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The thought that WoW has more endgame content

STAR WARS: The Old Republic > English > General Discussion
The thought that WoW has more endgame content

Morthis's Avatar


Morthis
03.02.2012 , 05:32 PM | #351
Quote: Originally Posted by Yaiser View Post
Thought #1 WoW has more raid content

False - Ever since BC WoW has implemented 2 instances in the first raid tier of an expansion. We are seeing, so far, the same model in TOR. Cataclysm was the exception to this in WoW but the raids easily were considered one raid as clearing both BOT/BWL in one night was common place.
When stuff is on farm clearing in one night is common, sure. First run at it? Yeah no.

One also has to consider the variety. Cata's opening bosses felt far more varied because they both took more time to learn and were more unique in terms of mechanics/gameplay.

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Thought #2 TOR raids are too easy vs. WoW

False and LOL @ Cataclysm and Wrath. WoW raids haven't been difficult since BC and the 2nd and 3rd tiers of the past 2 expansions, even on HM, difficulty has been laughable. The first tier in Cataclysm was easy before everyone complained of its difficulty and subsequently got nerfed. Although the difficulty in TOR isn't very high WoW is not any more difficult.
Another clueless person who thinks watching a video of normal modes is the same as clearing hard modes. Did you realize the people with an actual clue about this have said heroic Ragnaros was the hardest fight WoW has ever seen? But hey, some random dude on the internet said it was easy so it must be true, after all he has probably seen a video of it and thought it looked pretty easy.

The only challenging part of SW:TOR operations is the bugs, not the encounters. If the encounters were challenging and gear took a while to acquire, you'd see a whole lot less complaining about no end game.

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Thought #3 There is nothing to do in TOR at endgame vs. WoW

And what is there to do in WoW? Farm dailies, grind dungeons, raid, farm achievements. Looks pretty similar to the TOR endgame to me. No, TOR doesn't have as many dailies but we're really splitting hairs here. There are no achievements in TOR as of yet but if you are farming achievements you must be pretty bored with a game to do so. MMO's have a grind to get gear at endgame and TOR hasn't changed anything up.
SW:TOR screwed up the gear grind by giving it all away. Also if someone actually enjoys going for achievements (and there's plenty who do), it sounds like a pretty good thing to add. You give people a little pop up and some points that don't really do anything and they'll enjoy your game for a longer period of time. It's a win-win, even if some people don't care about it.

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Thought #4 TOR is more aimed at casuals than WoW

Really? LFR is all that needs to be said on that. There is nothing wrong with being a casual, some people realize life is more important than a video game but you can't say WoW isn't aimed at a casual market. In this day and age all MMO's are going to be catering to a casual audience, that is how the market has changed and this is how developer's are going to adapt to stay afloat int he marketplace.
WoW manages to adequately appeal to both. Heroics are for the hardcores, LFR and normal mode for more casual people. SW:TOR holds little hardcore appeal because any hardcore raid cleared nightmare within days (if not first day) of starting it.

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I was not a shot at saying TOR is better than WoW, everyone has their own opinion. These are just some facts that I wanted to throw out there that really in some circumstance these games are pretty even leveled.
Your "facts" have a distinct lack of actual factual information in them and seem to have a large amount of personal opinions intended to criticize WoW for supposedly becoming too easy.

BlackZoback's Avatar


BlackZoback
03.02.2012 , 05:41 PM | #352
Quote: Originally Posted by Icebaron View Post
six year vet of WoW?

something kept you interested for six years and you trash it?
Yes, cataclysm and the direction they took with it made me really dislike the game. WotLk was WoWs golden age, both in story and in execution. Uldar had to be the best designed raid instance I have ever gotten to play to date.

If it was still like that I would probably still be playing it, but now its all LFR tards and waiting on pandas to fix everything.

OldBenSmokin's Avatar


OldBenSmokin
03.02.2012 , 05:42 PM | #353
Uldar sucked, yo.

Gimme that BWL, or Kara.


(IMO)

Touchbass's Avatar


Touchbass
03.02.2012 , 05:44 PM | #354
Quote: Originally Posted by BlackZoback View Post
Yes, cataclysm and the direction they took with it made me really dislike the game. WotLk was WoWs golden age, both in story and in execution. Uldar had to be the best designed raid instance I have ever gotten to play to date.

If it was still like that I would probably still be playing it, but now its all LFR tards and waiting on pandas to fix everything.
This sounds like someone trying to justify his quitting then anything that holds any salt. The raids are more difficult in Cataclysm, so how is it easy mode and what on earth does people using LFR and pands have anything to do with your gameplay? Serious raiders still play WoW and log onto SWTOR to play around a bit.
Our lack of a proper LFD tool will black out the sun!
Then we shall cancel our subs in the shade!

Touchbass's Avatar


Touchbass
03.02.2012 , 05:45 PM | #355
Quote: Originally Posted by Morthis View Post
When stuff is on farm clearing in one night is common, sure. First run at it? Yeah no.

One also has to consider the variety. Cata's opening bosses felt far more varied because they both took more time to learn and were more unique in terms of mechanics/gameplay.



