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The thought that WoW has more endgame content

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The thought that WoW has more endgame content

ferroz's Avatar


ferroz
03.01.2012 , 08:48 AM | #61
Quote: Originally Posted by Yaiser View Post
To de-bunk and explain some thoughts

Thought #1 WoW has more raid content

False - Ever since BC WoW has implemented 2 instances in the first raid tier of an expansion. We are seeing, so far, the same model in TOR. Cataclysm was the exception to this in WoW but the raids easily were considered one raid as clearing both BOT/BWL in one night was common place.
Right now wow has 3 tiers of end game content, all with hard modes, plus a raid that is unlocked via pvp.

that's more raids than we have as end game now in swtor.


Quote:
Thought #2 TOR raids are too easy vs. WoW

False and LOL @ Cataclysm and Wrath. WoW raids haven't been difficult since BC and the 2nd and 3rd tiers of the past 2 expansions, even on HM, difficulty has been laughable. The first tier in Cataclysm was easy before everyone complained of its difficulty and subsequently got nerfed. Although the difficulty in TOR isn't very high WoW is not any more difficult.
The fights in tor are much simpler than the ones in wow, with some even claiming that hardmode ops = lfr difficulty.

really, tor in general (not just raids, but hard mode FP as well) just uses a lot of enrage timers to cover up the fact that the fights are mind numbingly easy.

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Thought #3 There is nothing to do in TOR at endgame vs. WoW

And what is there to do in WoW? Farm dailies, grind dungeons, raid, farm achievements. Looks pretty similar to the TOR endgame to me. No, TOR doesn't have as many dailies but we're really splitting hairs here. There are no achievements in TOR as of yet but if you are farming achievements you must be pretty bored with a game to do so. MMO's have a grind to get gear at endgame and TOR hasn't changed anything up.
You left out arena, rated battlegrounds.

So wow has achievements, arena, and rated battlegrounds, plus more raids, more dailies, more battlegrounds, more mounts/pets/collectables, holiday events. That first one is significant, since it includes stuff like rep grinding (which people did even back in EQ for no actual benefit). That looks like significantly more than what tor has.


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Thought #4 TOR is more aimed at casuals than WoW

Really? LFR is all that needs to be said on that. There is nothing wrong with being a casual, some people realize life is more important than a video game but you can't say WoW isn't aimed at a casual market. In this day and age all MMO's are going to be catering to a casual audience, that is how the market has changed and this is how developer's are going to adapt to stay afloat int he marketplace.
Yes, I'd say that TOR is even more aimed at casuals than WoW, even with LFR.

Devlonir's Avatar


Devlonir
03.01.2012 , 09:03 AM | #62
Quote: Originally Posted by Ironspeed View Post
So if we look at the expantions in WoW from when they started on TOR (they say WoW is a inspiration so..) you can clearly see that Blizzard has done something right with the franchises.
This is actually a very flawed way of looking at it. From the World of Warcraft Wikipedia page "Development of the game took roughly 4–5 years". You cannot dismiss TOR by saying: When they started development on TOR, WoW only had this and this. And look what WoW developed in the meantime.

WoW, by then, already had a clear direction and was already pumping out content in a steady (though slow) stream, while also having 5 years of development and a few years of open beta testing, sorry I mean vanilla WoW, behind it.

Of course, you can expect more from a new game. But not content wise. Especially not in a themepark game like WoW or TOR.

I actually think this game, given time, will put WoW to shame when it comes to the amount of content the development team can push out. Two content patches in the first 3 months of the game is what we are looking at once 1.2 comes out. That is a pace Blizzard could never even dream about.

I do admit the Operations and Flashpoints need more tweaking and the difficulty of them should go up. But most of early WoW was also tank&spank. And although you can assume many veterans from earlier MMOs join the game, Bioware is also focussing on drawing in non-MMO players to this game. So the early Operations and Flashpoints cannot be too hard for new players to fight.

