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Information gathered on The Old Republic so far!
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TheDarkKnight's Avatar
TheDarkKnight
Joined: Oct 2008
Information gathered on The Old Republic so far! | 06.03.2009 , 09:16 AM
The information here has been gathered from all the reviews listed below. If you take all the information we can start to gather how the game may turn out.

Links to quotes are provided on fifth post down.

{Latest Updates in Yellow} Updated 30th July 2010


PHASE:--------------------------------------------Date: -----------Information

Game Revealed Date:-----------.-------------------- October 2008 -----
Game Release Date:------------.-------------.------- Spring 2011 -------Release Note
Game Testing Started:------------------------------- 9th July 2010 --.-- Read - Signup Here!
Beta Testing:----------------------.----------------- NOT STARTED.----


Planets

For more details on each planet visit the Holonet here: Planets
  • Coruscant
  • Capital of the Republic.
  • Coruscant seems to be split into levels such as Senate, Works, Gang areas - Dev Dispatch (Coruscant)
  • Lots to explore on Coruscant, you can see for miles and miles - Dev Dispatch (Coruscant)
  • Social areas on Coruscant such as the Spaceport and Galactic Senate - Dev Dispatch (Coruscant)
  • Tython
  • Tython is a planet of forests and ancient ruins - Dev Blog (find balance in the force)
  • Starter Planet for Jedi Knight & Jedi Consular
  • Ord Mantell
  • Starter Planet for Smuggler & Trooper
  • The planet is embroiled in civil war
  • The planet contains mainly Saltwater seas and Islands
  • Belsavis
  • Prison world maintained by the Republic
  • The ancient prison was constructed by the Rakatan Empire
  • Ice Covered with Small Pockets of Volcanic Temperate Zones
  • Some sort of a Dungeon called 'The Tomb' located on this planet.
  • Dromund Kaas
  • Capital of the Sith Empire.
  • Home to the Emperor and his Dark Council, is a planet consumed with dark side energy.
  • Korriban
  • Starter Planet for Sith Warrior & Sith Inquisitor
  • Red, rocky desert planet
  • Original home world of the Sith
  • Hutta
  • Starter Planet for Bounty Hunter & Imperial Agent
  • Swamps and Industrial wasteland
  • Balmorra
  • Republic forces are supporting the local resistance on this planet.
  • The planet is Occupied by the Empire
  • Nar Shaddaa <--- New
  • Vast cityscape, ranging from neon towers to squalid dens
  • Many corporations conduct testing on Nar Shaddaa.
  • Alderaan - Warzone area on Planet (PvP)
  • Alderaan is a mix of landscapes from Snow capped peaks to rolling plains to Forests
  • Several of Alderaan’s noble houses are battling for the throne in a brutal civil war
  • Tatooine
  • The planet's surface consists mainly of Seas of Sand and Rock
  • Ex Czerka Corp mined planet. Imperial presence on planet
  • Taris
  • Taris is a post-apocalyptic planet with plague infested swamps
  • Mention of 'vertical' enviroment aspects that maybe similar to Coruscant where you have different levels of the planet to explore - Dev Dispatch Video (Taris)
  • Voss
  • Covered in golden forests, Voss is home to both the Voss, a peaceful mystic species, and the Gormak, a species with an amazing affinity for technology.
  • Nightmare Lands & Forbidden Space are areas on or around Voss.
  • Hoth
  • Frozen desolate wasteland terrain
  • Littered with wreckage from a major battle of what's called the Great War.

  • Possible dozens of planets in game - Gamespot TOR 2008


Characters/Classes:

For Released Classes Visit here: Classes
For information on what Advanced Classes are Visit here: Advanced

Jedi Knight - INFO
  • Based on 'Mace Windu' and 'Anakin Skywalker'. Lightsaber focused with some Force powers - Bioware
  • Abilities include: Force Push, Saber Throw, Impale and Blaster Deflection - Holonet
  • Has an ability similar to the SW when he can leap into combat - Combat Dev. Vid.
  • Jedi Knight uses force points similar to that of the Sith Warrior to charge up the special moves - PC Gamer Jan 2010
  • Quote: The Jedi knight can fill a couple of roles in combat. In one-on-one combat, the Jedi knight is practically unmatched in melee power - Gamespot "Jedi Knight"
  • Players who enjoy fast melee combat will identify with this class - Gamespot "Jedi Knight"
  • Quote: At its core, the Jedi knight is about getting into battle as quickly as possible, dominating the fight and protecting allies - Gamespot "Jedi Knight"
  • Double Bladed Lightsabers shown on Holonet for Jedi. - Holonet (Outfitting)
Jedi Consular - INFO
  • Quote: "The key element of the Consular’s story is mystery, using intelligence and courage to seek the truth." - Dev Blog (finding balance in the force)
  • James Ohlen: Visual reason for lightsaber restriction; Jedi Consulars with double bladed lightsabers are DPS. - Comic Con Dev Panel 2010
  • Quote: "We wanted to capture the journey of Obi-Wan Kenobi – someone who begins with unusual insight and talent, but who is still growing into those powers" - Dev Blog (finding balance in the force)
  • Quote: A Jedi Consular must sometimes accept the grayer path, the less perfect choice - Dev Blog (finding balance in the force)
  • Quote: From what we were shown, this class is far from being a simple caster. Part melee, part puppeteer, part healer; the Jedi Consular could end up filling multiple play styles - Darth Hater Extravaganza
  • Quote: "The Jedi consular is more based in telekinetics" - Gamespot Dec 3rd
  • Abilities seem to include Mind Maze, Force Pull, Force Slam, Benevolence, Meditation, Clear casting & Force Repulse - Darth Hater Extravaganza
  • Consular is a rear line support fighter not a front line melee. - PCGames Translation
  • Consulars can use the doublebladed Lightsaber - Holonet

