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Information gathered on The Old Republic so far!
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TheDarkKnight's Avatar
TheDarkKnight
Joined: Oct 2008
Information gathered on The Old Republic so far! | 06.03.2009 , 09:16 AM
The information here has been gathered from all the reviews listed below. If you take all the information we can start to gather how the game may turn out.

Links to quotes are provided on fifth post down.

{Latest Updates in Yellow} Updated 12th January 2010

TESTING Signups Started: - Signup Here!
TARGET RELEASE Date: Spring 2011 Release Note <--- NEW


Planets

For a List of known Planets visit the Holonet here: Planets
  • Coruscant
  • Capital of the Republic.
  • Coruscant seems to be split into levels such as Senate, Works, Gang areas - Dev Dispatch (Coruscant)
  • Lots to explore on Coruscant, you can see for miles and miles - Dev Dispatch (Coruscant)
  • Social areas on Coruscant such as the Spaceport and Galactic Senate - Dev Dispatch (Coruscant)
  • Tython
  • Starter Planet for Jedi Knight
  • Starter Planet for Jedi Consular
  • Ord Mantell
  • Starter Planet for Smuggler
  • Starter Planet for Trooper
  • Dromund Kaas
  • Capital of the Sith Empire.
  • Home to the Emperor and his Dark Council, is a planet consumed with dark side energy.
  • Korriban
  • Starter Planet for Sith Warrior
  • Starter Planet for Sith Inquisitor
  • Hutta
  • Starter Planet for Bounty Hunter
  • Starter Planet for Imperial Agent
  • Balmorra
  • Republic forces are supporting the local resistance on this planet.
  • Alderaan
  • Alderaan is a mix of landscapes from Snow capped peaks to rolling plains to Forests
  • Tatooine
  • Mainly desert, ex Czerka Corp mined planet. Imperial presence on planet

  • Possible dozens of planets in game - Gamespot TOR 2008
  • Other possible planets metioned include Utapau, Agamar, Dathomir, and Manaan - Gamespot TOR 2008


Characters/Classes:

For Released Classes Visit here: Classes
Good post here showing the abilities of classes: Abilities - Thanks to Rezoo

Jedi Knight
  • Based on 'Mace Windu' and 'Anakin Skywalker'. Lightsaber focused with some Force powers - Bioware
  • Abilities include: Force Push, Saber Throw, Impale and Blaster Deflection - Holonet
  • Knights can provide a buff similar to 'Force Valor" - Gamespot "Jedi Knight"
  • Jedi Knight uses force points similar to that of the Sith Warrior to charge up the special moves - PC Gamer Jan 2010
  • The finishing move where you impale seems to be called Master Strike - PC Gamer Jan 2010
  • Quote: The Jedi knight can fill a couple of roles in combat. In one-on-one combat, the Jedi knight is practically unmatched in melee power - Gamespot "Jedi Knight"
  • Players who enjoy fast melee combat will identify with this class - Gamespot "Jedi Knight"
  • Quote: At its core, the Jedi knight is about getting into battle as quickly as possible, dominating the fight and protecting allies - Gamespot "Jedi Knight"
  • Double Bladed Lightsabers shown on Holonet for Jedi. - Holonet (Outfitting)
  • Jedi Knights start on Tython - Making of Tython Dev. Video.
Jedi Consular
  • Based on 'Obi Wan Kenobi' and 'Yoda'. A forced ranged class with some melee - Bioware
  • Quote: From what we were shown, this class is far from being a simple caster. Part melee, part puppeteer, part healer; the Jedi Consular could end up filling multiple play styles - Darth Hater Extravaganza
  • Quote: "The Jedi consular is more based in telekinetics" - Gamespot Dec 3rd
  • Abilities seem to include Mind Maze, Force Pull, Force Slam, Benevolence, Meditation, Clear casting & Force Repulse - Darth Hater Extravaganza
  • Consular is a rear line support fighter not a front line melee. - PCGames Translation
  • Consulars can use the doublebladed Lightsaber - Holonet
  • Consular is the Ranged DPS/CC/Healer class - PCGames Translation
  • Benevolence is a single target in or out off combat heal - Darth Hater Extravaganza

