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1.1.5 Just got Updated.

STAR WARS: The Old Republic > English > PvP
1.1.5 Just got Updated.

savionen's Avatar


savionen
02.28.2012 , 03:14 PM | #171
Making DoTs not interrupt will just make Voidstar and Alderaan even more zerg.

Quote: Originally Posted by Squiddish View Post
I imagine this will stop a lot of the crying on the forums. Every one of these changes seems like they are really listening to the players.

No more medal farming.
Valor up quicker in WZs.
No more Ilum box hunting.
No more instant Alderaan side speeders.
More medals for healers (kill credit).
No more DoTs interrupting caps.

Bioware is listening, gentlemen.
Well, now people might as well just get 4 medals and stop fighting if they want. They'll get a ton of medals easily. It's not hard to get 4 medals. No extra rewards if someone plays awesome and pulls out 12-13 medals.

Ilum will be vacant, instead of it being reworked.

DoTs not interrupting caps takes part of the tactics out of Voidstar and Alderaan.

hurriedcorgi's Avatar


hurriedcorgi
02.28.2012 , 03:15 PM | #172
I'm pretty pissed about this medal thing. I average 7-8 medals a match and felt good when I got 9. I didn't "farm" medals - I earned them by making my focus on winning objectives. Not *** is the point?

Manski's Avatar


Manski
02.28.2012 , 03:16 PM | #173
Quote: Originally Posted by Varicite View Post
I don't really get it.

More people w/ comparable gear means better fights in PvP for everyone.

Why are you guys even complaining? The whole point of pvp gear is to have equal footing for everyone, not to outgear your opponent.

This is a good change for BMs who actually enjoy pvp.
Depends what your idea of a good PVP fight is. I had one of the most fun PVP fights ever the other day in Ilum, i ALMOST won a 1v2 against a sniper and a marauder, i dropped the Sniper while knocking / CC'ing the marauder and had like 20% left on the marauder before i couldn't hold up anymore. I def had better gear and they def werent all that good at pvp but it was still a GREAT fight. It didnt matter that i was SO much stronger then either one of them alone would be, me being better geared simply made them have to work together. Though they had **** gear or whatever i would bet 100 bucks they both had fun at that moment. Just because im stronger then other players doesnt mean everyone has to be given what i worked for to make pvp "fair" as everyone seems to think neccesary.

I also like when there are game changing players, whether it be me or someone else. When you see an opposing name you know is better geared then you it feels like a challenge. Like Achilles in Troy. He gets to be a ****** and all his people get to feel ****** by immortalizing him or trying to be him. PvP needs heroes, just like real war. Heroes are made by giving advantages to players who earn them.
Cless Conquerer Commando [The Fatman]
Formerly Lowe - Commando of Hedar Soongh
My PvP is a stencil, you mercs are just Tracers.

http://www.youtube.com/user/TheManski15/videos

Quinlynn's Avatar


Quinlynn
02.28.2012 , 03:16 PM | #174
Quote: Originally Posted by islander View Post
More people care about Ilum then they realize. I'm in a guild that's PvP centric and has 20-35 people online a night. Most people look FORWARD to fighting large scale fights on Ilum. They just are hard to come by, Repubs stick to warzones mostly.
Repub does war zones cause many get bored with defending the base on Illum when facing 3x or more imps.

Personally I look for PVP everywhere I go and could care little about these changes.

Illum will still be the place to go for the quest area and for resource nodes and loot chests.

Zocat's Avatar


Zocat
02.28.2012 , 03:18 PM | #175
Quote: Originally Posted by Blackcules View Post
Sorry to interrupt all the crying and yelling but, was this patch released today or... :>?
There was no patch today. Only maintenance.


OnTopic:
They couldnt find a way to balance factions. So they remove all incentives to do Ilum and force everyone in the balanced warzones. This also setups crossrealm warzones, since no one on low pop servers will miss Ilum.
They couldnt find a way to make medals objective based. So they basically remove them.

Kinda sad that they went the ez-mode way out. But an improvement to the current situation.

Libertine's Avatar


Libertine
02.28.2012 , 03:19 PM | #176
Quote: Originally Posted by OrionDammit View Post
*EDIT* Link added for convenience

PvP

General
Players can now build credit towards the Battle for Ilum daily and weekly missions by playing Warzones.
good job bioware...you just killed the last little bit of world pvp that was left ... *facepalm*

Quote:

Players affected by a Damage Over Time ability are no longer interrupted when interacting with objectives.
*** ? WHY ?

Quote:
Valor gained from Warzones has been increased.
Medals are now worth 500 Valor and 10 Commendations. Players only earn Valor and Commendations for the first 4 medals earned each match.
welcome to the welfare MMO!

Keldaur's Avatar


Keldaur
02.28.2012 , 03:22 PM | #177
Quote: Originally Posted by Evilpingu View Post
Le Darth.

/game fixed.
LoL'ed

Yukondoit's Avatar


Yukondoit
02.28.2012 , 03:22 PM | #178
Ilum needed to be negated. It was causing way too many problems for everyone and it'll shut up the majority of QQers. Once they devise a way to make Ilum work, we'll see it again.

All in all, these are good changes. And BioWare is definitely heading in the right direction.
"The nine most dangerous words are: 'I'm from the government and I'm here to help.'"-Ronald Reagan

We all want new playable races. Specifically, we all want Bothans.

Mossesman's Avatar


Mossesman
02.28.2012 , 03:23 PM | #179
Im happy with the changes, and some of you might flame me, but im glad that its gonna kill Ilum. On my server, Imperials usually dominate it, and the only time Republic finally get an ops up and get some fights going, there usually gone within 20 minutes when there dailies are done. In the end i like them because it means more and rewarding warzones.

There is absolutley no reason to stay once your dailies/weeklies are done. Hopefully Bioware will change Ilum so its alot more interesting and gives players a reason to stay.
Eathos - Commando | Norzrik - Guardian
Kezron - Scoundrel | Ashinelle - Shadow

CanisAquilus's Avatar


CanisAquilus
02.28.2012 , 03:23 PM | #180
Quote: Originally Posted by Demorgoth View Post
Actually, you're wrong. The point of PVE gear (and PVP gear) is to equip your TEAM better so your TEAM can win more often.
Actually, thats an opinon, not some universal truth.

I and most people I believe pvp and raid to get better stuff for their character. I may go just to help out other people if they're in my guild but for a bunch of people I don't know? Hell no.

Quote: Originally Posted by Demorgoth
A team is only as bad as their weakest links, and despite the epeen-swinging elitists on here claiming they've been winning warzones single handedly for years, the facts are that most of the other 7 people in the warzone also contribute. There will always be freeloaders who do nothing, but those who do contribute in champ gear, will contribute more in BM gear.
Sure there are seven other contributors. I'm not saying they shouldn't get anything OBVIOUSLY, I'm only saying that your reward should be dependant on your preformance.

Not some flat rate you get for showing up.

---

Imagine two there are two sprocket makers, Jim and Bob. Jim makes twice as many sprokets as Bob per hour.

Should Jim get paid more?

If your answer is yes, then you ought to ALSO be in favor of reward being proportional to contribution in pvp, aka NOT in favor of the patch changes.

If your answer is no, congratulations, you're a communist.
Jice Corvus
#1 PvP Operative
Lord Adraas
I am John Galt