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Dots no longer helpful in defense???????

STAR WARS: The Old Republic > English > PvP
Dots no longer helpful in defense???????

Raeles's Avatar


Raeles
02.28.2012 , 10:46 PM | #281
Does know one realize "cleanse" in this game doesnt work the same as in WoW? I play a healer sage and my "cleanse" only cleanses 1 mental or force ability with a long CD... Which means i cannot dispel dots on multiple allies nor at all if the DoTs were from OPs or BHs. So unless all DPS learn to dispel themselves instead of just smashing their abilities it was never going to work.
Its also a stupid concept that one operative could hold a group from capping by AoE DoTing them even if they ended up dying in the process they bought theyre team close to 10 secs to respawn and go back to defending. If they changed the cleanse mechanic i would understand people crying about the change but the fact is if the only way you can defend is by spamming DoTs on all enemies then youre the bad kid.

Khayleth's Avatar


Khayleth
02.28.2012 , 10:46 PM | #282
Quote: Originally Posted by savionen View Post
A team can also lose if they don't have enough healers. Guess they should just let every class heal like healers.
If you have a team of dps and no healers, you can still overpower the other team. If you have a team with no dot dispels than in the objective based WZ's it's GG.
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Grimmspat's Avatar


Grimmspat
02.28.2012 , 10:48 PM | #283
Quote: Originally Posted by Khadroth View Post
Sages/Sorcs don't have an AOE dot. We have to specifically target each person or use a ground based aoe.

That said, no. They're still going to hang behind a pillar. Then when you start to tap, pop out and aoe. They absolutely don't need to be close still.

I could care less, BW's just making it easier on people. Cap prevention while alive doesn't change. While dead it does, which makes it easier for the attackers. I'm just disappointed at how much it benefits the bad players who had the ability to remove dots and didn't utilize it properly.
You do realize that as a full spec healer Sage/Seer, there are dots I cannot cleanse? This is even with the Mend Wounds talent. You keep making the argument about cleansing dots but there are dots I cannot cleanse including the most overpowered one in the game as far as preventing caps.

nschlan's Avatar


nschlan
02.28.2012 , 10:48 PM | #284
Quote: Originally Posted by Raeles View Post
Does know one realize "cleanse" in this game doesnt work the same as in WoW? I play a healer sage and my "cleanse" only cleanses 1 mental or force ability with a long CD... Which means i cannot dispel dots on multiple allies nor at all if the DoTs were from OPs or BHs. So unless all DPS learn to dispel themselves instead of just smashing their abilities it was never going to work.
Its also a stupid concept that one operative could hold a group from capping by AoE DoTing them even if they ended up dying in the process they bought theyre team close to 10 secs to respawn and go back to defending. If they changed the cleanse mechanic i would understand people crying about the change but the fact is if the only way you can defend is by spamming DoTs on all enemies then youre the bad kid.
1. Don't stand in AoEs. It's really not hard if you know what good positioning is.

2. You don't need to cleanse multiple people, just 1 person

All the healers I know think it's a stupid change and have no problems cleansing one guy

Guzul's Avatar


Guzul
02.28.2012 , 10:51 PM | #285
About time, took them 2 months to realise that. I'm happy they saw that before they implant the WZ rating. Even with 8 sec it will be really hard to plant the bomb in Voidstar.

If spamming dots = skill, maybe it's time to quit the pvp in any mmo even GW2. It was OP as hell and there is no good argument to counter that.

Edit: typo
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savionen's Avatar


savionen
02.28.2012 , 10:53 PM | #286
Quote: Originally Posted by Khayleth View Post
If you have a team of dps and no healers, you can still overpower the other team. If you have a team with no dot dispels than in the objective based WZ's are GG.
I have rarely had a game that I could say was won or lost because somebody was DoT'd up. I've lost dozens of games because we had 0-1 healers when the other team had 2-3.