Smuggler:
  • Abilities seen during the live demo at Pax include: Groin kick, Headshot, Triple Rocket, Flash Grenade, Cover shot and Barrage - GamesSpot Pax Day1
  • The subclasses for Smuggler are Gunslinger and Scoundrel - Darth Hater Extravaganza
  • Scoundrel: Short Ranged, Stealth based Damage and Medicine - Darth Hater Extravaganza
  • Gunslinger: Long Range, Dual Pistols and Persuade - Darth Hater Extravaganza
  • Cover system shown working, Smuggler can select from a Silhouette of the PC to move to cover- VO Video
  • Smuggler is the only class that can shoot while running away - Multiple Reviews
  • When using cover the Smuggler gains a defence bonus, this is show on the mob that he is hiding from by a green symbol above the targets head - Developer Walkthrough
Trooper:
  • Trooper is the Heavy Weapons specialist as well as using Heavy Armour, The big gun is his friend - Official Site
  • Abilities seen during the Pax live demo include: Firebomb (Aoe) damage, Full Auto, Rockets, Stock Strike and Sticky Grenades - GamesSpot Pax Day1
  • Mentioned by a Dev during the Q&A that the Trooper is a Ranged Tanking class - Darth Hater Q&A PAX Day3
Sith Warrior:
  • Based on Darth Vader. Lightsaber focused with some Force powers - Bioware
  • Sith Warrior provides no Buffs to groups - GamesSpot (GamesCom)
  • Can use a Single, 2 Handed or Dual wield Lightsabers - Designing the Darkside
  • Sith Warrior starts on Korriban - GamesSpot (GamesCom)
  • Sith Warrior can spec in to either DPS or deflecting front line fire - GamesSpot (GamesCom)
  • Sith Ability of 'Channelled Hatred' Shown as a Out of Combat self heal - EuroGamer HO (GamesCom)
  • Sith Warrior abilities seen during demo at Pax include: Force Leap, Slash, PowerSlash, Impale, Smash and Force Choke - GamesSpot Pax Day1
Sith Inquisitor
  • Based on Palpatine. Forced ranged class with some melee - Bioware
  • They can use at least either Doublebladed or Two Handed Lightsabers - Holonet
  • Quote: The Sith Inquisitor’s ability to manipulate electricity is unmatched among force users - Darth Hater Extravaganza
  • Quote: "lightly armoured, acrobatic, and uses lots of lightning abilities and telekinetics" - Gamespot Dec 3rd
  • Abilities include Vicious Saber, Electrocute, Backlash, Overload, Wirlwind and Discharge - Designing the Darkside
  • More abilities include: Lightning Drain, Dark Gift and Dark Meditation - Darth Hater Extravaganza
  • By using Dark Gift the Inquisitor can heal- Darth Hater Extravaganza
  • Inquisitor is a rear line support fighter not a front line melee. - PCGames Translation

Bounty Hunter:
  • Bounty Hunters Story Arc is called 'The Great Hunt' - SifiWire
  • Technology is the main weapon for the Bounty Hunter, using all the latest gadgets to catch his mark - Official Site
  • Bounty Hunter ability 'Electro Dart' shown - VO Video
  • Other abilities seen in demo vids at pax inc: 'Death from above', Flamethrower, Grenade and Rockets - GamesSpot Pax Day1
Imperial Agent
  • Imperial Agents work behind the scenes to get the work of the Empire done - Darth Hater IA
  • Abilities include Toxic Dart, Shiv, Sleep Darts, Laze Target and Explosive Probe Droid - Jake Neri Interview DH
  • Mention of an ability where you may call in an air strike - Jake Neri Interview DH
  • Agents can use cover also they can stealth - Jake Neri Interview DH
  • 'Shiv' is close range Vibroblade attack. - Darth Hater IA Walkthrough
  • IA is more of a tatical class than an all guns blazing one - Darth Hater IA Walkthrough
 
