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Ranged dps. Sorc vs merc vs sniper

STAR WARS: The Old Republic > English > Classes > Sith Inquisitor > Sorcerer
Ranged dps. Sorc vs merc vs sniper

OrderSixtySixx's Avatar


OrderSixtySixx
02.29.2012 , 09:21 AM | #11
Ive only played sniper and sorc. It sounds like were talking two kinds of dps. Single shot dps vs. endurance dps. Im still below lvl 30 and have minimal raid gear on both toons, so my experience is a bit limitted.

I'm going off memory here but the 2.5 cool down on a ambush and the 2.5 activation on lightning are the same. My level 28 sniper can do 1k+ in an Ambush shot, My 28 Sorc can do a 100 pd Affliction (3 of those during the time limit) as well as 250-300 pd lightning strikes (3 of those during the time limit).

the amount of damage (at least at this level) seems to be the same. The difference is the FORM it comes in; all at once (single shot) or does it stay low enough to NOT draw agro (Sorc) -- a very useful function when you consider Light Armor and Heals/Buffs you may need to throw.

I'm not even sure you can call it dps because the dps for a sniper needs to take into account the cooldowns and the switching to other attack types and the basis of those damage types some with angry crit % and others with spreads (how do you rate the dps of the snipers Cover Fire ability?).

In the end you NEED the little bit from everybody and everybody needs to strive for the max output that their playstyle allows. It is an MMO after all.

McWallBucks's Avatar


McWallBucks
02.29.2012 , 09:26 AM | #12
Quote: Originally Posted by Seanimus View Post
your sorcs suck
Correct.

Last night I was #2 threat on annihilation driod in EV, I pulled threat off a full rakata powertech (who is not bad) on karagga once and on forman crusher twice yesterday. Your sorcs are bad.
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Veriu's Avatar


Veriu
02.29.2012 , 03:21 PM | #13
Quote: Originally Posted by Tenacity View Post
From the perspective of a tank, I agree that sorcs are are on the low end of the three listed classes when it comes to damage output. I tend to notice much faster kill times with a mercenary or sniper in the group than with a sorceror.

What the sorc lacks in damage is more than made up for in utility, however. Better crowd control options, the ability to shield himself or others with static barrier to soak up damage during burst phases, and the ability to heal himself when needed (though, admittedly, mercs have this too).

The difference isnt as large as some here seem to stress, though. Yes, an equivalently geared merc or sniper will outdamage a sorceror, but not by so great an amount that it will make or break the group unless you're running with all sorcerors or have others in the group that cannot pull their own weight.
Kill time on what?

If you are talking about a HM flashpoint, then that's burst DPS. Sorc Burst DPS sucks.

If you are talking about a raid, then that's very very fluid....even assuming you have the exact same group except changing a sorc for a sniper, or a sorc for a merc.

i.e. on annihilation droid, maybe the sorc gets unlucky and has to run away due to the red dot on their character (forget the name of the ability) all the time, and the other ranged dps didn't.

In most fights there is a random mechanic that if a ranged dps is targeted, they have to move for...it is completely possible that that mechanic targets one person more than another, which leads to more movement, which leads to less dps.

It's also possible that your sorc DPS sucks....bad players do less DPS than good players...

According to sims, Sorc has the best sustained DPS of the three ranged classes. And I believe Sorc also has the best DPS during movement (though I could be wrong, lethality sniper is pretty mobile, and I've never seen a sim of a full movement fight for them).
Quote: Originally Posted by Omega View Post
Ivy league educated research scientist working on solar cell development. So yeah, I have no need to feel "accomplished" in a videogame.
Quote: Originally Posted by Omega View Post
Call me when you've got 2 written recommendations from Nobel laureates and have attended annual private functions at the White House.

Kantoro's Avatar


Kantoro
02.29.2012 , 05:22 PM | #14
Anecdotal evidence is useless.

This entire thread is useless. Until we get damage meters. Nothing anyone says on a forum means jack squat.

/thread
Stupid should be painful.
Thorns shall not bar my path, I am the Thornwalker.

Thankyjack's Avatar


Thankyjack
02.29.2012 , 08:53 PM | #15
Quote: Originally Posted by Kantoro View Post
Anecdotal evidence is useless.

This entire thread is useless. Until we get damage meters. Nothing anyone says on a forum means jack squat.

/thread
Exactly. Thank you. Skills that hit hard have a comparatively long cast time. Channeled skills use less resources or return them. All in all, we won't know anything until we get combat logs, which may never come.

Enjoy your class, learn your class, learn your fights and stay out of the bad stuff, then these questions become meaningless.

Cuppcake's Avatar


Cuppcake
02.29.2012 , 09:50 PM | #16
One way to test it is council in EV (to a degree).

An arsenal merc always seems to kill his marauder 2-5 seconds faster then I kill mine (hybrid sorc).
If mercs have the right stats - plenty of crit and such to vent heat they can heavily outperform us given they don't get terrible RnG.

And for the record, whoever states sorcs have terrible burst have no clue.
2x force lightning with barrage proc followed by wrath proc'd CL and a deathfield both under the effect of recklessness.. Yeah go do the maths. Thats easily 13kdmg in 4GcD's.
Obviosly its proc and cooldown dependant.

Spartonian's Avatar


Spartonian
02.29.2012 , 10:47 PM | #17
Quote: Originally Posted by Thankyjack View Post
Skills that hit hard have a comparatively long cast time. Channeled skills use less resources or return them. All in all, we won't know anything until we get combat logs, which may never come.
Death Field hits fairly hard, and its an instant ability with a very significant debuff assuming the sorc in question has Death Mark. Maybe you meant to include a cooldown in your limiting factors for hard hitting abilities....

Veriu's Avatar


Veriu
02.29.2012 , 11:27 PM | #18
Quote: Originally Posted by Cuppcake View Post
One way to test it is council in EV (to a degree).

An arsenal merc always seems to kill his marauder 2-5 seconds faster then I kill mine (hybrid sorc).
If mercs have the right stats - plenty of crit and such to vent heat they can heavily outperform us given they don't get terrible RnG.

And for the record, whoever states sorcs have terrible burst have no clue.
2x force lightning with barrage proc followed by wrath proc'd CL and a deathfield both under the effect of recklessness.. Yeah go do the maths. Thats easily 13kdmg in 4GcD's.
Obviosly its proc and cooldown dependant.
Sorcs have good burst...if they get procs. Starting cold, with zero procs sorc's have very low burst.

You are bragging about 13kdmg in Gcd's...snipers can do that in less than 2.
Quote: Originally Posted by Omega View Post
Ivy league educated research scientist working on solar cell development. So yeah, I have no need to feel "accomplished" in a videogame.
Quote: Originally Posted by Omega View Post
Call me when you've got 2 written recommendations from Nobel laureates and have attended annual private functions at the White House.

Sebasaurus's Avatar


Sebasaurus
03.01.2012 , 12:42 AM | #19
Quote: Originally Posted by Veriu View Post
Sorcs have good burst...if they get procs. Starting cold, with zero procs sorc's have very low burst.

You are bragging about 13kdmg in Gcd's...snipers can do that in less than 2.
That's horribly wrong. The sniper in my guild is MM and he can't do 13k dmg in 2 gcds and he has full rakata.

Sylriana's Avatar


Sylriana
03.01.2012 , 12:45 AM | #20
If simcraft (and more importantly, draxyl's sniper sim) is to be believed, Snipers destroy everything except stacked mercenaries.