Rakata pieces fall for them as there are for me and our Gunslinger. This has only become so after 1.1.5.

AFAIK there was a point in 1.2 notes that loot will be distributed strictly based off actual raid composition after next update, so it won't be an issue anymore, I guess..

Edit: lol should have read to the end of thread...