I do hope they do step up their harder content soon though, because loosing the hardcore player base is not something you want in the long run. Because every new player can be a future hardcore player who gets burned out by spending too much time on the game before they become an adult casual ;-)
"Cows go 'Moo', Dogs go 'Woof', MMO Players go 'The PVP is unbalanced!" - Yahthzee
"I'm starting to get the feeling that BW and their MMO are not the dysfunctional ones." - Rafaman

-Xeper-'s Avatar


-Xeper-
03.01.2012 , 09:15 AM | #63
"loosing the hardcore player base is not something you want in the long run."

No, we want them all to pack up there stupid ego's and doomsayer camp sites and go back to scoffing chips and mountian dew while snort loling over Skyrim meme's before the real portion of game population settles into end game. The last thing we need is hardcores causing guild drama, spamming recount and demanding raid achieves while killing off all gameplay and the positive vibe from happy new players.

By the way OP made alot of valid points which has been berried in stupid.

Hypernetic's Avatar


Hypernetic
03.01.2012 , 09:17 AM | #64
This game sucks though.

/thread

Azzras's Avatar


Azzras
03.01.2012 , 09:20 AM | #65
Quote: Originally Posted by Hypernetic View Post
This game sucks though.

/thread
This game is fun.

/open thread
[ █ █ █ █ █] ( ) Ξ█████████████ The Shadowlands █████████████)

BlackZoback's Avatar


BlackZoback
03.01.2012 , 09:26 AM | #66
Quote: Originally Posted by ferroz View Post
Right now wow has 3 tiers of end game content, all with hard modes, plus a raid that is unlocked via pvp.

that's more raids than we have as end game now in swtor.
Of which two are obsolete save for legendary staff farming, and the PVP "boss" is nothing but a tank n spank loot pinata.

Quote: Originally Posted by ferroz View Post
The fights in tor are much simpler than the ones in wow, with some even claiming that hardmode ops = lfr difficulty.

really, tor in general (not just raids, but hard mode FP as well) just uses a lot of enrage timers to cover up the fact that the fights are mind numbingly easy.
All subjective, and the difficulty's line up like:

Normal = LFR
Hard = Normal
Nightmare = Hard

Besides with an announcement like this (http://www.swtor.com/community/showthread.php?t=335137) it shows they are listening.

Quote: Originally Posted by ferroz View Post
You left out arena, rated battlegrounds.
Probably on purpose because arenas are an admitted failure and RBG is not far behind, calling pvp in that game broken is being too kind.

Quote: Originally Posted by ferroz View Post
Yes, I'd say that TOR is even more aimed at casuals than WoW, even with LFR.
Since endgame locusts consist of about 1% of the playing population, its just smart business to make your game more accessible.

ferroz's Avatar


ferroz
03.01.2012 , 09:41 AM | #67
Quote: Originally Posted by BlackZoback View Post
Of which two are obsolete save for legendary staff farming, and the PVP "boss" is nothing but a tank n spank loot pinata.
No, they're all non-obsolete end game for some people; I know people who were very casual and were still doing the original cata raids as their primary end game content other than dungeons, at least back in January (I didn't' check in during February).

and really, the "tank and spank loot pinata" that you're talking about actually have mechanics beyond "dps before it hits enrage" ... which seems to be the standard TOR mechanic. If you scoff at them being end game content, you basically have to scoff at most of the things cited as TOR's end game content...

Quote:
All subjective, and the difficulty's line up like:

Normal = LFR
Hard = Normal
Nightmare = Hard

Besides with an announcement like this (http://www.swtor.com/community/showthread.php?t=335137) it shows they are listening.
Eh, there are plenty of people on the forums claiming that they're more like

normal = non-heroic cata dungeons
hard = heroic cata dungeons
nightmare = lfr.

Quote:
Probably on purpose because arenas are an admitted failure and RBG is not far behind, calling pvp in that game broken is being too kind.
It's still end game material that wow has that this one doesn't

the fact that it's a mistake from a design perspective doesn't mean that it isn't successful from player content perspective. The quote that you're referencing means the former, not the latter.