A 2vs1 situation in Alderaan is seriously just about the only situation where DoTing the enemy, dying quickly and getting back quickly is much of an issue. They also are nerfing the side speeder-bikes, making it take longer to get back.

With Voidstar you have to wait for the door if you're on defense, meaning you can't DoT-spam as much, and offense you've got 3-5+ people at each door. Somebody in that group is not dotted, or has the ability to cleanse a dot. Or they were stupid enough to let 1-2 people DoT all 5 of them.


Operatives wipe Force DoTs. Mercenaries can wipe DoTs. Shadows/Assassins can remove DoTs from themselves on a longer cooldown. It's not only "healers" that can remove some DoTs.

Edit: Forgot to mention that Operatives can also remove ALL DoTs from themselves on a longer cooldown, too.

ProfessorWalsh's Avatar


ProfessorWalsh
02.28.2012 , 10:53 PM | #287
Quote: Originally Posted by Gwal View Post
Good players just used to remove the DoT's and carry on as normal.

This will just mean 1 good player can no longer hold off multiple bads.

Good: Oh noes I have been DoT'd! *cleanses self* buhahaha. Done.

Bad: Oh noes I have been DoT'd! *trys to plant/cap untill DoT returns* QQ. *Goes to forum and makes a whine thread*
Good: "Oh noes! I have been DoT'd... I'll just cleanse myself... Oh wait... I'm a Sentinel... I can't do that."

Or to put it another way...

Not everyone plays a Sorcerer and can cleanse themselves.
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Grimmspat's Avatar


Grimmspat
02.28.2012 , 10:54 PM | #288
Quote: Originally Posted by nschlan View Post
1. Don't stand in AoEs. It's really not hard if you know what good positioning is.

2. You don't need to cleanse multiple people, just 1 person

All the healers I know think it's a stupid change and have no problems cleansing one guy
Again, as I said above, Sage/Seers full spec'd healers can't cleanse all dots. So I guess you are saying you need multiple classes that can cleanse multiple types of dots as you never know what type of class is defending a node and the dot they bring. This change is good.

Altruismo's Avatar


Altruismo
02.28.2012 , 10:55 PM | #289
Quote: Originally Posted by iceperson View Post
or a sniper dropped an aoe dot and 2 single targets in 3.5 seconds. that's 5 targets dotted in less than the time it takes purge to come of CD.

wow there are a lot of bads playing this game. rated wzs is going to be fun against all these scrubs who can't survive without cheesing dot mechanics.
So he's put a DoT on 5 targets (3 for corrosive grenade then two darts)?
Those 5 guys should kill him in under 10 seconds for sure, one of the 5 should be able to cleanse someoneone, then that one person caps.

Oh look, 1 person can't defend against 5 people with just DoTs.

Overall, the change is not the end of the world for DoT classes, however much harder it gets for them to defend, it gets the same ammount easier for them to cap against another DoTer.
But seriously, people are crying that, "DoTs were stupid because 1 person could stop an armeeeeee!!"?
That's the stupidest thing I ever heard.

Quote: Originally Posted by Grimmspat View Post
Again, as I said above, Sage/Seers full spec'd healers can't cleanse all dots. So I guess you are saying you need multiple classes that can cleanse multiple types of dots as you never know what type of class is defending a node and the dot they bring. This change is good.
Not all classes are equipped to deal with all situations?!?!
THIS MUST BE FIXED ASAP!!

Obviously DoT interupts was not working as intended though, so it's getting changed.

Greyfeld's Avatar


Greyfeld
02.28.2012 , 10:57 PM | #290
The problem with this change isn't the [im]balance it applies to instanced pvp, it's more about the effect it has on certain classes/specs.

As it stands, my Empire main is a Sniper, and this change hurts my Eng/Leth hybrid spec pretty badly. Which wouldn't be a huge deal if it weren't for the fact that Lethality is pretty much the go-to pvp spec for Snipers, as things stand right now.
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