TheDarkKnight's Avatar
TheDarkKnight
Joined: Oct 2008
06.03.2009 , 09:24 AM
General Class Information:
  • Current Stats seen in game are - Cunning, Presence, Willpower, Strength, Agility, Accuracy, Absorb percentage (Armor Value), and Armor Rating - Darth Hater Extravaganza
  • Each class seem to have multiple armour/cloth sets. At least 20+ per class noted in the recent Dev Dispatch (1.30) - Designing the Darkside
  • Certain abilities require certain weapons to be equiped as seen in the recent Dev. Video- Designing the Darkside
  • Facial Tatoos and hair available on Player Characters - Designing the Darkside
  • The class design has been made so that we will not get forced to group with specific other professions- Gamespot 11th Dec
  • Quote: "commitment to deliver an enjoyable Star Wars experience above all else and suggested that this outlook also influenced the game's character design" - Gamespot 11th Dec
  • Rather than focusing on the Standard class format of Tank, Healer and DPS Bioware seems to be putting fun first and foremost in class design - Gamespot 11th Dec
  • Walking, Running and Sprint are the speed modes for individual movement available - Darth Hater Extravaganza
  • It seems that once you reach level 20 your subclasses are opened up to you. - Videogamer.com Dec 3rd
  • When you die you get the option to Revive at a 'Med Center' - Coruscant and Trooper HD Video (TheNoNews.com)
  • Flowing Jedi/Sith Robes seen - New Planet Reveal (Pax)
  • Characters can be customised to be unique, details not revealed - Darth Hater Q&A PAX
  • All classes get a 'Out of Combat Healing ability', maybe something as simple as a medipack - G4 (GamesCom)
  • No Permadeath - Confirmed by Dev Damion Schubert
  • Characters can Jump!- StarwarsMMO
  • Healing: Several classes can heal, Healing is NOT a requirement of TOR and healing has been done with a twist in TOR - IGN Q & A
  • Full Body and Facial expressions while speaking - StarWarsMMO Demo
  • Different coloured Lightsabers seen and used by SITH - VO Video
  • There is a World/Galactic Story and your Personal Class Story - Darth Hater Q&A PAX
  • There is an END to each classes Story with new content to extend each story- MMOGamer
  • Quote: All classes in SW:TOR can move into another direction from one point in the game. So you can chose between two different ways - PCGames Translation
  • It seems that each class has two sub classes and you must decide which to choose - PCGames Translation
  • Quote: We decided for two different ways per class. Every class has to make this choice. - PCGames Translation

Release Information:
  • Release date aimed for sometime in Spring of 2011 - See top of page 1 for link.
  • Quote: When we release the game, it's high quality, very polished - that's the key to MMO success and that's why you see so many MMOs come out and stumble - Digital Spy (James Ohlen)
  • Quote: We want to make sure that when people play the game, that people don't run out of content - Digital Spy (James Ohlen)
General:
  • Quote from Ray Muzyka: "We want people to feel like they're playing their own personal non-linear fiction" - Total PC Gaming Issue 28
  • Bioware understand peoples concerns that this looks like a Single Player game, But this does have all the elements on a full MMORPG- Massively Pax
  • Music from both the KOTOR 1/2 and all the movies will be heard in TOR plus new scores - Darth Hater the Audio of TOR
  • Macros in game. /dance shown in macro during PAX live demo - DH Pax Dissection
  • All payment and Subscription methods are still being looked into - Darrell Rodriguez Interview
  • Mentioned by Sean in an Interview that they are considering that if your in Europe and want to play on a US server they will allow it - SWTOR-Station (Sean)
  • Phasing used alot during TOR to make Enviroment changes personal - Darth Hater Q&A PAX
  • Testers shown using level 30 characters in PvP in Dev. Dispatch Video - Designing the Darkside
  • Only being released for PC, No Consoles or MAC. - IGN Q & A
  • The game is not aimed at the Hardcore player but the Star Wars, RPG and Bioware Fans- GamesRadar
  • The Majority of the Game can be done without Any help from anyone else - StarWarsMMO Demo
  • 200+ Hours of game play per character - Gamespot 2 Vid.
  • TOR to be made in English, French and German - Eurogamer (GamesCom)
  • Naming Filters include not being able to have numbers, special characters or Star Wars names - StarWarsMMO Demo
  • The aim is to remove Grinding - multiple reviews.
  • They are trying to make TOR available to People with a mix of PC quality Old and New- StarWarsMMO
 