Smuggler: - INFO - Advanced Class: Gunslinger or Scoundrel
  • The Smugglers start their story line after their Ship has been stolen. - E3 (Pre) Gamespot June 2010
  • The smuggler requires cover to survive, when people tried a direct attack they normally ended up dead - E3 (Pre) Gamespot June 2010
  • Abilities seen during the live demo at Pax include: Groin kick, Headshot, Triple Rocket, Flash Grenade, Cover shot and Barrage - GamesSpot Pax Day1
  • New abilities seen include: Flurry of Bolts, Charged Burst, Active recovery and 'Show cover locations' - E3 Darth Hater June 2010 (C)
  • Scoundrel: Short Ranged, Stealth based Damage and Medicine - Darth Hater Extravaganza
  • Gunslinger: Long Range, Dual Pistols and Persuade - Darth Hater Extravaganza
  • Cover system shown working, Smuggler can select from a Silhouette of the PC or arrows to move to cover- VO Video
  • Smuggler is the only class that can shoot while running away - Multiple Reviews
  • When using cover the Smuggler gains a defence bonus, this is show on the mob that he is hiding from by a green symbol above the targets head - Developer Walkthrough
Trooper: - INFO
  • The Trooper Story starts as he is carried in to battle in a Troop Walker - E3 (Pre) Gamespot June 2010
  • Most of the trooper's combat abilities operate based on ammo, this seems to have changed since the last time media played it where it was based on points - E3 (Pre) Gamepot June 2010
  • Hinted that the two paths a Trooper can take are either a Crowd Control or all out DPS branch - Destructoid GDC 2010
  • Trooper is the Heavy Weapons specialist as well as using Heavy Armour, The big gun is his friend - Official Site
  • Updated Trooper Abilities: Hammer Shot, Rifle Grenade, Full Auto, Sticky Grenade and Stock Strike - Darth Hater GDC 2010 Trooper
  • Recharge & Reload ability is the Troopers Out of Combat self heal - Darth Hater GDC 2010 Trooper
  • New abilities seen include: Fast reload, Hammershot and Rifle grenade - E3 Darth Hater June 2010 (C)
  • Mentioned by a Dev during the Q&A that the Trooper is a Ranged Tanking class - Darth Hater Q&A PAX Day3
Sith Warrior: - INFO - Advanced Class: Juggernaut or Marauder
  • Based on Darth Vader. Lightsaber focused with some Force powers - Bioware
  • The Sith warrior starts his career as an acolyte serving a bitter, angry overseer who leads the training of you and your fellow acolytes - E3 (Pre) Gamespot June 2010
  • The SW abilities are based on Rage points, do basic attacks to gain points for more powerful attacks. - E3 (Pre) Gamespot June 2010
  • Lightsaber knockback ability seen during Video, similar to force push but with a LS - Combat Dev. Vid.
  • Can use a Single, 2 Handed or Dual wield Lightsabers - Designing the Darkside
  • Sith Warrior can spec in to either DPS or deflecting front line fire - GamesSpot (GamesCom)
  • Sith Ability of 'Channelled Hatred' Shown as a Out of Combat self heal - EuroGamer HO (GamesCom)
  • Sith Warrior abilities seen during demo at Pax include: Force Charge, Slash, PowerSlash, Impale, Smash and Force Choke - GamesSpot Pax Day1
  • More powers seen for Warrior such as Force Push and Lightsaber throw - Sith Warrior Class Video
Sith Inquisitor - INFO
  • Based on Palpatine. Forced ranged class with some melee - Bioware
  • The Sith inquisitor reports to a Sith overseer as part of the slave caste--a group of low-born wannabes who are not of proper Sith bloodlines - E3 (Pre) Gamespot June 2010
  • The SI Force powers seem to be tied to a Force power meter - E3 (Pre) Gamespot June 2010
  • They can use at least either Doublebladed or Two Handed Lightsabers - Holonet
  • Quote: The Sith Inquisitor’s ability to manipulate electricity is unmatched among force users - Darth Hater Extravaganza
  • Quote: "lightly armoured, acrobatic, and uses lots of lightning abilities and telekinetics" - Gamespot Dec 3rd
  • Abilities include Vicious Saber, Backlash, Overload, Wirlwind and Discharge - Designing the Darkside
  • More abilities include: Lightning Drain, Dark Gift and Dark Meditation - Darth Hater Extravaganza
  • New abilities seen include: Saber Strike, Lightning Drain and Shock - E3 Darth Hater June 2010 (C)

Bounty Hunter - INFO
  • Bounty Hunters Story Arc is called 'The Great Hunt' - SifiWire
  • The BH weapons all build up heat as they are used. To combat this you must vent heat to continue to fight. - E3 (Pre) Gamespot June 2010
  • Can duel weild pistols as seen in video - Combat Dev. Vid.
  • A harpoon and drag ability seen, pulls enemy from distance to close range - Combat Dev. Vid.
  • BH can Carbonite freeze targets - Combat Dev. Vid.
  • Can fire a rocket from his backpack to attack enemies - Combat Dev. Vid.
  • BH has an ability where he can jet pack from distance to close range and attack an enemy - Combat Dev. Vid.
  • Technology is the main weapon for the Bounty Hunter, using all the latest gadgets to catch his mark - Official Site
  • Abilities seen include: Standard shot, Wrist rocket, Flamethrower and Vent heat - E3 Darth Hater June 2010 (C)
Imperial Agent - INFO
  • The agent is, like the smuggler, a cover class, though this profession seems like less of a scout and more of an assassin - E3 (Pre) Gamespot June 2010
  • The agent accrues and expends energy points with different attacks - E3 (Pre) Gamepot June 2010
  • Abilities include Toxic Dart, Shiv, Sleep Darts, Laze Target (air strikes) and Explosive Probe Droid - Jake Neri Interview DH
  • New abilities seen: Rifle shot, Snipe and 'Show cover locations' - E3 Darth Hater June 2010 (C)
  • Agents can use cover also they can stealth - Jake Neri Interview DH
  • 'Shiv' is close range Vibroblade attack. - Darth Hater IA Walkthrough
  • IA is more of a tatical class than an all guns blazing one - Darth Hater IA Walkthrough

