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WOW really made me appreciate SWTOR

STAR WARS: The Old Republic > English > General Discussion
WOW really made me appreciate SWTOR

mabrann's Avatar


mabrann
02.28.2012 , 09:03 AM | #51
WOW gives the illusion of lots of end game, when really there's one raid (every now and then there's a one boss secondary raid) that gets beat in a few weeks then its nothing but grinding out gear. Bioware is working on fixing bugs, getting out new content like UI customisation and a better lfg, and getting out more end game raids and flashpoints. Give them a few major patches before condemning them

Cretinus's Avatar


Cretinus
02.28.2012 , 09:04 AM | #52
Quote: Originally Posted by Synamon View Post
Kind of hard to assume that there is balance in PvE when there are no damage counters/recount in the game.
At least there is so much balance that the tank will die if there's no heal coming in. This is already a whole lot more than in WoW where one can solo everything, with the right specc.

Concerning dmg meters, I wouldn't have a problem, as long as they'd come on a voluntary basis: meters on and you send+receive data, meters off and you don't. So that nobody is obliged to let others scrutinize what he's doing - but he will only see what the others are doing if he let's them see his own data.

Bobzitto's Avatar


Bobzitto
02.28.2012 , 09:06 AM | #53
Quote:
This is already a whole lot more than in WoW where one can solo everything, with the right specc.
Yes, some specific classes in specific specs using very specific strategies can solo some raid bosses from older expansions. Unfortunately, I can't think of a current boss any tank would be able to tank for its entirety with no heals coming in.
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Cretinus's Avatar


Cretinus
02.28.2012 , 09:11 AM | #54
Quote: Originally Posted by Bobzitto View Post
Yes, some specific classes in specific specs using very specific strategies can solo some raid bosses from older expansions. Unfortunately, I can't think of a current boss any tank would be able to tank for its entirety with no heals coming in.
I was talking about leveling in SWTOR compared to leveling in WoW, not about current raid bosses, or raid bosses at all.

kevlarto's Avatar


kevlarto
02.28.2012 , 09:13 AM | #55
I played wow for 3 months way back, in the day, to me worst mmo ever, for me, lots of people like it and good for them, it bored me to tears to easy and bubble gum content for 10 year olds, and was just fugly, I am glad I had other choices in games, not all games are for everyone and wow was not for me.
Do not dwell in the past, do not not dream of the future, concentrate the mind on the present moment.

Expectations lead to suffering

Synamon's Avatar


Synamon
02.28.2012 , 09:15 AM | #56
Quote: Originally Posted by Cretinus View Post
I was talking about leveling in SWTOR compared to leveling in WoW, not about current raid bosses, or raid bosses at all.
Every class can solo things while leveling? Point being?

Bobzitto's Avatar


Bobzitto
02.28.2012 , 09:15 AM | #57
So...you were comparing leveling while taking things like dmg meters into account? Sorry, but they're completely unrelated. Damage meters matter for endgame. It's cool and all if 'we are having fun and things are going down', but if there is a weak link in my group I want to know who it is so we can either improve or replace the player.
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lineschmidt's Avatar


lineschmidt
02.28.2012 , 09:21 AM | #58
Quote: Originally Posted by TKMaster View Post
trololololololol.
Made me laugh too

Wow's are exactly the same variations except without a good story and voice acting

Akash's Avatar


Akash
02.28.2012 , 09:22 AM | #59
Cut my teeth on EQ1 back in the late 90's. Been raiding ever since. I've seen games along the way that didn't have very complicated raids when released. I think people expect a bit much from ToR on the front end for end game content.

I don't disagree with them releasing the game with limited endgame, as long as they roll out their first expansion with a good deal of endgame content in the first 6 months following release.

It gives them time to look at what the classes offer, and why there might be a lot of people picking one class or staying away from another. You just can't iron this stuff out in Beta. The general public tests things in different ways and with different expectations than Beta testers.

In the near future though, they do need to:

1) Have dual spec (already in the pipe, confirmed)
2) Much expanded endgame
3) Instance Finder, cross-server
4) Performance meters

I would not have released the game without items 1, 3, and 4. If there is fault to be found, its there.
Memnon - 50 Commando ~ Untagonis - 50 Juggs
Adepta - 50 Sniper ~ Khatovar - 50 Sin ~ Varpaal - Mid level Sin
Antagonis - Mid level Operative ~ Jenize - Mid level Sentinel
Osanobua - Mid level Merc ~ Ka'Tahar - Mid level Juggs

Bobzitto's Avatar


Bobzitto
02.28.2012 , 09:31 AM | #60
I dont agree with cross-server LFG, not after what happened in WoW. I used to know the people in my server, knew who was that good healer or tank, the guy with the awesome dps or that other dude who was in the best guild but sucked bad. Now I just know the people I raid with, and the eventual guy who provides the gem cuts I need. LFG limited to the server is fine by me though...

Also, the problem here is not only the amount of endgame itself, but how long it lasts. Think of Naxx back when it was released, and how you needed resist gear for Sapph, or 8 tanks for T4H. It took time and effort to get things done and when you did, you got that feeling of accomplishment like you could take anything else they threw at you. This is why many gamers look back to EQ and original WoW and think 'wow, the game was utter crap but I had the time of my life'.
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