TheDarkKnight's Avatar
TheDarkKnight
Joined: Oct 2008
06.03.2009 , 09:30 AM
Species
  • No details revealed yet of what playable species are in game except that there will be more than just human.
  • Quote: The players will have the option of creating non-human player characters - Darth Hater the Audio of TOR

Companions:
  • Companions are summoned and dismissed at will using the 'Summon Companion' command - Darth Hater Extravaganza
  • Companions can Tank, DPS and also heal - Darth Hater Extravaganza
  • We know that the Sith Inquisitor has at least a Dashade and a Kaleesh species companion - PC Gamer Jan 2010
  • If you play a Force class you can get a companion as an Apprentice - Darth Hater Extravaganza
  • Quote: BioWare plans on using companion characters to solve the “looking for tank/healer” problem seen in other MMOs. - Darth Hater Extravaganza
  • Mentioned that Both Characters and Companions will have a high level of customisation - Darth Hater Q&A PAX
  • You will only be allowed to have one companion out at any time. - Multiple reviews
  • They will level up as you do - PCGames Translation
  • You can NOT allocate your companions abilities or talent points - PCGames Translation
  • You CAN manipulate your companion in certain ways such as going Darkside - PCGames Translation

Factions & Alignment:
  • Only two factions revealed in TOR Republic and Sith - General Info.
  • They are looking into adjusting characters looks based on their Light/Darkside alignment - Sean Interview GDC
  • There will be NO switching of sides on initial release of TOR, but maybe in future updates - Sean Interview GDC
  • The more Dark/Light Side you go you gain access to more abilities that lean towards that calling that going the other way denies you. - GameSutra
  • You can play as a Neutral character such as a Grey Jedi, Confirmed - Live Q & A session Comic Con.

Voices & Dialogue
  • Alien Dialogue has Subtitles - Developer Walkthrough
  • Quote: all of the player characters will speak basic. Inc the Non Human - Darth Hater the Audio of TOR
  • Dialog selection via a Mass Effect Style Dialog wheel - Multiple reviews + VO Video
  • Quest Dialogue can change depending on what other player classes you bring with you during quests - VO Video
  • Full Voice overs for all NPC, Companions and Player Characters - VO Video
  • There are Persuade options for certain dialogue - VO Video
  • Options to read text instead of listening to VO - Darth Hater Q&A PAX Day3
  • There are options to Skip Text/VO - Darth Hater Q&A PAX Day3
  • There is one Male and One Female voice per Class - Sean Dahlberg

Social/Interaction
  • Quote :"There is exploration, there is combat, it is a wide-open world" - MMOGamer - Blaine Christine
  • Quote: "Going to have crafting and harvesting, going to have guilds and social activities" - MMOGamer - Blaine Christine
  • Quote:" “Hey, if I’m really into more the crafting, harvesting, auction house type of gameplay, are you going to support that?” "Absolutely" - MMOGamer - Blaine Christine
  • PvE Server confirmed if you do not want to PvP, thus confirming that there should be PvP servers - Darth Hater Q&A PAX
  • Player housing is something BW/LA NOT discussed - Massively Pax
  • There is mention of a Player Driven Economy in the review from Joystiq.

Environment
  • Weather effects, lightning and rain, seen on Dromund Kaas - Dromund Kaas flyby
  • Tiered Maps are in game. Your mini-map and world map change to reflect what level your on- Darth Hater Extravaganza
  • Function called 'Call Shuttle' available which will auto return you to your current home waypoint, like Hearthstone in WoW- Darth Hater Extravaganza
  • You can explore and walk around off the beaten path, its not linear like KOTOR - Darth Hater Q&A PAX
  • Quests seem to be shown by different symbols, Gold and Blue have been see. Might represent Primary and Secondary quest lines - Developer Walkthrough
  • The environment reacts to the player character, such as guards saluting - SWTOR-Station (GamesCom)
  • They are looking into seperate servers for PvP, RP etc as an option. - StarWarsMMO
  • Planets range in size but are Very Large, Mentioned that planets have zones, not stated if there are seperated by loading screens or not. - IGN Q & A
  • Quest Givers seem to be indicated by a Symbol above there heads - VO Video (4mins 56sec)
  • Space Experience will be in game, its still being worked on - Machinima
  • Localised instancing - When getting/handing in a quest you are the only one at NPC - MMOGAMER + VO Video (See 4mins 58 Sec)
 