Playable Species:
  • James Ohlen: Not every class can play every race. Each class has a selection of races to choose from. - Comic Con Dev Panel 2010
  • Quote: When I ask about others (Races), I'm given an entertainingly evasive answer that they'd only be using humanoid races because love scenes get weird with blobs. - Eurogamer May 2010
 
TheDarkKnight's Avatar
TheDarkKnight
Joined: Oct 2008
06.03.2009 , 09:24 AM
General Class Information:
  • Quote by James Ohlen: The Advanced Class system actually allows you -- once you reach level 10 -- to choose between two different roles. - E3 Darth Hater June 2010 (D)
  • Of the 8 classes each splits into 2 Sub or Advance classes, each of which has 2 specific talent trees per sub class plus one more which is a shared tree between the two Advance Classes- Eurogamer Adv Tree
  • Quote regarding Adv. Classes: "Right now the choice is permanent, but after play testing, we might allow players to change this at a high cost." - E3 Askajedi June 2010
  • All classes have a "Revive" ability, a 5s cast time, 10m range, no cooldown ability which can be used on a player or companion - E3 Darth Hater June 2010 (A)
  • Quote from James Ohlen: "There are certain powers that you can unlock or have locked away from you as you level up" - PC Gamer UK April 2010
  • Current Stats seen in game are - Cunning, Presence, Willpower, Strength, Agility, Accuracy, Absorb percentage (Armor Value), and Armor Rating - Darth Hater Extravaganza
  • Each class seem to have multiple armour/cloth sets. At least 20+ per class noted in the recent Dev Dispatch (1.30) - Designing the Darkside
  • Facial Tatoos and hair available on Player Characters - Designing the Darkside
  • Quote: "commitment to deliver an enjoyable Star Wars experience above all else and suggested that this outlook also influenced the game's character design" - Gamespot 11th Dec
  • Realistic looking robes, with and without hoods seen - Combat Dev. Vid.
  • Characters can be customised to be unique, details not revealed - Darth Hater Q&A PAX
  • Full Body and Facial expressions while speaking - StarWarsMMO Demo
  • Different coloured Lightsabers available in game - VO Video
  • There is an END to each classes Story with new content to extend each story- MMOGamer
  • It seems that each class has two sub classes and you must decide which to choose - PCGames Translation

General Overall Information:
  • Quote from Darth Hater: The character creation screen was very similar to Dragon Age: Origins - E3 Darth Hater June 2010 (A)
  • Quote: We want to make sure that when people play ToR they feel like they never run out of content... that it's an epic story - CVG March 2010
  • Quote from Ray Muzyka: "We want people to feel like they're playing their own personal non-linear fiction" - Total PC Gaming Issue 28
  • Testers shown using level 30 characters in PvP in Dev. Dispatch Video - Designing the Darkside
  • Only being released for PC, No Consoles or MAC. - IGN Q & A
  • TOR to be made in English, French and German - Eurogamer (GamesCom)
  • Naming Filters include not being able to have numbers, special characters or Star Wars names - StarWarsMMO Demo
  • They are trying to make TOR available to People with a mix of PC quality Old and New- StarWarsMMO
  • The class design has been made so that we will not get forced to group with specific other professions- Gamespot 11th Dec

Gameplay: General
  • Quote James Ohlen: We are using instances, which we’re calling phasing, to do a lot of our storytelling, but it’s a massively multiplayer game. That’s what people are signing up for and that’s what we’re giving them - E3 TenTonHammer June 2010
  • There is currently nothing in place where you have to wear special gear for certain planets - E3 Askajedi June 2010
  • Quote: Yes, compared to other MMOs, we give you more XP for completing quests and less for killing creatures. - XP Damion Schubert
  • Quote: The general gist is that we want to reward grouping, but not so much that grouping is the only way to play the game - XP Damion Schubert
  • Quote from James Olhen: "Fighting and questing is going to be 90+% of what you will be doing" - PC Gamer UK April 2010
  • No Permadeath - Confirmed by Dev Damion Schubert
  • The game is not aimed at the Hardcore player but the Star Wars, RPG and Bioware Fans- GamesRadar
  • When asked about who this game is aimed at: Quote: Everybody really. There are some disparate groups we got to bring together and we knew at the beginning. - TenTon March 2010
  • 200+ Hours of game play per character - Gamespot 2 Vid.
  • The aim is to remove Grinding - multiple reviews.
  • Macros in game. /dance shown in macro during PAX live demo - DH Pax Dissection

