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Dots no longer helpful in defense???????

STAR WARS: The Old Republic > English > PvP
Dots no longer helpful in defense???????

Draeb's Avatar


Draeb
02.29.2012 , 12:52 AM | #371
Quote: Originally Posted by getdownsb View Post
OMG, could this game get any more easymode? What a joke.


Are you kidding me? It was easy mode with those damn DOTs.

nschlan's Avatar


nschlan
02.29.2012 , 12:54 AM | #372
Quote: Originally Posted by Draeb View Post
Are you kidding me? It was easy mode with those damn DOTs.
It's easy mode in general

Guzul's Avatar


Guzul
02.29.2012 , 01:09 AM | #373
Quote: Originally Posted by Draeb View Post
Are you kidding me? It was easy mode with those damn DOTs.
NOOOO it was hard It took skill to spam them while the healers try to dispel them with a 8 sec CD skill.
-It's a trap!!! WoW Admiral Ackbar! WoW Admiral Ackbar Cereal!
-Your tongue can't repel flavor of that magnitude!
-Admiral Ackbar cereal! Now with brime shrimp!

mufutiz's Avatar


mufutiz
02.29.2012 , 01:20 AM | #374
just one of the many things "other games did differently" where Bioware finally realized just WHY those other games didn't do it their way.


good change, looking forward to it.

GenBelisarius's Avatar


GenBelisarius
02.29.2012 , 01:25 AM | #375
Quote: Originally Posted by TyrantLeader View Post
THIS!!! what about classes that use dots as their rotation... they have to break rotation to cause white damage to couple of idiots trying to cap.
You miss the entire point of objective pvp. This example is like me saying, "ok so there is 5 imperial players that are one hit each from dieing, but a fully hp imperial is capping an objective, that if he caps we lose" So I should complain that I have a choice to kill those 5 and get more medals/etc or run the other way to prevent the cap.

Also a lot of dots have an instant damage before the dot, also you can stop your cast and use your instant ability.

I do find it strange how people are complaining that 1 solo defender should not be able to hold off so many people after dieing.

One other person said how one 3 attackers can attack a turret while 1 defender can't stop them all. Rotating your "auto attack" ability will stop the cap on each, 1.5 gcd=4.5 secs total to 8 seconds to cap.

I am tired of all the complainers about small changes, just because they used to exploit them before.

Saltydogg's Avatar


Saltydogg
02.29.2012 , 01:27 AM | #376
Quote: Originally Posted by longgrassgrows View Post
agreed...like the change...and the WZ are supposed to be a team based game anyway, so if you are the only person defending a door and the other team is attacking you...it should be harder than just putting dots on every one than dying
HOw is it a team based game when you can just ride on in to a node to stop a capture. How is it a team based game when all you need is to plan a charge on two doors. Your logic doesnt make sense. Void star is just going to be a waste of time now because the caps are going to be within the first minute of the game. To stop a cap on Alderann or however you spell the stupid plant you need to have everyone swing from a node you are defending. To do that you need to leave one or two people defending. The people who are defending do so through dot so they attackers cant take the node. Hutt ball is garbage to begin with so there is nothing new changing there. This game is a total failure and its not even worth playing when these changes come out. They are doing this to increase the grind so that players stick around and payout another months sub. Three more months and you will see massive server mergers and a sub base less than 200k
Saltydogg the real mmo dog

Saltydogg's Avatar


Saltydogg
02.29.2012 , 01:35 AM | #377
Quote: Originally Posted by mufutiz View Post
just one of the many things "other games did differently" where Bioware finally realized just WHY those other games didn't do it their way.


good change, looking forward to it.
How is this a good change? IT renders two out of the three WZ's useless. Voidstar will be over in minutes, all you need is the whole team to rush the door and click on it. Someone will eventually get it because you now have to single target to stop them. This game is having a faster downfall than warhammer. By the way the new planet they are comming out with is already been created and it was something they were planning on for expansion. Now they realize that this game is going to die they plan on releasing content that isnt even finished just to keep subs going. Just like mythic did with Tomb of the Vulture Lord. Dont belive me, well look who is the head of production and tell me I am a liar
Saltydogg the real mmo dog

bellok's Avatar


bellok
02.29.2012 , 01:36 AM | #378
Quote: Originally Posted by Saltydogg View Post
HOw is it a team based game when you can just ride on in to a node to stop a capture. How is it a team based game when all you need is to plan a charge on two doors. Your logic doesnt make sense. Void star is just going to be a waste of time now because the caps are going to be within the first minute of the game. To stop a cap on Alderann or however you spell the stupid plant you need to have everyone swing from a node you are defending. To do that you need to leave one or two people defending. The people who are defending do so through dot so they attackers cant take the node. Hutt ball is garbage to begin with so there is nothing new changing there. This game is a total failure and its not even worth playing when these changes come out. They are doing this to increase the grind so that players stick around and payout another months sub. Three more months and you will see massive server mergers and a sub base less than 200k
/raspberry. Who's the angry imp? You are!

Guzul's Avatar


Guzul
02.29.2012 , 01:36 AM | #379
Quote: Originally Posted by GenBelisarius View Post
You miss the entire point of objective pvp. This example is like me saying, "ok so there is 5 imperial players that are one hit each from dieing, but a fully hp imperial is capping an objective, that if he caps we lose" So I should complain that I have a choice to kill those 5 and get more medals/etc or run the other way to prevent the cap.

Also a lot of dots have an instant damage before the dot, also you can stop your cast and use your instant ability.

I do find it strange how people are complaining that 1 solo defender should not be able to hold off so many people after dieing.

One other person said how one 3 attackers can attack a turret while 1 defender can't stop them all. Rotating your "auto attack" ability will stop the cap on each, 1.5 gcd=4.5 secs total to 8 seconds to cap.

I am tired of all the complainers about small changes, just because they used to exploit them before.
Nice post, some class like the operative a nice grenade with aoe damage with a low CD. You can use it on CD and nobody will be able to cap anything if they don't kill you.
-It's a trap!!! WoW Admiral Ackbar! WoW Admiral Ackbar Cereal!
-Your tongue can't repel flavor of that magnitude!
-Admiral Ackbar cereal! Now with brime shrimp!

Faulhaber's Avatar


Faulhaber
02.29.2012 , 01:40 AM | #380
Quote: Originally Posted by Guzul View Post
NOOOO it was hard It took skill to spam them while the healers try to dispel them with a 8 sec CD skill.
But this was not the case, because most of the time we'd just need to dispel a single person trying to cap. As a Scoundrel I could always remove all negative effects from myself and dispel another one also trying to cap. There was never a point in trying to dispel dots as they were landed. The priority was always to kill any pests around, dispel if needed the teammate trying to cap and get ready to CC those on the way.

The fact that remains is that vital shot will still be spammable and very efficiently applying the its internal damage heavily boosted by talents so the dot is still very viable for those contending for the most damage dealt. I don't like the change but on the other hand I get now an extra talent point removed from the dispel talent that I know exactly where to place it.