TheDarkKnight's Avatar
TheDarkKnight
Joined: Oct 2008
06.03.2009 , 09:42 AM
User Interface: - A link to the Image of the UI is shown below
  • Basic 12 Button UI with built in Radar, XP Bar, Player and Target Portraits - VO Video
  • During the recent Dev. Dispatch you could see extra toolbars being used by the game testers on top of the standard 12 (4.14) - Designing the Darkside
  • 3D Portraits used to show player and party members - VO Video
  • Buffs and current applied abilities show above the Health Bar of the Player - VO Video
  • Quest Tracker and Chat Box Shown - VO Video
  • Player made UI Supported -Goha (GamesCom)
  • Inventory shown: Chest, Pants, Bracers, Boots, Hands, Left & Right Melee, Left & Right Ranged - Developers Walkthrough
  • Inventory shown: Other slots also shown that seem to be for Rings, Trinkets etc - Developers Walkthrough
  • Basic Class Info Shown in Inventory: Accuracy, Armour & Damage - Developers Walkthrough
  • 2 Tabs of 24 bag slots shown as inventory space- Developers Walkthrough
  • Built in Quest Helper System, similar to Warhammer, in game. Points you in right direction for quests and indicates progress. - Darth Hater Extravaganza
  • Inventory shows slots for both Melee and Ranged, maybe there is a function to switch from one to the other during combat - Developer Walkthrough
Combat:
  • NPC AI does does seem to be aware of its surroundings, They take cover and the move away from other NPCs that may cause them harm etc - Developer Walkthrough
  • Depending on if you use either a single or duel Lightsaber you will gain abilities the other does not - GamesSpot (GamesCom)
  • No Auto Attack - Mentioned in Multiple Reviews
  • Combat has been designed towards PvP - IGN Q & A
  • TOR is more an action based Combat system rather than the standard MMO style in other games - IGN Q & A
  • All classes will also have their ranged as well as close combat skills - MMORPG Comic Con
  • Synchronized combat. Lightsabers actually clash etc - GamesRadar
  • While seeing the Combat in the Flaspoint its seemed very like Battlefront with 10 vs 2 combat - StarWarsMMO Demo
  • When engaging NPCs the NPC switched from Ranged to Melee as the Players got closer - StarWarsMMO Demo + VO Video
  • Combat was more fluid not stiff like KOTOR - StarWarsMMO Demo
  • Cooldowns on the skills were very short, and the skills themselves were swift, immediate- EuroGamer
  • TOR is NOT going for normal MMO Combat but Star Wars Combat (2.43 on vid)- Gamespot 17th June
  • Players seem to be able to take on 1 to 4 NPCs at the same time. - Destructoid + StarWarsMMO + VO Video
  • Duel use of Lightsabers shown. - Mentioned in Multiple Reviews + VO Video
  • Sith was shown using two colours of Ligtsaber Crystal- VO Video
  • Short cooldowns and Channeling of abilities shown - VO Video
  • Sith action points shown being gained while fighting to be used for special moves (Yellow markers below the Sith Health Bar) - VO Video
  • The Sith was Auto deflecting Blaster Bolts during the Flaspoint - StarWarsMMO Demo
PVP
  • PvP is in TOR - Multiple Interviews
  • Small amount of PvP action shown between 3 players during Dev. Video (4.00) - Designing the Darkside
  • Confirmed that you do NOT have to PvP in TOR, its an option if you want too - IGN Q & A
  • Richard Vogal during an interview said that Battlegrounds were available - Games Reactor
  • Loot sets also seem to be in game, possible mutliple PvP sets mentioned - Gamespot Smuggler