Gameplay: Combat
  • No Auto Attack - Mentioned in Multiple Reviews
  • Combat abilities can be used while moving, Sith Inquisitor seen using force Lightning in PvP while moving - Combat Dev. Vid.
  • NPC AI does seem to be aware of its surroundings, They take cover and the move away from other NPCs that may cause them harm etc - Developer Walkthrough
  • Depending on if you use either a single or duel Lightsaber you will gain abilities the other does not - GamesSpot (GamesCom)
  • Combat has been designed towards PvP - IGN Q & A
  • TOR is more an action based Combat system rather than the standard MMO style in other games - IGN Q & A
  • All classes will also have their ranged as well as close combat skills - MMORPG Comic Con
  • Synchronized combat. Lightsabers actually clash etc - GamesRadar
  • While seeing the Combat in the Flaspoint its seemed very like Battlefront with 10 vs 2 combat - StarWarsMMO Demo
  • When engaging NPCs the NPC switched from Ranged to Melee as the Players got closer - StarWarsMMO Demo + VO Video
  • Combat was more fluid not stiff like KOTOR - StarWarsMMO Demo
  • Cooldowns on the skills were very short, and the skills themselves were swift, immediate- EuroGamer
  • Duel use of Lightsabers shown. - Mentioned in Multiple Reviews + VO Video
  • Short cooldowns and Channeling of abilities shown - VO Video

Gameplay: Story
  • Quote: "the game is actually separated into chapters". This seems to be like all the stories you play for each class are episodic. Broken down in to smaller chunks to be managed giving you time, if you wish, to play other classes and stories at will. - E3 VG247 June 2010
  • Quote: " We do have a class story that drives you through the world and that class story is personal to you' - E3 TenTonHammer June 2010
  • Quote: If you want to take a break from your class story and want to do some world quests that are not a part of your class, you can definitely do that. In fact, the majority of the content is that in the game. - E3 TenTonHammer June 2010
  • Quote: So, it’s not like you’re just going along you class quest like a solo quest throughout the entire game, there’s a lot of room to go off and do whatever you want whenever you want. - E3 TenTonHammer June 2010
  • Quote: Within your own class quest, you can make choices and those choices impact on how your class quest unfolds. There’s a lot of room for choice; it’s not a linear game by any measure. - E3 TenTonHammer June 2010

Gameplay: Controlling
  • Quote: "all characters in the game will universally have some kind of fast-healing, meditative skill to use when out of combat" - E3 (Pre) Gamespot June 2010
  • When a weapon is powered up for a stronger ability it glows, various colours - Combat Dev. Vid.
  • Characters can Jump!- StarwarsMMO
  • Quote: While players can use some pieces of cover no matter what class they play, some are better at it than others. - MMORPG GDC 2010
  • Certain abilities require certain weapons to be equiped as seen in the recent Dev. Video- Designing the Darkside
  • When you die you get the option to Revive at a 'Med Center' - Coruscant and Trooper HD Video (TheNoNews.com)
  • Healing: Several classes can heal, Healing is NOT a requirement of TOR and healing has been done with a twist in TOR - IGN Q & A

Inhabitants and backgrounds:
  • To see who or what you could meet in TOR click: HERE!
  • To Learn about some of the background of the key players in the game click: HERE!

Companions:

For more information on Companions click: Here.
  • Alex Freed: Can customize companion via equipment similar to Mass Effect; one companion out at a time, and your player name is in your companion's nameplate - Comic Con Dev Panel 2010
  • Quote: "If you decide to kill your companion character, they're dead. Six years later, they're still dead" - CVG July 2010
  • Note: All classes have companions but you do not have to use them if you do not wish too. - Various sources.
  • The game combat assumes that you wil be using your Companions, you will be at a disadvantage if you do not use. But you do not have to. - E3 Askajedi June 2010
  • There are currently no restrictions on where a companion can be use in TOR - E3 Askajedi June 2010
  • Companions are seen in the "hangar", similar to the way that they are in the Mass Effect and Kotor series - E3 Darth Hater June 2010
  • Companions are summoned and dismissed at will using the 'Summon Companion' command - Darth Hater Extravaganza
  • Quote: 'each class has a completely unique set to of Companions'- IGN May 2010
  • The companions are designed to compliment each class they are associated with. - IGN May 2010
  • Quote: 'Companion Characters may act as your conscience, and try to influence your decisions. In turn, you will influence them, and change how they develop as the story progresses.' - IGN May 2010
  • Your companions, as you progress through the game, will open up unique series of quests and rewards - IGN May 2010
  • You will be able to enhance your companions by equipping them with various gear - IGN May 2010
  • Quote James Ohlen: Players can change his companion's attitudes and sometimes even his moral leaning. - IGN May 2010
  • Quote: James Ohlen: Companions add a lot to a player's combat capabilities. Each companion has a specific role, whether it be additional DPS, tanking, healing or crowd control - IGN May 2010
  • Quote: James Ohlen: Players can also equip items to his companion character. This includes standard gear such as armor and weapons. Additionally, what a player equips to his companion can change the companion's behavior - IGN May 2010
  • Companions will be able to be customized so that everyone will not be running around with the same Wookiee template etc - PC Gamer UK April 2010
  • If grouped with friends, their companions will also interact with you during dialogue scenes as you talk to others - PC Gamer UK April 2010
  • If you play a Force class you can get a companion as an Apprentice - Darth Hater Extravaganza
  • They will level up as you do - PCGames Translation
  • You can NOT allocate your companions abilities or talent points - PCGames Translation

Class Companions:

The following is a known list of the companions, some of these are yet to be shown on the offical fourm list but have been mentioned in interviews and hands on by media:
  • Sith Inquisitor
  • Khem Val - Dashade - Tank
  • Xalek - Kaleesh - DPS
  • Bounty Hunter
  • Mayko - Human - Support
  • Sith Warrior
  • Vette - Twi'lek - DPS/Support
  • Jedi Knight
  • T7 - Droid - Support
  • Jedi Consular
  • Qyzen Fess - Trandoshan - DPS
 
