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The thought that WoW has more endgame content

STAR WARS: The Old Republic > English > General Discussion
The thought that WoW has more endgame content

Voorshwa's Avatar


Voorshwa
03.02.2012 , 11:36 AM | #281
Quote: Originally Posted by damican View Post
I think a lot of the people are complaining there isnt enough to do NOW. Though I will say expecting a 2 month old game to have remotely as much content as an 8 year old game is silly.
A new MMO should NEVER have all of their end game raiding content completed by a large population of their players in less than 2 months. THere shouldn't be a large population of max level players in ONE WEEK after release. This is extremely poor design and complete lack of foresight.

Oh and to debunk the OP here is what I can do in WoW every day.

1. Dailies
2. Raid all content (if I choose to)
3. Enjoy my professions to get the best items/pets/mounts
4. Play the AH game and make lots of money. No you can't do this in SWTOR, quit lying to people.
5. Level a much larger amount of unique alts. Not the same 4 classes regardless of faction I choose.
6. Run diverse Battle Grounds where I actually get to choose the BG I want to play, not have it chosen for me even when I would rather gut myself than play Hutt Ball again.
7. A lot of times there are some kind of Seasonal Event going on that I can participate in.
8. I can get a group together and go kill all of the Iconic 'Heroes' on the other factions side.
9. Play with my guildmates to attain new abilities for my guild via leveling up our guild. A fun activity to do together.
10. I can force World PvP by picking on a Questing Hub and forcing the high levels on the other side 'Come to the Rescue'.

These are just 10 things I came up with off the top of my head. I'm sure people that play more actively could come up with much more.

V
May the Heart of Stone know only tears, and the Souls of Fire.....Love.

Meldwyn's Avatar


Meldwyn
03.02.2012 , 11:55 AM | #282
For me, its not about the amount... its that they created this unique leveling experience only to abandon it completely and throw together a rehashed, sad, boring typical mmo grind for end game. Disconnected!
My epiphany about End Game in SWTOR!

LaVolpex's Avatar


LaVolpex
03.02.2012 , 12:06 PM | #283
Quote: Originally Posted by Voorshwa View Post
A new MMO should NEVER have all of their end game raiding content completed by a large population of their players in less than 2 months. THere shouldn't be a large population of max level players in ONE WEEK after release. This is extremely poor design and complete lack of foresight.

Oh and to debunk the OP here is what I can do in WoW every day.

1. Dailies - there are dailies here argument is moot

2. Raid all content (if I choose to) - you can do that, but we both know you aint

3. Enjoy my professions to get the best items/pets/mounts - you can do that here too!

4. Play the AH game and make lots of money. No you can't do this in SWTOR, quit lying to people. - and? money to spend on what exactly? lots of stuff ot spend it on in wow lol

5. Level a much larger amount of unique alts. Not the same 4 classes regardless of faction I choose. - you mean level 8 classes (the same amount of AC here) on the SAME zones with the SAME storylines? at least here i get dif storylines 4 times

6. Run diverse Battle Grounds where I actually get to choose the BG I want to play, not have it chosen for me even when I would rather gut myself than play Hutt Ball again. - fair point, they already said they are letting us single Q to whatever we want with 1.2, moot argument

7. A lot of times there are some kind of Seasonal Event going on that I can participate in. - i very much agree with this one actually, i do miss the seasonal stuff...but then again, we have only gone thru valentines yet and id rather them fix the other stuff first

8. I can get a group together and go kill all of the Iconic 'Heroes' on the other factions side. - wich in reality how many times you did? im guessing one for the bear achieve...thats it stop lying

9. Play with my guildmates to attain new abilities for my guild via leveling up our guild. A fun activity to do together. - sorry but repeating dailys and grinding the same old dungeons for a few guild points is not my idea of encouragin fun guildie quality time, but maybe we could use a similar system here, even it its just mounts and fluff much like wow


10. I can force World PvP by picking on a Questing Hub and forcing the high levels on the other side 'Come to the Rescue'. - wich in reality is VERY discouraged in wow given the powerful guard that now occupy 90% of quest hubs out there

These are just 10 things I came up with off the top of my head. I'm sure people that play more actively could come up with much more.

V

fixed it for ya

ThiborF's Avatar


ThiborF
03.02.2012 , 12:28 PM | #284
Quote: Originally Posted by Voorshwa View Post

Oh and to debunk the OP here is what I can do in WoW every day.

