Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

The thought that WoW has more endgame content

STAR WARS: The Old Republic > English > General Discussion
The thought that WoW has more endgame content

Lethality's Avatar


Lethality
03.01.2012 , 12:28 PM | #141
Quote: Originally Posted by Derekloffin View Post
Yeah, WoW definitely has day/night cosmetic cycles, but they are just that, purely cosmetic. Some other MMOs actually have some real impact to the cycles of day and night. If SWTOR were to add day and night, I would hope they would be more than just cosmetic.
That's not entirely true... at least before Cataclysm, visiting Greyman Wall at night and the Worgen NPCs were in wolf form. During the day, human form.

So they have the tech and it would indeed be cool to see it used more!
Interested in a Mac version of TOR? Show your support here: http://www.swtor.com/community/showthread.php?t=683591

FalconDroid's Avatar


FalconDroid
03.01.2012 , 12:37 PM | #142
We have been doing raid content. We can clear KP and EV in two nights on normal. Still haven't done hard yet. We still feel challenged. Carry on.
On'dru Ibex / Mind Games - Sith Empire

Snibb's Avatar


Snibb
03.01.2012 , 12:42 PM | #143
Quote: Originally Posted by Muskaan View Post
Since SWTOR is a VO-cinematic based game, even cosmetic day/night cycles would have a massive impact on their cinematic rendering of cutscenes. And I don't think that they are prepared to spend cash and time on fixing their cinematics to support day/night cycles.

Way too many higher priority issues to deal with right now.
Ever notice other players moving through your field of view in cutscenes? This means that they're using the games normal rendering with a different POV. They aren't specially cut and rendered scenes, so adding lighting changes wouldn't really create work for them like you are thinking.
Let the shoosting begin!

Derekloffin's Avatar


Derekloffin
03.01.2012 , 12:43 PM | #144
Quote: Originally Posted by Lethality View Post
That's not entirely true... at least before Cataclysm, visiting Greyman Wall at night and the Worgen NPCs were in wolf form. During the day, human form.

So they have the tech and it would indeed be cool to see it used more!
The Worgen shift to human was also purely cosmetic. Day or Night, fighting them was identical, they just had a different look. It's the closest WoW got to something non-cosmetic, but it was still just cosmetic. WoW actually had reason for that, in their use of a 24 hour day (so people that could only log in during the night weren't at any advantage/disadvantage verses those that could log in only in the day, or anytime).

FFXI, by contrast (and I'm sure other MMOs), had actually non-cosmetic changes at day and night, like undead coming out during the night, but they could do that because their day night cycles were much shorter (I think it was an hour or two as I recall, been a long time). Shorter day and night meant everyone could likely experience both regardless of their RL schedule.

Raeln's Avatar


Raeln
03.01.2012 , 12:43 PM | #145
Quote: Originally Posted by Dayfax View Post
BTW -- it does.

The environments don't go totally pitch-black, but the outdoor, ambient light changes from about 11pm to 5am every day. It even changes in battlegrounds.
It's also bound to server time, so most players don't even notice it.

I think that speaks to how important the day/night cycle really is to players.

Raeln's Avatar


Raeln
03.01.2012 , 12:47 PM | #146
Quote: Originally Posted by stephenjohnp View Post
I have literally "finished" the game in a week or so. All that's left to do now in senselessly grind PvP.

There is far too little content in this game. I seriously can't wait for a serious MMO like GW2 to come out.
You experienced all eight class story arcs?
You unlocked all the available codex entries for every planet?
You maxed out the affection for all 40 companions and experienced their story arcs?
You completed all the hardmode Flashpoints and cleared Nightmare mode Operations?

Somehow, I don't think you did all that in "a week or so".

BlackZoback's Avatar


BlackZoback
03.01.2012 , 12:49 PM | #147
Quote: Originally Posted by Icebaron View Post
Cosmetic would still be an improvement.
But its still entirely unneeded, and would require a metric ton of work to implement in a game that it doesn't already exist in.

Unless it actively does something, it's useless fluff and easily overlooked and forgotten that it even existed.

That is until some raving fanboy points it out.

Btw those pics of the day/night cycles are pre BC, because afterwards the made day and night almost indistinguishable because of the complaints from people who could only play at night.

Raeln's Avatar


Raeln
03.01.2012 , 12:51 PM | #148
Quote: Originally Posted by Icebaron View Post
No, one is right the other is wrong. WoW does have day/night cycles. The sun moves in the sky. You can watch is rise and watch it set. How are they both right and wrong?

One says "There are no day/night cycles in WoW"
the other says "There are day/night cycles in WoW"


There is no gray area here.
Yes, they have a day/night cycle - no, they have virtually no impact on the game as most players play the exact same time of day every day, hence, they never notice any difference in the day/night cycle.

If you are going to have a day/night cycle in the game, it needs to move fast enough so that everyone experiences it at some point in their play time. For many years, I did not even realize there was a cycle until I happened to have a day off (that wasn't a Tuesday) and logged in during late morning hours - at that point I remember thinking, "man, why's it so bright?"

After that, I was a bit disappointed that my normal playtime was always during the later evening hours when everything wasn't as vibrant.

Since that experience in WoW - I'm happy that TOR has no day/night cycle.

Lethality's Avatar


Lethality
03.01.2012 , 12:51 PM | #149
Quote: Originally Posted by BlackZoback View Post
But its still entirely unneeded, and would require a metric ton of work to implement in a game that it doesn't already exist in.
And that is the root of most of the concern... these are things that definitely should have been baked-in from the start, so it isn't an act of congress to implement later. This is the lack of features folks are talking about. And the marathon it will be to even catch up.
Interested in a Mac version of TOR? Show your support here: http://www.swtor.com/community/showthread.php?t=683591

RycheMykola's Avatar


RycheMykola
03.01.2012 , 12:53 PM | #150
Quote: Originally Posted by Terebor View Post
completely agree...lvl 60 Naxxramas...0.5% of all players at that time killed a boss in there...but yeah raidcontent is easy in wow.... i lol'd

not to mention that handling 40 members is wwaaaaaayyyyy harder then 16... i lol'd again..
Max raid size in WOW is 25, not 40.

Level 60 Nax was like 5 years ago. That Nax no longer exists and has been made stupid easy.

I find it funny posters like you state "You need to compare SWTOR to WOW, now!" , but when it suits your needs, you bring up stuff from WOW at launch.