Raiding
  • There will be raiding but no details have been released - Multiple Reviews
  • End Game Content like Raiding is available if players do not want to re roll- MMOGamer

Flashpoints/Loot:
  • There are repeatable Flashpoints and General Content in game - Darth Hater Q&A PAX
  • TOR does seem to be item/stat based game, LightSaber picked up in game shown with Stats on - Developer Walkthrough
  • Loot seems to be based on Light/Darkside as well as class. - Multiple Interviews
  • Looting is the standard Loot types in other MMOs - StarWarsMMO
  • Choices in Flashpoints can change the course of the instance. Kill a NPC and 'A' happens.. do not kill and 'B' happens. - Mentioned in Multiple Reviews
  • Mentioned that during a solo Flashpoint (dungeons) friends can be invited at anypoint while doing quests- GamesRadar
  • Group decisions in Flashpoints (Its mentioned that BW are still working on how to apply LS/DS points depending on outcome).
  • A rolling system has been seen during Voice Over/Story sections when a Party is involved. It seems to indicate who gets to speak first- VO Video
 
TheDarkKnight's Avatar
TheDarkKnight
Joined: Oct 2008
06.03.2009 , 09:44 AM
Images: Some Images were created by Avaro & Sado so thx to them.

Image of User Interface
Looting, See LS with Stats
User Interface with Reference Points
Sith/Jedi Images from TheGalaticStruggle.com

Other Languages:
Italian Version of this post Thanks to Hett
German version of this post Thanks to Kuendo
French version of this post Thanks to Mamanovitch
Portuguese version of this post Thanks to Gakilt
Russian Version of this post Thanks to Darth Klimius
Spanish version of this post Thanks to Raetor

October 2008

Gamespot TOR 2008

E3 (June 2009)

1UP
Arstechnica
Destructoid
EuroGamer
G4
Gamespot
Gamespot Smuggler Article
Gamespot 2 Vid
Gamespot 17th June
GamesRadar
GameSutra
Giant Bomb Video Interview with Dev.
Gophn Interview
IGN
Joystiq
Kotaku
Machinima
MMOGAMER
SiFiWire
StarWarsMMO
StarWarsMMO Demo Review
TenTonHammer
TenTonHammer Dev Video
ZAM

Comic Con (July 2009)

IGN Q & A
MMORPG Comic Con
TenTonHammer 'Comic Con'

GamesCom (August 2009)

Eurogamer (GamesCom)
EuroGamer HO (GamesCom)
G4 (GamesCom)
Games Reactor
G4 GamesCom (DE)
GamesSpot (GamesCom)
Goha (GamesCom)
Swtor-station HandsOn (GamesCom)
SWTOR-Station (Sean)
SWTOR-Station (List)
SWTOR.onlinewelten

Pax (September 2009)

Darth Hater Q&A PAX
Darth Hater Q&A PAX Day3
DH Pax Dissection
GamesSpot Pax Day1
Massively Pax
New Planet Reveal (Pax)
ToroCast/The Darkside Live Demo @ Pax
Coruscant and Trooper HD Video (TheNoNews.com)

GDC (September 2009)

Sean Interview GDC

October 2009

MMOGamer - Blaine Christine
Gamespot "Jedi Knight"

November 2009

Darth Hater IA
Jake Neri Interview DH
Darth Hater IA Walkthrough
NowGamer IA
PCGames Translation

December 2009

Darth Hater Extravaganza
Videogamer.com Dec 3rd
Eurogamer Dec 3rd
Destructoid Dec 3rd
Giantbomb Dec 3rd Video
Gamespot Dec 3rd
Digital Spy (James Ohlen)
Gamespot 11th Dec
Darth Hater the Audio of TOR
Desgining the Darkside

January 2010

PC Gamer Jan 2010


Other:

VO Video
Multi Video Link by Mongomoon
Sean's Post from GamesCom
Darrell Rodriguez Interview
 
Syrellaris's Avatar
Syrellaris
Joined: May 2009
06.03.2009 , 09:46 AM
Quote:
Originally Posted by TheDarkKnight
You gain a token from doing normal, none special moves, and when you gain enough tokens you can perform a more powerful move.
wich was used in more then just wow....
Syrel Je'Gal
▬▬▬▬▬▬▬›HandsofDarkness.com‹▬▬▬▬▬▬▬

"Treachery is the way of the Sith."
 