TheDarkKnight's Avatar
TheDarkKnight
Joined: Oct 2008
06.03.2009 , 09:30 AM
Graphics, Music and Sounds
  • There is 5 1/2 hours of original music in TOR plus the music from KOTOR 1 & 2 plus some from the movies - Dev Dispatch: Music of TOR
  • A full orchestra and choir is used to produce the new Music - Dev Dispatch: Music of TOR
  • The graphics in game are that of 'Stylised Realism', this was to give TOR a unique feel. It also allows a wide range of gaming systems to be used to play TOR - Bioware
  • Quote: The audio in the game sounds awesome, classic blaster fire, great explosions, the dialogue, all of it was very clear and crisp. - E3 Torocast June 2010
  • Good examples of PhysX movement shown on Jedi clothing. Realistic flowing capes and robes in the Video - E3 Multiplayer Video (Media Page)
  • Weather effects, lightning and rain, seen on Dromund Kaas - Dromund Kaas flyby
  • Improved visuals: Realistic smoke effects seen during video - Combat Dev. Vid.

Voices & Dialogue
  • A green circle appears around any NPC where dialog would take place. Any grouped player that wants to take part in the conversation needs to be inside that circle - E3 Multiplayer Video (Media Page)
  • While grouped it seems that the people who can select a dialog option are indicated by a chat bubble over their Characters Image - E3 Multiplayer Video (Media)
  • Multiplayer dialog system allowes each player to choose their own response, and an automatic dice roll decides the winning choice. - E3 Darth Hater June 2010 (A)
  • Equipment and Stats can effect your die rolling during dialog options (14.20) - E3 Angry Joe June 2010
  • Regarding important Quest dialog choices like killing or not, the choice in a group is based on the majority choice (14.40) - E3 Angry Joe June 2010
  • Some of the possible actors lending their voices to TOR are the likes of Jennifer Hale and Laura Bailey *please note not all the actors on the link have all been confirmed* - Voice actors in TOR
  • Alien Dialogue has Subtitles - Developer Walkthrough
  • Quote: all of the player characters will speak basic. Inc the Non Human - Darth Hater the Audio of TOR
  • Dialog selection via a Mass Effect Style Dialog wheel - Multiple reviews + VO Video
  • Dialogue can change depending on what other player classes you bring with you during quests - VO Video
  • Full Voice overs for all NPC, Companions and Player Characters - VO Video
  • There are Persuade options for certain dialogue - VO Video
  • Options to read text, instead of hearing, or even skip to it altogether - Darth Hater Q&A PAX Day3
  • There is one Male and One Female voice per Class - Sean Dahlberg

Environment - General
  • It seems as though there is no collision detection (you can walk through NPCs etc), as seen at 18.33 - Gamespot Stage Video
  • Quote: Based on your actions you get to determine what happens on 'Taris' and it will be refected in game@ 4.38mins - Dev Dispatch Video (Taris)
  • Phasing used alot during TOR to make Enviroment changes personal - Darth Hater Q&A PAX
  • The environment reacts to the player character, such as guards saluting - SWTOR-Station (GamesCom)
  • Localised instancing - When getting/handing in a quest you are the only one at NPC - MMOGAMER + VO Video (See 4mins 58 Sec)

Environment - Planets
  • Quote James Olhen: Our game is very open. We’ve developed several worlds, and each of those worlds is wide open, huge worlds with many square kilometers and you’re able to explore those worlds any way you want - E3 TenTonHammer June 2010
  • After talking about the smaller starter planet of Hutta: Quote: "It took a little under an hour to roam from one end of Hutta to the next, but that was on pretty much a straight line with only a couple little side ventures."- E3 Torocast June 2010 (A)
  • Quote: The vast majority of our worlds are public spaces. So basically, when you arrive at Coruscant it is a public space for everyone to be running around in. - E3 Askajedi June 2010
  • Quote: The worlds are open WoW style, where they are separated by zones, with seamless loading time between them all. - E3 Torocast June 2010
  • The origin or starter worlds are small compared to the others - E3 Darth Hater DE Video June 2010
  • Daniel could not say in Km how large the planets are as they vary, as some are on levels and others are single plains - E3 Darth Hater DE Video June 2010
  • Quote from Daniel Erickson: One of the differences with our world design is that our environments are not undulating repeated planes - all hand crafted - Edge May 2010
  • Quote From Daniel Erickson: "One of the real things we wanted to show at GDC this year is that our worlds are huge, actually. They are giant, you can explore. They are massive. You can just wander off one direction and go forever." - Darth Hater GDC 2010 DE
  • Quote from James Olhen: "Our public areas are one contiguous world", "Not just our cities - 90% of the game, actually, will be areas where you can run into other players" - PC Gamer UK April 2010
  • Tiered Maps are in game. Your mini-map and world map change to reflect what level your on- Darth Hater Extravaganza

Factions & Alignment:
  • James Ohlen: 'No faction swaps - ever' - Comic Con Dev Panel 2010
  • Only two playable factions revealed in TOR Republic and Sith - General Info.
  • There are other factions in game such as the Mandalorians & Hutts etc - Comic Con Dev Panel 2010
  • Darkside/Lightside points are allocated by your own Dialogue choice even if the outcome does not match what you wanted. - Comic Con Dev Panel 2010
  • Planets do not seem faction locked, opposing factions seen on emeny planets: Sith on Ord Mantell etc. - Combat Dev. Vid.
  • They are looking into adjusting characters looks based on their Light/Darkside alignment - Sean Interview GDC
  • The more Dark/Light Side you go you gain access to more abilities that lean towards that calling that going the other way denies you. - GameSutra
  • You can play as a Neutral character such as a Grey Jedi, Confirmed - Live Q & A session Comic Con.