Quote:
Since endgame locusts consist of about 1% of the playing population, its just smart business to make your game more accessible.
I'm not disagreeing with that statement, I'm disagreeing with the claim that TOR isn't aimed at casuals more than wow

The reason you give here is why TOR is aiming at being even more casual friendly than WoW.

Icebaron's Avatar


Icebaron
03.01.2012 , 09:53 AM | #68
What WoW has that SWTOR does not

Arena
Flying Mounts
Rated Battleground
LFD finder
Open World Feel
Smooth reactive gameplay
Swimming
Chairs to sit in
Day/Night cycles
Vastly different races
Factions you can support
Leaders worth following
Dual Spec
Weapon choices
Crafting professions that matter
Economy that works
Multiple Hubs people gather at
Decent framerates in hubs mentioned above
Capitol city raids
Modable UI
Multiple zones to level in (1-60 anyways)
Target Dummies
Holidays
Choice of pets
Barbershop
Armory
Sever Transfers
Faction Transfers
Name/Race Changes
Forums that link to characters in game
GM's in game that come talk to you when you open a ticket
Guides and fansites galore for every aspect of gaming
Moonguard Goldshire ERP
Guild Tabards
Choice of Battleground/Warzone entered
Combat Log
Rare Spawns
Achievements
Class specific mounts
Factions to gain affection with
Easily accessable dueling centers
Restrictions on mounts at Auction House
Fishing
Cooking
Organic AND mechanical mounts
Classes that can teleport other players
Classes that can summon other players
Beer
Macros

Raeln's Avatar


Raeln
03.01.2012 , 09:55 AM | #69
Quote: Originally Posted by Tadshackles View Post
Yes it does and here is why. Wrath was the dawn of "catering to the casuals" Naxx was the first (although it was a reboot) of the "we want all players to see the content" idea.

The opening of Wrath is the most appropriate comparison for SWTOR. There was Naxx, Sarth & Maly. All were puggable. My servers first 10 man server kill of maly was a pug in the first week. One raid and 2 (basically) instanced 'world bosses'

Wrath was also bugged to high heII Cata was LITERALLY a fixed and improved Vanilla WoW with the beauty being that all the original players were long gone so they got away with it. They made you pay 50 bucks for the same shlt you already had!

WoW in my opinion has a better engine, and a more fine tuned combat system and that is it. Content was all the same. Even the dungeons all had regurgitated maps we had all seen a hundred times!
TOR's current issues aside, if WoW was so awesome - they would not be close to losing 2 million subscribers and laying off 600 employees. All I might add, since Cataclysm launched.

Note: I was a 7 year subscriber to WoW. I have zero desire to return to pandaland either.

Raeln's Avatar


Raeln
03.01.2012 , 10:03 AM | #70
Quote: Originally Posted by Icebaron View Post
What WoW has that SWTOR does not

Arena
Flying Mounts
Rated Battleground
LFD finder
Open World Feel
Smooth reactive gameplay
Swimming
Chairs to sit in
Day/Night cycles
Vastly different races
Factions you can support
Leaders worth following
Dual Spec
Weapon choices
Crafting professions that matter
Economy that works
Multiple Hubs people gather at
Decent framerates in hubs mentioned above
Capitol city raids
Modable UI
Multiple zones to level in (1-60 anyways)
Target Dummies
Holidays
Choice of pets
Barbershop
Armory
Sever Transfers
Faction Transfers
Name/Race Changes
Forums that link to characters in game
GM's in game that come talk to you when you open a ticket
Guides and fansites galore for every aspect of gaming
Moonguard Goldshire ERP
Guild Tabards
Choice of Battleground/Warzone entered
Combat Log
Rare Spawns
Achievements
Class specific mounts
Factions to gain affection with
Easily accessable dueling centers
Restrictions on mounts at Auction House
Fishing
Cooking
Organic AND mechanical mounts
Classes that can teleport other players
Classes that can summon other players
Beer
Macros
Many things on your list are completely subjective.

Other things are completely useless.

Some things are entirely destructive.