OutLast's Avatar
OutLast
Joined: May 2009
06.03.2009 , 09:47 AM
Quote:
Originally Posted by TheDarkKnight
If you take all the information from the recent interviews we can start to gather how the game may turn out. In Recent interviews on 2nd from IGN, 1UP, Ten Ton hammer, Gamespot and others they say..

* Its fast paced (Almost Console Speed)
* Graphics are great and smooth
* The interface seems standardised. Hot keys on a UI Bar.
* No Auto Attack
* Full Voice overs for all NPC, Companions and some extent our characters (There is a mention in one of the reviews about some text, maybe just during the selection, it was not too clear.)
* Loot seems to be based on Light/Darkside as well as class.
* Choices in Flashpoints can change the course of the instance. Kill a NPC and 'A' happens.. do not kill and 'B' happens.
* Flashpoints can be done solo or grouped.
* Group decisions in Flashpoints (Its mentioned that BW are still working on how to apply LS/DS points depending on outcome).
* The voiceovers seem to be done by good actors not Fred the Cleaner (If anyone has played Culling of Strath in WoW 3rd boss, you will know what I mean)
* Special moves seem to require points similar to Rogue in WoW.
* Players seem to be able to take on 1 to 4 NPCs at the same time.
* Bounty Hunters start on Hutta
* Smuggler starts on Ord Mantell
* Combat seems to be more fluid (not too sure what they were refering to by maybe queuing moves?)
* Player Characters have some intresting moves.. Smuggler (knee NPC in nuts and shoot them in the head)
* Duel use of Lightsabers shown.
* PvP, Crafting, Raiding etc all in game.

All this gained from reading several of the recent interviews.

It Seems to be shaping up nicely.

IGN
Gamespot
G4
1UP
TenTonHammer
You sir are the cure of those suffering from "im too lazy to read the interviews but will ask endless questions in the form of posts to figure out whats going on even though i can just use the search function but that wont make it so i can see my name on the threads listed" disease
馬鹿は死ななきゃ治らない。
Baka wa shinanakya naoranai.
Unless an idiot dies, he won't be cured.
 
Meesh's Avatar
Meesh
Joined: Oct 2008
06.03.2009 , 09:48 AM
Quote:
Originally Posted by Tudana
so people that dont a thing about wow is sol on what this actually means?..

can someone give a better explaination then ..."just like wow..."
Here's a simple explanation found via Google.

"What is a combo point you ask? This is a special way rogues can deal damage. Every time you perform a move, such as Sinister Strike, a row of bubbles will appear around your targets picture. If you keep performing moves that give you a combo point, they will keep adding up. The max combo points you can have is five. So once you have a number of combo points filled up, you can perform moves that use these combo points."
Step inside the party, disrupt the whole scene!
When it comes to beats, well I'm a fiend. Well I got to keep it going--keep it going full steam, too sweet to be sour too nice to be mean!
MonPandamari's e-wife
 
AphoticCosmos's Avatar
AphoticCosmos
Joined: Oct 2008
06.03.2009 , 09:53 AM
Quote:
Originally Posted by Meesh
I admit, I laughed quite heartily. XD The most interesting thing to me is this: "Special moves seem to require points similar to Rogue in WoW." That should be interesting to see how it looks, later today. ^_^

Thanks for this compilation and link list. Quite useful!
Yeah - for comparison I really liked the Dervish, Assassin and Warrior in Guild Wars - who all used a points or combo system. I can't wait to see it in action
Forum Warrior | Trooper | Friend of Lepras <3
 
TheDarkKnight's Avatar
TheDarkKnight
Joined: Oct 2008
06.03.2009 , 09:54 AM
Updated OP....
 
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