Social/Interaction
  • Each class gets their own ship to be used as a hub, store items and to get between planets - E3 Reveal (E3 IGN June 2010)
  • Quote :"There is exploration, there is combat, it is a wide-open world" - MMOGamer - Blaine Christine
  • Quote: "Going to have crafting and harvesting, going to have guilds and social activities" - MMOGamer - Blaine Christine
  • Quote:" “Hey, if I’m really into more the crafting, harvesting, auction house type of gameplay, are you going to support that?” "Absolutely" - MMOGamer - Blaine Christine
  • PvE Server confirmed if you do not want to PvP, thus confirming that there should be PvP servers - Darth Hater Q&A PAX

Space & Transport
  • Space combat confirmed to be in TOR - Bioware & Comic Con Dev Panel 2010
  • You can customise your personal ship - Comic Con Dev Panel 2010
  • You do not get a ship from the start: Quote: 'You know, you think of the ships as something you have to earn. It's a tent pole moment; a key moment of achievement inside each class.' - E3 VideoGamer June 2010
  • The sort of ships you can get are as follows: Corellian transport for a Galactic Republic player, and a "Sith Interceptor" for Sith Empire players. - E3 1up June 2010
  • The ships seem to be class based as Daniel stated there are Sith ships, Trooper ships, Smuggler ships etc - E3 Darth Hater DE Video June 2010
  • Speeder bike transport system confirmed and used by Member of Tor-Aid during a hands on (not personal mounts) - E3 Torocast June 2010 (A)
  • The taxi system was similar to World of Warcraft's gryphons. You pay a small fee and are transported from Station A to Station B. - E3 Darth Hater June 2010 (A)
  • One of the ways to cover large distances in Cities is by using a Taxi - Fan Friday 23rd April
  • Function called 'Call Shuttle' available which will auto return you to your current home waypoint, like Hearthstone in WoW- Darth Hater Extravaganza
 
TheDarkKnight's Avatar
TheDarkKnight
Joined: Oct 2008
06.03.2009 , 09:42 AM
User Interface:
  • There is no customisation Tab for apperance in TOR at this present time (2.50) - E3 MMORPG June 2010
  • Basic 12 Button UI with built in Radar, XP Bar, Player and Target Portraits - VO Video
  • During the recent Dev. Dispatch you could see extra toolbars being used by the game testers on top of the standard 12 (4.14) - Designing the Darkside
  • Buffs and current applied abilities show above the Health Bar of the Player - VO Video
  • Player made UI Supported -Goha (GamesCom)
  • Inventory shown: Chest, Pants, Bracers, Boots, Hands, Left & Right Melee, Left & Right Ranged - Developers Walkthrough
  • Inventory shown: Other slots also shown that seem to be for Rings, Trinkets etc - Developers Walkthrough
  • 2 Tabs of 24 bag slots shown as inventory space- Developers Walkthrough
  • Built in Quest Helper System, similar to Warhammer, in game. Points you in right direction for quests and indicates progress. - Darth Hater Extravaganza
  • Inventory shows slots for both Melee and Ranged, maybe there is a function to switch from one to the other during combat - Developer Walkthrough

PVP
  • List of Warzones so far:
  • Alderaan
  • Alderaan is split into faction houses as either Sith or Republic you support and fight for one. - E3 Gamereactor June 2010
  • PvP can be fought in Warzones which are specific team-vs.-team scenarios - E3 1up June 2010
  • Quote Rich Vogel: We will have open PvP play and we will have instances, I'll just put it that way. - E3 Massively June 2010
  • Warzones were presented as distinct zones that are separate from the persistent Alderaan world map. - E3 Darth Hater June 2010 (B)
  • Quote: We’ve explored a lot of those endgame PvP mechanics and that is another area where I think people will be excited - VG247 March 2010
  • Quote: Yes, we have anti-twink measures. Yes, high level players get shut out if they kill creatures too far below them. - XP Damion Schubert
  • Quote: We don’t support the high level character killing the low level player, but it’s safe to say that we’re going to make sure that that does not happen. - VG247 March 2010
  • It looks possible that Open World PvP is available in game as seen in Video (ofc it could just be a PvP Server)- Combat Dev. Vid.
  • Quote from James Olhen: "We're going to have open world PvP, As for the more structured PvP, I can't going into details but we will have it" - PC Gamer UK April 2010
  • Small amount of PvP action shown between 3 players during Dev. Video (4.00) - Designing the Darkside
  • Confirmed that you do NOT have to PvP in TOR, its an option if you want too - IGN Q & A
  • Richard Vogal during an interview said that Battlegrounds were available - Games Reactor
  • Loot sets also seem to be in game, possible mutliple PvP sets mentioned - Gamespot Smuggler

Raiding
  • Quote: "We're looking at classic [endgame] systems, but we're also doing something brand new that hasn't been done in an MMO before - CVG March 2010
  • There will be raiding but no details have been released - Multiple Reviews
  • End Game Content like Raiding is available if players do not want to re roll- MMOGamer

Quests & Flashpoints:
  • If four players group to enter an instance and none of them was a healer they could each get out a companion that could heal which would in effect give 4 healers to see you through an instance - E3 Darth Hater DE Video June 2010
  • If your grouped and on a quest, in an instance, with another person, who is not on the same quest, once the quest holder enters the instance it allows the none quest person to enter - E3 Torocast June 2010 (A)
  • There are repeatable Flashpoints and General Content in game - Darth Hater Q&A PAX
  • Choices in Flashpoints can change the course of the instance. Kill a NPC and 'A' happens.. do not kill and 'B' happens. - Mentioned in Multiple Reviews
  • Mentioned that during a solo Flashpoint (dungeons) friends can be invited at anypoint while doing quests- GamesRadar
  • When grouping the only time someone else can alter your dialogue choice is when performing a World quest. If you are on your own personal class quest only your Dialogue choices count, even when grouped - Comic Con Dev Panel 2010
  • Quote from Daniel Erickson: Subject Solo'ing: "There will be content you never see, but you can play from first level to last level solo." - G4TV GDC 2010

    Quest Info from - Comic Con Dev Panel 2010
  • Class Quests – Fully solo able but can still be grouped if wished. Only your decisions count. Enough to get you to level cap if you do not want to do anything else.
  • World Quests – These are your standard MMO/RPG quests that you can pick up as you perform other tasks either in group or solo.
  • World Arcs – These are grand far reaching quests designed to be done in a group but can just about be done solo.
  • Flashpoints (or dungeons) - Designed to be done as a group.