Another clueless person who thinks watching a video of normal modes is the same as clearing hard modes. Did you realize the people with an actual clue about this have said heroic Ragnaros was the hardest fight WoW has ever seen? But hey, some random dude on the internet said it was easy so it must be true, after all he has probably seen a video of it and thought it looked pretty easy.

The only challenging part of SW:TOR operations is the bugs, not the encounters. If the encounters were challenging and gear took a while to acquire, you'd see a whole lot less complaining about no end game.



SW:TOR screwed up the gear grind by giving it all away. Also if someone actually enjoys going for achievements (and there's plenty who do), it sounds like a pretty good thing to add. You give people a little pop up and some points that don't really do anything and they'll enjoy your game for a longer period of time. It's a win-win, even if some people don't care about it.



WoW manages to adequately appeal to both. Heroics are for the hardcores, LFR and normal mode for more casual people. SW:TOR holds little hardcore appeal because any hardcore raid cleared nightmare within days (if not first day) of starting it.



Your "facts" have a distinct lack of actual factual information in them and seem to have a large amount of personal opinions intended to criticize WoW for supposedly becoming too easy.
Well said, thanks for typing out what I was to lazy to write.
Our lack of a proper LFD tool will black out the sun!
Then we shall cancel our subs in the shade!

BlackZoback's Avatar


BlackZoback
03.02.2012 , 05:45 PM | #356
Quote: Originally Posted by OldBenSmokin View Post
Uldar sucked, yo.

Gimme that BWL, or Kara.


(IMO)
Opinions, everyone got em.

Kara would have been my top pick but the amount of trash you had to slog though really turned me off.

BlackZoback's Avatar


BlackZoback
03.02.2012 , 05:52 PM | #357
Quote: Originally Posted by Touchbass View Post
This sounds like someone trying to justify his quitting then anything that holds any salt. The raids are more difficult in Cataclysm, so how is it easy mode and what on earth does people using LFR and pands have anything to do with your gameplay? Serious raiders still play WoW and log onto SWTOR to play around a bit.
I was a "serious" raider when I played EQ for 5 years...

Dayfax's Avatar


Dayfax
03.02.2012 , 05:54 PM | #358
Quote: Originally Posted by BlackZoback View Post
WotLk was WoWs golden age, both in story and in execution.
You've said some crazy things before, but this takes the cake.

While Ulduar was great, it was also quickly nerfed to hell and made irrelevant by gear resets and the early release of Trial of the Crusader, which was the shallowest and worst raid Blizz ever implemented.

I get the feeling you were a Wrath Baby. Six years? Nah, dude, admit it. It was 3, and you quit Cata because Deadmines trash was too hard for you.

Nobody who played any part of Vanilla or BC ever has good things to say about Wrath.

If you loved Ulduar, then you should be screaming to high heaven that SWTOR content does not, afaik, have 1/10th the complexity of any of those encounters.
"Sounds like you could use a soldier."

Malefactor's Avatar


Malefactor
03.02.2012 , 06:06 PM | #359
Didn't bother to go through all the pages of this thread, but has anyone mentioned the fact that Blizzard has been rehashing old dungeons/raids since WOTLK, and will continue this trend in MoP? Or that Blizzard has one of (if not the) slowest development times to release new content?

If BioWare can keep pace with their current content release schedule (2 major content patches in ~3 months, no idea on their timetable for expansions) and Blizzard continues their slow content release schedule (a major content patch ~6 months + expansion every 1 1/2-2 years) they will surpass Blizzard in endgame (and fluff) content in a relatively short amount of time, time that all MMO's need to expand upon the foundation that is the launch product.
Hyperbole: The angry forum poster's weapon of choice.

BlackZoback's Avatar


BlackZoback
03.02.2012 , 06:10 PM | #360
Quote: Originally Posted by Dayfax View Post
You've said some crazy things before, but this takes the cake.

While Ulduar was great, it was also quickly nerfed to hell and made irrelevant by gear resets and the early release of Trial of the Crusader, which was the shallowest and worst raid Blizz ever implemented.
Did I say anything about subsequent trivialization and nurfs of Uldar, it was a crime in my opinion.

Quote: Originally Posted by Dayfax View Post
I get the feeling you were a Wrath Baby. Six years? Nah, dude, admit it. It was 3, and you quit Cata because Deadmines trash was too hard for you.

Nobody who played any part of Vanilla or BC ever has good things to say about Wrath.
That's because my hardcore raiding days where spent in EQ, joined a simi-casual guild in WoW and still saw 90% of what vanilla and BC had to offer.

It was a been there done that experience...

Accessibility (WolK) > Exclusiveness (first part of Cata)

Blizzard did a 180 mid expansion because of the mistake they made listening to the "its to easy" QQ that was rampant pre cata.

Quote: Originally Posted by Dayfax View Post
If you loved Ulduar, then you should be screaming to high heaven that SWTOR content does not, afaik, have 1/10th the complexity of any of those encounters.
I'm willing to give BW time to refine their raiding experience, this is their first and they are being very proactive in its development.