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1.1.5 Just got Updated.

STAR WARS: The Old Republic > English > PvP
1.1.5 Just got Updated.

VincentWolf's Avatar


VincentWolf
02.29.2012 , 05:22 AM | #441
Loving those changes. 2k valor and no more Ilum. F yeah!

me_unknown's Avatar


me_unknown
02.29.2012 , 05:22 AM | #442
Quote: Originally Posted by drduncan View Post
I am one of those people who rarely post on the forums. As a republic player, these changes will finally even the playing field and encourage more and more people to play whatever class or faction they enjoy and be able to be competitive with a little skill and hard work.

Bravo Bioware!
the problem is now: where do they fight?

i mean, there are only this ugly and boring 3 random warzones. we have currently no real pvp content. making this same 3 ugly and boring warzones ranked won't help.

but it is early for this game. anyhow, while wow was new it at least offered open world pvp due to the following things:
1. the servers allowed much more people in the same place
2. you could easily go and make duells while ideling at the base - which helped training yourself, understanding other classes and just have some kind of 1on1 pvp
3. during questing both factions had to get much more closer to each other
i mean, the planets are far bigger than wow regions but allows for far lesss players to be on the server and especially in the same region.

it is a techincal fail!

so, even without all the extended pvp content it was fun. for many even it was the best pvp time ever. even with tha battelgrounds there was quite much fun around the entrances (before you could join the queue from everywhere).

but swtor lacks pvp content and all the technical stuff to allow player driven open pvp.

Haralin's Avatar


Haralin
02.29.2012 , 05:24 AM | #443
They have seen how awesome the GW2 OpenPvP (WvW) is and they realised the cannot compete so they now fokus on BGs

Let the flame begin

DarthSunshine's Avatar


DarthSunshine
02.29.2012 , 05:28 AM | #444
Quote: Originally Posted by Warkyd View Post
l2dispell.
L2cc.
L2p.
I don't know if you're aware of this...but many classes don't have the ability to self cleanse. Mine doesn't.

Spero-Mcgee's Avatar


Spero-Mcgee
02.29.2012 , 05:36 AM | #445
Depending on the amount of bases controlled by your faction, the resulting kills will reward valor in a shorter time than doing warzones, wouldn't it?
This is of course assuming that both sides are somewhat equal and fair in terms of numbers, but otherwise I'd say if you wanted valor specificly to get toward valor rank 60 for your battlemaster gear, wouldn't playing ilum still be better?

Tolabear's Avatar


Tolabear
02.29.2012 , 05:37 AM | #446
Well. Atleast now everyone can stick to the objectives.

philkerman's Avatar


philkerman
02.29.2012 , 06:39 AM | #447
I quite like the changes, certainly a step in the right direction.

It will be nice to see a little credit come our way (Healers).

I'm also tired of working my arse off to heal the ball carrier, racing ahead and scrapping for position and getting perfect pulls etc to get 2-0 up and watch 5 or 6 dps on our team turn to medal farming, and then we lose.

Phil
Decemberist... I procrastinate when I'm procrastinating!

Alexdaphnis's Avatar


Alexdaphnis
02.29.2012 , 06:48 AM | #448
This are very good changes! first step in right direction

AstralProjection's Avatar


AstralProjection
02.29.2012 , 06:52 AM | #449
Quote: Originally Posted by me_unknown View Post
the problem is now: where do they fight?

i mean, there are only this ugly and boring 3 random warzones. we have currently no real pvp content. making this same 3 ugly and boring warzones ranked won't help.

but it is early for this game. anyhow, while wow was new it at least offered open world pvp due to the following things:
1. the servers allowed much more people in the same place
2. you could easily go and make duells while ideling at the base - which helped training yourself, understanding other classes and just have some kind of 1on1 pvp
3. during questing both factions had to get much more closer to each other
i mean, the planets are far bigger than wow regions but allows for far lesss players to be on the server and especially in the same region.

it is a techincal fail!

so, even without all the extended pvp content it was fun. for many even it was the best pvp time ever. even with tha battelgrounds there was quite much fun around the entrances (before you could join the queue from everywhere).

but swtor lacks pvp content and all the technical stuff to allow player driven open pvp.
WoW had the exact same problems this game does with large scale PVP. I'd agree with #2 about dueling at base, but even with lower graphics WoW Zerg PVP was a slide show.

Some new warzones would be nice, but one is coming in 1.2...that will make 4 warzones for TOR in the first 3 months or so, versus zero for WoW for many months. Gotta give the nod to TOR there.
PAX REPUBLICA
SWTOR Thread Guild Website
Softcore PVP with Hardcore Determination
Prophecy of the Five | Poet Warlord | International Guild

Hardin_Steele's Avatar


Hardin_Steele
02.29.2012 , 06:57 AM | #450
Quote: Originally Posted by Haralin View Post
They have seen how awesome the GW2 OpenPvP (WvW) is and they realised the cannot compete so they now fokus on BGs

Let the flame begin
BW should not be afraid to rip off the concept of WvW PvP. It looks like it will be pretty awesome, and they could sure use a new "planet" area to fight over with 3 or more servers in one huge, huge open PvP area. I think an enormous area with cities like Corellia at the "keep" areas in GW2's The Mists would be a super fun way to convert that idea into use in the Star Wars world. I am paying a sub fee to have fun. If the end game is a total fail, I will not be having fun, and will eventually go where the fun is. Grb a great idea and use it!