Loot & Gear
  • Possible Durability in game: Quote: I noticed at one point in my character sheet there was a green bar that displayed my armor was 90%.. not sure what that means though, Samm thinks it could be durability - E3 Torocast June 2010 (A)
  • Even though gear/loot is modular the advantage to trying to get sets is both look and stat bonues - E3 Angry Joe June 2010
  • Quote: The top-tier bounty hunter gear is the stuff that looks like Mandalorian Battle Armor - E3 1up June 2010
  • The game is based on standard MMO loot collection. In regards to Lightsabers it seems that you will gain new lightsabers rather than improving an exisiting one - Massively TOR 2008
  • TOR does seem to be item/stat based game, LightSaber picked up in game shown with Stats on - Developer Walkthrough
  • Loot seems to be based on Light/Darkside as well as class. - Multiple Interviews

Crafting
  • Quote Richard Vogel: It will not be to the extent of some of the games out there, like [Star Wars] Galaxies. It will be very similar to what WoW has. - E3 Massively June 2010
  • Quote: We are going to have crafting, because that's a big part of MMOs. We're going to implement crafting in a way that 'feels' right for Star Wars. - Massively TOR 2008
  • Quote: We’ve spent quite a bit of time discussing how to ensure that crafters – true dedicated crafters – can make a name for themselves and be important in their community. - Dev Blog Damion Schubert

Release Information:
  • Quote: EA confirms that Star Wars: The Old Republic won't hit the market until after March 31, 2011 - Toms Hardware
  • Quote: When we release the game, it's high quality, very polished - that's the key to MMO success and that's why you see so many MMOs come out and stumble - Digital Spy (James Ohlen)
  • Quote: We want to make sure that when people play the game, that people don't run out of content - Digital Spy (James Ohlen)

Accounts/Payments
  • Note: Nothing official has been said about payment methods, Micro transactions or any other subscription based financing for TOR yet.
  • Quote: We’re thinking of all of our games now as a platform, and once we launch them and whether we’re supporting them through subscriptions like an MMO like Star Wars The Old Republic - Industry Gamer June 2010
  • All payment and Subscription methods are still being looked into - Darrell Rodriguez Interview

Servers/Hardware
  • Quote from James Olhen: "The number of players per server will be comparable to WoW" - PC Gamer UK April 2010
  • Mentioned by Sean in an Interview that they are considering that if your in Europe and want to play on a US server they will allow it - SWTOR-Station (Sean)
  • They are looking into seperate servers for PvP, RP etc as an option. - StarWarsMMO
 
TheDarkKnight's Avatar
TheDarkKnight
Joined: Oct 2008
06.03.2009 , 09:44 AM
For any Developer Dispatch Videos visit here: Videos
For any Developer Blogs visit here: Blogs

Other Languages:
Italian Version of this post Thanks to Hett
Russian Version of this post Thanks to Darth Klimius
Spanish Version of this post Thanks to Raetor
Spanish Version of this post (2) Thanks to Xpawn
Turkish Version of this post Thanks to Katsuna
Polish Version of this post Thanks to Toperz
German Version of this post Thanks to Kuendo
Czech Version of this post Thanks to Belwing

October 2008

Gamespot TOR 2008
Massively TOR 2008

E3 (June 2009)

1UP
Arstechnica
Destructoid
EuroGamer
G4
Gamespot
Gamespot Smuggler Article
Gamespot 2 Vid
Gamespot 17th June
GamesRadar
GameSutra
Giant Bomb Video Interview with Dev.
Gophn Interview
IGN
Joystiq
Kotaku
Machinima
MMOGAMER
SiFiWire
StarWarsMMO
StarWarsMMO Demo Review
TenTonHammer
TenTonHammer Dev Video
ZAM

Comic Con (July 2009)

IGN Q & A
MMORPG Comic Con
TenTonHammer 'Comic Con'

GamesCom (August 2009)

Eurogamer (GamesCom)
EuroGamer HO (GamesCom)
G4 (GamesCom)
Games Reactor
G4 GamesCom (DE)
GamesSpot (GamesCom)
Goha (GamesCom)
Swtor-station HandsOn (GamesCom)
SWTOR-Station (Sean)
SWTOR-Station (List)
SWTOR.onlinewelten

Pax (September 2009)

Gamespot Stage Video
Darth Hater Q&A PAX
Darth Hater Q&A PAX Day3
DH Pax Dissection
GamesSpot Pax Day1
Massively Pax
New Planet Reveal (Pax)
ToroCast/The Darkside Live Demo @ Pax
Coruscant and Trooper HD Video (TheNoNews.com)

GDC (September 2009)

Sean Interview GDC

October 2009

MMOGamer - Blaine Christine
Gamespot "Jedi Knight"

November 2009

Darth Hater IA
Jake Neri Interview DH
Darth Hater IA Walkthrough
NowGamer IA
PCGames Translation