1. Dailies - None at launch
2. Raid all content (if I choose to) - Molten Core and Onyxia at launch
3. Enjoy my professions to get the best items/pets/mounts - at launch best items were T0 (dungeons) and T1 (raids) and "Warlord" (PvP) at launch, not craftable
4. Play the AH game and make lots of money. No you can't do this in SWTOR, quit lying to people. - You can do this in TOR, game is played a bit differently and not quite to the extreme that WoW is now. Then again, WoW didn't even have linked AHs until after 1yr post launch
5. Level a much larger amount of unique alts. Not the same 4 classes regardless of faction I choose. - My heal spec Sorc feels nothing like my DPS Assassin nor does my tank spec Jug feel like my dps spec marauder. One could argue that druid cats and rogues are the same (melee dps relying on stealth, attacks from behind, etc.) or that Shadow priests, warlocks and mages are all dps casters.
6. Run diverse Battle Grounds where I actually get to choose the BG I want to play, not have it chosen for me even when I would rather gut myself than play Hutt Ball again. - None at launch. Just a stupid ladder system that promoted account sharing if you wanted to get Warlord/Marshall gear
7. A lot of times there are some kind of Seasonal Event going on that I can participate in. - Possible point. I can't recall when Blizz introduced the first holidays. They launched at end of Nov, they maybe had in their first Christmas themed one the following month but, I honestly don't recall. Then again, plenty of people during and since beta have argued keep RL holidays out and the devs (iirc) have expressed some interest in adding SW themed holiday stuff
8. I can get a group together and go kill all of the Iconic 'Heroes' on the other factions side. - Don't recall if you could at launch or not. I remember attacking undercity a couple of times on Alleria (PvE server) but, that was at least after launch of BC.
9. Play with my guildmates to attain new abilities for my guild via leveling up our guild. A fun activity to do together. - No guild leveling at launch. Didn't come about until several years later.
10. I can force World PvP by picking on a Questing Hub and forcing the high levels on the other side 'Come to the Rescue'. - I don't play on a PvP server here so can't speak to that but, on PvE servers on WoW, the level of guards and their spawn rates made that difficult. Can't recall if they made PvE quest npc unattackable at some point.

These are just 10 things I came up with off the top of my head. I'm sure people that play more actively could come up with much more.

V
My comments in red show how much of all those awesome things you can do now that you could not do at launch. WoW evolved over time as will this game. I remember people griping that came from games like SWG, AC2 and EQ that griped about all the things that WoW lacked. WoW when it launched, after four years of development, offered very similar amounts of content that TOR has.
You were expecting something with three years of development time to have similar amounts of content quantity and polish that something enjoying near 11 years of development has ... understandably if you set your expectations that high you would be disappointed.

Lethality's Avatar


Lethality
03.02.2012 , 12:31 PM | #285
Quote: Originally Posted by ThiborF View Post
My comments in red show how much of all those awesome things you can do now that you could not do at launch. WoW evolved over time as will this game.
But WoW evolved by bringing new things to the table for the genre. TOR is going to have to evolve to bring things we already had.
Interested in a Mac version of TOR? Show your support here: http://www.swtor.com/community/showthread.php?t=683591

Muskaan's Avatar


Muskaan
03.02.2012 , 12:32 PM | #286
Quote: Originally Posted by Lethality View Post
But WoW evolved by bringing new things to the table for the genre. TOR is going to have to evolve to bring things we already had.
TLDR--
Re-invent the wheel
50 Sorc Healer/DPS
- We Brake For Nobody - (RIP)
Empire US-West PvE soon-to-be defunct raiding guild
(5/5 Eternity Vault HM, 5/5 Karagga's Palace HM)

mercenx's Avatar


mercenx
03.02.2012 , 12:36 PM | #287
Basically what you are saying is that WOW has little to do endgame and SWTOR just copied that model...ya that was brilliant on their part.

Clucker's Avatar


Clucker
03.02.2012 , 12:37 PM | #288
ToR OPS are incredibly bland, the mechanics are beyond boring.

Granted BW is new at this so I can only assume they will add some exciting mechanics, but all of the OPS have insanely bland mechanics.

The only difficult boss that my guild has encountered is Bonethrasher. And that is because that fight is buggy as all get out. Random spinning, but swiping original location.

Azzras's Avatar


Azzras
03.02.2012 , 12:40 PM | #289
Quote: Originally Posted by Lethality View Post
But WoW evolved by bringing new things to the table for the genre. TOR is going to have to evolve to bring things we already had.
Here is what a major Blizzard employee, Bashiok, thinks of what they brought to the table: http://us.battle.net/d3/en/forum/topic/3595372038#11
[ █ █ █ █ █] ( ) Ξ█████████████ The Shadowlands █████████████)

Raeln's Avatar


Raeln
03.02.2012 , 12:42 PM | #290
Quote: Originally Posted by Terebor View Post
Just because U don't like watching stuff like that don't think others don't aswell...i'm very sure that the majority of players watches video's even if its just to find out shard locations etc. So in this case u dont really represent a majority. Thats a guess but i'm sure its a good one...

Ok so watching boss vid takes the challenge? thats what u think? hhmm knowing how something works doesnt make u actually able to do it. I know how Engine works...could i Build one? i doubt it...would it be no challenge? i doubt it...
I find it ironic that you want more challenge in the end-game, yet you can't run fast enough to watch a boss fight video on youtube that exists solely to explain how to remove as much of the challenge from the fight as possible.

Boss fight videos are "how we did it" videos. They usually also are chock full of "don't do this" or "don't stand here" pointers. Their chief purpose to exist is to remove as much challenge as possible from the content.

You say you want challenge but you do everything possible to remove the challenge. Just what do you want the developers to do to add challenge that cannot be explained away on a youtube video?