December 2009

Darth Hater Extravaganza
Videogamer.com Dec 3rd
Eurogamer Dec 3rd
Destructoid Dec 3rd
Giantbomb Dec 3rd Video
Gamespot Dec 3rd
Digital Spy (James Ohlen)
Gamespot 11th Dec
Darth Hater the Audio of TOR
Desgining the Darkside

March 2010

CVG March 2010
PC Gamer UK April 2010
Darth Hater GDC 2010 DE
Darth Hater GDC 2010 Trooper
MMORPG GDC 2010
G4TV GDC 2010
Destructoid GDC 2010
VG247 MArch 2010
TenTon March 2010

May 2010

Eurogamer May 2010
Galactic Struggle May 2010
Eurogamer Adv Trees
Edge May 2010
Videogamer HOTH
IGN May 2010

June 2010

Industry Gamer June 2010
E3 (Pre) Gamespot June 2010
E3 IGN June 2010
E3 1up June 2010
E3 Massively June 2010
E3 Darth Hater June 2010 (A)
E3 Darth Hater June 2010 (B)
E3 Darth Hater June 2010 (C)
E3 Darth Hater June 2010 (D)
E3 Darth Hater DE Video June 2010
E3 AskaJedi June 2010
E3 Torocast June 2010
E3 Torocast June 2010 (A)
E3 VG247 June 2010
E3 Angry Joe June 2010
E3 MMORPG June 2010
E3 TenTonHammer June 2010
E3 VideoGamer June 2010
E3 Gamereactor June 2010

July 2010

CVG July 2010
Comic Con DH 2010<--- New
Comic Con Dev Panel 2010<--- New


Other:

VO Video
Multi Video Link by Mongomoon
Sean's Post from GamesCom
Darrell Rodriguez Interview
Toms Hardware
XP Damion Schubert
Voice actors in TOR
 
Syrellaris's Avatar
Syrellaris
Joined: May 2009
06.03.2009 , 09:46 AM
Quote:
Originally Posted by TheDarkKnight
You gain a token from doing normal, none special moves, and when you gain enough tokens you can perform a more powerful move.
wich was used in more then just wow....
Syrel Je'Gal
▬▬▬▬▬▬▬›HandsofDarkness.com‹▬▬▬▬▬▬▬

"Treachery is the way of the Sith."
 
OutLast's Avatar
OutLast
Joined: May 2009
06.03.2009 , 09:47 AM
Quote:
Originally Posted by TheDarkKnight
If you take all the information from the recent interviews we can start to gather how the game may turn out. In Recent interviews on 2nd from IGN, 1UP, Ten Ton hammer, Gamespot and others they say..

* Its fast paced (Almost Console Speed)
* Graphics are great and smooth
* The interface seems standardised. Hot keys on a UI Bar.
* No Auto Attack
* Full Voice overs for all NPC, Companions and some extent our characters (There is a mention in one of the reviews about some text, maybe just during the selection, it was not too clear.)
* Loot seems to be based on Light/Darkside as well as class.
* Choices in Flashpoints can change the course of the instance. Kill a NPC and 'A' happens.. do not kill and 'B' happens.
* Flashpoints can be done solo or grouped.
* Group decisions in Flashpoints (Its mentioned that BW are still working on how to apply LS/DS points depending on outcome).
* The voiceovers seem to be done by good actors not Fred the Cleaner (If anyone has played Culling of Strath in WoW 3rd boss, you will know what I mean)
* Special moves seem to require points similar to Rogue in WoW.
* Players seem to be able to take on 1 to 4 NPCs at the same time.
* Bounty Hunters start on Hutta
* Smuggler starts on Ord Mantell
* Combat seems to be more fluid (not too sure what they were refering to by maybe queuing moves?)
* Player Characters have some intresting moves.. Smuggler (knee NPC in nuts and shoot them in the head)
* Duel use of Lightsabers shown.
* PvP, Crafting, Raiding etc all in game.

All this gained from reading several of the recent interviews.

It Seems to be shaping up nicely.

IGN
Gamespot
G4
1UP
TenTonHammer
You sir are the cure of those suffering from "im too lazy to read the interviews but will ask endless questions in the form of posts to figure out whats going on even though i can just use the search function but that wont make it so i can see my name on the threads listed" disease
馬鹿は死ななきゃ治らない。
Baka wa shinanakya naoranai.
Unless an idiot dies, he won't be cured.
 
Meesh's Avatar
Meesh
Joined: Oct 2008
06.03.2009 , 09:48 AM
Quote:
Originally Posted by Tudana
so people that dont a thing about wow is sol on what this actually means?..

can someone give a better explaination then ..."just like wow..."
Here's a simple explanation found via Google.

"What is a combo point you ask? This is a special way rogues can deal damage. Every time you perform a move, such as Sinister Strike, a row of bubbles will appear around your targets picture. If you keep performing moves that give you a combo point, they will keep adding up. The max combo points you can have is five. So once you have a number of combo points filled up, you can perform moves that use these combo points."
 
AphoticCosmos's Avatar
AphoticCosmos
Joined: Oct 2008
06.03.2009 , 09:53 AM
Quote:
Originally Posted by Meesh
I admit, I laughed quite heartily. XD The most interesting thing to me is this: "Special moves seem to require points similar to Rogue in WoW." That should be interesting to see how it looks, later today. ^_^

Thanks for this compilation and link list. Quite useful!
Yeah - for comparison I really liked the Dervish, Assassin and Warrior in Guild Wars - who all used a points or combo system. I can't wait to see it in action
Forumite | Republic | Trooper | British

PM or wall me, I don't bite
It's not a trap, I promise
 
TheDarkKnight's Avatar
TheDarkKnight
Joined: Oct 2008
06.03.2009 , 09:54 AM
Updated OP....
 
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